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View Full Version : Feature Suggestion: Automatically zone into Mog House



Kiine
03-18-2011, 03:49 AM
Character model crowding at the Port Jeuno Mog House exit is severe and annoying to progress through. It is also potentially crippling to players with less powerful or legacy systems.

With the reemergence of Jueno (specifically Port Jeuno) as the principle gathering zone in game, there is the same problem with Mog House exit crowding that was experienced in Whitegate at the height of its popularity. People would AFK for hours or the entire night in a very small area, which would cause significant congestion.

I'd like to suggest that a feature be added to the game that would cause a character to about face and zone into their Mog House after a set period of time. This act would be optional, and could be configured away from its default value of
"Do automatically enter Mog House" to "Do not automatically enter Mog House." Additionally, it would pertain only to a small area at the entrance to the Mog House. This action would be performed without player intervention. This property could be applied to all Mog House exits - with the exception of Ru'Lude Gardens, which requires player interaction.

This activity could allow players who were returned to their homepoint while AFK or players who have left their character 'parked' at a Mog House exit for extended durations to be removed from gaming areas. If players wished to monitor shouts or other activities within the zone, they could disable the option or walk out of the active area. Note that a player's homepoint could be different than the Mog House exit at which they idle.

I'm not sure what this function would be called. If it were called "Auto Zone", I would think of a car supply shop. If it were called "Zone Home", I wouldn't be able to read it without using E.T's voice. However, I believe this could be a useful addition to the game.

Megatron
03-18-2011, 04:17 AM
if you make it optional. people will turn it off. just like the auto disconnect feature. which is what is casuing the issue your having now. as for adding the coding to make your char physicall move. there is no reason to simply moving the actual respawn point inside ones mog house insted of the actual port area solves the issue with no moving commands.

also for a diffrent fix with no change at all needed simply set your home pointot the home point crystal at the other end of town or a diffent zone such as lower or upper jueno. and in future update ther adding multipal Houst NPC's to teh other towns to lower lag and to stop conjestion