View Full Version : Woah Updates
Vivivivi
07-06-2012, 11:28 PM
Thank you to the Dev team for knocking all these adjustments out! I'm sure many of these tweaks noted in the dev tracker will provide a more streamlined gameplay experience.
Tamoa
07-06-2012, 11:33 PM
I agree, and this bit here,
[dev1130] Battle-related Adjustments
The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.
especially the bolded part, made me so happy lol.
Duvemora
07-07-2012, 04:26 AM
I'm loving the updates I've seen the past few days. And yeah... reducing the "You must wait longer to perform that action" or whatever that you get while trying to attack a new target. Good riddance. So, so, so happy for that. I will no longer have to circle around the mob like I'm dancing with it to line myself up so I can immediately start my auto attack on a link.
Guard and Parry might be easier to level now... but sorta wondering how the general player base feels about that. I'm happy that it will be easier... maybe. We'll see how often those skillups happen. But if it is easier, we're gonna lose that sense of accomplishment when we actually cap those. We don't celebrate and post screenshots when we cap evasion. Parry and Guard? That's a real accomplishment for the average player.
...At least it would be a real accomplishment for me. ;)
Dreamin
07-07-2012, 04:29 AM
Now if they could please fix:
- Cure Lock
- Lock from getting up from KO.
thanks.
katiekat
07-09-2012, 01:34 AM
yea cure lock is a real pain in the taill. i also want to find the dev that came with the idea to have monsters strip you naked in battelso i can strangel him with my mithra taill sooooooo hate that move!.
svengalis
07-10-2012, 01:49 AM
yea cure lock is a real pain in the taill. i also want to find the dev that came with the idea to have monsters strip you naked in battelso i can strangel him with my mithra taill sooooooo hate that move!.
That was funny the first time it happened to me, I was like what happened to my sword.
Teraniku
07-10-2012, 02:01 AM
That was funny the first time it happened to me, I was like what happened to my sword.
At least the Yagudo move only strips 1 item, which is easily put back on, The lamia move is a pain because it strips all your items, and really gets frustrating when they spam that move, but to quote the USMC, Improvise, Adapt, Overcome
Randwolf
07-10-2012, 09:05 AM
...Guard and Parry might be easier to level now... but sorta wondering how the general player base feels about that. I'm happy that it will be easier... maybe. We'll see how often those skillups happen. But if it is easier, we're gonna lose that sense of accomplishment when we actually cap those. We don't celebrate and post screenshots when we cap evasion. Parry and Guard? That's a real accomplishment for the average player.
...At least it would be a real accomplishment for me. ;)
I am a little over halfway capped on both. I have put so many fricking hours into getting that far. Guard definitely worse than parry because I got a lot of parry skill-ups farming on Thf. As opposed to Mnk where I actually had to get geared and go out specifically for this purpose. I am glad they are changing this. It is just insanely ridiculous how rarely you get guard and, to a lesser extent, parry skill-ups.