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Vhailor
07-16-2012, 01:08 AM
So, I have recently returned to FFXI (I had been dabbling with FFXIV), and while most of the changes and differences were not remotely jarring, the crafting system is an unfortunate exception.

I don't mind the lack of input, but I was reminded of the fact that, unlike in XIV, being 15 levels above a recipe does not particularly guarantee success. A run of bad luck can easily, for example, shatter close to 20% of your synthesis attempts, which is extremely frustrating. I know it's not the norm, but it isn't so infrequent to be a non-issue, either.

Is this irritating for anyone else as well? Are there plans on the development side to implement either more of an XIV-styled system, or at the least alter the breakage rate for recipes beneath your level? I know they weren't mentioned in the road map, but it would sure make crafting a lot more pleasant...

RushLynx
07-16-2012, 04:34 AM
If only synthesis break rates were as low as voidwatch drop rates~ (lol!) Seriously though, this topic is a common one that keeps popping up and I agree entirely... I started crafting like 8 years ago and really enjoyed it, even though it brought lots of grief it was still one of my favorite ways to kill time and make money... These days it's just not a rewarding system... There's no more joy in it, it's just an annoying task and the grief outweighs any potential rewards...

buritoslicer
07-16-2012, 06:02 AM
So, I have recently returned to FFXI (I had been dabbling with FFXIV), and while most of the changes and differences were not remotely jarring, the crafting system is an unfortunate exception.
POST SHORTENED...


That's interesting you mention an XIV style of crafting... because I'm not really a huge fan of it. Of course it's improved greatly and can be more interactive... but once you hit the higher craft levels on XIV it can be quite the grind. :P