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View Full Version : Making Omphalos Bullet a Quickdraw only bullet



Azagthoth
07-05-2012, 01:20 PM
There isn't any reason why this bullet shouldn't be Quickdraw only considering this is it's only applicable use. It would elimate some player paranoia and the frustration for those that have shot the bullet away by mistake.

This isn't a rage thread considering my Corsair is only level 51; this is something that has always bothered me about this particular bullet and other items of this nature.

Reiterpallasch
07-05-2012, 03:19 PM
They could also do what they did with the CP ammo, and turn it into a quiver/pouch.

cidbahamut
07-05-2012, 10:09 PM
They could also do what they did with the CP ammo, and turn it into a quiver/pouch.

This should just be standard operating procedure for any ammo that doesn't come in easily acquired stacks of 99.

Dekar
07-06-2012, 06:29 AM
I made a similar thread about this a little while back. Both idea are great.

http://forum.square-enix.com/ffxi/threads/21100-Rare-Ammo-turned-into-quivers

Kojo
07-06-2012, 08:43 AM
While on the subject of bullets, getting slightly off topic here; Why aren't Corsair Bullets synthable? I have outleveled the need for them now, for the most part, but they's be great to be able to synth.

Lollerblades
07-06-2012, 06:02 PM
It would be nice if Squeenix added a larger range of bullets for COR - Maybe hold out hope in the new expansion ...

Okipuit
07-10-2012, 04:18 AM
Greetings,

I have some feedback to share in regards to some of the suggestions in this thread for changing the functionality of Omphalos bullet.



There isn't any reason why this bullet shouldn't be Quickdraw only considering this is it's only applicable use. It would elimate some player paranoia and the frustration for those that have shot the bullet away by mistake.


While we understand that players are concerned about accidentally misfiring this item, unfortunately it is not possible to make so that it cannot be fired, such as certain throwing weapons that cannot be used, as it would also render it impossible to use Quick Draw with it.



They could also do what they did with the CP ammo, and turn it into a quiver/pouch.


The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

cidbahamut
07-10-2012, 04:25 AM
The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

This response is completely and totally unacceptable.

HimuraKenshyn
07-10-2012, 04:51 AM
Guess its just wrap the bullets use in macros and pray to the lag god's they don't fail or manual onry is the way they see it...

Lollerblades
07-10-2012, 05:08 AM
What utter cack , again heres hoping for new bullets in SoA

Vivivivi
07-10-2012, 05:09 AM
While I also agree this change would be nice, I personally don't see it as that big of a deal. I do know people who have fired it and lost it on accident, but it has a fairly high drop rate. I've just made sure to only use quick draw macros and shooting macros with corsair, and in both of them I make sure to only equip the Omphalos bullet immediately when I'm about to use quickdraw, and replace it afterwards.

To make sure this switch happens even if I might be out of ammo, before I equip the normal bullet in my ammo slot, I use the /equip ammo <wait 1> to make sure I unequip the rare/ex one.

Insaniac
07-10-2012, 05:20 AM
This answers bullshit level even surpasses aura steal being over powered if it was on a separate timer. I went 1/80something on this bullet. It's drop rate is NOT high. I have never used it because I'm afraid I will shoot it. Use caution? More like use 3rd party tools. Using normal in game macros all it takes is a little lag and this bullet is gone. The truth is they actually want us to shoot the bullet so we have to go back and do Akvan again. I usually laugh these terrible answers off but this one is fucking infuriating.

Ophannus
07-10-2012, 05:42 AM
Put it in manually, use Quick Draw. Manually remove it.

Insaniac
07-10-2012, 05:46 AM
While that would work it would lower your DPS enough to make using the bullet not even worth it and it would be outrageously annoying.

SpankWustler
07-10-2012, 06:29 AM
Sometimes I made sandwiches using blocks of rat poison.

People generally ask me, "Why did you made sandwiches using blocks of rat poison?!"

When I explain that I make sandwiches out of rat poison so I can offer those sandwiches to the kids at the local daycare, hopefully killing all of those small and scrambling fiends, that never seems to clarify much for anybody.

Usually, I get punched in the face. Maybe that means I'm doing something really dumb for a really bad reason.

cidbahamut
07-10-2012, 06:40 AM
Sometimes I made sandwiches using blocks of rat poison.

People generally ask me, "Why did you made sandwiches using blocks of rat poison?!"

When I explain that I make sandwiches out of rat poison so I can offer those sandwiches to the kids at the local daycare, hopefully killing all of those small and scrambling fiends, that never seems to clarify much for anybody.

Usually, I get punched in the face. Maybe that means I'm doing something really dumb for a really bad reason.

Way too subtle Spank. Way too subtle.

Rezeak
07-10-2012, 06:56 AM
Dear Devs,
While I enjoy the idea of having bullets that take advantage of Unlimited shot or Quick Draw at the end of the day like most, I will never use these equips out of fear of losing them.
So could you please make Long recast Quiver or just not waste your time on adding ammo of this type and rather make gear that augments Quick draw/Unlimited shot instead.
Thanks Rez

Man it's such a small thing to give jobs that have to pay gil(ammo) just to play the job a break and honestly make the game more fun.

