View Full Version : Campaign Skill Ups and XP
Moldtech
06-22-2012, 09:46 AM
Hey you people of influence,
How about undoing the campaign mob and battle restriction that lowers fortification XP and most importantly, remove the restriction preventing skill ups from campaign? The reasoning for the restriction has been outdated since the inception of Abyssea and we all know it. Thank you.
Moldtech
Kriegsgott
09-11-2012, 02:51 AM
removing the 9000 XP and 4500 AN cap would be nice too
CapriciousOne
09-14-2012, 08:36 AM
technically there is no XP or AN cap if you take the time to do Performance Evaluations more than once in a battle. I've done evaluations every 2 or 3 mobs i killed solo, assuming nobody comes over and help, and have done over 18k exp and almost 10k AN. As a result of doing this i have just under 500k AN using this tactic but I admit it would be nice to remove the cap altogether. I dont see why one should be penalized for actively serving your country during a time of war anyway.
Dudelsack
09-21-2012, 12:30 AM
thats right you can get a lot xp anyways but running back geting another Allied Tag is just stupid and time wasting the same with Union there should be a treasure pool after the fight for everyone after geting XXX amount fo xp/an
Charilyn
09-22-2012, 12:30 AM
More Campaign OP Credits would be nice too ( i guess i post it to all the other Campaign threads too...)
CapriciousOne
09-22-2012, 05:56 AM
thats right you can get a lot xp anyways but running back geting another Allied Tag is just stupid and time wasting the same with Union there should be a treasure pool after the fight for everyone after geting XXX amount fo xp/an
Well I'll be fair in that I dont bother with unions bc the rewards usually suck anyway for me to worry about it, so I am more willing to make that sacrifice that you obviously. With that said, I still agree that it would be nice to remove the cap altogether in the first place. I kind of disagree with the loot for everybody because I think you at least get a base exp/an per hour based on rank so anybody not actively participating should get nothing. In addition it is obviously faster to kill things a group and as a result those in the group should be rewarded handsomely. If one is to allow spoils for everyone then those that have accrued exp/an from highest to lowest should yield priority on spoils. Dare I say make it where there is a minimum exp/an to even lot on spoils.
Kriegsgott
09-22-2012, 05:29 PM
btw there should be a way to get Allied Tags always even if not a Nation Unit is otw to any Beastmenregion this should help to get all the zones back if anyone really cares about it
Kriegsgott
09-24-2012, 08:16 PM
cmon camate say anything even if this is a lie i dont care!
Dudelsack
10-25-2012, 04:54 AM
SE WAKE UP! updates please!
so call me maybe ?