View Full Version : Red Lotus Blade/Seraph Blade/Seraph Strike
Please give these Weapon Skills to Red Mage. There is no reason they shouldn't have them. Currently RDM can only get these WSes by using certain subjobs. Hopefully I didn't forget any in the list.
Daniel_Hatcher
07-16-2012, 10:02 PM
I'd rather Sanguine Blade, least it has a use outside of Abyssea.
Plus it's the damned job that gets the most benefit from it.
saevel
07-16-2012, 10:56 PM
I'd rather Sanguine Blade, least it has a use outside of Abyssea.
Plus it's the damned job that gets the most benefit from it.
Sang Blade would be awesome on RDM natively. Would scale much better and RDM actually has a ridiculous amount of MAB / INT / MND gear, with some STR thrown in here and there. Would go well with RDM's hybrid nature.
But hey, Tanaka think's RDM is "a very powerful job" so we don't get JACK SH!T.
Karbuncle
07-16-2012, 11:56 PM
I do think RDM should be given the EX Sword Weaponskills, Up to Sanguine Blade, not including Swift Blade. It would be very nice.
Demon6324236
07-17-2012, 12:48 AM
Agreed, we need a WS fix, been far to limited.
Crimson_Slasher
07-17-2012, 06:43 AM
It is a wonder why a weaponskill more or less named after a shade of red isnt allowed to be used by the redmage.
I also do think that devs for ffxi have had a rather twisted sense of humor.
"You guys want vorpal blade? Sure. *Releases "Vorpal Sword" to unlock deathblossom* Its a "Vorpal blade" see what i did there? Now to start making "Dancing Dagger" for bard. Hah i am too funny, im so telling the internet that one."
Sunrider
07-17-2012, 07:48 AM
It is a wonder why a weaponskill more or less named after a shade of red isnt allowed to be used by the redmage.More than that: Weapon Skills with mods almost perfectly suited for Red Mage.
Crimson_Slasher
07-17-2012, 07:55 AM
Im quite aware of what it is, but i mean it certainly is still noteworth about the name.
Additionally a job like BRD (High chr, decent dex) would be a dead ringer for dancing edge in my head. But the difference there in is the weaponskill would lend itself in name more to dancer. Where as Sanguine Blade, just sounds like something rdm would get, before even considering its nature and mods. I suppose someone will find it witty to come in and go "WELL BLUEMAGE DOESNT GET ASURAN FISTS!" but ofcourse that would be silly since its not one of the job's go to weapons. This being a circumstance where the name, effect, and modifiers all match RDM perfectly. I was just pointing out that even the name would imply we should get it.
Trumpy
07-17-2012, 08:56 AM
blue mages got asuran claws or some crap!
Demon6324236
07-17-2012, 09:00 AM
blue mages got asuran claws or some crap!
Yep, the spell I hated learning the most... Either way it is funny how SE names things in that "slap you in the face" kinda way sometimes.
Catmato
07-17-2012, 10:06 AM
No reason RDM shouldn't get them. Signed.
I can live without Seraph Strike as it is a Club Weaponskill.
As for Red Lotus Blade, Seraph Blade, and Sanguine Blade. {Yes please!}
I was more then curious when I saw that Sanguine Blade wasn't on my Red Mage's Weaponskill list. I don't see any reason these couldn't be added to a Red Mage's repertoire.
Luvbunny
07-17-2012, 05:07 PM
Totally agree, RDM should get more sword weapon skills, as well as a few exclusive one, it is after all the same league as Blue Mage when it comes to the "mage" title. This is extremely unfair to be honest, now that unmentionable is no longer the visionary leader over there, let's bring back RDM Super Power to the upfront and center!! Make it work!!
Daniel_Hatcher
07-17-2012, 06:03 PM
Totally agree, RDM should get more sword weapon skills, as well as a few exclusive one, it is after all the same league as Blue Mage when it comes to the "mage" title. This is extremely unfair to be honest, now that unmentionable is no longer the visionary leader over there, let's bring back RDM Super Power to the upfront and center!! Make it work!!
All we can hope for is someone that loves RDM as much as "he" loved SAM.
I was pretty unhappy when I realized Sanguine Blade wasn't useable by RDM... I was surprised. I'm kinda surprised they allowed us to have Energy Drain... Love that WS.
