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Kluaf
07-01-2012, 09:56 AM
any new news about this? im not sure if anything was said bout this at vanafest or not ..

Camate
07-14-2012, 02:46 AM
It just so happens, that I do have news to share!

I think this is something that everyone has been super curious about and wondering what this system is going to entail. We were hoping to be able to implement a part of this new dungeon content on the test server this week, but unfortunately there were tiny adjustments and other things that still need to be made, so we will have to put it off for just a bit.

BUT! In the meantime, I would like to give an overview and explanation of the content that is to come!

We are calling this content “Meeble Burrows” (the name is not fully localized as of yet!), imagining it as a whole bunch of mole holes (lol). To serve as a dungeon guide, we are introducing this new type of mole beastmen – meebles.

http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2449&d=1342184952"]http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2449&d=1342184952

You will also encounter them as enemies.

http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2450&d=1342184952

Participation requirements

Participants: 3-6 players
Level restriction: none
Time limit: 15 minutes

Each time you participate, a temporarily issued key item ticket will be consumed. It will be very close to Assault Imperial Army I.D. tags.

Overview

There will be various dungeons, each with a set of clear requirements.
Once a dungeon is cleared, you can receive support effects.
Dungeons have multiple connections and it will be possible to select your route as you proceed.
The objective is to ultimately reach the boss and defeat it.



http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2448&d=1342184952

http://forum.square-enix.com/ffxi/attachment.php?attachmentid=2451&d=1342184953

Rewards

Upon clearing a dungeon, you will receive points based on the difficulty.
It will be possible to exchange these points for items.
As you progress further in this dungeon content, the variety of items available for exchange will increase.


There will be different levels for the requirements to clear dungeons. So for example, if it is a requirement that is based on defeating monsters, there would be “defeat 3 monsters”, “defeat 5 monsters”, “defeat all monsters” and you can proceed to different dungeons by clearing these requirements based on the amount of participants and fire-power you have. (By fulfilling the requirements for the higher levels, you will be able to obtain more reward points.)

Additionally, by clearing dungeons the support effect you receive can be carried over into the next dungeon, making it so you can stack them. With that said, if you have the confidence, you can take the shortest route to the boss or if you want to play a bit more solid and safe, you can clear a number of dungeons stacking up effects and then finally challenge the boss.

The core idea behind this is to be able to challenge fun and exciting content in a short amount of time, and to reach a wide range of players so that they can have a good time. We plan on spending time adjusting this content based on your feedback once it is implemented on the test server, so please look forward to trying it out!

Camiie
07-14-2012, 03:07 AM
"The hands of darkness prevent you from entering"

Gannon
07-14-2012, 03:15 AM
A 15 minute time limit sounds way too short to me.

Daniel_Hatcher
07-14-2012, 03:33 AM
3-6 people is the best thing I've read about this, and those moles are just cool looking.

Fingers crossed for decent items.

Zerich
07-14-2012, 03:42 AM
"The hands of darkness prevent you from entering"

oh god no.

Karbuncle
07-14-2012, 04:13 AM
I'm hoping they make this more than just a "Gear up 4-5 Relic DD, and 1-2 SCH's for Embrava, and Zerg rush everything...

But the Negative Nancy inside of me says... multiple rooms, objectives, a boss, and only 15 minute time limit? I'm scared it'll be Neo-Nyzul again :| - Only 2-3 Jobs preferred and SCH required.

*Ahem* Negativity aside:

THANKS FOR THE UPDATE :D!! - Really, Its nice to know about this system, and what to expect. It seems like it could be quite fun. Quick question, How often will you be able to enter?

Also...

Multiple Objectives That provide small buffs
Option to go straight to boss
Big boss at end...

Sounds like a little of what i asked for here:

http://forum.square-enix.com/ffxi/threads/25329-Suggestions-for-New-Content-and-Suggestions-for-the-Expansion.

Coincidental? YES! but happy thoughts

Atoreis
07-14-2012, 04:41 AM
- Low man
- no luck involved but only skill
- Difficulty based on your own decisions (faster or safer)
- Items for points not based on luck

Pretty Epic on paper.

Twille
07-14-2012, 05:00 AM
Sounds too much like Assault to me with the 3 man requirement. Allow us to enter solo and i'll be happy.

Arcon
07-14-2012, 05:05 AM
3-6 people is the best thing I've read about this, and those moles are just cool looking.

