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View Full Version : Suggestion: Restorable Relic/Mythic/Empyreal Weapons



Avina
07-13-2012, 12:14 AM
I know it is has been discussed before, but usually these topics take the form of players requesting SE staff to specifically restore their relic/mythic/empyrean weapons. This isn't one of those topics; actually, this suggestion is in response to how difficult (impossible) it is to get these weapons back should you accidentally drop them/if you are hacked and the hacker drops them.

We all know how long it takes to make these weapons; it is an absurd amount of time of hard work, often requiring the help of many other players. And for good reason; these weapons are the best in the game, and they should be hard to obtain. However time and time again I have read reports or personally known of players who accidentally drop their weapons, or were hacked, and being told by Square-Enix Customer Support that they cannot get their weapons back, no ifs, ands, or buts.

There's some significant problems with this, given the time required to reobtain these weapons. And I can't help but wonder why there isn't an in-game NPC who can just regift the weapons should any of the above occur. We've already seen the option put into the game where players can drop, and even CHOOSE, different end-of-mission rewards such as Rajas ring, from the expansion mission lines. Relic/Mythic/Empyrean weapons arguably take SIGNIFICANLTY longer than any of the expansion lines to complete... these days you could level a character, beat an entire expansion again before you'd come close to re-completing a lost relic/mythic/empyrean weapon.

The point being: why isn't this feature implemented, especially with Square-Enix Customer Support seems to be helpless to actually address the problem? These weapons could also be remedied by making them undroppable items, much like the Moogle slips. I can't imagine any players being against this and surely the game keeps track of the Relic/Mythic/Empyrean weapons that players obtain in some way in order to come up with those Vana'diel Census statistics. Furthermore, this is something that a player could very easily quit over, and many have. It would go miles for Square-Enix's Customer Support image (which needs improvement) if such a feature would be implemented. It may even bring players back to the game if weapons that were dropped in the past could be reobtained. But I cannot fathom why anyone would be against an NPC that could check your character's history and regift you with one of these weapons, even in their STARTING forms.

Can a rep comment on this? Or pass this along to the devs?

Karbuncle
07-13-2012, 12:32 AM
I support the idea of being able to recover your relic/mythic if you drop it, Since accidents do happen, even though very very very rarely.

But i think we should have a method to reobtain Empyrean weapons as well, Since there's no such thing as an Empyreal weapon.

Avina
07-13-2012, 12:39 AM
But i think we should have a method to reobtain Empyrean weapons as well, Since there's no such thing as an Empyreal weapon.

Haha, noted and changed. :)

katiekat
07-13-2012, 04:23 AM
its a good idea but sadly the davs will say sumthing along the lines of "we cant becuse the system will be abused"tho i do feal it is sumthing that is neaded.

Avina
07-13-2012, 04:50 AM
its a good idea but sadly the davs will say sumthing along the lines of "we cant becuse the system will be abused"tho i do feal it is sumthing that is neaded.

How could it be abused? If they must, make it involve a little mini quest, or can only be done once every week... but I see little reason as to how it could be abused, as there really is no reason to drop these weapons anyways to begin with.

If there is an actual reason to specifically block something like this, I think it'd be really helpful to know what that reason is. I don't think such a reason exists, though.

Demon6324236
07-13-2012, 05:08 AM
I think Katie meant like people could lie, but I'm sure they can tell you have had it or not.

Karbuncle
07-13-2012, 05:11 AM
Could do it this way - Once you complete the weapon, You can go to an NPC to "Register" It, Once registered, You can reclaim it from the NPC once every 30 days if you happen to drop or misplace it.

Simple fix :O

Demon6324236
07-13-2012, 05:19 AM
Could do it this way - Once you complete the weapon, You can go to an NPC to "Register" It, Once registered, You can reclaim it from the NPC once every 30 days if you happen to drop or misplace it.

Simple fix :O

Would be nice, at that same time they might also be able to let you update it so if you get it to lv80 you can get it back at 80, not sure about that though.

DaBackpack
07-13-2012, 05:34 AM
Can't you mail these weapons to other characters on the same account like you can other Rare/Ex items? That's the only situation where I can see this becoming an issue of abusing a restore function.

I really do think it should be possible to get back a dropped weapon though. I'd quit if I dropped a mythic.

Avina
07-13-2012, 05:50 AM
I'm pretty sure that Square-Enix has a way of keeping track who, at the very least, has obtained the base form of these weapons. Look at the Vana'diel Census, it shows it all right there, how many of each of the super weapons were obtained. I'm almost positive the server tracks the data.

There have been plenty of players who have been ruined by the lack of this function, many who have quit over it, but could come back if such a feature were implemented. But obviously Square-Enix knows that there are some items that people couldn't bear to lose... which is why they made those moogle slips undroppable. These super weapons are even in a greater class of their own, and deserve at least the same protection as those Moogle slips.

If the dev response is: "Moogle slips can be dropped if you remove all items from them, and we hesitate to design gear that cannot truly be dropped EVER, relics/mythics/empys or otherwise" a far more acceptable solution would be to make them undroppable, but generate an NPC that players could trade the item to that deletes it if they truly wanted to preserve that feature. I guarantee though that NPC would never be used and frankly would be a great waste of programming time.

But I think, that taken aside, GMs or customer support should be able to restore these weapons. Its clear no one does this on purpose and is a brutal policy to have in place to tell your most dedicated players that they are out of luck. I personally know someone this happened to who played the game since release and he doesn't have the will to turn the game on anymore, and prior to this he thoroughly enjoyed the game and actively helped people build their own weapons.

If SE doesn't want to involve GMs or customer support in this process, then implement an in-game solution that checks the player's history. It shouldn't be that difficult.

Kjara
07-13-2012, 05:54 AM
I support this with all my heart, we should ultimately get the chance to restore an accidentally dropped relic/mythic/empyrean weapon. I have met someone who had that happen unfortunately, and SE would do nothing for him. Since the game can obviously tell if you ever owned a certain item and when did you dispose of it, I don't see why a restoration service would be abused. Maybe do it a one-time only thing? But let it happen!

Avina
07-13-2012, 05:54 AM
Can't you mail these weapons to other characters on the same account like you can other Rare/Ex items? That's the only situation where I can see this becoming an issue of abusing a restore function.

I really do think it should be possible to get back a dropped weapon though. I'd quit if I dropped a mythic.

Relics/Mythics/Empyrean weapons cannot be mailed to other characters on the same account per:

http://forum.square-enix.com/ffxi/threads/14591-Undeliverable-Same-Account-Ex-Items

katiekat
07-13-2012, 10:48 AM
oh i am not saying i dont think they can do it i am saying they will give sum lame reasin as to why they cant do it
to SE's way of looking at it they would rather have the persin remake it. that means mor time playing. its weard logic but i bet its why they wont.

Logandor
07-14-2012, 05:53 AM
Hate to say it but I agree with Katiekat on the fact S.E. will rather have a person remake it then recover it for them. Mainly because looking at the money side S.E. would be gaining income from that player longer the person has to take to remake his lost item then simply recover it for them so they can move on.
I do though agree that the recovery system needs a look at in general. If your account get's hacked and they drop all your relic/emp/mythic weapons that is months if not a year or two of hard, diligent work down the drain. They say you get one auto recovery per account but if it has been used before for any reason your sol on getting lost weapons/gear. I believe that whole system needs a revamp and agree that what the op has stated ought to be implemented.

Avina
07-14-2012, 06:15 AM
Mainly because looking at the money side S.E. would be gaining income from that player longer the person has to take to remake his lost item then simply recover it for them so they can move on.

