Log in

View Full Version : Transfusion Mage



JagerForrester
03-18-2011, 08:21 AM
You know this dual-element talk in some of the threads is making me want to request a Transfusion Mage, a magician that can combine two spells to form a more devastating spell.

Here's some spells that have some "chemistry":
Stone + Water = Erosion
Thunder + Water = Thunderstorm
Fire + Water = Boiling Water

Silence + Thunder = Silent Thunder
Silence + Aero = Silent Wind
Thunder + Paralyze = Jolt
Holy/Banish + Blind/Flash = Blinding Light
Gravity + Drain = Demi
Bind/Stun + Blizzard = Stop

Bind + Blind = Dirty Trap
Slow + Poison = Sick & Tired
Slow + Gravity = Cripple

Regen + Cure = Medication

Job Idea: Transfusion Mage

Coming up with a Fusion System
How are these mages going to combine spells? Well I'm thinking BLU and how they can set spells, and spending points until they reach a max limit. As TFM's level, they can spend points in fusing two of their learned spells to add a new spell to their magic list. Depending on the spells' tiers and original casting cost will depend on the fused spell's casting cost and casting time. If I get gutsy enough, I'll think of any Transfusion spells that combines 3 spells, maybe I can get the crazy spells TFM exclusive. :D

Job Traits (Increasing Tiers intended)
Fast Cast
Magic Attack Bonus
Clear Mind

Job Abilities
2Hour? (No idea yet, probably something to have fused spells more effective)
"Induce" for creating AoE spells
"Counter-agent" to create Bar- and -na spells.
More to come

Combat and Magic Skills (Rough guess, still fleshing out)
Staff: B
Club: D
Evasion: E
Elemental: B
Enfeeble: B
Enhancing: C or N/A (Will decide after figuring out Enhancing/Healing type combinations)
Healing: E, D, or N/A (Will decide after figuring out Enhancing/Healing type combinations)
Dark & Divine: C? (Sucks that the only spells elemental spells there is Banish and Holy. Guess I'll have to use Drain and Aspir for my Dark spells I can mix with. Guess I'll give it a C for average knowledge for the Transfusion Mage)

Spell List(Increasing Tiers intended)
Elements:
LV1: Stone
LV5: Water
LV10: Aero
Blizzard
Fire
Thunder
Banish/Holy

Status Effects:
Poison
Blind
Bind
Silence
Stun
Sleep
Slow
Gravity

Enhancements
Regen
Bar- spells (Barfire, etc)
Protect
Shell

Healing
Cure



Here's some examples made by other posters.

Talk about the spell.
I would like to see combo of spells... like Weapon skill chain but spell.

or make new spell when 2 or more mages cast same or different spell in the same time to same target.
Example
we can make ICE STORM when 1 mage cast Blizzard and 1 mage cast Aero
OR Electric Wave Thunder spell + Water spell.
OR Slow + Stone = Super Slow
OR Slow + Stonega = Slowga.
OR Sleep + Bio = Nightmare
OR Holy + aspir (drain sleep) = aspir (drain sleep) but light element.

OR make Super Light damage with Holy (Banish) + Thunder + Fire + Wind
same go with Super Dark damage with Blizzard + Stone + Water
Maybe I dream too much XD


Square Enix could make dual elemental spells akin to the pairings that Abyssean elementals have. The only problem with this is the amalgamation that Baelfyr's posses; Fire and Light elements. Would be pretty cool, and have them Magic Burst doubly so when the skill chain is level 2 or 3.

I'm sure there are other discussions like this out there. This is still a thought in the making. Feel free to add if you like the idea.

JagerForrester
03-21-2011, 07:55 AM
Really, I got no replies here? Not even a troll? :(

Tsukino_Kaji
03-21-2011, 07:58 AM
Really, I got no replies here? Not even a troll? :(Would self replies count as trolls?

I vote for gestalt job quests.