Btw i'd be happy w/ a 720 recast quiver vs never using the ammo cause it took me 100~ akvans to get 1 bullet lol(wasn't there for bullet)

Vivivivi
07-10-2012, 07:15 AM
In response to Insaniac, I'm sorry it took you 80 Akvan's for it to drop, but tend to see it at least once on a run of 4 pops. Also, in your QD macro you can add a /echo safe to shoot message to be certain you've got the bullet unequipped. And for the record, I agree with you and the OP that this bullet should not be made fire-able as regular ammo, but if the game doesn't support that level of specificity for conditional ammo, just use your macros for QD and ranged attacks.

Insaniac
07-10-2012, 09:51 AM
You know 1 drop per 4 runs = 1/72? Unless you mean it drops to you personally every 4 runs which seems like nonsense. It's drop rate is not high enough for someone to simply go and get another one if they lag or their finger slips. If they swapped sceamol band's drop rate with the bullet then it wouldn't be so unreasonable.

Dekar
07-10-2012, 10:19 AM
Greetings,

I have some feedback to share in regards to some of the suggestions in this thread for changing the functionality of Omphalos bullet.



While we understand that players are concerned about accidentally misfiring this item, unfortunately it is not possible to make so that it cannot be fired, such as certain throwing weapons that cannot be used, as it would also render it impossible to use Quick Draw with it.



The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

Extreme dislike!

Tsukino_Kaji
07-10-2012, 12:35 PM
Take off the rare, make them stack and add pouches.

Azagthoth
07-10-2012, 12:57 PM
The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

Could you please ask the development team to revisit this idea? The bullet's drop rate isn't very common and I understand that the statistic's on the bullet are high; however, it's sadistic to punish players by making them get the drop again for a failed macro (could be caused by lag) and other reasons that could cause somebody to fire the bullet away. Firing the bullet away has nothing to do with skill and it can be completely avoided by using 3rd party tools.

Either way, I appreciate the reponse.

Karbuncle
07-10-2012, 08:08 PM
I am no COR, not even a RNG, But i would like to extend my support for the request to have the development team reevaluate their reasoning for keeping it a Single Bullet.

Making it a Pouch'd Bullet(99 Stack i mean) might not be the right course of action, But removing the (EX) from it might be a good start... If you could buy them, Shooting them might hurt less. I still feel the Iron Muskateer's/etc Approach would be the best course of action. Able to claim a Bullet once per week. This would still make people use it cautiously, But also not punish them so harshly.

Hopefully they look into this again.

Anza
07-11-2012, 01:47 AM
This response is completely and totally unacceptable.

100% agreed. It's infuriating that they have a truly excellent solution in the conquest point ammo model, and they won't use it here. The "conquest points could not be spent on other items due to the need to replenish ammunition" response is utter garbage. CORs can not use their valuable TIME and spend it on other things due to the need to spam this fight possibly dozens of times to replenish their ammunition. All conquest points really are is time, just like VW fighting. And "the need to replenish ammunition" part shows that they DO understand people will shoot the ammo on accident, due to lag, etc.

The worst part is that even though NOW people are still fighting Akvan frequently, that will die off as people get their Heka's bodies (the real motivator for most people doing this fight). Meaning that Akvan will become dead content in time, and good luck getting your LS to go spam the fight dozens of times to help you get a bullet. Before anyone mentions Pulse Cells, those don't provide much motivation for people who already got it to keep going because other VW fights have better money drops.

And yeah, it's rare enough to not be something you can dismiss. I've fought Akvan 40+ times using cells and never seen the bullet.

This really may be the worst developer response I have ever seen.

Finuve
07-11-2012, 02:25 AM
So we have Fullmetal Bullet which is just an ammo slot equipment

Make it like that

then have a hidden effect on omphalos that makes it ignore the quick draw ammo check

or just make it a pouch that gives you 1 bullet (still Rare/Ex) once per week

Suteru
07-11-2012, 04:40 AM
Except I'm pretty sure you can't equip a non-throwable (equipment type) along with a gun. For the same reason you can't equip a staff and a dagger.

Deathbeckons
07-11-2012, 07:15 AM
We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

what a laughable cop out on the dev's part. you could have used the same argument on the cp ammo. less jerking us around, more actually helping the player base.

Nala
07-11-2012, 08:58 AM
Seriously Okipuit im pretty sure yall play this game too or am i smoking something? you can't tell me you know this doesn't smell of something brown in nature, pass this along with extreme prejudice there is no way this is acceptable. (and for great justice)

Fupafighter
07-11-2012, 12:00 PM
Dear SE,
Sometimes LAGGGG in game does not switch your ammo or gear when you press the macro button, and thus shoots off your hard to obtain ammo and causes players to become extremely frustrated.
Sincerely, YOUR CUSTOMER

Modoru
07-11-2012, 12:36 PM
Extreme dislike!

