View Full Version : New merit additions needed
I really would like to see new merit additions soon. Experience comes in so fast now it's almost too easy obtain max level and merits - and I hate seeing so much experience go to waste. There hasn't been any new merit additions since way back when 75 was the old level cap.
So I think it's time to add some new stuff we can spend merits on. Make them cost 20 merits each if you want, I don't care - but at least give us something - that way the extra limit points we earn don't go to complete waste.
Greatguardian
03-17-2011, 06:36 AM
They mentioned at the last Vanafest that they would, in fact, be adding a second Merit-esque category at 99. I would rather have one of those at the max level than try to mess around with established level 75 abilities.
Tsukino_Kaji
03-17-2011, 06:37 AM
Catagory 3. [Yes PLease.]
Increasing limits. [No Thanks.]
WAR already has every weapon skill in the game, we don't need them surpassing everyone who has it as a main skill.
They mentioned at the last Vanafest that they would, in fact, be adding a second Merit-esque category at 99. I would rather have one of those at the max level than try to mess around with established level 75 abilities.
Well I'm glad they at least have some merit additons planned, but they could always increase the attribute or skill caps in the meantime, or let you shave a few more seconds off of certain abilities. Letting players spend a ton of merit points for a couple more minor upgrades woudn't be harmful and would give us at least something to spend otherwise useless limit points going to waste.
Coldbrand
03-17-2011, 06:40 AM
I just want more combat and magic skill merits and I'm good. Look forward to the new system at 99.
Tsukino_Kaji
03-17-2011, 06:41 AM
Oh maybe my post confuse you guys :(
I mean atm i have 8/8 on dagger and 8/8 on GK, if i wan 8/8 on h2h i would need to demerit dagger or GK :(Yes, and that is how it should be, it maintains balance over the jobs that have multiple weapon skills.
Catagory 3. [Yes PLease.]
Increasing limits. [No Thanks.]
WAR already has every weapon skill in the game, we don't need them surpassing everyone who has it as a main skill.
Warriors don't have every weapon skill in the game, and certainly can't come anywhere close to surpassing everyone else's main skill levels by using merits. This concern is a fiction.
Hoshi
03-17-2011, 06:46 AM
More merit categories would be fabulous. I'd also love to be able to put more merits in to already existing categories... for instance I've maxed out archery and marksmanship for my ranger because it is my favorite job but I'd also really love to max out club for my white mage. I think people can play so many jobs now that it would make sense to be able to put more merits in for many weapons and magic types.
Tsukino_Kaji
03-17-2011, 06:51 AM
Warriors don't have every weapon skill in the game, and certainly can't come anywhere close to surpassing everyone else's main skill levels by using merits. This concern is a fiction.Sounds liek a WAR to me. lol
You seem to forget that there's only 12 weapons and WAR has 10 of them, 7 of which are B rating or higher(1 D.). B caps @335 at level 90 and then +16 onto all of them? No thank you. The only things WAR is missing are the 3 "Job Specific" skills(Including defencive.), Katana, Great Katana and Guarding.
On another note, the one and only increase I would want to see is defencive skills from 4 to 8. They are the same catagory after all.
Nattack
03-17-2011, 06:56 AM
Please add useful merits to ninja /
Tsukino_Kaji
03-17-2011, 06:58 AM
Please add useful merits to ninja /OMFG YES PLEASE!
Sounds liek a WAR to me. lol
You seem to forget that there's only 12 weapons and WAR has 10 of them, 7 of which are B rating or higher(1 D.). B caps @335 at level 90 and then +16 onto all of them? No thank you. The only things WAR is missing are the 3 "Job Specific" skills(Including defencive.), Katana, Great Katana and Guarding.
On another note, the one and only increase I would want to see is defencive skills from 4 to 8. They are the same catagory after all.
No i'm not a warrior, your post is just inaccurate which you yourself just proved. First you say they have every weapon skill in the game, then you write a post pointing out the ones they don't have. So basically you prove your own post wrong then accuse me of being somehow bias toward warrior for pointing out the same thing you just did. Now that makes a lot of sense lol
Do you know how many merits a warrior would need to surprass every other job's main skills like you are suggesting? I would need a calculator to figure it out, but let's just say it would be a TON OF MERITS and you worrying about something like that is just silly.
Let me give you an example quick to show just how unrealistic your concerns are. Just one single weapon skill (nevermind all of them like you claimed) - let's exclude all the rest, let's say hand to hand, which a warrior has a D rank it, which means he caps at 90 with the skill of 280. An A+ rank weapon skill caps at 361. That is a difference of over 80 points. Do you know how many merit points he would need simply to bring one of his many weapon skills up to par with a say a monk's? That is a crap load of merits, and yet you fear an increase in merit limits would allow a warrior to surpass all other job's main weapon skills?
