Milva
06-07-2012, 06:03 AM
Allow purchase of Revitalizer for token points
When it comes to Legion, developers recently often suggest that no one wants to do it or fails trying because we aren’t doing it „properly”. When it comes to new Nyzul, the „proper” way of doing it seems to be SCH SCH DRK DRG BLU WAR ( although damage dealers able to use both W:legs and Powder Boots are vastly preferred, WAR is somewhat tolerated due to Ukko’s Fury/Fell Cleave+Mighty Strikes). Where you are given a degree of freedom when it comes to damage dealer choices, this event requires 2x SCH if you are aiming at F80/F100, which shuns other interchangeable mage jobs from being able to participate. You need Embrava for full event duration, but do you really need to exclude WHM RDM BLM BRD SMN COR from participation? If SCH could use Revitalizer and provide second Embrava, another person could change to a mage they might prefer playing more (in my case RDM, for example) and run around curing/hasting/enfeebling just as a SCH would.
You might say that a second SCH could be replaced with a COR and Wild Card for second Embrava, but, firstly no other mage job gets to participate in this setup either and secondly, you have 50/50 chance of failure in getting V or VI on top of all the luck already needed to succeed in event.
When someone doesn’t show up for event, whilst looking around for replacement in reality I’m restrained to accepting only SCH DRK DRG or BLU (or at least someone extremely good and able to use Powder Boots as minimum) not to compromise group’s (already miniscule) chances for succeeding even more.
I realize developers might be worried that everyone in party having Revitalizer might make this event easier, but truth to be told, noone else NEEDS Revitalizer in Nyzul for anything, as monsters are decent challenge only, and F80/F100 bosses can be killed within 60-90s. If you are concerned about making it too easy mode, make Revitalizer cost 1000 or 2000 tokens, although that heavy price would probably ruin only SCH’s token supply (in my group no one really needs to 2-hour, unless we reach F100 and rush for the win). This also might be a way to promote people doing old Nyzul for Revitalizer tokens, similar to how you will be doing old Limbus to access new Limbus.
Lamps
Developers have asked for feedback about „lamp order” floors – as already suggested by others, the most reasonable approach in my opinion would be to rename ‘Runic Lamp’ into ‘Runic Lamp 01’ etc. Having to figure out runic lamp order when you get 4 or 5 of them is really a run killer, and you might as well warp out, especially since the cooldown between lamp activations is 30 seconds or so. Having order known leaves you still to find all the lamps, and still coordinate to activate them in correct order, but without the middle finger tossed in the mix.
Again, developers might be worried about this change making new Nyzul too easy mode (less insta fails every time you stumble on order floor), but I think with this one you’ve gone too far with copy-pasting old Nyzul rules.
Unable to receive Key Item for killing F20/40/60/80/100 boss when disconnected
You are unable to receive Astrarium key item if your party kills the floor boss and you are not in the party. In developer’s ideal world where they live next door to the server and have top-notch machines for playing this might work perfectly well, but we players sometimes have unstable machines, unstable internet connection or sometimes the power grid decides to flicker and resets your router. Hell, you can have jealous girlfriend or kitty pull the plug just as you warp in to floor 80/100. Does new Nyzul really need to be that hostile towards „DC” people? And before you say such occurrences are rare, it happened to me personally where my power grid went down for a second and my game went off. I managed to log back in just in time for boss killshot, but it was close call. Last week on the other hand another member’s PC fried just as we engaged the boss and he didn’t log back in until much later. Can you imagine his frustration/anger for both frying his graphic card, missing out lotting armor AND not being awarded Astrarium for boss clear? Can something be done about this?
I’d like to remind developers that we pay the price to enter new Nyzul both in Asaault Tag and tokens spent on temporary potions so we should receive ‘clear’ reward as well when the mission is accomplished. When your party manages to clear boss floor designed as final target, you should be awarded astrarium (and tokens, but that’s a lesser issue here) for doing so. It is somewhat similar to voidwatch, where PS2/XBOX players were unable to participate and receive clear from some of the fights (hello Kalasutrax) so adjustment was made that you obtain title even if disconnected and not present during kill.
If, however, for various system reasons it is not possible for unlucky player to receive key item after relogging, could a GM be contacted regarding this and the key item granted? Reaching desired floor in new Nyzul is rare, reaching it AND disconnecting is even rarer, so it wouldn't be too much burden for GMs, but could save unimaginable frustration for the victim.
Destination floor stopper is maliciously disadvantageous to players
When you set a floor destination, say F60 or F100, you are unable to go past that floor, but as you approach it, the Jump ??? works against you. If upon Jump ??? you get jump up number greater than destination floor, instead of being put automatically on destination floor, the game „rerolls’ until it gets a floor lower than destination or equal to boss floor destination.