Zyeriis
03-21-2011, 08:09 AM
Blinding Light...sounds a lot like Flash....and wouldn't Stop have slow included in it's sequence, or bind?

jeffanddane
03-21-2011, 08:11 AM
Transgender Mage?

annewandering
03-21-2011, 08:11 AM
Combining spells could be very interesting but couldnt we do that on preexisting jobs?

Miera
03-21-2011, 08:16 AM
Combining spells could be very interesting but couldnt we do that on preexisting jobs?

SCH should honestly get this ability lol

Tsukino_Kaji
03-21-2011, 08:17 AM
Call it a Helixmage.

JagerForrester
03-21-2011, 08:32 AM
Would self replies count as trolls?

I vote for gestalt job quests.

I'll add that to the thread title then. Edit: Okay, I can't add it to the main title, but your suggestion is in the first post's title. Guess that's something else to suggest to the website.


Combining spells could be very interesting but couldnt we do that on preexisting jobs?

Possibly, but I was thinking how Blue Mages set spells and get certain job traits. It just made me think if we could make a different mage that gets new exclusive spells by combining two spells (or more, however far you imagination wants to go). It felt right introducing this idea as a new job.


Blinding Light...sounds a lot like Flash....and wouldn't Stop have slow included in it's sequence, or bind?

Flash/Blind spell that damages. I went with Blind as it's not as exclusive as Flash is in FFXI. And I don't think Blind sounds like it would combine into making Stop. Maybe you can explain that?

Eechu
03-21-2011, 08:34 AM
This is a really cool idea, I like it. Obviously more thought needs to be put into it, but me likey! :)

Tsukino_Kaji
03-21-2011, 08:35 AM
Hmmm. A Sage job that has to set spells liek a BLU. I kind of like that idea.

Zyeriis
03-21-2011, 08:40 AM
I'll add that to the thread title then.



Possibly, but I was thinking how Blue Mages set spells and get certain job traits. It just made me think if we could make a different mage that gets new exclusive spells by combining two spells (or more, however far you imagination wants to go). It felt right introducing this idea as a new job.



Flash/Blind spell that damages. I went with Blind as it's not as exclusive as Flash is in FFXI. And I don't think Blind sounds like it would combine into making Stop. Maybe you can explain that?

Blind =/= Bind

And then it would be Flash + Banish or Holy, no? For Blinding Light.

Zyeriis
03-21-2011, 08:41 AM
Anyway Blinding Light sounds like it would be a tier 2 version of Flash, in which case, that belongs on PLD. As Flash II.

Tsukino_Kaji
03-21-2011, 08:54 AM
Call it a Heliodor like the turtles.

Chocobits
03-21-2011, 08:55 AM
Blood Transfusion Mage

The only spells it can cast are Drains.

Tsukino_Kaji
03-21-2011, 08:58 AM
As apposed to the topic, here's how I see the title Transfusion Mage.
You spend HP instead of MP to heal others, no self only spells other then regen effects.

JagerForrester
03-21-2011, 09:01 AM
Blind =/= Bind

And then it would be Flash + Banish or Holy, no? For Blinding Light.

Whoops, Bind. Read that wrong. Bind + Blizzard, I could see it working for stop. But I see the combo working as it is too, binding the enemy as the mobs sits there chattering his teeth. I'll add that in as a possible combination. Thanks for the input.

I chose Blind for the new job idea as it is less exclusive than Flash is (PLD & WHM only spell). But sure, why not.

I didn't really add a limit to how many times you can mix the same spell for different combinations. So I might think of some limit to how many times you can fuse one spell.

Keep the ideas coming!

Tsukino_Kaji
03-21-2011, 09:02 AM
Blind + Freeze = Blizzard. lol

Krashport
03-21-2011, 09:22 AM
Itemmage?

Instead of using "Spells" what about mixing items? There's a lot more of those in the game "FFXI".

Edit: This way you don't have to depends on "MP".

Tsukino_Kaji
03-21-2011, 09:24 AM
Itemmage?

Instead of using "Spells" what about mixing items? There's a lot more of those in the game "FFXI".