Unless they quit the game over it... which many that have had this happen to have. I've heard too that the one-time restore thing doesn't even work sometimes (sometimes they just tell you that you are SOL)

Demon6324236
07-14-2012, 06:27 AM
Unless they quit the game over it... which many that have had this happen to have. I've heard too that the one-time restore thing doesn't even work sometimes (sometimes they just tell you that you are SOL)

I cant blame those people, myself I have spent months on my Excalibur if I were to accidentally drop it or my Almace I would probably quit the same day if they wouldn't do anything. That or I would spam the GMs over and over again till I got it back or was banned anyways at which point I was forced to quit and lost nothing I wouldn't have already.

Tsukino_Kaji
07-14-2012, 06:36 AM
I suggested some kind of "mog lock" before. You place the item inside of it like a safe and you get a "lock copy" of it.

larrymc
07-14-2012, 08:00 AM
There is zero technical difficulty in implementing an un-abusable, automatic, self-service recovery system for these weapons. It would be as simple as creating a new mog slip for relic/eph/mythic weapons - except when you take the weapon out of the slip - you get a "copy" of the weapon. This way, if you drop it accidentally, just get your slip and get another copy of it. Since these weapons cannot be transferred to mules or other accounts there is zero chance for abuse.

However, SE will never do this, as shown by their prior response to such requests - and even a recent very reasonable request for something simple as way to recover an accidentally fired rare/ex bullet for Quick Draw. Something that has a significantly smaller time investment than one of these weapons:


We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

This says it all. SE wants us players to treat these high value, rare/ex items, with extreme care and reverence. Making these items easily re-obtainable when dropped or fired makes them less "special" in SE's mind - which is why they will never implement any of these great recovery suggestions.

Avina
07-16-2012, 02:56 AM
There is zero technical difficulty in implementing an un-abusable, automatic, self-service recovery system for these weapons. It would be as simple as creating a new mog slip for relic/eph/mythic weapons - except when you take the weapon out of the slip - you get a "copy" of the weapon. This way, if you drop it accidentally, just get your slip and get another copy of it. Since these weapons cannot be transferred to mules or other accounts there is zero chance for abuse.

However, SE will never do this, as shown by their prior response to such requests - and even a recent very reasonable request for something simple as way to recover an accidentally fired rare/ex bullet for Quick Draw. Something that has a significantly smaller time investment than one of these weapons:



This says it all. SE wants us players to treat these high value, rare/ex items, with extreme care and reverence. Making these items easily re-obtainable when dropped or fired makes them less "special" in SE's mind - which is why they will never implement any of these great recovery suggestions.

Well I think SE needs to re-evaluate their priorities and what they deem important. They lose players with their current strategy; that's less money in their pockets. It also is terrible for their reputation in the world of MMO.

I know this may be preaching to the choir, but SE needs to realize that this is an online game and not a single player game. These same errors may happen in single player games as well; dropping rare, not re-obtainable equipment. But, wow! We have save games we can revert to in that case.

Generally when you design a game you try to remove any single individual reason to force a player to quit. And while that may be their stance with regards to the Omphalos bullet, a relic/mythic/empyrean weapon is a completely different category altogether.

Even if SE were to allow rollbacks on their account in these events, that would be acceptable. They only allow that to happen though, if you are hacked, and they drag you through a long and painful process of recovering your account, and you may or may not get anything back in the end.

I think that in Final Fantasy XI were on its way out the door, this wouldn't be an issue worth discussing. But with the announcement of Seekers of Adoulin and the knowledge that Vana'diel still has a good chunk of life left in it, Square-Enix would do well to address concerns like these. Square-Enix no doubt is hoping for some people to resubscribe on to FFXI as Adoulin enters the scene, but honestly, those who left due to customer service dysfunction may never come back unless they see a change in the company's policies.

Back on topic: This is an easy fix, and when one, understandable human error on the player's part makes the difference between a player staying or leaving, a solution should be sought. Being able to lose these weapons permanently should for all intents and purposes be treated as a bug that should be remedied. When we boot up the game we are greeted with a friendly reminder not to let this game take our souls and neglect our real life.

It would be nice if Square-Enix would recognize the sacrifice that a player has to make in order to obtain one of these weapons, in some cases taking years of work to obtain, rather than shrugging when a player loses it all with one incorrect move.

svengalis
07-17-2012, 05:36 PM
There should be some kind of option to not drop the weapon at all.

Demon6324236
07-18-2012, 12:53 AM
Make a feature like Phantasy Star Universe had with locking items. You go into the menu with Use & Drop, but a new bottom choice is added saying "Lock". When you lock an item you its color would change to a darkened color when in your inventory so that it shows you can not drop it or use it. In the case of gear you could still use it. Point being using this kind of system made it so when you had something you valued you could protect it against accidental dropping by locking it.

Gaspee
07-18-2012, 06:15 AM
I think this is a good idea. We always hear the horror stories posted on the various forums about hacked accounts and accidentally dropped relic/emp/mythic weapons. It sounds like it would be fairly easy to implement, and would probably save many frantic GM calls :)

Karbuncle
07-18-2012, 08:55 AM
This says it all. SE wants us players to treat these high value, rare/ex items, with extreme care and reverence. Making these items easily re-obtainable when dropped or fired makes them less "special" in SE's mind - which is why they will never implement any of these great recovery suggestions.

Sorry to say, But no it doesn't. Because in the same post, This was explaining why Conquest Point Arrows/Bolts are Infinite Charge Quivers, and Omp. Bullet is a single shot.

They said it was difficult to Obtain the Quiver, since Conquest points are hard to come by, But the Bullet is a part of a popular event, and in their eyes, easier to obtain.

So that being said, Their logic being that Omph being easy to obtain means it will remain shootable. No one will argue Relics are easier than Omph Bullet, and they're harder than Conquest points for sure... So yah, They could easily consider adding something like this to help those who worked hard on it who may accidentally drop it, due to lag, or whatever reason it may be, It can happen, 1/1,000,000 chance, But it would be nice to have a safety net.

Okipuit
10-11-2012, 09:04 AM
Good evening!

We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!

Dekar
10-11-2012, 09:14 AM
The best way I could imagine it would be to also make the weapon/horn/shield ect to be a key items as well. As you upgrade it from TOTM you get a new KI that represents your level. If you happen to drop it, you could simply talk to an NPC and get it again.

Kalilla
10-11-2012, 09:18 AM
I think the key item would be the easiest way as well. For example:

Key Items (Relic):
Mjollnir I - 75
Mjollnir II - 80
Mjolnir III - 85
Mjollnir IV - 90
Mjollnir V - 95
Mjollnir VI - 99
Mjollnir VII - 99 AG

Kincard
10-11-2012, 09:23 AM
Since they're mentioning item flags, I'm assuming they mean they'll try to tag relic/mythic/empyrean weapon data the same way they tagged Storage Slips as being un-droppable.

Dreamin
10-11-2012, 10:23 AM
You know there's a much easier way to deal with this without having to spent what appears to be an extremely limited development resources that we have.

Just modify the item restore policy such that any R/E/M weapon would not be within the limited 1 item per life time restore. If you feared that all of a sudden all the R/E/M owners are going to just drop that weapon to make room for more Logs/Ores/other useful items, then make each restoration wait time be X number of weeks wait per restoration. Such that the 1st time they drop it, they gets it back immediately, the 2nd time, it'll be 1 week's wait, and the Nth time, it's N number of weeks wait before they get it back.

Yes, it'll still cost you in resources but it's shifted from development time/resources to administrative/customer-service overhead instead.

Ophannus
10-11-2012, 10:50 AM
Relic Weapon quests are actual quests aren't they? Make it so that you go to the original ??? in which you received the weapon from(final CS) and you get a new CS where the NPC scolds you for losing it, then says it isn't lost because its now bound to your soul forever, then they ask for an item then you reobtain it. Repeatable every conquest tally.

