PDA

View Full Version : the+ yonin



Jalserba_Darkwood
03-17-2011, 07:49 PM
wouldnt it b good if thf/nin could use yonin exstra eva woot.

Niklz
03-17-2011, 10:54 PM
Or Innin if you're not tanking =o

Karbuncle
03-18-2011, 07:58 PM
While i joy-gasmed at the idea before it was announced they would stay Main-Job Exclusive, I doubt they'd ever add Innin/Yonin to sub-job possibilities :(

Which in itself makes me sad. I think a Better solution would be to give THF its own Stances, But i doubt we'll even see that... Still, If you thought about it, What would be good "THF" Stances? One would have to lower EVA to be hindrance to THF's "Tanking" Aspect, and one, on top of other stats, would need to either increase EVA or Parry to build on THF's "EVA Tank" Aspect.

Really, Something like the following

Tank1: Increases Parrying Rate and Critical hit Rate. Lowers Defense and Accuracy.
*Increases base parrying rate to 25%. Critical hit Rate +10%. - Decreases Defense 25%, and Accuracy -30

DD2: Increases Critical hit Damage, Attack and Triple Attack Rate. Lowers Evasion, Defense, and Enmity.
*Increases Critical hit Damage 10%, Attack by 10%, and Tri.Atk by 5%. Lowers Eva 20%, Defense, 20%, enmity -20.

But, I should note, I think its unrealistic. Giving THF a stance would require exact balancing as to not over-power the job (lul) as well as offering benefits worth using. Its hard to imagine these ideas and keep Game balance in tact. My Idea even i admit would be overpowered in some situations.

I think, As odd as this sounds, Maybe its just because i generally tank low-man with friends, but an Ability that would increase my Parry rate to about 25% would be nice. I can cap evasion on most anything, adding another 25% Chance to "evade" I would welcome. THF Does have A+ Parrying, Its sad even capped its almost pointless as its generally "Floored" in proc rate. Perhaps Add natural THF JT To enhance this "A+" Parry we have :O?

Parrying Bonus: Level 25
Increases Parry Rate by 5%

Parrying Bonus II: Level 45
increases Parrying Rate further by 5%

Parrying Bonus III: Level 65
Increases Parrying rate another 5%

Parrying Bonus IV: Level 85
increases Parrying Rate another 5%

Giving THF @ 99 a Base Parry rate outside of skill 20%. Of course these ideas are admittedly insane, and less than useful. But hey Im an Insane person.

Jalserba_Darkwood
03-21-2011, 06:52 AM
i dont see a problem makeing thf overpowerin as they are happy with dnc being overpowering with its fan dance able to cure over 1k hp and so on lol XD

Harukusan
04-08-2011, 10:06 AM
I don't think the loss of ACC would benefit THF in any way from using Yonin. What's the point of evading something all day if you can't kill it? DPS is Thief's most deadly weapon (as well as pretty much every other job).

Karbuncle
04-08-2011, 04:26 PM
I don't think the loss of ACC would benefit THF in any way from using Yonin. What's the point of evading something all day if you can't kill it? DPS is Thief's most deadly weapon (as well as pretty much every other job).

Its only -30 Accuracy, On every single mob you fight, Maybe short of the Pony, You will cap accuracy way beyond what that -30 will hurt.

With our Level, and Skill, including things like Cruor buffs i average in the area of 200DEX in my TP Gear, Which is an additional 100 acc over my i think 371 Skill (I dont remember, I have capped Dagger merits). The -30 Accuracy would not hurt us at all.

Well, I lied, It wouldn't hurt a good THF at all. But at the same time, I still don't think we should get them. If we get any Stances i want our own unique ones.

Arcon
04-08-2011, 05:08 PM
In another few months, when Abyssea along with its Atma and cruor buffs are a thing of the past, you will all feel bad for dissing Accuracy. Gearing/skilling for Abyssea is a waste of time, since neither gear nor skill matters in Abyssea anyway. And especially THF with its low skill for its main weapon will experience the drawbacks more than most other jobs. At least the new merits will allow people with a different main job to merit it to some degree.

Abyssea is not only spoiling noobs but also good players, reentry into the actual game will hit most people like a brick. I look forward to wiki entries like "Incredibly high accuracy!" just because their DNC can't blink tank mobs anymore, or phrases like "What do you mean, you're out of MP?" because people think MNK make good tanks as long as they have a WHM to spam cures on them.

Khajit
04-09-2011, 12:43 AM
Sounds like you're a bitter pld that doesn't realize you were useless outside of abyssea too.
Mnk is a viable tank outside of abyssea and dnc already can blink tank mobs just like every single other DD job in the game can.
Well i suppose my whm cant tank NM's anymore but that's about it.

