View Full Version : Summoning Magic and Adventuring Fellow
Zeargi
05-28-2012, 08:58 AM
I'm not sure if it's been mentioned or not, but rather than update what the fellows can wear. I'd much prefer to have my Pets abilities work on my fellow. I've not tested to see if PUP or the Light Spirit can buff my Fellow, but it'd be REALLY nice to have that option. Soothing Ruby to remove all those nasty de-buffs, etc... You know the rest. Even having the Favors effect them would be nice.
Vivivivi
05-31-2012, 05:55 AM
Also, drain and aspir samba please D:
My fellow is always saying "Oh noes! I'm almost out of magic!" and then proceeds to cast dia or paralyze ><;
Basileus
05-31-2012, 10:23 PM
Samba's would be really nice. It would save time from having to heal all the time :)
Camiie
06-01-2012, 01:18 AM
Favors do affect them actually. Park your healer NPC under Diabolos and she'll never complain about running out of MP. I agree that Sambas and Wards need to affect them. Our NPCs sorta kinda take up a party slot, so all party related buffs should affect them.
should change how the advance jobs work, or add a new option when talking to them in town, Either make Soother Healer only cure and buff, or add that in a option while in town, you can turn off AoE WSs why not turn off enfeeble spam. hell could even change them all to rdm, that will cast Refresh and convert once ever so often
tyrantsyn
06-03-2012, 05:07 AM
Also, drain and aspir samba please D:
My fellow is always saying "Oh noes! I'm almost out of magic!" and then proceeds to cast dia or paralyze ><;
This makes me laugh, like belly laugh.
Alhanelem
06-03-2012, 08:17 AM
This would be a good idea, though I can't remember the last time I used my NPC fellow to be perfectly honest.
wow... hell must have frozen over alhanelem didn't say no to an idea for once... and of all the things you could say no to as well, considering i don't even use mine could care less for or not but many other things i'd rather see addressed over this so ill take alhanelem's place on this one (just because i'm feeling antagonistic) not gonna happen.
Kysaiana
06-04-2012, 08:49 PM
I miss that week after some update, where sambas were glitched and fellows, and pets for that matter, could actually benefit from them. SE was quick to fix that nonsense though. I think I'd be happy if Soothing Healer simply had auto refresh like Stalwart Shield. I can see why they did it that way, since PLD gets auto refresh and WHM doesn't... but it's still lame.
Basileus
06-05-2012, 12:29 AM
I wouldn't even mind a couple pieces of gear that would give our Fellows a decent refresh. Anything would help.
Alhanelem
06-05-2012, 01:45 AM
Contrary to popular belief, I don't just say "no" to everything. In fact, I'm with the majority a lot more than you seem to believe.
http://forum.square-enix.com/ffxi/threads/23285-Cluster-Maker.?p=315332&viewfull=1#post315332
http://forum.square-enix.com/ffxi/threads/23316-Updates-as-a-separate-Download-for-Windows-users...?p=315460&viewfull=1#post315460
http://forum.square-enix.com/ffxi/threads/23724-Vana-diel-Festa-in-Japan-10th-anniversary-special-event-Random-Deal?p=320080&viewfull=1#post320080
(http://forum.square-enix.com/ffxi/threads/23316-Updates-as-a-separate-Download-for-Windows-users...?p=315460&viewfull=1#post315460)(Might be saying "no" but that's the majority opinion and it got results)
Zeargi
06-05-2012, 09:01 AM
Alhanelem is also a SMN and a PUP, so he knows where I'm coming from. But for those that play other "mage" jobs it's no big thing, but a SMN's power lies in its Bloodpacts, and I like subbing SCH to clear up status effects with AoE Erase or -na but If I could do that with my BPs, I'd use the charges for other things.
Alhanelem
06-05-2012, 09:28 AM
letting the NPC fellow be treated more like a party member in general would help a lot in terms of them getting used. This would definitely be a step closer to bringing them back into use (It's pretty rare that I see anyone with one anymore except sometimes soloing at low levels).
scaevola
06-06-2012, 03:13 AM
The biggest problem is not that they are themselves functionally weak; a leveled fellow is a fair, if not huge, buff to kill rate. The problem is that you can't actually use them in any activity where a modest buff to kill rate would actually provide meaningful assistance (Dynamis and Abyssea, as the game stands right now). If you could summon an NPC in Dynamis, we might still argue about whether enough's being done with the concept as a whole but nobody would say they weren't worth leveling.
Of course, the new zones we'll be able to summon them in this summer will probably be sea and sky, two more places where kill speed does not especially matter.
Concerned4FFxi
06-06-2012, 04:10 AM
It would be totally awesome if I could summon my fellow in dynamis, or abyssea. The fellow would get used alot more than also, I could see people doing the quests involved in them alot more too. I'd be counting down the days my tactical pearl could be renewed again, like pre-abyssea, instead of carrying the same pearl from last month...
scaevola
06-06-2012, 04:20 AM
For sure. The fellow's mainly been a grinding/farming tool up until now and has fulfilled that role really well; some increased functionality and customization wouldn't hurt but the one thing it really needs is the ability to be used where people are actually grinding/farming.