ManaKing
07-18-2012, 04:51 AM
RDM/NIN with Sanguine Blade is mildly un-killable. But against real NMs, that goes out the window. Of the 3 main sword wielding jobs, we are the most proficient at Sanguine Blade, much like we are the most proficient at Requiescat. We have the gear, spells, and traits to support it.
saevel
07-18-2012, 08:33 AM
Camate / Community Reps.
If your reading this could you please ask the devs about opening on the EX Weapon Skills for RDM's use. Specifically Red Lotus Blade / Seraph Blade and Sanguine Blade. Though Vorpal would be nice if it's not too much to ask.
Trumpy
07-22-2012, 05:01 PM
i believe there is a weapon skill revamp comin tho. not as in improvin weapon skills. but adding particular skills where they should be and maybe balancing the levels. (for example: maybe adding staff to rdm since they use staves for spellcasting but have 0 skill on it NOTE: they did not say they are adding that. just an example.)
or adding various weaponskills to other jobs so lowmannin proc things is much easier.
Demon6324236
07-22-2012, 05:23 PM
I hope they are, would be a nice change to RDM... except the staff skill being added part, that can stay where it is. Getting WSs we have been denied for so long would be great though ^_^
saevel
07-22-2012, 08:59 PM
I hope they are, would be a nice change to RDM... except the staff skill being added part, that can stay where it is. Getting WSs we have been denied for so long would be great though ^_^
Well seeing as Shattersoul exists and RDM has tons of INT gear, giving RDM a B in staff wouldn't be a bad idea. It's a "2H" weapon and thus enjoys the 4:3 bonus for attack / acc along with the 2.2 ratio cap, would get the 10% bonus of hasso to go with it. Shattersoul actually has some use for the -MDB and can put out big numbers if you've got the INT to back it up, not Resolution numbers but not savage blade numbers either.
Just an idea.
ManaKing
07-23-2012, 04:34 AM
One of my friends is a Cata-cleaving BLM with a 90 Hvergelmir and his Shattersoul damage is no joke and neither is his nuking damage. You are going to get TP from AO, Why not have an INT set and get off an extra tier V nukes worth of damage and enhance your actual nukes?
I personally like my swords, but the reason I hate staves is not because I don't like staves, but because people tell me I should be using them on a job that doesn't have proficiency in staves.
Demon6324236
07-23-2012, 04:53 AM
One of my friends is a Cata-cleaving BLM with a 90 Hvergelmir and his Shattersoul damage is no joke and neither is his nuking damage. You are going to get TP from AO, Why not have an INT set and get off an extra tier V nukes worth of damage and enhance your actual nukes?
I personally like my swords, but the reason I hate staves is not because I don't like staves, but because people tell me I should be using them on a job that doesn't have proficiency in staves.
This is very similar to myself, except its not that its because RDM has no skill in staves but rather because if it had a skill in staves thats what everyone would always expect. I don't mind that RDM gets staff skill so long as no one tries to force me to use it instead of my blades.
Well seeing as Shattersoul exists and RDM has tons of INT gear, giving RDM a B in staff wouldn't be a bad idea. It's a "2H" weapon and thus enjoys the 4:3 bonus for attack / acc along with the 2.2 ratio cap, would get the 10% bonus of hasso to go with it. Shattersoul actually has some use for the -MDB and can put out big numbers if you've got the INT to back it up, not Resolution numbers but not savage blade numbers either.
Just an idea.
Very true, the WS would be amazing for RDM especially when nuking, but the only problem is that it might draw more people to complain about RDMs who choose to DD with swords, which is the only reason I even added that part into my comment :x
ManaKing
07-23-2012, 07:06 AM
If we had a B in Staff Skill, we would have more options. Just like if we had access to all our EX WSs we would have more options. Staves represent not only the inclusion of 2H weapons, but also semi-viable Blunt damage, as well as nuking support.
If you are scared people are going to tell you how to play your job, then IDK what to say to you. Either do what you want or don't. It's a game. There are enough good swords on RDM that you don't have to worry about them being replaced.
Sunrider
07-23-2012, 08:01 AM
If you are scared people are going to tell you how to play your job, then IDK what to say to you. Either do what you want or don't. It's a game. There are enough good swords on RDM that you don't have to worry about them being replaced.It's less fear of being told how to play and more the expectation of exclusion for not playing as expected. It's entirely possible to be excluded from basic parties, events, and even shells just because the RDM doesn't want to use the staff. The canned answer is to "play with friends." This, of course, requires friends willing to accommodate one's viewpoint, if the people one plays with also thinks a RDM only belongs in the back with a staff, what is left?