Sadly, it's probably the worst I've read about it. I was hoping for something similar to old Dynamis, where an entire LS would have to make progress through a dungeon, possibly tiered and stretched over several weeks. And while a lowman event is not bad either, I really don't see a point in a minimum requirement for participants. Why not be able to solo or duo? It's gonna end up the same as Assaults and Salvage.

scaevola
07-14-2012, 05:12 AM
I am glad to hear that they actually decided to expand on the concept and try something new when "next event to rehash: Assault" came up on the whiteboard.

Duvemora
07-14-2012, 05:21 AM
Like others have said, I was hoping for a solo option. But, still glad to hear an update on this.

15 minutes sounds short, and I sorta feel like we're going to be rushed. Will there be some way to get a time extension?

scaevola
07-14-2012, 05:23 AM
To be fair, "kill 3 monsters" isn't exactly the most intense requirement.

Baby's First Legion??????

Helel
07-14-2012, 05:58 AM
Need to reduce running time if there is any, otherwise it's just going to be another nyzul isle where cheaters are pretty much guaranteed a win. It's definitely going to be another embrava zerg event though, except this time you only need 1 sch!

MarkovChain
07-14-2012, 06:11 AM
This looks like it will suck. Make the final droprate on boss 1% please so that decent rewards can come out of it.

Frost
07-14-2012, 06:42 AM
Is it 15 min per 'chamber', or per run? Maybe there's hope, and that was a mistranslation.

It sounds like a cross-breed between Nizzle Izzle and Grounds of Valor, and that's pretty aligned with my play style.

I'm just hoping the drops from it are decent/good and not just vanity pieces.
But I fear it might be just Dirt & Logs.

Infidi
07-14-2012, 07:07 AM
Is it 15 min per 'chamber', or per run? Maybe there's hope, and that was a mistranslation.

It sounds like a cross-breed between Nizzle Izzle and Grounds of Valor, and that's pretty aligned with my play style.

I'm just hoping the drops from it are decent/good and not just vanity pieces.
But I fear it might be just Dirt & Logs.

Those mole-people love their Dirt and logs! :D

Fusionx
07-14-2012, 07:08 AM
I like the idea of unlocking items for exchange based on progress. Sounds like a variation of Nyzul with a reward system that... makes... sense?

Can't wait to try it out.

SpankWustler
07-14-2012, 07:58 AM
Those mole-people love their Dirt and logs! :D

"For your efforts I award you this powerful and horrifying item, which has broken countless claws and snubbed snouts innumerable. It is the bane of all Meebles. Please take it quickly, I shudder just to hold such a fearsome item!"

You receive a Petrified Log.

Also...


“Meeble Burrows”


“Meeble Burrows”


“Meeble Burrows”

For some reason, I find the phrase "Meeble Burrows" incredibly fun to say.

It also makes me think of some lady who would have starred in the second talkie ever made and inspired countless Tijuana bibles by revealing her shoulders.

Luvbunny
07-14-2012, 09:35 AM
Sounds great on paper, and from the information. Seems somewhat similar to Assault + Moblin Maze + Mini Legion. I hope they are not putting daily time limit but make it work like Moblin Maze so you can do this more often than once a day. While they are at it, they should really update Moblin Maze, that was a great idea but kinda fizzle in the aftermath of abyssea. Love the small group mentality, NO MORE of these so called 18-36 alliance style please!!! But as others has said it, this is definitely call for scholar's "embrava" again UNLESS SE actually put some works and revamp RDMs as enhancing and buffing specialist and make them have more party specific spells.

Karbuncle
07-14-2012, 09:38 AM
Moblin Maze Mongers is on a 24 hour lock-out as well. I'm hoping this is more Voidwatch/Abyssea style, Storeable tags, Maybe a way to purchase more tags.

I'm skeptical, But optimistically skeptical. Which is a good thing.

Theytak
07-14-2012, 11:00 AM
Meebles Burrow but they don't fall down

Also, try saying meeble burrows five times, fast. Tongue Twister names are AWESOME

Mindi
07-14-2012, 05:28 PM
Participation requirements

Participants: 3-6 players
Level restriction: none
Time limit: 15 minutes



Ew make it 1-6 plz... i hate those min 3 Participants rules :/ was hopeing for maybe a new content i could duo with my bf but this is again something with min 3 ppl /sigh

saevel
07-14-2012, 06:52 PM
Hmm depending on where they put the good "loot", this could just be another Embrava DD spam event. 15 min seems entirely too short. I'm guessing anything worthwhile will be on the final dungeon boss's that you'll need to kill quickly before getting booted out. Thus Relic / Empy DD + SCH.

