View Full Version : [dev1123] Mog Slips
Juilan
06-06-2012, 06:24 AM
Can we get non-augmented Relic +2 added too?
FrankReynolds
06-06-2012, 06:28 AM
Or better yet... stop working on more stupid slips to carry around, and put the damned moogle into the mog house already. Or even better, come up with a storage solution that doesn't add more crap to your storage.
Camiie
06-06-2012, 06:43 AM
Make these slips into Key Items. Now that Key Items are categorized there shouldn't be a space issue here. If I have to go trade the ones I already have to the Moogle and have them converted that's no problem, just give me the option.
FrankReynolds
06-06-2012, 09:20 AM
Make these slips into Key Items. Now that Key Items are categorized there shouldn't be a space issue here. If I have to go trade the ones I already have to the Moogle and have them converted that's no problem, just give me the option.
I believe the items stored are saved to the slip and therefore can't be made into a KI. ; ;
Camiie
06-06-2012, 10:43 AM
I believe the items stored are saved to the slip and therefore can't be made into a KI. ; ;
It figures if they were going to make something they'd make it stupid.
Reiterpallasch
06-06-2012, 09:54 PM
Or better yet... stop working on more stupid slips to carry around, and put the damned moogle into the mog house already. Or even better, come up with a storage solution that doesn't add more crap to your storage.
480 inventory per character, with most items being mailable to a 2nd/3rd/4th however many you feel like that can also have 480 inventory, as well as slips that free up literally hundreds upon hundreds of inventory slots for a mere handful of slips in their place, and you people still fucking bitch about it?
FFS learn how to manage your inventory better before crying about how an absolutely amazing system isn't good enough for you.
FrankReynolds
06-06-2012, 11:00 PM
480 inventory per character, with most items being mailable to a 2nd/3rd/4th however many you feel like that can also have 480 inventory, as well as slips that free up literally hundreds upon hundreds of inventory slots for a mere handful of slips in their place, and you people still fucking bitch about it?
FFS learn how to manage your inventory better before crying about how an absolutely amazing system isn't good enough for you.
WOW!!!!! 480 slots?!?!?!? That's like....24 items per job?!?!?!?
I know how to manage my space, and I understand perfectly how to run back and forth between different places moving items, and I even know how to... gasp... mule extra gear.
But guess what...? It's not fun, and it's not worth paying for. Get over yourself.
Frankbrodie
06-06-2012, 11:20 PM
There should be storage room available for us to hold every item available. Simple as.
As Frank says, it's not fun spending whatever percentage of your playing time each day shifting items between characters.
Dreamin
06-06-2012, 11:29 PM
Can we get non-augmented Relic +2 added too?
Yes please. Because a lot of the augments are just stupid waste of time to get just so that they can be stored.
And also, yes to the idea of converting the slip into KI's. This isn't like anything new. The old storage NPC store your level specific stuff using KIs (yes, I know that they're full set at a time but since these are all stored on the server, shouldn't make any difference at all).
Camiie
06-07-2012, 03:29 AM
480 inventory per character, with most items being mailable to a 2nd/3rd/4th however many you feel like that can also have 480 inventory, as well as slips that free up literally hundreds upon hundreds of inventory slots for a mere handful of slips in their place, and you people still fucking bitch about it?
FFS learn how to manage your inventory better before crying about how an absolutely amazing system isn't good enough for you.
We're not all here to White Knight SE and blow sunshine up their asses. I'm going to ask for what I want, and not what I think they would be willing to give me. I'm going to ask for a solution that solves 100% of my problem, and not a half-assed kludge that still leaves me incompletely satisfied.
What they did with the slip system wasn't free up our inventory. They compressed it. If I told you I could double your hard drive space and ran a compression utility rather than help you remove things you didn't need and/or install a bigger hard drive I bet you'd be dissatisfied with the results.
Sometimes you have no choice but to go with an inconvenient solution, but they had a choice and chose a flawed system. You better believe I'm going to let them know it. How else are they going to learn and (hopefully) do better next time? It probably won't happen if we do speak up about it, but it definitely won't happen if no one speaks up.
Reiterpallasch
06-10-2012, 09:47 PM
What they did with the slip system wasn't free up our inventory. They compressed it. If I told you I could double your hard drive space and ran a compression utility rather than help you remove things you didn't need and/or install a bigger hard drive I bet you'd be dissatisfied with the results.
I wouldn't be dissatisfied at all. The point of compressing is to store things you'll need later while using the smallest required space. If you don't need something, you simply delete it much like you just throw away or sell old gear rather than store it on a slip.
Not "White Knighting" SE, I'm saying the system is already great. That's not to say it can't be improved, but people bitch as if it's the worst thing ever. They already helped us get hundreds of inventory back, but we absolutely must have those extra 13 more for the system to not be shit right?
Camiie
06-10-2012, 11:07 PM
Not "White Knighting" SE, I'm saying the system is already great. That's not to say it can't be improved, but people bitch as if it's the worst thing ever. They already helped us get hundreds of inventory back, but we absolutely must have those extra 13 more for the system to not be shit right?
Great is subjective. I never said it was the worst thing ever, I agree it's an improvement. It's just not as good as it could have or should have been, and I have no problem telling them that. They're SE, and even though they have a recent history of not delivering, I still hold them to the highest of standards and expectations. They can do better. They chose an imperfect system where a nearly perfect one could probably have been implemented. They get called out on that choice. That's all I'm doing, and as long as I play that's what I will do.
