Edyth
07-07-2012, 03:00 AM
No one can see when there are lots of Bluffalos or Abyssobugards are onscreen. We can't see ourselves, we can't see if we're in front of the enemies, we can't see where chests are, we can't see anything except mishmashed inside-out monster skins. This is made worse by the fact that despite increased size on Abyssobugards, they have the same collision area as tiny Bugards, so from a character model standpoint, you have to be much closer to Abyssobugards than most enemies in order to attack, which is inconvenient when there's no way to know which one you're even targeting or where you are standing or where your target is standing.
Possible solutions:
Large monsters' dead bodies should vanish instantly or near instantly, particularly in Abyssea where several are likely to be onscreen at once. For some reason, Spectators in Abyssea - Uleguerand have no full death animation and simply vanish (at least for me). Large monsters that reduce visiblity should do this as well.
Allow players to adjust the time before dead monsters' bodies vanish using the config menu.
Make monsters turn translucent when the screen is inside their bodies. This already happens with player characters.
Because the first two bullets don't address living monsters and monster bodies serve no practical purpose, I think multiple solutions need to be implemented.
Closely related issue: when locked onto certain large enemies, the camera angle is useless. If you're locked on while meleeing a Dhalmel, you can't see most of the Dhalmel.
Possible solutions:
Large monsters should give a zoomed-out camera angle when locked on
Allow players to zoom in/out even when locked onto targets
Allow players to zoom out further using the page down key
Possible solutions:
Large monsters' dead bodies should vanish instantly or near instantly, particularly in Abyssea where several are likely to be onscreen at once. For some reason, Spectators in Abyssea - Uleguerand have no full death animation and simply vanish (at least for me). Large monsters that reduce visiblity should do this as well.
Allow players to adjust the time before dead monsters' bodies vanish using the config menu.
Make monsters turn translucent when the screen is inside their bodies. This already happens with player characters.
Because the first two bullets don't address living monsters and monster bodies serve no practical purpose, I think multiple solutions need to be implemented.
Closely related issue: when locked onto certain large enemies, the camera angle is useless. If you're locked on while meleeing a Dhalmel, you can't see most of the Dhalmel.
Possible solutions:
Large monsters should give a zoomed-out camera angle when locked on
Allow players to zoom in/out even when locked onto targets
Allow players to zoom out further using the page down key