Delvish
10-11-2012, 11:40 AM
I think using an item flag feature would be very nice, essentially making an item un-tradeable/auctionable/droppable/sellable/losable, similar to Rare/Ex tags but in the inventory it is grayed out like equipped items. The catch to this being your total tag limit is 5-10ish items. This could be applied to any item from 99 legendary class weapons to lucky rarab tails (because sometimes TH9000 just isn't enough).

Personally, I'd use this feature for my wedding ring. Goddess knows no relic can save me from the HNM that pops if I lose it.

Kincard
10-11-2012, 05:56 PM
While you're at it, please consider items like Black Belt as well, where there's obvious flags on a character to know whether or not you "should" have an item.

Kristal
10-11-2012, 06:17 PM
I think using an item flag feature would be very nice, essentially making an item un-tradeable/auctionable/droppable/sellable/losable, similar to Rare/Ex tags but in the inventory it is grayed out like equipped items. The catch to this being your total tag limit is 5-10ish items. This could be applied to any item from 99 legendary class weapons to lucky rarab tails (because sometimes TH9000 just isn't enough).

Personally, I'd use this feature for my wedding ring. Goddess knows no relic can save me from the HNM that pops if I lose it.

This would not be a player choice. It would involve items that take considerable effort and time to obtain, and/or have a specific iconic value. Preventing such items from being thrown away is far superior to methods of reclaiming them. So relics, BB, wedding rings, but not stuff like Toki's Harness or 4-leaf clovers. (Random % drops can make your life miserable, but they can also drop on first try, so VW drops simply don't apply.)

Waldrich
10-12-2012, 12:24 AM
Since they're mentioning item flags, I'm assuming they mean they'll try to tag relic/mythic/empyrean weapon data the same way they tagged Storage Slips as being un-droppable.

Storage Slips are un-droppable? since when?

Kincard
10-12-2012, 12:48 AM
Storage Slips are un-droppable? since when?

They've been that way since they were introduced (Though I think you need to have at least one item stored on it), which made people point out the obvious flaw with the moogle's warning about dropping it when they programmed it so that you can't drop it anyway.

That's SE for you- warn us about dropping an item and that it'll never be replaced when said item is programmed to not be dropped, and then not giving such a warning on even rarer items that can be dropped.

Demon6324236
10-12-2012, 01:00 AM
Storage Slips are un-droppable? since when?

If something is stored on a slip it becomes undroppable so far as I know, you should have to remove all gear from the slip before it is able to be dropped.

Waldrich
10-12-2012, 01:13 AM
If something is stored on a slip it becomes undroppable so far as I know, you should have to remove all gear from the slip before it is able to be dropped.

even if I press "yes" cause it's available, it won't be dropped? /nosarcasm

Windwhisper
10-12-2012, 01:25 AM
I might sound mean when i say this, but if you truly drop your E/M/R on "accident" after beeing asked a 2nd time if your truly sure....

I wont finish above sentence for obvious reasons. There are many more MORE relevant threads that could be answered than this one

Kincard
10-12-2012, 01:44 AM
even if I press "yes" cause it's available, it won't be dropped? /nosarcasm

If it has at least one item tagged on it, then it won't be dropped. The game will return the message "That Request Cannot Be Processed."

Demon6324236
10-12-2012, 01:44 AM
even if I press "yes" cause it's available, it won't be dropped? /nosarcasm

That is correct.

Demon6324236
10-12-2012, 01:51 AM
I might sound mean when i say this, but if you truly drop your E/M/R on "accident" after beeing asked a 2nd time if your truly sure....

I wont finish above sentence for obvious reasons. There are many more MORE relevant threads that could be answered than this one

I disagree, accidents happen, and Relics, Mythics, and Emps, are accumulations of weeks, or even months of work. People have accidentally dropped things of this value before & quit due to anger, frustration, and the inability to retrieve it. I myself would likely give up on this game if I were to accidentally drop my Excalibur when cleaning out my inventory, because it took 6 months for me to make, and Dyna made me very mad at times due to how many players act inside of Dynamis. Items which take such a large amount of work & effort should never be able to be dropped & not recovered by some means without going through the same process as was originally done to obtain it.

Kincard
10-12-2012, 02:12 AM
Call me jaded, but I now find it amusing when people say "There's so much else they could be doing instead of this!" to an adjustment to the game, as if they were blaming the people that support/suggest an idea they don't agree with, when it's becoming more and more apparent the dev team just cherry pick threads for things they were already going to do anyway.

By the way, I say this from the perspective of someone who actually reads the JP forums every now and again. It's even worse on the NA side because we basically just get translations of what the dev team posts in Japanese a couple hours after when they post it, resulting in me wondering if the devs actually read a single thing the EN community team passes to them or they just do whatever the hell they want and have the EN community team just translate it and then deal with the disgruntled playerbase on their own.

So much of the mad on these boards could be solved if devs would just plain tell us how their responses to thread are handled so we actually can understand why they only seem to answer mostly inconsequential problems brought up by the players. Then we can focus on being mad at the nonsensical nature of the excuse "we can't change parameters of a world that we created".

Nawesemo
10-12-2012, 02:22 AM
O.o oops, i just dropped my E/M/R, may I please have another....... This just doesn't happen, an if it did, to me..... Lol no it just wouldn't, if you weren't careful enough to pay attention to something that took you weeks to build, then doom on you.....

Seriously, who wakes up and thinks this stuff up....

Mirage
10-12-2012, 02:34 AM
Good evening!

We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!

It is good to hear that the development team is looking into ways to prevent accidental item loss.

While I am sure some of the developers have thought of the same as me, my suggestion would be an interface where you would get a list over all your equipment (from all item bags, inventory, sack, satchel, safe and storage), and selecting an item in this interface would give you an option to put a lock on any piece of gear you have on you, disabling dropping, trading or selling the item. If you changed your mind and wanted to get rid of it at a later time, you would have to enter this separate interface to turn the lock off again.

I think this feature should be available for all items, not just rare/ex/aug gear. There are some items that are currently sellable and tradable that are extremely expensive, and it would be nice to be able to lock these too.

Nawesemo
10-12-2012, 02:44 AM
O.o asking us twice if we are sure isn't good enough? It's a safety feature that works, this whole thread is about as silly as putting a safe, in a safe, and that safe in a vault, and paying someone to watch it, 42 posts about not being careful with some of the games most sought after items..... Be more careful. /end thread

Kincard
10-12-2012, 03:22 AM
The problem with that safety feature is that it becomes useless because for people that play regularly the double confirmation becomes a nuisance rather than a safety measure, as it's applied to every single EX item in the game. If you had a open 2 safes to get your socks every morning you'd probably get into the habit of firing lasers to open them and run the risk of accidentally burning your map to the Ark of the Covenant at some point, yeah.

Mirage
10-12-2012, 03:44 AM
Exactly. When you're discarding a lot of useless r/e gear, things start going on auto-pilot.

I'm sorry if you're some sort of perfect individual who never screws up anything in your life ever, Nawesemo, but I think you're in the minority.

I've never actually thrown away something really expensive, but it makes me stressed when there are such items close to the items I'm throwing/selling, especially if it is a randomly augmented item that have the same name/price as items I'm selling. Being able to lock the ones with the good augments would be a pleasant change.

On the topic of that, it would also be fantastic if we could rename augmented items, so that they can actually be used properly in macros. It would be fine if the renaming would just apply client-side as well, not showing up different for other players.

Demon6324236
10-12-2012, 03:49 AM
it makes me stressed when there are such items close to the items I'm throwing/selling, especially if it is a randomly augmented item that have the same name/price as items I'm selling.