Edit: This way you don't have to depends on "MP".And you could use bandoliers!

JagerForrester
03-21-2011, 09:48 AM
I think that would be called an Alchemist. Unfortunately, that idea became a craft.

Detoxy
03-21-2011, 12:45 PM
You know this dual-element talk in some of the threads is making me want to request a Transfusion Mage, a magician that can combine two spells to form a more devastating spell.

So I'm thinking on the lines of:
Silence + Thunder = Silent Thunder
Silence + Aero = Silent Wind
Thunder + Paralyze = Stun w/ DMG
Holy/Banish + Blind/Flash = Blinding Light
Bind/Stun + Blizzard = Stop
Bind + Blind = Dirty Trap
Slow + Poison = Sick & Tired
Thunder + Water = Thunderstorm
Fire + Water = Boiling Water

Job Idea: Transfusion Mage

Coming up with a Fusion System
Let's just say it will act almost the same as BLU setting spells for Job Traits.

Job Traits (Increasing Tiers intended)
Fast Cast
Magic Attack Bonus
Clear Mind

Job Abilities
2Hour? (No idea yet, probably something to have fused spells more effective)
"Induce" for creating AoE spells
"Counter-agent" to create Bar- and -na spells.
More to come

Spell List(Increasing Tiers intended)
Elements:
Stone
Water
Aero
Blizzard
Fire
Thunder
Banish/Holy

Status Effects:
Poison
Blind
Bind
Silence
Stun
Sleep
Slow

Enhancements
Regen
Bar- spells (Barfire, etc)
Protect
Shell

Healing
Cure



Here's some examples made by other posters.




I'm sure there are other discussions like this out there, so feel free to post them here!

How are these mages going to combine spells? Well I'm thinking BLU and how they can set spells, and spending points until they reach a max limit. As TFM's level, they can spend points in fusing two of their learned spells to add a new spell to their magic list. Depending on the spells' tiers and original casting cost will depend on the fused spell's casting cost and casting time.

This is still a thought in the making. Feel free to add if you like the idea.
SCH right?

Tsukino_Kaji
03-21-2011, 12:49 PM
I think that would be called an Alchemist. Unfortunately, that idea became a craft.It can still be a job, give it potion potentcies and what not, they'd use tools like a nin.

JagerForrester
03-21-2011, 03:08 PM
SCH right?

Well my thoughts are mixed.
I'm thinking more a more knowledgeable BLM with the ability to mix elements.
SCH is more of a two-sided coin, White or Black. TFM seems to be turning into taking both sides of magic and mixing them to make something new. But I might take out the Healing and Enhancement spells and focus more on Elemental and Enfeeblement.
Some kind of RDM if you will, but without the abilities that give them the title of a "magic swordsman," and more of a "elemental spell-mixer." I will do my best not to kill RDMs with this idea.
And I liked the idea how BLUs set their spells to get job traits, so I will add the TFM's "Fusion system" to set spells to get their exclusive spells.

I dunno, I'm still tinkering...

Just pardon me if I deny any potion/flask-type Alchemist ideas. I will add any ideas that pertain to mixing spells and combining elements, but Alchemists are already in the game as a craft job, not a combat job. Although I'd love the idea (Ranged-type job with potions instead of bows/arrows), that's not what I'm aiming for here in this thread.

Alderin
03-21-2011, 03:20 PM
I actually don't mind this idea. Original!

But yeah agreed - give it to SCH as a job ability.

SCH uses Transfusion > Takes you to your magic list, you then select the 2x spells you wish to mix.

Macro's might look like this:



/ja "Transfusion" <me>
/ma "Silence" <t>
/ma "Aero" <t>


Then it casts Silent Wind or w/e.. Perhaps an equation for MP cost as something like-
Spell 1 MP + Spell 2 mp * 0.75.

Meaning it would cost 75% of the total MP of the spells if casted seperately.

The effect for Enfeeb + Elemental combination might be like a decreased resistance for the mob - so enfeebs stick, and an MAB for the Aero part. So the mob gets a heavier silence and aero with a MAB bonus casted on it.