What is this, facebook?
Also, my sympathies rest with OP, that's totally a gyp.

SpankWustler
07-11-2012, 07:37 PM
Looking at different stuff that could happen to this bullet, stuff that's definitely possible within Final Fantasy XI's framework, it seems like literally anything would help in some way.

The Rare tag could be removed, allowing someone who really likes both Corsair and killing Akvan to hold one or more extras far more easily.

The EX tag could be removed, allowing people to just buy and sell the thing. This would make shooting the OompaLoompas' Bullet more like tossing a Morion Tathlum back in the day, which was certainly a punishment but didn't mean "Time to go shoot a giant eye in the...eye...twenty times!"

The Rare and EX tags could both be removed, enabling people to do both of those things.

The drop rate could be increased, which wouldn't change how the system of "Shoot a bullet, go poke Akvan in the giant eye", but would make that system less frustrating.

Akvan could learn how to make enchanted bullet pouches, or start eating people who know how to make enchanted bullet pouches, or develop a very strange digestive system. I'm not really sure how monsters get the items they hold and how we find those items, but anyway, this would help in painfully obvious ways.

Also, these kids just aren't eating my sandwiches...I wonder if I can make s'mores using blocks of rat poison or if the flaming marshmallow will melt them down...

Tsukino_Kaji
07-12-2012, 02:38 AM
Dear SE,
Sometimes LAGGGG in game does not switch your ammo or gear when you press the macro button, and thus shoots off your hard to obtain ammo and causes players to become extremely frustrated.
Sincerely, YOUR CUSTOMER<wait 1>, it'll save you. AND NO, don't use it on your quick draw macros, just your /ra and /ws. The only time I've ever lost a bullet was trying to find marksmanshit procs out of th menu... 6 more bullets in my Dbox that it woyld be wonderful if they stacked.

Nala
09-14-2012, 10:54 AM
Bump for great justice, mr. new director please reconsider this decision.

Mirage
09-14-2012, 11:03 AM
Okiputs answer is somewhat acceptable if SE manages to create a client that magically eliminates every cause of lag spikes, and with macros that never ever fail.

Too bad this isn't the case.

Kristal
09-14-2012, 04:40 PM
Bit of an expansion on the subject, but I think the ammo slot (and related ranged slot) needs to be revisited by the dev team (and have rare 1-shot ammo always available as 1/1 enchanted usable item dispensers).
It should not be possible to mix a ranged weapon (bow, xbow, gun, throwing) with non-matching ammo (arrows, bolts, bullets, shells, throwing ammo), but it should be possible to equip anything else in the ammo slot. You won't be able to use the ranged weapon if it requires ammo, but if you only want it for stats it should be ok.

This would allow a returning weapon to be used with stat ammo:
http://img.bluegartr.com/wiki/thumb/b/be/Aureole_description.png/300px-Aureole_description.png http://img.bluegartr.com/wiki/thumb/0/03/Memoria_Sachet_description.png/300px-Memoria_Sachet_description.png

Just want a weapon for the stats, since you lack skill or weaponskills to use it?
http://img.bluegartr.com/wiki/thumb/2/29/Killer_Shortbow_description.png/300px-Killer_Shortbow_description.pnghttp://img.bluegartr.com/wiki/thumb/d/d5/Psilomene_description.png/300px-Psilomene_description.png

And one that totally makes sense:
http://img.bluegartr.com/wiki/thumb/1/19/Deluxe_Animator_description.png/300px-Deluxe_Animator_description.pnghttp://img.bluegartr.com/wiki/thumb/f/ff/Demonry_Core_description.png/300px-Demonry_Core_description.png

Afania
09-16-2012, 08:19 AM
<wait 1>, it'll save you. AND NO, don't use it on your quick draw macros, just your /ra and /ws. The only time I've ever lost a bullet was trying to find marksmanshit procs out of th menu... 6 more bullets in my Dbox that it woyld be wonderful if they stacked.

Are you asking ppl to put <wait 1> between WS o.o? Like /equip ammo "Whatever ammo you WS with" /wait 1 /ws or just /wait 1 /ws after you click gear swap macro?

If it's not what you mean, then forgive me and ignore my rant.

But if that's really what you mean, then it's kinda lol.....

A lot of posts on this thread surprises me quite a bit in every way. Such as suggesting ppl to manually change bullet, or put wait 1 for WS macro. No wonder majority of COR I pt with doesn't know how to deal dmg properly because nobody really takes the DD aspect of this job seriously.


You don't ask DRKs to manually change WS gear between TP phrase, you don't ask DRKs to use /wait 1 before WS, because by doing so, it will severally lower their DPS. The only way to deal dmg properly in this game besides gear grind/use proper gear set, is to click everything fast, swap gear before animation went off, WS right after 100 TP so no single TP is wasted, WS/JA as soon as it's up so no recast time is wasted and so on.

Back to the topic, the ammo problem, the only effficient way that to solve it that I know of for now, is to use 3rd pt tool. SE's reply pretty much is like "If you shoot it, that's too bad for you, go use 3rd pt tool"