Instead of hoping for a staff skill the devs have refused us even in spite of the roles and tools both embraced and forced upon RDM in the past and present, maybe it wouldn't be so bad to have instead a sword or dagger equivalent to Shattersoul.
ManaKing
07-29-2012, 05:00 PM
I personally only care for Sanguine Blade because of it's utility. If you want damage, use Requeiscat. It kills most things and SCs well, if you are into that.
Karbuncle
07-29-2012, 07:48 PM
Its got nothing to do with Damage, They're low level elemental WS.... its about Procs. For Voidwatch, and what have you.
RDM is already dead in the water in those events, at least having more procs would make them SLIGHTLY more useful.
Demon6324236
07-29-2012, 08:38 PM
Its got nothing to do with Damage, They're low level elemental WS.... its about Procs. For Voidwatch, and what have you.
RDM is already dead in the water in those events, at least having more procs would make them SLIGHTLY more useful.
Very much so for me, I tend to do alot in Abyssea as my RDM, for instance today I am going to do Chloris for a friend and with my ls. I will be on RDM, sadly I can tank like a pro, and solo most/all of the NMs likely, however I have 0 red procs so I always will need to rely on a WAR or NIN to come help me every kill that I get a KI from, which is very annoying...
Crimson_Slasher
08-01-2012, 05:43 AM
Two days late but you technically have cyclone/energy drain on rdm. That isnt to say i dont support this, just a correction.
Sunrider
08-01-2012, 06:13 AM
Cyclone is AoE, which is not an option if you prefer to be more discreet.
Energy Drain is nice, but has a limit to what if can drain MP from. It'd be nice to see a sword-equivalent that converts damage to MP, or a sword-equivalent to Moonlight. Something that isn't dependent on the target having MP, is the point.
Tamarsamar
08-01-2012, 07:08 AM
Cyclone is AoE, which is not an option if you prefer to be more discreet.
Energy Drain is nice, but has a limit to what if can drain MP from. It'd be nice to see a sword-equivalent that converts damage to MP, or a sword-equivalent to Moonlight. Something that isn't dependent on the target having MP, is the point.
What you're asking for is basically a Mystic Boon for RDMs, PLDs, and BLUs.
Sunrider
08-01-2012, 08:06 AM
What you're asking for is basically a Mystic Boon for RDMs, PLDs, and BLUs.
Nothin' wrong with that, right?
I've just now started using swords on my RDM. I've always used dagger, because Energy Drain is amazing. Used to use it a lot in the colibri days, lol.
Crimson_Slasher
08-03-2012, 01:49 AM
Cyclone is AoE, which is not an option if you prefer to be more discreet.
Energy Drain is nice, but has a limit to what if can drain MP from. It'd be nice to see a sword-equivalent that converts damage to MP, or a sword-equivalent to Moonlight. Something that isn't dependent on the target having MP, is the point.
Two days late again (this is becoming a habbit with me i think...) But I was refering to this post here when i brought up those two weaponskills.
Very much so for me, I tend to do alot in Abyssea as my RDM, for instance today I am going to do Chloris for a friend and with my ls. I will be on RDM, sadly I can tank like a pro, and solo most/all of the NMs likely, however I have 0 red procs so I always will need to rely on a WAR or NIN to come help me every kill that I get a KI from, which is very annoying...
I was pointing out the fact that redmage does have two red procs. I had hoped the fact Red Mage has Aeolean Edge and that my post was right under theirs would be enough to not need to quote it while talking about cyclone/energy drain.
But that said i still want to see some more ws distribution among some jobs and i feel red mage is in the most need of this for sword.
Sunrider
08-03-2012, 02:25 AM
Yeah, for RDM, PLD, and BLU being the only serious sword users, S-E's been rather stingy sharing Weapon Skills (and swords) with RDM.
Demon6324236
08-03-2012, 08:18 AM
I always forget about Dagger procs being on RDM due to me almost never using daggers on RDM, sorry about that. In either case, funny how we get more WSs on a dagger(our secondary weapon in a way) than our swords, which seem to be our primary weapon.