I have almost sold my Treasure Hunter Tarutaru Sash like that about 3 or 4 times, never actually sold it thankfully.

Mirage
10-12-2012, 03:54 AM
Oh, actually, that reminds me. I did actually accidentally sell a TH sash sometime when Abyssea was new. I didn't think it was that big a deal back then because thf couldn't use it anyway. I've found another one since then though.

Nawesemo
10-12-2012, 04:51 AM
lol whatever.

1. Anyone stupid enough to press yes twice on the uberly important weapon, is stupid.
2. Anyone stupid enough to have done that didn't deserve their weapon in the first place.
3. Anyone thinking that this feature is a must have option is lazy, ignorant, and yes... stupid.

Be more careful with your important items, your accounts, and your keyboards from curious children. Play at your own risk.

Asking a development team who is well known overworked as is, for a safety feature for in game items, is as goofy as rich kids bitching about the color of their car. And you know it.

This thread is dumb.

Mirage
10-12-2012, 05:10 AM
I'm looking forwards to the day you drop something of importance. I hope it will be a 99-2 :D.

Nawesemo
10-12-2012, 05:37 AM
Well, you can't sell them, option #1 to dump items, so the only other time would be litteraly tossing r/e junk armor/weapons/POP items , few r/e items that anyone would throw away are listed up top on a sorted inventory, (and don't even try the would if items aren't sorted argument) so someone would litteraly have to be drunk as a skunk to accidently throw a relic/mythic/empy away..... And in that case, oops, maybe better judgment of when to engage in an activity that was cared for enough to even have one in the first place.... Just because its a game doesn't mean there are no consequences for our stupid actions. There are.

Just be more careful, and spare our development team for something that is important (to everyone and not the few who have what the have nots don't). Once upon a time well geared players knew wtf they were doing,..... If were hucking empys, and relics.... I'm not so sure anymore.

Demon6324236
10-12-2012, 05:47 AM
I often throw away R/EX Swords I kept, such as the Abyssea RDM JSE Sword, the Ig-Alima Sword, and trial swords I no longer need, and in all of that I assure you my Excalibur is nearby them in the list, and could easily be mistakenly dropped.

Nawesemo
10-12-2012, 05:52 AM
I often throw away R/EX Swords I kept, such as the Abyssea RDM JSE Sword, the Ig-Alima Sword, and trial swords I no longer need, and in all of that I assure you my Excalibur is nearby them in the list, and could easily be mistakenly dropped.

And your super super brain has prevented you from dropping it, total win. Nice to see one still works well enough that it doesn't need a automated process as a failsafe. Bravo. Now teach everyone how its done,..... Read the question, "are you sure?" And process that %@?$&.

Mirage
10-12-2012, 06:02 AM
I bet you don't have an insurance on your house either. I mean, you never make mistakes, right? What could possibly go wrong?

Nawesemo
10-12-2012, 06:12 AM
I bet you don't have an insurance on your house either. I mean, you never make mistakes, right? What could possibly go wrong?

:/ did you just play the real life card?

My dear associate, I've learned to pay attention to the important things to me, and the rest, matters little until it matters.

My home is insured, but my home isn't something I pay for for pure entertainment, if insuring my status in this game, is as important as my home, you bet your ass I build a back up character as well geared as my taru, ..... But the real life card stipulates, i know its not. But sure, go on asking for easy buttons, and auto its, pretty soon well just have to log in and watch the game play itself.

Mirage
10-12-2012, 06:52 AM
Maybe I did play the real-life card, so what? Maybe your spare time isn't valuable for you, but it is to me. I wouldn't play time-consuming games if I couldn't save my progress, even if they are "just games".

I spend time on this game, and even if I do it for fun, I also do it to get progress within the game. Losing a weapon is losing progress. Safeguards against losing progress from accidents is always welcome.

Because the game data is saved server-side, I do not have to worry about taking backups of my saved games. When I play offline games, I always keep backups of my saved games. I have two PS2 memory cards set aside for backups alone, and a complete backup of my PS3 saved games as well. Accidents in the games I play offline are easily solvable by rolling back to a save from a week earlier, but that can't be done with accidents in MMO games, therefore it is completely reasonable to ask for a safeguard against accidents like it is asked for in this thread.

The current safeguard against dropping valuable items would be fine, if it was only used for valuable items. As mentioned earlier, the exact same safeguard for accidental dropping is used for completely worthless items as is used on the most expensive items in the game.

Zagen
10-12-2012, 06:54 AM
I bet you don't have an insurance on your house either. I mean, you never make mistakes, right? What could possibly go wrong?

Terrible example. My house is insured against things that are out of my control. Throwing away or selling any item in game is 100% on me because it's within my control.

Nawesemo
10-12-2012, 06:55 AM
Maybe I did play the real-life card, so what? Maybe your spare time isn't valuable for you, but it is to me. I wouldn't play time-consuming games if I couldn't save my progress, even if they are "just games".

I spend time on this game, and even if I do it for fun, I also do it to get progress within the game. Losing a weapon is losing progress. Safeguards against losing progress from accidents is always welcome.

Because the game data is saved server-side, I do not have to worry about taking backups of my saved games. When I play offline games, I always keep backups of my saved games. I have two PS2 memory cards set aside for backups alone, and a complete backup of my PS3 saved games as well. Accidents in the games I play offline are easily solvable by rolling back to a save from a week earlier, but that can't be done with accidents in MMO games, therefore it is completely reasonable to ask for a safeguard against accidents like it is asked for in this thread.

and the game does this for us already, it asks, are you sure.

Mirage
10-12-2012, 07:00 AM
It also asks you the exact same "are you sure" when you want to throw away a royal jelly. There should be a distinction between royal jellies and empy/relic/mythic weapons.

Just for the record, some of the things I'm insured against aren't entirely out of my control.

Zagen
10-12-2012, 07:07 AM
Just for the record, some of the things I'm insured against aren't entirely out of my control.
If you're deemed responsible your claim gets denied. If you have insurance on your house that covers you even when you're at fault then I'd love to know who it's through and do they cover fire damage because I've always wanted to play with a flamethrower.

Nawesemo
10-12-2012, 07:09 AM
It also asks you the exact same "are you sure" when you want to throw away a royal jelly. There should be a distinction between royal jellies and empy/relic/mythic weapons.

Just for the record, some of the things I'm insured against aren't entirely out of my control.

:/ the pot o jelly looking mightly different than a "insert weapon icon here" isnt enough?

Or maybe the names too difficult to sound out and distinguish from "sword"?

Mirage
10-12-2012, 07:45 AM
Don't get stuck on the one example involving a pot of jelly. There are a lot of other items in this game that actually do have similar icons and names. The jelly was an example of the game treating every rare and/or exclusive items as having the exact same importance, even if this is far from the case.

Like someone else said a while ago, it's a bit like keeping your socks in the same safe as your valuables. There should be a different layer of safety for items that have very different values.

I'm not going to compile a complete list over items that look similar to other items. Despite all the time I spend posting on this forum, I actually do not have time for that sort of a thing.

@Zagen
While the house insurance example was, I admit, not very good, my second mention of insurances was not actually meant to refer to insurances for entire houses. There are insurances that do actually cover things that could have been avoided by taking a bit more care of your things than you did. Last time I was travelling for a significant distance, I did have an insurance for my more expensive electronics that would actually cover most of my expenses if I used it in a somewhat unsafe environment and it broke as a result of that. Same deal with some other insurances I have, even if I use them within my home. I could accidentally drop my TV while trying to move it and get 90% of the cost of a new TV (of similar quality) covered.

But of course, the more they cover, the more they cost. Nothing is free.