Mahoro
07-15-2012, 05:25 PM
Sounds like fun, in the vein of Assault. Thanks for the details Camate.

Camiie
07-15-2012, 09:29 PM
I am really curious what they're planning to deal with possible congestion here. My original comment was tongue-in-cheek, but if this proves to be a worthwhile event then something's going to have to be done to avoid people being locked out of it. We need to avoid past issues like having to wait in line or try to "outclaim" people for limited battlefield space. I don't want to be groped by the hands of darkness or told to wait a little longer anymore.

Frost
07-16-2012, 11:07 AM
I am really curious what they're planning to deal with possible congestion here. My original comment was tongue-in-cheek, but if this proves to be a worthwhile event then something's going to have to be done to avoid people being locked out of it. We need to avoid past issues like having to wait in line or try to "outclaim" people for limited battlefield space. I don't want to be groped by the hands of darkness or told to wait a little longer anymore.

The honest answer is, unfortunately, SE will probably do what SE always does when it comes to congestion; which is to say 'nothing'.

They usually sit back and wait for things to boil down naturally.

Though in their defense, Nyzule Izzle congestion has been rather tame since it's start, so maybe there's hope.

Camiie
07-16-2012, 07:39 PM
The honest answer is, unfortunately, SE will probably do what SE always does when it comes to congestion; which is to say 'nothing'.

That's my fear. They may even see congestion as necessary to limit progression/gear acquisition.



Though in their defense, Nyzule Izzle congestion has been rather tame since it's start, so maybe there's hope.

That has more to do with it being a terrible event that's only truly accessible to those who are willing to cheat2win in one form or another.

Waldrich
07-16-2012, 09:07 PM
Sadly, it's probably the worst I've read about it. I was hoping for something similar to old Dynamis, where an entire LS would have to make progress through a dungeon, possibly tiered and stretched over several weeks.

Rate down!
I'm sorry linkshell events should be avoided imo, untill new expansion come out.


And while a lowman event is not bad either, I really don't see a point in a minimum requirement for participants. Why not be able to solo or duo? It's gonna end up the same as Assaults and Salvage.

Rate Up!

Anyway, I hope this event have some longevity.

1-6 people (Yes.please), when people figure out what class is better, they'll stack up this class to fast clears, then we can stack up buffs soloing! so again (Yes.please) no shout requeriments makes a event more sucessfull.

Hachiiiiii
07-16-2012, 11:11 PM
3-6 people? I'm so down for that. Welcome back to the party, Dancers!

(i am a dancer)

Karbuncle
07-16-2012, 11:49 PM
Unless its like Neo-Nyzul, then yah, You're not any more wanted. Sorry :(

Hachiiiiii
07-17-2012, 12:14 AM
Unless its like Neo-Nyzul, then yah, You're not any more wanted. Sorry :(

But, but-

Meeble burrows. :(

I am willing to bet that it won't be as difficult/restricting as Neo, though.

However, do keep the name. MEEBLE BURROWS.

Zerich
07-17-2012, 12:46 AM
3-6 people? I'm so down for that. Welcome back to the party, Dancers!

(i am a dancer)

wat

you do know that neo nyzul is also 3-6 ppl, right?

right??

Karbuncle
07-17-2012, 03:49 AM
wat

you do know that neo nyzul is also 3-6 ppl, right?

right??

You're roughly 1 hour late.

Luvbunny
07-17-2012, 05:35 AM
So I guess this will be another scholar x 2 embrava orgy + 4 DDs zerg fest again, and pretty much put other mages on the corner to sulk. And probably not a single good drops for mages other than craptacular throwaway items, I bet summoner will get the shaft once again lol.

detlef
07-17-2012, 06:25 AM
No no, you'll only need 1 SCH.

Demon6324236
07-17-2012, 06:33 AM
Step 1:Gather your Nyzul Isle static.
Step 2:Have the one of your two SCHs with less enhancing magic change to a DD.
Step 3:Do this event.
Step 4:Win.
Step 5:Wait a day.
Step 6:Repeat "Step 1" unless all notable good gear has been obtained.