As it currently stands, if you are on F96, you have 25% chance of landing on F100, if F97->33%, F98->50%. If game instead worked by putting you automatically on boss floor if your Jump??? went past it, the odds would be on your side.
Full probability list (unless I’ve messed up the math):
F100 chance (Assuming Jump ??? is 2 to 9)
Your floor Current system Alternative system
98 100% 100%
97 50.0% 87.5%
96 33.3% 75.0%
95 25.0% 62.5%
94 20.0% 50.0%
93 16.7% 37.5%
92 14.3% 25.0%
91 12.5% 12.5%
Note how the game starts to severely work against your odds the closer you are to F100. It’s sad the developers decided to work against player’s odds with this one to prevent you from reaching destination floor. As if likehood wasn’t against us already from the start :(
Add extra time after destination floor’s boss death to allow for lotting/passing of battle spoils
As suggested already by others, we need to be given extra time (similar to Einherjar) for lotting/passing equipment after killing destination floor boss. Again, in developer’s ideal world they might’ve decided it’s not unnecessary, but again:
players disconnect from game for various reasons,
players have disabilities/are physically slow and unable to lot/pass within milliseconds after boss kill
players’ inventory gets clogged with junk like crystals and geodes during the climb and we need time to toss junk in order to lot,
players die during fight and need to be raised before lotting.
All of this in a heavily time-restricted event... I realize getting transported into a separate lobby area would be preferred, but I suspect it would be difficult to implement, whereas adding extra 5min time remaining to distribute spoils would not be difficult. Also, I realize transporting party with treasure still in lot pool to the outside area would be impossible as third party people could be invited for lotting, so not suggesting that. Still, after having won the battle everyone should be allowed to celebrate it properly.
Embrava wears off after being disconnected from the game
Again, probably in developer’s ideal world things like getting disconnected from the game don’t happen, but for us players it’s not uncommon. If you get disconnected from game, your Embrava is removed upon logging back. I understand it might’ve been set this way to prevent abuse of kill something->logout->wait for repop->kill->logout->wait... but I can not think of any realistic instance where such tactic could be abused. I can, however, think on many instances where getting disconnected in new Nyzul leaves you very vulnerable and unable to fully participate until either event ends or if lucky, Embrava is reapplied ( Tabula Rasa is active ~23% time during Nyzul run, outside of that window you are as good as useless in case of front line job). Can it be changed into something like Protect or Reraise so it stays on even after disconnection (if you really need to keep it balanced, have the spell timer to tick even after logged off)? Being a spell usable only every 2 hours and all...
Thank you for reading.
When it comes to Legion, developers recently often suggest that no one wants to do it or fails trying because we aren’t doing it „properly”. When it comes to new Nyzul, the „proper” way of doing it seems to be SCH SCH DRK DRG BLU WAR ( although damage dealers able to use both W:legs and Powder Boots are vastly preferred, WAR is somewhat tolerated due to Ukko’s Fury/Fell Cleave+Mighty Strikes). Where you are given a degree of freedom when it comes to damage dealer choices, this event requires 2x SCH if you are aiming at F80/F100, which shuns other interchangeable mage jobs from being able to participate. You need Embrava for full event duration, but do you really need to exclude WHM RDM BLM BRD SMN COR from participation? If SCH could use Revitalizer and provide second Embrava, another person could change to a mage they might prefer playing more (in my case RDM, for example) and run around curing/hasting/enfeebling just as a SCH would.
You might say that a second SCH could be replaced with a COR and Wild Card for second Embrava, but, firstly no other mage job gets to participate in this setup either and secondly, you have 50/50 chance of failure in getting V or VI on top of all the luck already needed to succeed in event.
When someone doesn’t show up for event, whilst looking around for replacement in reality I’m restrained to accepting only SCH DRK DRG or BLU (or at least someone extremely good and able to use Powder Boots as minimum) not to compromise group’s (already miniscule) chances for succeeding even more.
I realize developers might be worried that everyone in party having Revitalizer might make this event easier, but truth to be told, noone else NEEDS Revitalizer in Nyzul for anything, as monsters are decent challenge only, and F80/F100 bosses can be killed within 60-90s. If you are concerned about making it too easy mode, make Revitalizer cost 1000 or 2000 tokens, although that heavy price would probably ruin only SCH’s token supply (in my group no one really needs to 2-hour, unless we reach F100 and rush for the win). This also might be a way to promote people doing old Nyzul for Revitalizer tokens, similar to how you will be doing old Limbus to access new Limbus.
Lamps
Developers have asked for feedback about „lamp order” floors – as already suggested by others, the most reasonable approach in my opinion would be to rename ‘Runic Lamp’ into ‘Runic Lamp 01’ etc. Having to figure out runic lamp order when you get 4 or 5 of them is really a run killer, and you might as well warp out, especially since the cooldown between lamp activations is 30 seconds or so. Having order known leaves you still to find all the lamps, and still coordinate to activate them in correct order, but without the middle finger tossed in the mix.