Recast timer of like 2-5 mins..

Alderin
03-21-2011, 03:28 PM
But I might take out the Healing and Enhancement spells and focus more on Elemental and Enfeeblement.
Some kind of RDM if you will, but without the abilities that give them the title of a "magic swordsman," and more of a "elemental spell-mixer." I will do my best not to kill RDMs with this idea.
And I liked the idea how BLUs set their spells to get job traits, so I will add the TFM's "Fusion system" to set spells to get their exclusive spells.

Also not bad. I believe a couple of healing / enhancing spells wouldn't go too badly. Something like Regen + Reraise casts Amarant from FF9's Aura ability- Reraise & Regen on the party member. Possibly to balance this - the reraise has a 5 min timer on it or something so it doesn't get too potent and overpowered.

What your explaining is kind of like a mix between a RDM and BLM - the ability to enfeeb but also do some damage.

Obviously wouldn't be as strong as a BLM for nukes or RDM for enfeebs, however could come up with some unique status effects that only mobs currently get - like Terror / Stop for example.

Would definitely be a support job by the sounds of it.

I give this idea a little bit of credit.

JagerForrester
03-21-2011, 03:47 PM
That reminds me I need to figure out its combat and magic skills ><

I will probably give it a grade down from RDM's enfeeble and BLM's elemental, plus the Transfusion spells will have a higher casting and recasting time. I think that might help set off the balance from them. Still thinking about what I'm going to do about Enhancing and Healing spells now that you brought that to my attention.

Your macro suggesting confused me. I'm not aiming for casting two spells at the same time and one new spell goes off. I'm more so gonna put the magic list in this system, and basing on how many points, you can spend them mixing 2 spells. After setting two spells, the Transfusion spell will show up in the magic list (as well as the spells used to create the spell)
The new spell will have it's own name, and it can be macro'd in as normal. /ma "Silent Wind" <t>
Currently only working with mixing 2 spells to make 1 new spell atm. But as I flesh this out more, I'll think about mixing 3 spells for more devastating spells such as Terror, Death, Amnesia, and etc. If I can find a combination that would make sense in making these spells.

So far a lot of them that come to mind have been 2 elemental to cast 1 spell with both elements, an element and a enfeeble to make original enfeebles with some punch to it. And 2 enfeebles to make current enfeebles that wouldn't originally be available to the job itself and some that will only be available to TFM itself.

But I'm glad you like the job idea. Kind of stole it from Fable 3's Elemental Gauntlets and FF7: Crisis Core's Materia Fusion System, but making it FFXI-ee

Tsukino_Kaji
03-21-2011, 03:55 PM
That reminds me I need to figure out its combat and magic skills ><Staff B
Something else B
Elemental A-
Enfeebling B+
Enhancing B

JagerForrester
03-21-2011, 04:06 PM
Thanks Tsukino, those grades are pretty close to what I was thinking. I'm currently looking at the Combat/Magic Skill chart on wiki to find a balance between the other mage jobs too.

Alderin
03-21-2011, 04:15 PM
Your macro suggesting confused me. I'm not aiming for casting two spells at the same time and one new spell goes off. I'm more so gonna put the magic list in this system, and basing on how many points, you can spend them mixing 2 spells. After setting two spells, the Transfusion spell will show up in the magic list (as well as the spells used to create the spell)
The new spell will have it's own name, and it can be macro'd in as normal. /ma "Silent Wind" <t>
Currently only working with mixing 2 spells to make 1 new spell atm. But as I flesh this out more, I'll think about mixing 3 spells for more devastating spells such as Terror, Death, Amnesia, and etc. If I can find a combination that would make sense in making these spells.


My suggestion on the post regarding the macro's was simply to can the whole "new job" side of your post and turn it into a SCH lvl 99 job ability. As whether or not your idea is excellent, I am not entirely sure if SE intends to add any new jobs - as we truly do have a lot to choose from.