Sorry Tsukino but your fears just aren't backed up by the math and aren't realistic at all. Increasing the current merit limits would in no way make warriors over-powered, and certainly woudn't let them surprass all other job's main skills, unless they added like a thousand merits or something :)
Dauntless
03-17-2011, 07:04 AM
Sounds liek a WAR to me. lol
You seem to forget that there's only 12 weapons and WAR has 10 of them, 7 of which are B rating or higher(1 D.). B caps @335 at level 90 and then +16 onto all of them? No thank you. The only things WAR is missing are the 3 "Job Specific" skills(Including defencive.), Katana, Great Katana and Guarding.
On another note, the one and only increase I would want to see is defencive skills from 4 to 8. They are the same catagory after all.
This.
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Tsukino_Kaji
03-17-2011, 07:08 AM
First you say they have every weapon skill in the game, then you write a post pointing out the ones they don't have.Mister litteral, it's called an exageration to get the point across. This is Final Fantacy the Calculator, it's FFXI. lol
BTW 8/8 takes 21 merits which is about 30min-1hr of fighting in abyssea. There for a WAR would have a skill rank of 351 of more in 9 of the 12 weapons and an A(Which most people have for a main.) ranking is 354 in a day's worth of grinding. And this doesnt' seem off balancing at all to you?
Edit: And YES you can hold 21 merits at a time. 20/20+9999, spend one, then get 1xp.
Mister litteral, it's called an exageration to get the point across. This is Final Fantacy the Calculator, it's FFXI. lol
BTW 8/8 takes 21 merits which is about 30min-1hr of fighting in abyssea. There for a WAR would have a skill rank of 351 of more in 9 of the 12 weapons and an A(Which most people have for a main.) ranking is 354 in a day's worth of grinding. And this doesnt' seem off balancing at all to you?
Edit: And YES you can hold 21 merits at a time. 20/20+9999, spend one, then get 1xp.
Ok, so let me get this straight - when you say warriors have every weapon skill in the game i'm suppose to assume you are exagerating to make a point. Ok, i'll keep that in mind and take all of your claims for now on as possible exagerations not meant to be taken literally :)
But you failed to address my point, and cooly focused on their B ranking abilities instead of realizing just how many merit points it would take just to bring their hand to hand up to par with a monk's. That would be over 80 points in merits. And the issue isn't the amount of time it would take to earn the limit points. The issue here is how many new merits they would have to add to allow a warrior to do what you are claiming they could
I'll even play the arguement your way. Let's take just their B ranked abilities then. Great Sword at 341. Scythe at 341. Staff at 335. Sword at 335. Pole Arm 325. Club 325. Dagger 325. Ok subtract all of those from a 361 rating...that is probably around 200 points, and that's just to upgrade their B ranks up to A+ ranks. That would be a ton of new merits, and that is simply to increase their B ranks to be on par with A+ skills. They would have to add a ton more for them to be able to actually surprass merited main skill abilities.
Again, the numbers just don't back your claims. You fears are exagerated much, and they would have to add so many new merits for warriors to be able to do what you claim they could it's not a realistic concern.
Tsukino_Kaji
03-17-2011, 07:25 AM
Again, the numbers just don't back your claims. You fears are exagerated much, and they would have to add so many new merits for warriors to be able to do what you claim they could it's not a realistic concern.Um... did you read the post you quoted?
PizzaTheHut
03-17-2011, 07:26 AM
Please add useful merits to ninja /
...and DRK ;)
Tsukino_Kaji
03-17-2011, 07:27 AM
...and DRK ;)People still play DRK? >.>
Um... did you read the post you quoted?
Um...yes I did.
The gist of your argument is they shoudn't add new merits to existing categories because warriors could somehow surprass other jobs be meriting their wide-range of weapon skills passed other existing jobs main skills, unbalancing the game. I'm trying to point out this is an unreaslitic concern, as they would have to add so many extra merits for warrios to be able to do this it isn't something you should be worried about.
Kwate
03-17-2011, 07:34 AM
Be nice to see SE take merits to the next level by expanding the options to include:
-Traits (broken out by melee/mage with a choice of 2 from a list from said class, i think this truly allows customization)
-JA (1 more for each job)
-2HR augment (something that is reasonably suitable for the job) (ex. benediction also replenish 25% mp as well)
I think 1 of these 3 is a strong possibility in the future.....hopefully.
Be nice to see SE take merits to the next level by expanding the options to include:
-Traits (broken out by melee/mage with a choice of 2 from a list from said class, i think this truly allows customization)
-JA (1 more for each job)
-2HR augment (something that is reasonably suitable for the job) (ex. benediction also replenish 25% mp as well)
I think 1 of these 3 is a strong possibility in the future.....hopefully.
Cool ideas.
I never considered adding the ability to upgrade traits through merits, and that's a good one.
I'd also like for them to let you use merits on your sub job. That is something I really do wish they would strongly consider letting players do. That way you could create a dominant sub job for your class by dumping merits into it, bringing more individuality to different players.
Nattack
03-17-2011, 07:51 AM
...and DRK ;)
DRK actually had a useful merit at one point in time though, until Desperate Blows was nuffed.
Ninja has almost never had one that could help partywise!