Again, developers might be worried about this change making new Nyzul too easy mode (less insta fails every time you stumble on order floor), but I think with this one you’ve gone too far with copy-pasting old Nyzul rules.
Unable to receive Key Item for killing F20/40/60/80/100 boss when disconnected
You are unable to receive Astrarium key item if your party kills the floor boss and you are not in the party. In developer’s ideal world where they live next door to the server and have top-notch machines for playing this might work perfectly well, but we players sometimes have unstable machines, unstable internet connection or sometimes the power grid decides to flicker and resets your router. Hell, you can have jealous girlfriend or kitty pull the plug just as you warp in to floor 80/100. Does new Nyzul really need to be that hostile towards „DC” people? And before you say such occurrences are rare, it happened to me personally where my power grid went down for a second and my game went off. I managed to log back in just in time for boss killshot, but it was close call. Last week on the other hand another member’s PC fried just as we engaged the boss and he didn’t log back in until much later. Can you imagine his frustration/anger for both frying his graphic card, missing out lotting armor AND not being awarded Astrarium for boss clear? Can something be done about this?
I’d like to remind developers that we pay the price to enter new Nyzul both in Asaault Tag and tokens spent on temporary potions so we should receive ‘clear’ reward as well when the mission is accomplished. When your party manages to clear boss floor designed as final target, you should be awarded astrarium (and tokens, but that’s a lesser issue here) for doing so. It is somewhat similar to voidwatch, where PS2/XBOX players were unable to participate and receive clear from some of the fights (hello Kalasutrax) so adjustment was made that you obtain title even if disconnected and not present during kill.
If, however, for various system reasons it is not possible for unlucky player to receive key item after relogging, could a GM be contacted regarding this and the key item granted? Reaching desired floor in new Nyzul is rare, reaching it AND disconnecting is even rarer, so it wouldn't be too much burden for GMs, but could save unimaginable frustration for the victim.
Destination floor stopper is maliciously disadvantageous to players
When you set a floor destination, say F60 or F100, you are unable to go past that floor, but as you approach it, the Jump ??? works against you. If upon Jump ??? you get jump up number greater than destination floor, instead of being put automatically on destination floor, the game „rerolls’ until it gets a floor lower than destination or equal to boss floor destination.
As it currently stands, if you are on F96, you have 25% chance of landing on F100, if F97->33%, F98->50%. If game instead worked by putting you automatically on boss floor if your Jump??? went past it, the odds would be on your side.
Full probability list (unless I’ve messed up the math):
F100 chance (Assuming Jump ??? is 2 to 9)
Your floor Current system Alternative system
98 100% 100%
97 50.0% 87.5%
96 33.3% 75.0%
95 25.0% 62.5%
94 20.0% 50.0%
93 16.7% 37.5%
92 14.3% 25.0%
91 12.5% 12.5%
Note how the game starts to severely work against your odds the closer you are to F100. It’s sad the developers decided to work against player’s odds with this one to prevent you from reaching destination floor. As if likehood wasn’t against us already from the start :(
Add extra time after destination floor’s boss death to allow for lotting/passing of battle spoils
As suggested already by others, we need to be given extra time (similar to Einherjar) for lotting/passing equipment after killing destination floor boss. Again, in developer’s ideal world they might’ve decided it’s not unnecessary, but again:
players disconnect from game for various reasons,
players have disabilities/are physically slow and unable to lot/pass within milliseconds after boss kill
players’ inventory gets clogged with junk like crystals and geodes during the climb and we need time to toss junk in order to lot,
players die during fight and need to be raised before lotting.
All of this in a heavily time-restricted event... I realize getting transported into a separate lobby area would be preferred, but I suspect it would be difficult to implement, whereas adding extra 5min time remaining to distribute spoils would not be difficult. Also, I realize transporting party with treasure still in lot pool to the outside area would be impossible as third party people could be invited for lotting, so not suggesting that. Still, after having won the battle everyone should be allowed to celebrate it properly.
Embrava wears off after being disconnected from the game
Again, probably in developer’s ideal world things like getting disconnected from the game don’t happen, but for us players it’s not uncommon. If you get disconnected from game, your Embrava is removed upon logging back. I understand it might’ve been set this way to prevent abuse of kill something->logout->wait for repop->kill->logout->wait... but I can not think of any realistic instance where such tactic could be abused. I can, however, think on many instances where getting disconnected in new Nyzul leaves you very vulnerable and unable to fully participate until either event ends or if lucky, Embrava is reapplied ( Tabula Rasa is active ~23% time during Nyzul run, outside of that window you are as good as useless in case of front line job). Can it be changed into something like Protect or Reraise so it stays on even after disconnection (if you really need to keep it balanced, have the spell timer to tick even after logged off)? Being a spell usable only every 2 hours and all...
Thank you for reading.