My suggestion was simply to help your idea go from "not likely" to "possibly" in the SE Dev team's mind.

My point with the macros is simply turning your new job idea into a SCH JA by simply using a current system that works in the game right now (Sch already has a menu for magic, and it probably wouldn't be difficult to link it from the JA). Simply using the JA "Transfusion" will hold off your next spell til a 2nd one has been chosen, then casting the result of the 2x spells.

I believe that my suggestion is a compromise for your idea probably not being implemented purely on the fact that I doubt SE are looking out for any new jobs.

But hell, what do I know what they are upto / planning during future expansions.

JagerForrester
03-21-2011, 04:22 PM
Ah, gotcha. Well I doubt this would be implemented as a new job, but it gives me something to do while I wait for FFXI to come back. But thanks for the input. Feel free to throw the "Tranfusion" JA in the SCH forums if you want to. I'll keep working on the spell combos for ya.

JagerForrester
03-21-2011, 05:21 PM
http://jfstudioart.deviantart.com/art/Transfusion-Mage-201767067
AF idea. And with that. I'm done for the night.
Jager zonks out...

Tsukino_Kaji
03-21-2011, 05:24 PM
I still think of giving other people my HP. lol

JagerForrester
03-21-2011, 05:27 PM
Emo mage. Night

Alderin
03-21-2011, 05:30 PM
Ah, gotcha. Well I doubt this would be implemented as a new job, but it gives me something to do while I wait for FFXI to come back. But thanks for the input. Feel free to throw the "Tranfusion" JA in the SCH forums if you want to. I'll keep working on the spell combos for ya.

Was already considering this and linking it back to this post :P

Love the original idea though. Nice one.

Alderin
03-21-2011, 05:32 PM
Banish & Drain = Demi :P

Now Demi would be awesome..

Earth & Gravity = Meteor..

Could come up with some crazy combinations.

Coldbrand
03-21-2011, 05:47 PM
When I read the title I was thinking a Blood Mage ala D&D.

Haldarn
03-21-2011, 06:22 PM
You spend HP instead of MP to heal others, no self only spells other then regen effects.
Reverse Vampires!

Tsukino_Kaji
03-21-2011, 06:31 PM
Reverse Vampires!What was that manga? Oh yeah. Chibi Vampire.

Klyde
03-22-2011, 01:43 AM
now it's starting to sound like a necromancer. lol i like the idea of combining spells for new effects. maybe instead of combining old ones, just make new job specific spells and use hp instead of mp. or suck hp/mp out of your party members lol.

Alderin
03-22-2011, 01:49 AM
The other option for this is to make the "infusion" similar to that of a Skillchain. (No not a Magic Burst - they rely on WS Skillchains).

This means any mage can do them - BLM, RDM, WHM, SCH... Basically 2x elemental properties (in skillchains) already make up an end result. Same concept here with Magic - 2x Spells make up a "Transfusion" which is basically an added effect of the 2x spells giving some sort of temporary enfeeble, and a damage bonus.

Example was something like..

Alderin casts Gravity on Shinryu.
Alderin casts Drain on Shinryu.
Transfusion: Demi! Shinryu takes 1200 damage and is effected by weighed down.

Or something simmilar of course. The other point to make is this should be doable even if a spell is resisted - Simply for the fact that a lot of NM's are immune to certain debuffs, so allowing for resistance will effectively eliminate the bonus.

Chiibi
03-22-2011, 01:52 AM
SCH should honestly get this ability lol

Without any sch bias... i agreee.

Klyde
03-22-2011, 01:53 AM
good idea to make it like a skill chain using magic instead of weapon skills. it would give mages a new sense of empowerment :)
then you could give certain jobs the ability to self-sc this way...... besides rdm's chainspell

JagerForrester
03-22-2011, 02:03 AM
That's actually a really cool idea. I like that idea of casting two spells to make a "magic skillchain"

Edit: Now I know why every keeps relating the name to blood. Didn't look at the actual definition of the word when I was looking for synonyms of "combine."