ManaKing
08-04-2012, 06:01 PM
We'll do this one more time:
Swords
AF Rapier
3 out of 4 Prestige Weapons
Lvl 89 Job Specific Weapons: Chimeric Fleuret, Buzzard Tuck, Enhancing Sword
Mythic Weapon skill
Magian Trial Swords
Daggers
1 out of 4 Prestige Weapons
Blau Dolch (which was significant at one point)
NOT Magian Trials
NO Job Specific Weapons
It seems like Swords are more supported for RDM, but that being said Mandau still exists so please don't get the idea that daggers aren't significant.
It really does boggle the mind how we are included on elemental WSs for daggers that proc, but we are left out on Swords. We have access to the half assed versions, but for some reason having decent elemental WSs is a no-no. We can get Eviseration, but not Vorpal Blade. It seems like our forte should be in dagger, but that's really not the case either since we are ill-suited towards doing significant WS damage, because you need JAs like sneak attacks and flourishes to really push their numbers.
If you work for them, you can get Death Blossom, Requiescat, and CDC. All are much better WSs than are normally available to RDM on Sword. None of them can proc. The only way a RDM can Proc is by giving up Dual Wield and essentially lowering their DPS. The same is also true for Sanguine Blade.
I think Sanguine Blade is much more important than proc spells for Aby since you hopefully won't spend the rest of your time there and hopefully have the majority of your gear already. Sanguine Blade has both good utility and above average damage output compared to the rest of the WSs that RDM gets naturally. It's also one of the only good MAB WSs in the game.
Vorpal Blade < CDC < Requiescat IMHO so no real love loss over than one. 1 less Blue Proc doesn't really hurt my feelings. Vorpal Blade is junk compared to Requiescat at both the top and bottom of the gearing spectrum and it bypasses physical resistance types. In the case where a mob has significant defense and MDB, you should just use CDC instead of Vorpal.
TL;DR Just give us Sanguine Blade and we'll call it even and stop asking why our WS selection doesn't make any sense.
Kristal
08-07-2012, 05:32 PM
Things I want to see on RDM:
* Red Lotus Blade, Seraph Blade, Sanguine Blade
* RDM unique trait that adds MAB to enspells.
* Enspell II stacking with Enspell, or Enspell II dealing Enspell damage on 2nd hit+. (1st hit gets increasing damage, 2nd and further hits stay at lowest.)
* Staff skill and staff weaponskills. Staff is RDMs main weapon level 51-99, you'd think we learned how to whack stuff with it by now...
Sunrider
08-07-2012, 08:53 PM
The elemental and magian staves are so important because a) they are too good for any caster to ignore, and b) S-E seems bound and determined to shore up our melee options to match the magical, so they're the prime choice by attrition.
And, of course, the staves matter most if you're a dedicated backliner or kite-soloer, in which case they are most definitely not RDM's main weapons. I would much prefer S-E find ways to promote our sword usage and reconcile it better with our magical ability. Their dogmatic separation of magical and melee artifacts hurts jobs like RDM.
Daniel_Hatcher
08-07-2012, 08:56 PM
Things I want to see on RDM:
* Red Lotus Blade, Seraph Blade, Sanguine Blade
* RDM unique trait that adds MAB to enspells.
* Enspell II stacking with Enspell, or Enspell II dealing Enspell damage on 2nd hit+. (1st hit gets increasing damage, 2nd and further hits stay at lowest.)
* Staff skill and staff weaponskills. Staff is RDMs main weapon level 51-99, you'd think we learned how to whack stuff with it by now...
* No issue
* Would be a negligible bonus
* Why? RDM's melee damage is so low both hits doing the same damage would still be tiny.
* Never! Staff is our "main" weapon simply due to the buffs it grants up over swords in the backline, the only use of this would to be able to do Staff Weakness.
Sunrider
08-07-2012, 11:38 PM
Applying MAB to Enspells would depend on how they calculate the bonus. It'd be nice if it were simply a magical equivalent to melee damage and +Attack gear (or DRK's Attack Bonus).
RDM's melee damage might not be SAM-caliber, but that's the point in giving En-spells a leg up.
Daniel_Hatcher
08-08-2012, 12:23 AM
Applying MAB to Enspells would depend on how they calculate the bonus. It'd be nice if it were simply a magical equivalent to melee damage and +Attack gear (or DRK's Attack Bonus).
RDM's melee damage might not be SAM-caliber, but that's the point in giving En-spells a leg up.
Exactly, so both hits doing the same damage wouldn't be OP in any means. I certainly don't want 1 hit to be full potency, the other to be half.