Zagen
10-12-2012, 08:07 AM
Don't get stuck on the one example involving a pot of jelly. There are a lot of other items in this game that actually do have similar icons and names. The jelly was an example of the game treating every rare and/or exclusive items as having the exact same importance, even if this is far from the case.

Like someone else said a while ago, it's a bit like keeping your socks in the same safe as your valuables. There should be a different layer of safety for items that have very different values.

Except it's not.
Dropping Jelly or any non R/E item goes like this:
1) Click item.
2) Choose Drop Item.
3) Confirm via Yes/No Prompt.

Droping any R/E item goes like this:
1) Click item.
2) Choose Drop Item.
3) Confirm via Yes/No Prompt.
4) Double confirmation with pop up window that even includes the item's name.

For the sock/safe example to be accurate it would have to be like this:
...It's like keeping your sock next to a locked safe that can't be moved with your valuables in it...

I understand when tossing crap away that we don't want and it happens to be R/E we tend to spam but at that point it's your fault for spamming. Just like how long ago one night after a party I logged on while still drunk and tossed my Duelist's Chapeau back when the cap was 75 and everyone was in line for one. Just like how I bought a 1 Byne Bill for 650k because I was half asleep buying up currency. Both situations were my fault and could have been avoided had I made better decisions because the game attempted to warn me I was potentially making a mistake with those messages that are already in place.


@Zagen
While the house insurance example was, I admit, not very good, my second mention of insurances was not actually meant to refer to insurances for entire houses. There are insurances that do actually cover things that could have been avoided by taking a bit more care of your things than you did. Last time I was travelling for a significant distance, I did have an insurance for my more expensive electronics that would actually cover most of my expenses if I used it in a somewhat unsafe environment and it broke as a result of that. Same deal with some other insurances I have, even if I use them within my home. I could accidentally drop my TV while trying to move it and get 90% of the cost of a new TV (of similar quality) covered.

Blast! I was getting prepared to go searching for a flamethrower! I know of the insurance options you speak of, haven't used them because when I priced them they ran almost as much as replacing the item myself would of cost me.

Mirage
10-12-2012, 09:41 AM
Actually, royal jelly is ex, and therefore prompts you that second time. That's why I used it as an example. Anyway, in addition to that, there's also augmented gear with the exact same name and different stats. Point is, there should be a difference between items. The current confirmation for gear that actually is rare would be fine if the same confirmation wasn't used on everything else. If I could remove the confirmation for all the r and/or ex useless rings, earrings and other items I find everywhere, the current additional confirmation on empys and the likes would be fine as it is.

Either lessen the amount of confirmation on useless r/e gear, increase it for really good r/e gear. However, because it's hard for the development team to predict how every player would value every piece of gear, it would be most flexible to just let each player set their own "super important gear" list.


As for the off-topic thing we'ge got going. I have been fortunate enough to be able to find such insurance options relatively cheap. Roughly 8-12% of the item's price for 5 years coverage isn't too bad for me. For some items, I think this is well worth the extra safety it brings, such as a laptop I plan on usually bringing with me while travelling.

My cell phone service provider also offers an insurance that costs something like 2 dollars a month, and would basically let me talk on the phone while riding my bike with no hands on the steering across a bridge and still get a new phone if I accidentally drop it in the water (not that I would, not even I like to take risks this big). I thought it was a stupidly good deal, so I called them to confirm. I didn't buy it though, because my phone is already old and not even very good/expensive. When I do buy a new phone, I would definitely utilize this insurance plan, at least for the first 1-2 years of its life.

I wouldn't know how, where or if it's even possible for you to get similar deals, because I doubt we even live in the same country.

Rosalie
10-12-2012, 09:44 AM
Personally, I'd use this feature for my wedding ring. Goddess knows no relic can save me from the HNM that pops if I lose it.

Actually, wedding rings should NOT be eligible for that feature due to the nature of Vana'divorce. While you may have found your heart's only desire for YOUR lifetime... well, other people might be suffering buyer's remorse once the honeymooning is over... (or maybe 'she' turned out to be a 'he'!)

Nawesemo
10-12-2012, 09:47 AM
/em shakes head

here's an idea, take your uber valuables and cram em into your mog sack before you start auto piloting through the dumping of excess r/e items.

Problem solved, no patches neccessary, no development team intervention, and all it took was some thought and finger muscles.

Zagen
10-12-2012, 12:16 PM
Actually, royal jelly is ex, and therefore prompts you that second time. That's why I used it as an example. Anyway, in addition to that, there's also augmented gear with the exact same name and different stats. Point is, there should be a difference between items. The current confirmation for gear that actually is rare would be fine if the same confirmation wasn't used on everything else. If I could remove the confirmation for all the r and/or ex useless rings, earrings and other items I find everywhere, the current additional confirmation on empys and the likes would be fine as it is.
For some reason I confused Royal Jelly with the food Crimson Jelly anyway my point still stands. What you're asking for likely isn't going to happen. Not because it isn't capable, but because the amount of coding to add a lock/unlock option per item is more than likely more than changing a few lines.

Either way kudos on likely getting your more idiot proofing which is likely going to cause more mystery bugs that they can't figure out because apparently that's how things are going now-a-days with new features.

Dragonlord
10-12-2012, 02:02 PM
/em shakes head
here's an idea, take your uber valuables and cram em into your mog sack before you start auto piloting through the dumping of excess r/e items.


How about no? Seriously everyone stop arguing for the sake of arguing. Nothing that takes 100+ hours to complete should be droppable in an instant. Just make dropping R/M/E weapons the same style as deleting a character. You have to select drop, yes, are you sure? (yes) then type "DELETE" into the prompt box. Problem fixed, and its already within the UI's system.

Nawesemo
10-12-2012, 02:58 PM
How about no? Seriously everyone stop arguing for the sake of arguing. Nothing that takes 100+ hours to complete should be droppable in an instant. Just make dropping R/M/E weapons the same style as deleting a character. You have to select drop, yes, are you sure? (yes) then type "DELETE" into the prompt box. Problem fixed, and its already within the UI's system.

Nothing that you don't want dropped should be dropped if you were paying attention. Problem fixed without there ever being a problem, this game has lived years without it, it's a rediculous request and I'd rather the development team be developing cooler stuff than a dummy proof feature to something that anyone with 1/2 a brain wouldn't do. AND THAT is already in the UI's system.

Kincard
10-12-2012, 05:58 PM
If it takes as much as time as you are implying it does to add in a key item restoration system for 52 weapons you're going to be waiting a long, long time for any kind of meaningful content. That's the crux of your argument- that it's just so hard to add in such a system that it'll take 10 developers working hours on end to achieve it, when all they have to do is add in another permanent key item when you finish the damn relic/mythic/empy quest.

If you want to argue that people dropping REMs are dumb, be my guest, but that's not a good enough reason to say it shouldn't be done.

You remind of the people complaining about the fact they white-bordered the 100 pieces.

By the way, devs, like I said before, please apply this to other obvious quest rewards like Black Belt as well.

Mirage
10-12-2012, 06:43 PM
You remind of the people complaining about the fact they white-bordered the 100 pieces.

That's because he's actually one of those who did :p.

Amy
10-12-2012, 07:24 PM
I want SS's from people who accidentally drop or dropped REM, I want to laugh. Alleviation of personal responsibility is not the way to make things better. A side note: people saying that the REMs take lots of work (like omg!) "weeks or months to make!!!" makes the elderly FFXI player inside me want to scream.... try YEARS to make these weapons. To the droppers; I'll feel bad for you if I ever stop laughing.

Glamdring
10-13-2012, 07:58 AM
Good evening!