Karbuncle
04-09-2011, 12:46 AM
In another few months, when Abyssea along with its Atma and cruor buffs are a thing of the past, you will all feel bad for dissing Accuracy. Gearing/skilling for Abyssea is a waste of time, since neither gear nor skill matters in Abyssea anyway. And especially THF with its low skill for its main weapon will experience the drawbacks more than most other jobs. At least the new merits will allow people with a different main job to merit it to some degree.

Abyssea is not only spoiling noobs but also good players, reentry into the actual game will hit most people like a brick. I look forward to wiki entries like "Incredibly high accuracy!" just because their DNC can't blink tank mobs anymore, or phrases like "What do you mean, you're out of MP?" because people think MNK make good tanks as long as they have a WHM to spam cures on them.

Considering a large portion of current endgame gear still has accuracy on it. I have a feeling we won't suffer as much as you think. Off the top of my head, THF+2 head has 12 acc, THF+2 Body has Dagger skill AND 10DEX, the Legs have a good chunk of added DEX. THF+2 hands have a massive boost to accuracy.

Really. We won't be as helpless as you make it seem... and its not like we'll all suddenly be unable to re-gear ourselves. Everyone already knows that once abyssea ends gear sets will likely be adjusted.

You really are entirely to angry at this. Its not that serious, You should calm down.

Edit: And even after all that is said and done, We still have Marinara Pizza+1 when all else fails~

Arcon
04-09-2011, 02:57 AM
Sounds like you're a bitter pld that doesn't realize you were useless outside of abyssea too.
Mnk is a viable tank outside of abyssea and dnc already can blink tank mobs just like every single other DD job in the game can.
Well i suppose my whm cant tank NM's anymore but that's about it.

PLD was far from useless, and I wasn't talking about right now, I was talking about the future, when they release new things, adjusted to our new skills. I'm guessing that then almost no jobs will be able to blink tank, except maybe for NIN, THF and very good DNC. MNK could be a decent tank in certain situations, overall it wasn't great and it was rarely as efficient as other alternatives at mitigating damage, even in best PDT sets. Right now every job can tank decently in and outside of Abyssea, so that argument is moot.


Considering a large portion of current endgame gear still has accuracy on it. I have a feeling we won't suffer as much as you think. Off the top of my head, THF+2 head has 12 acc, THF+2 Body has Dagger skill AND 10DEX, the Legs have a good chunk of added DEX. THF+2 hands have a massive boost to accuracy.

I was talking about Accuracy in general, because every time someone mentions it, people refer to Abyssea and how it's not needed anymore, when nothing is really needed inside Abyssea. Personally I don't consider it a relevant part of the game, it's the same when people tell me to sacrifice important stats for critical hit rate/damage builds, because it helps you more with Razed Ruins Atma. I just ignore those comments, because it's pointless to gear for that part of the game. That's like people telling you to use Campaign, Assault, Salvage or Besieged specific gear.

And I'm never angry.

Karbuncle
04-09-2011, 03:03 AM
PLD was far from useless, and I wasn't talking about right now, I was talking about the future, when they release new things, adjusted to our new skills. I'm guessing that then almost no jobs will be able to blink tank, except maybe for NIN, THF and very good DNC. MNK could be a decent tank in certain situations, overall it wasn't great and it was rarely as efficient as other alternatives at mitigating damage, even in best PDT sets. Right now every job can tank decently in and outside of Abyssea, so that argument is moot.



I was talking about Accuracy in general, because every time someone mentions it, people refer to Abyssea and how it's not needed anymore, when nothing is really needed inside Abyssea. Personally I don't consider it a relevant part of the game, it's the same when people tell me to sacrifice important stats for critical hit rate/damage builds, because it helps you more with Razed Ruins Atma. I just ignore those comments, because it's pointless to gear for that part of the game. That's like people telling you to use Campaign, Assault, Salvage or Besieged specific gear.

And I'm never angry.

Haste will always be Important. Capping Accuracy Will always be Important. Don't worry too much on that :). Though, Both of which most jobs can do. Never sacrifice going below Capped Accuracy or haste If possible. if people tell you too their twats and you're right to ignore them.

However, After that, You shouldn't completely ignore Advice Given. Stacking Critical hit Damage+ Gear in certain areas could provide good numbers. For instance i think at one point Capped Haste + Loki's Kaftan was a great thing for MNKs and a few other jobs.

Right now, In this game(Abyssea), there are some Stats you no longer need to stack, that is 100% Sound advice. You should not be creating Sets for events that aren't out yet. When the time comes We adapt to the new content and build accordingly, But for now, Even if you hate Abyssea, you should gear for Abyssea, as it is our current endgame, rather you find it relevant or not, its our reality for now :\.

Of course, When the time comes, We move on and gear differently. But right now, Its best to focus on things not capped by Atma/Cruor. For instance, Haste, Critical hit Rate/Damage, (some cases) Attack, Double Attack, Triple Attack, etc. Things largely uncapped even after Atma/Cruor buffs.