FrankReynolds
06-11-2012, 02:58 AM
I wouldn't be dissatisfied at all. The point of compressing is to store things you'll need later while using the smallest required space. If you don't need something, you simply delete it much like you just throw away or sell old gear rather than store it on a slip.
Not "White Knighting" SE, I'm saying the system is already great. That's not to say it can't be improved, but people bitch as if it's the worst thing ever. They already helped us get hundreds of inventory back, but we absolutely must have those extra 13 more for the system to not be shit right?
I think your misinterpreting things. This forum is specifically for telling SE what is good and what sucks. More storage is good. Convoluted tag system that is not conducted in the mog house is not so good. The least they could do is put nomad moogles next to the porter moogle, if it's too hard to put the porter moogle in the mog house. But to be honest, they really should invest a couple drops from their bucket of cash into a server / code that can handle storage. It's super cheap these days.
Tsukino_Kaji
06-11-2012, 04:02 AM
No, he's right. You need to learn how to manage your space better before complaining about what you feel you need. I can gaurentee I can go into your character and toss 75% of it as trash.
FrankReynolds
06-11-2012, 06:45 AM
No, he's right. You need to learn how to manage your space better before complaining about what you feel you need. I can gaurentee I can go into your character and toss 75% of it as trash.
Whether or not you think my items are trash is irrelevant. One mans junk is another mans treasure blah blah blah.
Why are you against people getting better storage anyways? Does it somehow adversely affect your game play when the guy next to you has room to carry everything he wants to carry? Or are you worried that if people stop having to run to 3 different places to get gear, they won't get to see your super cool town gear?
Why are you even here if you don't need space? Do you think someone will go "Wow! he has amazing organizational skills. I wish I could be just like him."?
SharMarali
06-11-2012, 10:45 PM
This argument crops up every time someone mentions the need for more inventory space. Invariably, someone points out that SE has provided multiple ways to improve the storage situation and then, for some reason, goes on to attack the people who suggested that inventory issues could be further improved.
Without further going into an "attack each other for sharing ideas" mode, I would say that players who use a lot of different pieces of gear for various situations AND have many jobs probably all still have inventory issues. The fact is, there are still a multitude of items that cannot be stored via porter moogle and are needed situationally. Some items could be mailed to another character, yes, but when 17 people are waiting for me to gear up a job, I don't want to make them wait for me to "brb mule."
I don't even have all jobs leveled (just over half) and I have this issue myself. Just a few examples from my own inventory:
- Card cases / Bullet pouches / Loose bullets / Loose cards - 7 slots
- Weapons I have retained SOLELY for the purpose of processing weaknesses in Voidwatch for one job or another - 9
- Instruments - 11
- Elemental staves, either buyable OR magian - 12
Can't get rid of the HQ ele staves just because I have a better Magian version for nuking/curing. Those are still needed for SMN perpetuation or BRD threnody or one thing or another.
Then there's gear that is used for a specific set, such as weapon skill versus TP, evasion versus damage dealing, cure potency gear swaps for mage jobs other than WHM, enhancing equipment for Embrava on SCH or bar-spells on WHM. My Corsair actually changes almost every single piece of equipment depending on whether I'm using Wildfire or shooting bullets for TP.
The point is, if you have a lot of jobs that you use regularly, and you strive to have proper equipment for various scenarios on each job, that leaves you with a lot of inventory clutter. It's not necessarily junk. It might only be for one macro on one job, but it's still there and you can't necessarily do anything about it.
RAIST
06-12-2012, 01:12 AM
What would really be nice, is for them to make more appropriate "All Jobs" pieces more readily available so we can still make the gear swaps for the situational moments without having to have multiple pieces to cover similar situations. For example, you have one head piece for WS that covers 5 DD jobs, but then need a second one for your remaining 2 jobs. Run that model through 5 slots, and you have a bit of a choking point. Then there are the mages---if you have 3 unique mage jobs, you have to limit yourself on specialization to avoid toting around a crap-ton of staves until you are fortunate enough to complete a magian/mythic or magian/relic staff line that might supercede the elemental paths on some jobs.
THAT's what I would really like them to seriously focus on---no more cheap sidegrade crap and job specific pieces that keeps cluttering up our inventories. Aside from making more R/E and event items storable with NPC or slips, give us some reasonably obtainable, reasonably powerful gear that covers more jobs, and we can reduce the clutter--thus eliminating (for the most part) the need for more storage options.
Juilan
06-12-2012, 12:32 PM
Yes please. Because a lot of the augments are just stupid waste of time to get just so that they can be stored.
And also, yes to the idea of converting the slip into KI's. This isn't like anything new. The old storage NPC store your level specific stuff using KIs (yes, I know that they're full set at a time but since these are all stored on the server, shouldn't make any difference at all).
I'll do the dev's work for them,boolean array for all possible items in the KI. Player has item stored value in the enum slot = TRUE else = FALSE.
Hey look i just compressed the memory of the slips and the inventory of the slips. Maybe the programmers should go back to school. The size of the boolean enum array is about the same size of the image for the slip!
if they sent me source code id do it for free
RAIST
06-12-2012, 01:14 PM
Technically, all that info is likely stored at the server (some may be mirrored and synched on the client periodically, but ultimately, most if not all is stored at the server)....the issue is when the items to represent them have to be loaded into memory at the client level. There is only so much room reserved on the PS2 for KI and normal items. There is only so much bandwidth they can reasonably expect to use when reconciling these items between the server and client (remember, this has to support both PS2 and Dial-Up access). Probably less about server-side optimization and more about client-side platform limitations and expected server/client bandwidth issues.