We took note that some of you would like to have some of your most valued items such as relic, empyrean, and mythic weapons set in a manner that it would not be possible to accidentally drop. We spoke with the Development Team and it is likely possible to do this through utilizing item flags. However, please note that we must then determine what kind of interface should be used for these flagged items, how the server should handle this information, and other restrictions from the server and client. Taking that into consideration it may take some time to implement but please feel free to let us know your thoughts in the meantime!

well, I can see that. I certainly wouldn't want to be saddled with every relic horn (as an example) that drops in Dynamis, so having it lock them starting at stage 2 would be important. most of us have enough inventory -1 garbage as it is

Demon6324236
10-13-2012, 08:36 AM
Unless your making 2 relics at once you can do as I do, leave your finished stage at the NPC. I left each stage of my Excalibur at the goblin until I was ready to upgrade again so that I could never drop it, and I would not have it wasting space. Its more that once they are finished they should be restorable that is the problem, or at least, that is how it seems to me.

Windwhisper
10-13-2012, 03:25 PM
I disagree, accidents happen, and Relics, Mythics, and Emps, are accumulations of weeks, or even months of work. People have accidentally dropped things of this value before & quit due to anger, frustration, and the inability to retrieve it. I myself would likely give up on this game if I were to accidentally drop my Excalibur when cleaning out my inventory, because it took 6 months for me to make, and Dyna made me very mad at times due to how many players act inside of Dynamis. Items which take such a large amount of work & effort should never be able to be dropped & not recovered by some means without going through the same process as was originally done to obtain it.

in the nearly 9 years i play this game i never have dropped anything on accident while clearing inventory. if you pay attention it wont happen. And if you DO drop it it goes without saying, that it is beyond common sense to do so. People who do have neither right to complain nor to blame others despite the hard work the weapons took to obtain.

Demon6324236
10-13-2012, 04:22 PM
Thats good for you, you never have had an accident on this game, others can't always say the same. I find it pathetic that so many people in this community are inconsiderate douche bags that would rather a persons Relic, Mythic, or Emp be gone forever rather than SE actually make a way to prevent such a thing.

Zagen
10-13-2012, 04:52 PM
Thats good for you, you never have had an accident on this game, others can't always say the same. I find it pathetic that so many people in this community are inconsiderate douche bags that would rather a persons Relic, Mythic, or Emp be gone forever rather than SE actually make a way to prevent such a thing.

I'm sorry I feel people should own up to their screw ups and learn to be more careful.

Demon6324236
10-13-2012, 04:57 PM
No matter how careful you are, shit happens from time to time.

Mirage
10-14-2012, 01:37 AM
I'm sorry I feel people should own up to their screw ups and learn to be more careful.
It's good that you're aware of some of your poor qualities. Apology accepted.

Karbuncle
10-14-2012, 02:26 AM
You know, Sometimes I sit here, staring at my ceiling, contemplating how petty, childish, insecure, arrogant, and selfish the majority of people are, especially online. I think to myself, Perhaps I'm being too harsh? Then i come here, and well, I realize I'm not. It really is quite sad how a suggestion of such tiny scale that will have no distinct impact on any design structure of the game and would only serve to improve quality of mind within some relic holders is being met with such determined resistance.

I think what it boils down too is, People against the idea are likely relic-less, or adamantly foolish. Cause i assure you every one of you have lotted, passed, or tossed something of value in your past. If it wasn't such a big deal, Things like the 1-time Item Restore would not exist. Accidents happen daily.

Simple precautions aren't always enough to prevent it. Its no different than people purchasing 1 bynes for 100 prices in all technicality. People make mistakes. to Error is to Human. Its not a difficult concept, everyone messes up. Everyone.

detlef
10-14-2012, 04:30 AM
I'm sorry I feel people should own up to their screw ups and learn to be more careful.Yes, if I accidentally drop my mythic I sure hope I can learn my lesson and not drop my second mythic.

Zagen
10-14-2012, 08:47 AM
It's good that you're aware of some of your poor qualities. Apology accepted.

That was sarcasm I'm not actually sorry. When I screw up in life, I own up to it, learn from it, and then work on a solution as needed. In life there are things you can screw up on and things you can't afford to screw up on, why shouldn't this game be different?


Considering the latest content the devs just released still has random crashes related to it that they can't figure out I'd much rather they waste less time on something that is 100% the player's fault and work on fixing crap that they've screwed up on.

Mirage
10-14-2012, 08:53 AM
Don't worry, I didn't think for a second that you were.

And yeah, why shouldn't the game be different?

Dragonlord
10-14-2012, 09:00 AM
In life there are things you can screw up on and things you can't afford to screw up on, why shouldn't this game be different?

Game. It's a game. So why shouldn't it be different? Well, because people play to get away from rl. Making the game like rl, well, defeats the entire purpose of gaming.

1. It's a simple fix
2. accidents happen
3. In a game, there's an opportunity to fix mistakes, unlike sometimes in rl

Just like the af2+2 augmented storage thread, people are arguing for the sake of arguing. If you've never made a mistake then good for you. But some people have, and destroying their X amount of hours spent on a 2 second accident is just wrong.

Mirage
10-14-2012, 09:01 AM
Not to mention, if you drop a sword in real life, you can pick it right up again!

Zagen
10-14-2012, 09:11 AM
1. It's a simple fix
As someone who's worked on various games as a designer and jr. programmer everything about meeble burrows should have been a simple implementation as everything involved in it is already in game in some variation. And it's broke.

If changing relic/emp/mythic weapons to items that just couldn't be dropped was simple it would have been implemented just as quickly as the white/blue boarders on currency was implemented.

I wonder why it hasn't... maybe because it isn't that simple. Maybe because the way the game programmed relic/emps/mythics are no different than a Magicked Skull. So if they added a flag to make them so they couldn't be dropped they'd make all Rare/Ex items that way.

All of these are guesses of course but what doesn't change is the fact that it hasn't been implemented means it needs research and likely a fairly decent amount of extra coding, that's man hours that could be applied to fix bugs such as the random burrows d/cing.


If you've never made a mistake then good for you. But some people have, and destroying their X amount of hours spent on a 2 second accident is just wrong.
I do make mistakes, I learn from them. Did you not read right before what you quoted?

Dragonlord
10-14-2012, 09:15 AM
That was a you in a general sense, because others in the thread have said they've never made these types of mistakes. And the implementation of meeble burrows is fairly irrelevant. SE has made items non-droppable, like in moogle slips. They have made re-obtainable items from finishing quest lines like the CoP rings. The tools already exist, unlike meeble burrows which is its own new system.

@ Mirage - touche

p.s. - try learning from dropping a mythic. Only very few have the time/resources to even make 1.

Zagen
10-14-2012, 09:28 AM
That was a you in a general sense, because others in the thread have said they've never made these types of mistakes.

Saying it after quoting me without proclaiming that it was a general "you" doesn't make that clear. I'm sure those that feel the same way I do have dropped crap and they probably learned from their mistake.


SE has made items non-droppable, like in moogle slips.

Drop a slip let me know how that goes on getting your items back. By the way SE has already said if you do this you will lose all items that are stored on that slip if you actually do this. So no items haven't been made so they can't be dropped.


And the implementation of meeble burrows is fairly irrelevant... The tools already exist, unlike meeble burrows which is its own new system.

Burrows fix = Dev Time.
Relic non-drop otption = Dev Time.

So ya it's relevant.

What isn't in game already?

Stay Alive for X time? WHM Maat fight.
Don't die? Die soloing or have the group wipe a VNM and it's gone.
Don't aggro a monster? Gears in Nyzul.
Survive to getting to a point? Nyzul Lamp among other things.
Same time death of mobs? Salvage and the Dragon Burning Circle fight.
Feed worms? Feed NPCs in Assault.