It'll suck readjusting, But we can do it when the time comes :)

Arcon
04-09-2011, 03:47 AM
But see, that's what I mean, Abyssea is not the endgame to me, not even now. I do more things (and a lot more challenging things) outside of Abyssea, so that's what I will gear for. And oddly enough, even if it was endgame, I probably wouldn't do it, for the simple reason that it's just way too easy. Gearing properly isn't needed. So even if most of my focus lay on Abyssea, I'd still gear for what works outside, because in those situations I need it, I would have it. And inside Abyssea it isn't required anyway. What good does the difference between 6k and 7k damage in Abyssea mean? That the NM dies ten seconds faster? Outside Abyssea, it can make or break a zerg for example.

I'm not gearing for what isn't out yet, I'm gearing neutrally, assuming the game progresses without some random insanely overpowered buffs. If the new events turn out to have a different set of buffs which make other gear more important, I'll reconsider, but for now gearing for Abyssea is simply unnecessary, whatever works outside, easily works great inside. Maybe it's not the best inside, but still great, which is more than enough for me.

And I disagree that people will simply regear once Abyssea is out. Many people complaining how they had to get completely new gear (people complaining about Askar body inside Abyssea, or AGI sets for Blade: Hi and Summoners moaning about building high end MP sets, which are now somewhat useless, etc.). It will be the same thing again, first people will play like they got used to, then slowly realize it isn't working, then again slowly start to readjust. And I'm not complaining about it either (why would I, as I just said I don't gear for it anyway), but I know other people will. All I said is it will be funny, because you can see it coming like a freight train.

Karbuncle
04-09-2011, 03:50 AM
But see, that's what I mean, Abyssea is not the endgame to me, not even now. I do more things (and a lot more challenging things) outside of Abyssea, so that's what I will gear for. And oddly enough, even if it was endgame, I probably wouldn't do it, for the simple reason that it's just way too easy. Gearing properly isn't needed. So even if most of my focus lay on Abyssea, I'd still gear for what works outside, because in those situations I need it, I would have it. And inside Abyssea it isn't required anyway. What good does the difference between 6k and 7k damage in Abyssea mean? That the NM dies ten seconds faster? Outside Abyssea, it can make or break a zerg for example.

I'm not gearing for what isn't out yet, I'm gearing neutrally, assuming the game progresses without some random insanely overpowered buffs. If the new events turn out to have a different set of buffs which make other gear more important, I'll reconsider, but for now gearing for Abyssea is simply unnecessary, whatever works outside, easily works great inside. Maybe it's not the best inside, but still great, which is more than enough for me.

And I disagree that people will simply regear once Abyssea is out. Many people complaining how they had to get completely new gear (people complaining about Askar body inside Abyssea, or AGI sets for Blade: Hi and Summoners moaning about building high end MP sets, which are now somewhat useless, etc.). It will be the same thing again, first people will play like they got used to, then slowly realize it isn't working, then again slowly start to readjust. And I'm not complaining about it either (why would I, as I just said I don't gear for it anyway), but I know other people will. All I said is it will be funny, because you can see it coming like a freight train.

I guess you really can see it coming. Personally I think people will always complain though, So i try to ignore it.

Also, I rock Askar Body on my WAR right now :|, Its not terribad, I really don't remember whats on the+2 Body But i'd probably switch to that when I get it.

Lastly, While i agree inside Abyssea things are broken-powerful, The difference between a well geared DD, and your average player is still Significantly noticeable.

Mirage
04-09-2011, 04:46 AM
I think NIN's lv40 JAs should be available when subbing it, as well as WHMs lv40 JAs. As far as I remember, they weren't subbable because the developers wanted the jobs to be more attractive and special when using them as the main job. To deal with that, they could instead reduce the power of the abilities and make them subbable, I think.

It wouldn't be the first time that was done, after all. Meditate was nerfed when subbed, and so was Utsusemi Ni. There are probably a few other examples too, but I can't think of them right now.

Harukusan
04-09-2011, 12:29 PM
It's true that accuracy is capped pretty much everywhere, I don't gear in accuracy hardly at all. Beyond capping haste, most of my gear is set for DA/TA. If a situation absolutely calls for more evasion, I don't think adding a JA to boost it is really necessary, because like how accuracy is generally capped, evasion also has a cap based on what you're fighting. For the most part, you don't even have to use any evasion gear. You're always best off gearing toward damage output. It infuriates me when a thief, ninja or dancer heavily gears for evasion (and full times it) when they don't even need it, when they are soloing something that other people are trying to also get their hands on. Such as any forced-spawn NM in Abyssea. It's such a time waster to have to wait on them to kill something when it takes most of us maybe 2 minutes depending what we're fighting.