SpankWustler
07-17-2012, 07:42 AM
Step 1:Gather your Nyzul Isle static.
Step 2:Have the one of your two SCHs with less enhancing magic change to a DD.
Step 3:Do this event.
Step 4:Win.
Step 5:Wait a day.
Step 6:Repeat "Step 1" unless all notable good gear has been obtained.

Step 7: Develop a relationship with the left Hand of Darkness after being held by it so many times. Wonder if it would like your home-cooking.
Step 8: Damn it, the roux burned! How can something composed only of flour and butter be so terrible to prepare?!
Step 9: Attempt to go to "Step 1", but experience forbidden feelings for the right Hand of Darkness instead after being held just right.

Camate
07-18-2012, 02:46 AM
Greetings!

I have a bit of follow-up information in regards to “Meeble Burrows” (again, tentative dungeon name!), specifically about the support effects that can be gained and the time limitations.



The support effects are accumulated by each player; however, in order to make it so that those players that do not have these support effects are not at a disadvantage, we will be arranging this system so that the support effects from the party leader will be distributed to all party members.

Additionally, for the boss fight, all participants’ support effects will stack.


Example:

Player A has cleared a “HP+” dungeon.
Player B has cleared a “Regain” dungeon.

→When these two players fight the boss together, everyone will receive both the “HP+” and “Regain” effects.
(Similar effects will not stack with each other, however.)


When clearing a dungeon with the same support effect, it will be possible to enhance it up to three levels, creating a stronger effect.
(The increases will not be multiplied, however.)


Example:

First time clearing a “HP+” dungeon → HP+500
Second time clearing a “HP+” dungeon → HP+750
Third time clearing a “HP+” dungeon → HP+1000



Regardless of the outcome of a boss fight, support effects will be reset once it is over.


As you proceed further into the dungeon, it will become increasingly more difficult; however, if you are able to spend some time acquiring support effects, it will be possible to have advantageous battles with fewer participants as well as less fire power.

Finally in regards to the time limitations, the time has been set to 15 minutes with no extensions. The area size and clear requirements have all been set accordingly to provide a fun amount of volume in this 15 minute period; the idea being that a single dungeon can be cleared each time.

Each time you complete a dungeon, the number of new dungeons that can be selected will increase and more support effects can be acquired. With that said, there will be a sense of strategy as you proceed through each dungeon.

We will be sure to let you know more information on this new dungeon system once it is ready!

Karbuncle
07-18-2012, 03:01 AM
Thanks for the juicy information Camate! The Event seems like it was planned out well, and a lot was taken into consideration. I'm still a little skeptical the only "strategy" will be 4-5 Relic/Emp/myt DD and 1 Embrava :|

15 minute time limit, Great bonuses for clearing multiple rooms, Tough bosses... Curse you efficient player base!!

Demon6324236
07-18-2012, 03:35 AM
Well they did counter 1 part of Embrava it would seem. If HP boosts are really that high then Embrava's regen power will not be nearly as helpful for recovery. Haste & Regain however... no matter what I can say for certain SCH will be used in this event for Embrava but I agree I hope its not the ONLY way, with that small of time I worry however.

Vivivivi
07-18-2012, 03:48 AM
Sounds fun, almost like mini/rapid abyssea progression. I do think what the team has done with VW and now this post-level99 cap is a good way to continue that sense of progression/achievement.

After receiving preipts and temp items in VW, and going back and doing things like Voidwrought, they seem so easy now, where when it was very new, I recall struggling quite a bit. Looking forward to trying it before I get to critical XD

scaevola
07-18-2012, 05:40 AM
Step 1:Gather your Nyzul Isle static.
Step 2:Have the one of your two SCHs with less enhancing magic change to a DD.
Step 3:Do this event.
Step 4:Win.
Step 5:Wait a day.
Step 6:Repeat "Step 1" unless all notable good gear has been obtained.

To the extent that this is like Neo-Nyzul, I am pretty sure a party of naked PUPs could handle one (1) floor of Neo-Nyzul in 15 minutes.

Deep breaths, guys.

EDIT: It's a fifteen-minute event with no time extensions, no farming opportunities a la Salvage or Dynamis (from the look of it) and no real incentive for fast completion other than fast completion itself. So your NNI static finishes a wing in 7 minutes as opposed to the 13 it would take a group of mediocre players on their mains; who cares? Were those six precious minutes worth the time it took to get the band together in the first place?