Nawesemo
10-14-2012, 09:57 AM
Wait!!!! there is a way to make your relic/mythic/empy undroppable!!!

/equip main "insert r/m/e here"

Why wouldn't it be equipped?

Mirage
10-14-2012, 10:01 AM
You mean I can equip masamune while on thf? That sounds awesome, how do I do it?

Nawesemo
10-14-2012, 10:02 AM
You mean I can equip masamune while on thf? That sounds awesome, how do I do it?

why you carrying around a masa on thf? that's kinda goofy.

Mirage
10-14-2012, 10:14 AM
Because I don't always have time to move all my sam gear into a different storage every time I change job.

Nawesemo
10-14-2012, 11:12 AM
Because I don't always have time to move all my sam gear into a different storage every time I change job.

O.o S.e. provides us with safe storage, and we don't use it, and we want them to build us a lazier way to take care of stuff, becuase we're not paying attention.

If it's thatttttttt important, I'd think you'd be a little safer with it, make the time instead of griping around about how much s.e. isn't doing for you. (you say yourself you spend wayyyy to much time posting here, maybe a lil less posting and a bit more attention to what's happening on your screen?)

Mirage
10-14-2012, 12:42 PM
I never said I spend way too much time posting here. I have also not thrown away anything of significant value yet.

Seems like if anyone needs to pay more attention here, it would be you.

Nawesemo
10-14-2012, 03:37 PM
I never said I spend way too much time posting here.


I'm not going to compile a complete list over items that look similar to other items. Despite all the time I spend posting on this forum, I actually do not have time for that sort of a thing.

seems to me you don't have time for alot of things. but whatever, spliting hairs is spliting hairs.

Demon6324236
10-14-2012, 04:08 PM
And being douche-ish is being douche-ish, people complaining about wanting a safety feature for valuable items is reasonable, not having it is unreasonable. When I play any other Final Fantasy game you know one thing I find great? When I fuck up I can reset the system, reload my save, get my stuff back so I can fix those mistakes, you cant do that here though, you get 1 time of doing that basically then no more, so far as I understand at least.

Kincard
10-14-2012, 06:17 PM
It really is quite sad how a suggestion of such tiny scale that will have no distinct impact on any design structure of the game and would only serve to improve quality of mind within some relic holders is being met with such determined resistance.

The hilarious part is that the people that are against really simple fixes to the game pretty much always cite the same two arguments against it over and over:
1. Something about SE Spaghetti Coding
2. Something about Dev time being wasted VS more meaningful content
Of these, the first used to just be an in-joke among players because they would adjust SMN and end up breaking Sneak Attack (Which is actually somewhat logical in that they're both combat mechanics) or something similar. It's one of those things that players joked about and people with broken sarcasm detectors ran with and had it mutate into an Urban (Jeunoan?) Legend. In truth, any actual programming limitations are usually directly communicated to us, the latest example being auto-RA:

To address that issue would take a huge overhaul to the core system, so unfortunately it's not as simple as you might hope.
So, if there was actually some kind of difficulty with programming this, they would probably actually tell us, and the people who support such a change would likely reconsider. With that in mind, the second point becomes self-defeating, because if it's so hard to program simple fixes that it actually delays things, it means they're so understaffed, so incompetent, or so lazy (take your pick) that the meaningful content you're waiting for going to be about as on schedule as Godot.

Also I love the whole argument about FFXI supposedly being what's needed to teach you to be careful, because it's entirely a straw argument. Not to mention the fact that these mythical people old enough to be playing this game actually needing to be taught that lesson are beyond help.

detlef
10-14-2012, 06:21 PM
I've thrown away something I didn't want to throw away (Mirage Shalwar and Marduk's Shalwar are way too similar). So there goes my one-time restore.


why you carrying around a masa on thf? that's kinda goofy.I've got Ghorn, Daurdabla, and Carnwenhan. At any given time, at least one instrument is unequipped, and I generally use mythic as a mid-cast piece. It's very possible.

I'm not sure why people are so against this. Even if you yourself are perfect and have never accidentally dropped anything, why not throw a bone for the idiots like me?

Zagen
10-14-2012, 11:36 PM
And being douche-ish is being douche-ish, people complaining about wanting a safety feature for valuable items is reasonable, not having it is unreasonable. When I play any other Final Fantasy game you know one thing I find great? When I fuck up I can reset the system, reload my save, get my stuff back so I can fix those mistakes, you cant do that here though, you get 1 time of doing that basically then no more, so far as I understand at least.

Go play another MMO, I haven't played em all but many of them when you toss an item you're screwed.


I've thrown away something I didn't want to throw away (Mirage Shalwar and Marduk's Shalwar are way too similar). So there goes my one-time restore.

Did you learn to be more careful?


I'm not sure why people are so against this. Even if you yourself are perfect and have never accidentally dropped anything, why not throw a bone for the idiots like me?

As has been stated by myself and others. Implementing this or even looking to it means dev time is being wasted on something that exists in the game to a degree and is 100% the players fault. And SE has come out saying that the dev team is small so there aren't a ton of people splitting up tasks. If FFXI was major bug free I wouldn't care.

Sadly it isn't there are major bugs in the game right now, and some of the they don't even have a clue how to fix. I'm sure they'll figure it out and it is sad that things were implemented without finding these bugs but figuring it out takes time. Time some people want wasted on even further hand holding features that most players won't care about because they're careful.

On top of bugs there are major features being worked on for new jobs, new expansion, old jobs, etc. All of these take time, and will add much, much more value to the player base as a whole than making items undroppable because some players are irresponsible and don't want to be more careful.

Sargent
10-15-2012, 12:51 AM
As someone who has accidentally dropped something of value, I can safely say I'd rather see them impliment this and make sure it cannot happen again as opposed to adding new content, especially when said new content has been rather lackluster as of late. Hell, I've wanted up-gradable Salvage gear since it became outdated, but I'd easily wait longer to see this added.

Nowadays most people are running round in Empyrean Weapons, the number of relics being made is shooting up as well. People who made a Emp for their job are now making Relics too. Can they equip an Ukon while they're using Ragnarok on their WAR? Of course not. Accidents like this are going to happen more often as a result of the Relic boom. If you pour hours or millions of gil into one item, you'd want it back if you tossed it.

Nice to see the devs are looking into this, lets hope they extend it to stuff like Black Belt, Storage Slips etc.

Demon6324236
10-15-2012, 01:16 AM
Go play another MMO, I haven't played em all but many of them when you toss an item you're screwed.Oh, well then its simple, lets have FFXI be like every other MMO which screws people, rather than improving what everyone else does by fixing that.

Zagen
10-15-2012, 01:17 AM
As someone who has accidentally dropped something of value, I can safely say I'd rather see them impliment this and make sure it cannot happen again as opposed to adding new content, especially when said new content has been rather lackluster as of late. Hell, I've wanted up-gradable Salvage gear since it became outdated, but I'd easily wait longer to see this added.

Nowadays most people are running round in Empyrean Weapons, the number of relics being made is shooting up as well. People who made a Emp for their job are now making Relics too. Can they equip an Ukon while they're using Ragnarok on their WAR? Of course not. Accidents like this are going to happen more often as a result of the Relic boom. If you pour hours or millions of gil into one item, you'd want it back if you tossed it.

Nice to see the devs are looking into this, lets hope they extend it to stuff like Black Belt, Storage Slips etc.

I poured a year into Dynamis waiting for my turn on RDM Hat back when it was an achievement. I dropped it due to my stupidity, I didn't use my restore for it because back then that wasn't an option, I just got back in line. I would rather see fresh content instead of trying to fix stupidity, because there is no fix for it besides learning from it.

Dragonlord
10-15-2012, 01:42 AM
Implementing this or even looking to it means dev time is being wasted on something that exists in the game to a degree and is 100% the players fault..