Harpalina
03-17-2011, 07:54 AM
I'm sorry but I'm going to have to side with Dale on this argument. My WAR is 90 and I have maxxed out merits in Great Axe and Scythe. WARs can't use Guillotine and my DRK can. The whole point of my maxxing out Scythe was so it would boost accuracy and attack for my DRK. I'm not aiming to boost my Scythe B rating up to an A+ on my WAR...it's illogical. First and foremost, my WAR uses Great Axe for maximum damage output because that's what my merits are geared towards. I would like to max out other combat skills for my other jobs...like for instance Polearm for my DRG when it eventually reaches the level where merits would make a difference. It also helps my DRG at lower levels because it would allow me to use Penta Thrust one or two levels before 49. This isn't about overpowering WAR. This is about enhancing your other high level jobs.
Hoshi
03-17-2011, 07:57 AM
I thought even with the higher rating there are some skills that are simply never available to jobs unless you are on the right subjob. Furthermore even if WAR had 16 more points in every skill in the game why would they use a lower skill weapon for DD purposes instead of their max skill weapons like great axe?
Harpalina
03-17-2011, 07:59 AM
Furthermore even if WAR had 16 more points in every skill in the game why would they use a lower skill weapon for DD purposes instead of their max skill weapons like great axe?
PRECISELY. And also to add to that, having every skill max meritted, it would only help in versatility for the WAR, just in case someone needs WAR to equip another weapon besides Great Axe. It doesn't necessarily mean that WAR is going to overpower another job in an A+ rating for said weapon. If say, you need a specific weapon to proc for an NM and there's not a DRG or DRK in the party, the WAR can whip out a polearm or scythe, substituting that job.
Chronofantasy
03-17-2011, 08:01 AM
Yes, waiting until level 99 is best to rework the merit system at since after 99 there most likely won't be anymore level cap increases unless SE decides to take us to level 125 or 150 in 3-5 years. There are a lot of other things to do outside of meriting/exping if you're all capped on that stuff. Try doing some random quests or raise up crafts or help out other players with all your skills/merits, etc. I know SE is planning to renovate the entire merit system at lvl 99 otherwise.
Daremo
03-17-2011, 08:51 AM
Yep, Wars are totally going to surpass Monks and Pups using Hand-to-Hand... Well, maybe not, but they'll bust out staffs and totally humiliate Smns with their massive Spirit Takers! Wait, why would they use...? Ah, they'll all switch to Great Sword since it's only 20 below their Great Axe, and then they'll crack on mobs like level 87s! Er, uncapped 87s... They could whip out Club skill equal to that a Whm! A Whm who hasn't merited Club skill at all, that is...
Or maybe, they'll use merits to improve some of the other jobs they have, so they can feel better about going to parties and events as something other the one, or at most two jobs they chose to optimise 5 years ago, increasing their variety of play, and adding a little freshness to their gaming experience.
Kjara
03-17-2011, 09:29 AM
the lv99 merits will more than likely be about the lv76-99 spells/JAs/traits we get. personally I'd love to merit Soul/Spirit jump for even more TP bonus.
Atomic646
03-17-2011, 09:33 AM
I 2nd that lol
Byrth
03-17-2011, 09:48 AM
Unlock the skill level merit caps. It really doesn't benefit any individual job's maximum potential (as you can only really use two weapons at once reasonably.) It just decreases the amount to which we have to specialize.
For instance, I have Dancer and Warrior with weapon merits. Currently my merits are 4 Evasion, 8 Dagger, 8 Great Axe. If I could put another 8 merits into Weapon skills, I'd do 8 Axe for my Beastmaster and Warrior. It's not like my Warrior is going to do more damage with Axe than Great Axe just because it has 8 Axe merits (if that was the case, I would have Axe merits now). It's just that I'll have 16 more Attack and 14~15 more Acc when I'm using an Axe in the future. Also, and more importantly, I'll have somewhere to dump my merits.
I'm a BLM, RDM, BRD, and SMN, and I currently have Elemental and Enfeebling merits. If I could open up that category, I'd merit Summoning magic, Dark Magic, Enhancing magic, and Wind/Singing skill. 16 Dark Magic skill is far from game breaking, and otherwise those merits just get me up to where a dedicated player of BRD or SMN (or someone without other mage jobs) would already be.
Opening up Tier 1 and Tier 2 merits wouldn't be such a bad idea either. In any given situation you rarely want to use more than two elements, so letting you max all element potency on BLM wouldn't result in an increase in max efficiency, but would let you, for instance, enjoy an extra 10 MAB against Ouryu even if you're faithful to Ice and Thunder as your top two choices. Capping AM2 . . . man who really cares? RDM capping Slow/Blind/Para/Phalanx 2 and Dia/Bio 3 isn't really game breaking either. SMN capping their Tier 2 merits would be convenient, but again it's like BLM. You can already cap two of them and rarely want to use more than two elements at any given time.
tl;dr:
Right now we limit ourselves and confine our roles due to the merit caps imposed upon us, which is contrary to the basic structure of the job system (change job, change role). Removing the merit cap decreases the amount to which we have to specialize in one particular job, and gives us something to do with all the xp that has been building up since level 80.