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View Full Version : [dev1134] Spell Icon Modifications: Some important and practical changes



Edyth
07-07-2012, 09:37 AM
I assume this refers to status icons, so here are some important and practical changes that we need for certain status icons:


Regen, Refresh, and Regain all need status symbols that are very distinct from each other and from symbols for status such as HP Boost and STR Boost, for example.
Magic Shield and Physical Shield each need distinct and unique icons. It'd be nice if the icons would allow us to see if our drinks have worn off without looking through our "vague pink splotch" status icons.
Utsusemi icon's number needs to be visible against any background. It's often invisible unless you rotate the camera to put it against a compatible background.
Make the attack/accuracy boost symbol (a sword with an up arrow) a staff with an up arrow if it is magic attack or magic accuracy. Same goes for the sword and arrow down symbol: make it a staff instead if magic-related. Some jobs benefit from both Ascetic's and Stalwart's Tonic, so it would be nice to see which we have active without scrolling through icons and reading descriptions.
Berserk and Defender deserve their own unique icons; most contradictory JA pairs get different icons for opposing abilities (Afflatus Solace/Misery, Yonin/Innin, Saber Dance/Fan Dance). Berserk and Defender can stack to negate each other, but they are still an oppositional pair. It would be great to have a visual reminder that we have one or the other or both active.

Eric
07-07-2012, 12:55 PM
No, the update does not refer to status icons, and while I agree with what you're posting, I'm going to have to say that you should at least take the time to log onto the test server to see what was changed before you make an entire thread about it.

Reiterpallasch
07-07-2012, 01:16 PM
All of my icons are unique and 1 of a kind, as they should be.

Silly console people and your 5 icons for 50 buffs.