Server lag, and auto-sorting isn't the player's fault. Have you ever had treasure falling into your inventory when you're trying to clean it? It can change the item you have highlighted last second. Same goes with lotting items when new items enter the pool(which isn't a problem due to the ability to cancel the lot). But you don't get that option after dropping items.

Zagen
10-15-2012, 01:47 AM
Server lag, and auto-sorting isn't the player's fault. Have you ever had treasure falling into your inventory when you're trying to clean it? It can change the item you have highlighted last second. Same goes with lotting items when new items enter the pool(which isn't a problem due to the ability to cancel the lot). But you don't get that option after dropping items.

You know when i my friend and I duo Dynamis the treasure pool fills up a lot before we can lot/pass to clean it up, we stop and take 5 seconds to clear it before refilling it. 10-20 seconds if either of us is full and we need to move stuff around in the inventory.

When I start to lag the last thing I think about doing is messing with my inventory.

Karbuncle
10-15-2012, 01:49 AM
It boils down to it. From now on all I'll see is "I dropped something important, and was screwed, You should suffer this too!". I mean, I know it sucks to lose something you worked for... But if thats the case, Instead of being a Butthurt about it, Why not just say....

"It was an awful experience, I hope my fellow player and gamer never has to go through it, I hope they add this update to prevent mishaps like this and improve piece of mind for a good portion of their playerbase!".

I really understand how, If this would directly impact the economy, Drop rates, job balance, or anything like that, Why people would resist the idea. However, This is a Harmless idea that they could, in all honestly, throw in with the Expansion or the next version update in a tiny "Update notes" at the bottom of the page under "Item Adjustments" and no one would bat an eye to it.

Zag, Its simply really difficult for me to understand how someone can have a mindset of "If you're not perfect F*ck you and your mistakes" like you do Zaggan. I mean, Were you abused by a Mandau as a kid? Did a man drop his relic after killing your family once? Did a man walk up to you, Kick you in the balls, and tell you "Hey, I make mistakes sometimes", then walk away?

I'm just really confused why you have such an unnatural hate and resistance for the idea of the Devs swapping some Tags on a relic to give people an added lair of Security for the item, Since, Especially for Mythics, They're hard to obtain.

No one claims it would be the games fault we dropped one, We all acknowledge it would be 100% Human Error. I don't plan on dropping mine any time soon, But if for whatever reason i saw the words "You throw away a (Mandau)" I'd like to know my momentary lapse of judgement will not be met with the proceeding cancellation of my account.

Everyone will drop something important in their FFXI Career, Which is why 1-time Restore Exists. Relics/Empyreans, and Especially Mythics, Take a considerable time to obtain, They should have a second lair of protection. Even if its a third "ARE YOU SUPER SURE YOU WANNA TOSS THIS BRO?" Option, that would distinguish it from an ordinary item.

Also - Random fact of the day. If you have an Item in a Storage Slip, the Storage Slip becomes untossable. I know, I've loaded one up with some crappy 15 salvage item and tried to toss it, It will not leave your inventory. I can only Imagine making Relic/Myth/Empyr the same would be no large undertaking.

SE Themselves, in this thread, While mentioning time constraints, said it would be a matter of messing with the Tags on R/M/E. I can't imagine it would take much fiddling to make the item undroppable, Or Link it to a Key item like a suggestion earlier, Allowing you to Reobtain it if you were to mistakingly drop it.

There are hundreds of "Quality of Life" Adjustments in this game that people rarely use or even realize exist. This one be simply one more to the list that would ease peoples minds.

Dragonlord
10-15-2012, 02:11 AM
Also - Random fact of the day. If you have an Item in a Storage Slip, the Storage Slip becomes untossable. I know, I've loaded one up with some crappy 15 salvage item and tried to toss it, It will not leave your inventory. I can only Imagine making Relic/Myth/Empyr the same would be no large undertaking.


Thanks for the confirmation on this. I was pretty sure they adjusted the slips after dropping them was brought up on the forums.

And one more note; if SE truly takes a significant amount of dev time to address making 60 items untossable/reobtainable, then there is no hope for any decent content in the future. So, the arguement of them spending dev time on new things is moot. As is, it's almost guaranteed that there is a separate group working on SoA (like for abyssea), and the group working on the current "updates" are who's remaining.

Kincard
10-15-2012, 02:26 AM
Also - Random fact of the day. If you have an Item in a Storage Slip, the Storage Slip becomes untossable.

This was actually mentioned in the first two or three pages, but I guess people didn't read up on the fact that code already exists to tag items to be un-tossable.

By the way, the slips were like that when they were first added to the game, it was never an adjustment they had to do.

Zagen
10-15-2012, 02:26 AM
Zag, Its simply really difficult for me to understand how someone can have a mindset of "If you're not perfect F*ck you and your mistakes" like you do Zaggan. I mean, Were you abused by a Mandau as a kid? Did a man drop his relic after killing your family once? Did a man walk up to you, Kick you in the balls, and tell you "Hey, I make mistakes sometimes", then walk away?

I want cool stuff not hand holding for babies. It has nothing to do with being traumatized.

Also it's 1 "g" and an "e" not an "a". Highlight > Copy > Paste next time and you won't have to worry about spelling a name right.

Kincard
10-15-2012, 02:37 AM
I'm still waiting for that explanation for how taking something like an hour of a dev's day to tag ~60 items with something that already exists in the game is going to delay your precious neo salvage or Seekers of Adoulin.

Since you're in the business of making sure everything at SE headquarters runs like a well-oiled machine void of work you don't care for, you better make sure they don't add do something even more insignificant, like adding the Adoulin logo to the title screen or fixing Isgebind's paralyze resistance even though he only survives for a grand total of 30 seconds, I mean, people don't even ask for those things!

Zagen
10-15-2012, 02:41 AM
I'm still waiting for that explanation for how taking something like an hour of a dev's day to tag ~60 items with something that already exists in the game is going to delay your precious neo salvage or Seekers of Adoulin.

Since you're in the business of making sure everything at SE headquarters runs like a well-oiled machine void of work you don't care for, you better make sure they don't add do something even more insignificant, like adding the Adoulin logo to the title screen or fixing Isgebind's paralyze resistance even though he only survives for a grand total of 30 seconds.

If it was so simple to do why hasn't it been done instead of announcing they were looking into it?

Kincard
10-15-2012, 02:50 AM
You'd almost think they'd created a forum to communicate with the players or something.

Though now that you mention it, given that they still haven't given us access to Mog Safes outside even though it'd be such an easy thing to do, you've reminded me that any news about this adjustment probably won't be heard until 3 or 4 years down the line anyway, so you can sigh in relief they'll add in something else that's useless instead.

detlef
10-15-2012, 03:39 AM
As has been stated by myself and others. Implementing this or even looking to it means dev time is being wasted on something that exists in the game to a degree and is 100% the players fault. And SE has come out saying that the dev team is small so there aren't a ton of people splitting up tasks. If FFXI was major bug free I wouldn't care.
To some extent I can appreciate this logic. But it's safe to say that the purpose of the vast majority of the updates we've gotten in the last year or so have focused on little things to make the game more enjoyable and less annoying. It's clear that a significant chunk of the dev teams' efforts is devoted to something exactly like this suggestion. With this being the case, I hope that this is addressed in the future.

All this talk of "learning your lesson" baffles me. I know somebody who accidentally made a mistake and bought a ton of o. bronze for the silver price and he was in a funk for weeks before disappearing. For a lot of people, a tossed relic or the like is very similar. It's almost like throwing away a year's worth of effort. It may be something you learn your lesson from, but it's far more likely to be something that makes you quit the game.