Karbuncle
07-12-2012, 09:03 PM
Hello Square! Community Reps! Players alike!
Recently, a Discussion came up on another Website about the expansion, What players would like to see, what the focus could be, what you could add to fights to make them more interesting... Ways to counter PD Zergs, Chainspell Zergs, Etc. Not entirely eliminate it for every fight, but to add some fights that are simply more than just a CS > Zerg or PD > Zerg.
A lot of these strategies are useful, and I don't mind them, But some ask for fights that would require a good solid strategy, that would challenge your knowledge of the job, and your skills and monster knowledge.
Let me post some of these Ideas and concepts that were spitballed in this thread, as Well as me giving you an idea of all these concepts working together in sync. So Without further ado,
---Basic Concepts---
-Originally suggested by Yugl on Bluegartr
-Originally suggested by Me.
Originally Suggested by Me
Originally suggested by Rocl on Bluegartr.
Originally suggested by Taim Meich
---An Example of a Fight---
Lets take the above examples and put them together in a scenario. Lets start with the entering. Its an 18 Man fight. Time Limit 60 Minutes.
---In Closing
This will give dynamics to a fight, But its not going to fix real tanks, Like PLD. The above is just an example of how fights can involve more than zerging. Zerging i find a good strategy for some fights, But it would be nice if fights had a little more dynamic too them. P.S PLD still needs a fix. The above, while it would encourage a strong paladin, Would not fix the job, as Ochain/Aegis would vastly improve it.
The above is only an example of a fight that might make PLD more appealing, and use a "Single Tank" Style combat over DD Zerg combat. Its not to say all fights should require PLD, Its to say some variety would be nice. This shouldn't be retro-active, and should just apply to a small number of new fights. There would still be those fights you could PD Zerg (Dont wanna make SMN useless), But there would also be those fights that discourage Zerging.
Feel free to add your opinions. Remember, none of the above is intended as a fix to be the absolute next content, Just an idea of how adding some small ideas could lead to a dynamic fight, that can change each time you play, but remain entertaining for a time. Every game gets boring, every event will get old, But its no reason to not try something new.
Throwing 3 HNMs at us in the same time doesn't involve strategy, its Zerg and hope for the best. Many Vs 1 HNM fights are the best ways to make dynamic battles, focus on one aspect, and make it something you can enjoy doing the first few times, since thats all you can hope for.
Recently, a Discussion came up on another Website about the expansion, What players would like to see, what the focus could be, what you could add to fights to make them more interesting... Ways to counter PD Zergs, Chainspell Zergs, Etc. Not entirely eliminate it for every fight, but to add some fights that are simply more than just a CS > Zerg or PD > Zerg.
A lot of these strategies are useful, and I don't mind them, But some ask for fights that would require a good solid strategy, that would challenge your knowledge of the job, and your skills and monster knowledge.
Let me post some of these Ideas and concepts that were spitballed in this thread, as Well as me giving you an idea of all these concepts working together in sync. So Without further ado,
---Basic Concepts---
-Originally suggested by Yugl on Bluegartr
-Originally suggested by Me.
Originally Suggested by Me
Originally suggested by Rocl on Bluegartr.
Originally suggested by Taim Meich
---An Example of a Fight---
Lets take the above examples and put them together in a scenario. Lets start with the entering. Its an 18 Man fight. Time Limit 60 Minutes.
---In Closing
This will give dynamics to a fight, But its not going to fix real tanks, Like PLD. The above is just an example of how fights can involve more than zerging. Zerging i find a good strategy for some fights, But it would be nice if fights had a little more dynamic too them. P.S PLD still needs a fix. The above, while it would encourage a strong paladin, Would not fix the job, as Ochain/Aegis would vastly improve it.
The above is only an example of a fight that might make PLD more appealing, and use a "Single Tank" Style combat over DD Zerg combat. Its not to say all fights should require PLD, Its to say some variety would be nice. This shouldn't be retro-active, and should just apply to a small number of new fights. There would still be those fights you could PD Zerg (Dont wanna make SMN useless), But there would also be those fights that discourage Zerging.
Feel free to add your opinions. Remember, none of the above is intended as a fix to be the absolute next content, Just an idea of how adding some small ideas could lead to a dynamic fight, that can change each time you play, but remain entertaining for a time. Every game gets boring, every event will get old, But its no reason to not try something new.
Throwing 3 HNMs at us in the same time doesn't involve strategy, its Zerg and hope for the best. Many Vs 1 HNM fights are the best ways to make dynamic battles, focus on one aspect, and make it something you can enjoy doing the first few times, since thats all you can hope for.