People will shout for this event. Like voidwatch, there's no great incentive NOT to shout, so convenience trumps all, even for the level 99 Ukon WAR who knows he's just going to be carrying literally anyone he doesn't already know. I know you all think this is gonna be All Static Everything, but that's how we all thought the Random Daily Heroic was going to be in WoW.

Karbuncle
07-18-2012, 05:49 AM
To the extent that this is like Neo-Nyzul, I am pretty sure a party of naked PUPs could handle one (1) floor of Neo-Nyzul in 15 minutes.

Deep breaths, guys.
.
Issue is, They said they've calculated it to where you should be able to clear 1 Dungeon per run in 15 minutes, This alludes to the possibility of being able to clear multiple dungeons, going as far as your time allows.

meaning, People will go for multiple dungeons, best possible set ups, etc.

If its only 1 Room > Boss per run period, Might be more lenient... I'm just going to remain skeptical is all, The even looks like its going to be really fun, so, I don't mind that, I just hope I'm not stuck on BRD or some job i dislike lol

scaevola
07-18-2012, 05:54 AM
IF IT IS INDEED that way, then fine, statics gonna static, etc.

All I'm saying is this is not going to be anywhere near intense enough for John Q. AF3+1 to feel left out, and in progressive farming content like this where you get one shot a day to make progress towards a larger goal (closest in FFXI right now is Dynamis but this looks further along the spectrum than that), getting your clear for the day out of the way so you don't lose it is WAY more important than getting it with an optimal group.

EDIT: Statics come in to play for getting boss kills with fewer saved buffs, and thus going for loot runs more often.

MOAR EDIT: on reflection, it's actually better to NOT static unless you're going for a boss run, because that way everyone in your group can get different buffs and stack them for the main event. Player A does HP dungeons, player B does Regain dungeons, player C does Refresh, etc., for the first three days with PuGs, and on day four you all get together for a boss run with six different level 3 buffs. If you'd staticed the whole time, day four would see you all with one level 3 buff or 3 level 1 buffs.

Helel
07-18-2012, 06:15 AM
Is it possible for the devs to create an event that doesn't require some sort of atma, atmacite, or stat boosts? Even legion has fanatic's powders (though people just use PD anyway). All these events with stat boosts make it seem like your character is worthless.

You have X hp? Well now it doesn't matter because you can boost it by 1000. You have X STR? No worries you can boost it by 50. You have X-hit build? Throw that out, you get regain now. You have -pdt? Well cool, but you're going to be taking 0 damage from physical attacks anyway.

scaevola
07-18-2012, 06:18 AM
This is actually a lot different, in that there is an incentive to not use the stat buffs if you don't have to.

Luvbunny
07-18-2012, 07:00 AM
Thanks Camate all great info, let's just hope the rewards are worth the effort and please do not forget there are 20 jobs in the game and not all 20 are MELEE DD only !!

Demon6324236
07-18-2012, 07:44 AM
Is it possible for the devs to create an event that doesn't require some sort of atma, atmacite, or stat boosts? Even legion has fanatic's powders (though people just use PD anyway). All these events with stat boosts make it seem like your character is worthless.

You have X hp? Well now it doesn't matter because you can boost it by 1000. You have X STR? No worries you can boost it by 50. You have X-hit build? Throw that out, you get regain now. You have -pdt? Well cool, but you're going to be taking 0 damage from physical attacks anyway.

Admittedly it is sad and true. Though it is yet another thing that happens because of Embrava/PD in general. To much power in these spells so they need to make things harder to counter them. To counter them they must make NMs and enemies so hard they need special items to be able to stand a chance against, and so they make items and super buffs common. Said super buffs and items make normal gear massively less important.

saevel
07-18-2012, 08:31 AM
.
Issue is, They said they've calculated it to where you should be able to clear 1 Dungeon per run in 15 minutes, This alludes to the possibility of being able to clear multiple dungeons, going as far as your time allows.

meaning, People will go for multiple dungeons, best possible set ups, etc.

If its only 1 Room > Boss per run period, Might be more lenient... I'm just going to remain skeptical is all, The even looks like its going to be really fun, so, I don't mind that, I just hope I'm not stuck on BRD or some job i dislike lol

They also said there was a mega boss at the end. Knowing SE that is where the good loot will be and seeing their previous incarnations, then it'll hit for 1000+ and use 1.5K+ aoe's. Doom and Charma for everyone!

Ophannus
07-18-2012, 10:39 AM
They also calculated Absolute Virtue and Pandaemonium Warden could be killed by 18 players at 75 within 2 hours without relics or mythics.

They also calculated an average party could legitimately complete Neo Nyzul floor 100 within 30 minutes.

Demon6324236
07-18-2012, 11:45 AM
They also calculated Absolute Virtue and Pandaemonium Warden could be killed by 18 players at 75 within 2 hours without relics or mythics.

They also calculated an average party could legitimately complete Neo Nyzul floor 100 within 30 minutes.

They calculated wrong.

Karbuncle
07-18-2012, 12:32 PM
Technically they expected next to noone to be able to get to floor 100 Nyzul Isle within any short time limit without cheats... but... Yah, Its possible.

Babekeke
07-18-2012, 03:08 PM
Buffs resetting after every boss fight is the main reason that it will be 5 r/m/e DDs and a sch.
Sure you can waste a fortnight collecting your buffs again before attempting the next boss. Or, you can go straight there in the fewest dungeons possible, and kill boss with r/m/e + sch.
Either that, or people will be selling a spot in their 5-man party to a person with lots of buffs stored up.

Okipuit
08-03-2012, 10:16 AM
Hey there!

If the digging goes smoothly, we should be able to implement the first two "Meeble Burrow" dungeon routes in this week's test server update!

On the test server, the waiting period for key items to be issued will be shortened and you can enter solo for easy access. :)

We would like to gather your feedback on "Meeble Burrows" so install that test server (http://forum.square-enix.com/ffxi/threads/25708-FINAL-FANTASY-XI-Test-Client-Installation-Guide) and come check it out!

deces
08-03-2012, 11:53 AM
Hey there!

If the digging goes smoothly, we should be able to implement the first two "Meeble Burrow" dungeon routes in this week's test server update!

On the test server, the waiting period for key items to be issued will be shortened and you can enter solo for easy access. :)

We would like to gather your feedback on "Meeble Burrows" so install that test server (http://forum.square-enix.com/ffxi/threads/25708-FINAL-FANTASY-XI-Test-Client-Installation-Guide) and come check it out!

Is this going to be Moblin Maze Mongers V2.0?

Sp1cyryan
08-03-2012, 12:16 PM
Is this going to be Moblin Maze Mongers V2.0?

Has the same sort of well entrance (that well thingy) with the same zone from the SSs. What do you think?

Chances are it is just what MMM should have been, but it is too early for me to say that because I will fool myself into expecting something good.

That said, I am hoping it is good. It certainly be the best event for people with no time to play.

Alikhat
08-03-2012, 06:55 PM
Is this going to be Moblin Maze Mongers V2.0?

That's why I thought as soon as I saw "dungeon routes". Each time I've seen these "Meeble Burrow" dungeon ideas coming up, I've been hoping for what MMM should have been, but I'm not hopeful now. If anything, the low event timer should make it something to do when you are waiting for something else to happen or are only on for an hour and want to do something quick - assuming that over-congestion isn't a problem.

Kaisha
08-06-2012, 12:48 PM
After mucking about with other folks, this is basically Assault v2, except rather than climbing ranks, you clear 4 sections of one path to get access to a boss fight, which resets once you attempt it.

It's also very, very, easy. Easier than Assaults themselves back at 75-cap, at least for the two paths currently available to try out.

Killed both boss paths as NIN, THF, SMN, SCH with nary a sweat.

Okipuit
08-24-2012, 08:57 AM
Good evening!

We'd like to give you a heads up on the upcoming Meeble Burrow content that will be implemented in this week's Test Server update!


3 additional expeditions will be introduced and you will be eligible to select from a total of 5.
We will be adding various adjustments such as displaying the expedition objectives on the course selection menu.

Balance adjustments are still being made for bosses, but the expedition aspect has just about been all setup and players can experience the actual strategy involved.

Kari
08-24-2012, 05:02 PM
Okay, now make the cooldown shorter so this event isn't a large pain in the rear.

deces
08-25-2012, 02:53 AM
Good evening!

We'd like to give you a heads up on the upcoming Meeble Burrow content that will be implemented in this week's Test Server update!


3 additional expeditions will be introduced and you will be eligible to select from a total of 5.
We will be adding various adjustments such as displaying the expedition objectives on the course selection menu.

Balance adjustments are still being made for bosses, but the expedition aspect has just about been all setup and players can experience the actual strategy involved.

I hope you guys do not forget to include the fun factor before you walk away from this.