Bulrogg
06-06-2012, 06:08 AM
I've said before I'd welcome my adventuring fellow in Dynamis excursions and her spamming magic ways; at least there she may pull off a proc. :D
They should have Sea, Sky and Dynamis access; I'd welcome this adjustment.
Okipuit
07-21-2012, 02:40 AM
TGIF adventurers,
(and adventuring fellows!)
Sorry for the delay on this but I was able procure some information from the development team regarding adding pet buffs to your adventuring fellows.
If they were to unlock the ability for adventuring fellows to receive AoE buffs from (for example) avatars, it would allow for other pets to receive these buffs as well. Therefore, this currently can't be done. :(
Hopefully this will cheer up your fellows though:
A few of you asked in this thread if we can summon adventuring fellows in areas that are currently restricted. Development is actually looking into this as we speak! We'll keep you updated as we progress~
Trisscar
07-21-2012, 02:49 AM
TGIF adventurers,
(and adventuring fellows!)
Sorry for the delay on this but I was able procure some information from the development team regarding adding pet buffs to your adventuring fellows.
If they were to unlock the ability for adventuring fellows to receive AoE buffs from (for example) avatars, it would allow for other pets to receive these buffs as well. Therefore, this currently can't be done. :(
Hopefully this will cheer up your fellows though:
A few of you asked in this thread if we can summon adventuring fellows in areas that are currently restricted. Development is actually looking into this as we speak! We'll keep you updated as we progress~
Than make it available to pets as well. In case you haven't noticed it's not easy keeping (for example) Wyverns alive.
Cowardlybabooon
07-21-2012, 03:38 AM
Than make it available to pets as well. In case you haven't noticed it's not easy keeping (for example) Wyverns alive.
They just did a bunch of updates for wyvern survivability. If bst pets could be buffed they would be way too strong. I don't understand how there can't possibly be a way to differentiate between pets.
0nionKn1ght
07-21-2012, 03:52 AM
Don't worry, the fun is starting to seep into the game now that Boss Tanaka has been defeated. Ironically I like how his defeat has given everyone an Atma effect of:
"FFXI will now increase in playability and fun by 50 (Major)"
following the release of Abyssea etc.
Malthar
07-21-2012, 03:53 AM
Give pets the occ. does 2.5X damage that's given to the master with the guttler.
Fusionx
07-21-2012, 04:00 AM
Don't worry, the fun is starting to seep into the game now that Boss Tanaka has been defeated. Ironically I like how his defeat has given everyone an Atma effect of:
"FFXI will now increase in playability and fun by 50 (Major)"
following the release of Abyssea etc.
Poor choice of words considering the cirumstances. Keep in mind, Tanaka has been at the helm since the game launched, and it's been good enough that people have kept their subscriptions and kept playing all those ten years. The game isn't suddenly going to "get fun" with him gone.
As far as the system telling the difference between PCs, Pets, and NPCs... aren't they reworking core code? Maybe this is something they can look at when they're poking around in there?
Or... just let it do whatever it's going to do. If this was done from the start, maybe we could have avoided all those little additions to increase wyvern survivability
0nionKn1ght
07-21-2012, 04:04 AM
Poor choice of words considering the cirumstances. Keep in mind, Tanaka has been at the helm since the game launched, and it's been good enough that people have kept their subscriptions and kept playing all those ten years. The game isn't suddenly going to "get fun" with him gone.
As far as the system telling the difference between PCs, Pets, and NPCs... aren't they reworking core code? Maybe this is something they can look at when they're poking around in there?
Or... just let it do whatever it's going to do. If this was done from the start, maybe we could have avoided all those little additions to increase wyvern survivability
The game has always been fun, but fun in the sense that you are being whipped hard for months on end to receive a small bag of gold coins at the end of it and a well done. I have been addicted to this game since release, but the recent changes are making it a lot less of a ballache.
Lienn
07-21-2012, 04:19 AM
Than make it available to pets as well. In case you haven't noticed it's not easy keeping (for example) Wyverns alive.
+1 for all pets getting buffs. IMO pets should be considered "party member" to all AoE spells (and targetable by other spells). This would also help, as example, pets using -ra spells too and even pet-pet interaction. Would be awesome a SMN/PUP being able to have soulsoother buff and heal the avatar.
If that's the case, add the option of actually inviting the pet to party and, by having them in party, giving access to any and all buffs that affect party members. ^^
Fusionx
07-21-2012, 04:31 AM
the recent changes are making it a lot less of a ballache.
Hate to break it to you... but those changes were still decided upon while Tanaka was still in charge.
Reiterpallasch
07-21-2012, 04:42 AM
If they were to unlock the ability for adventuring fellows to receive AoE buffs from (for example) avatars, it would allow for other pets to receive these buffs as well. Therefore, this currently can't be done. :(
And the problem with that would be..... what now?
Karbuncle
07-21-2012, 05:01 AM
It would upset the balance of pet jobs being F**kawful for everything.
Flyinghippress
07-21-2012, 05:08 AM
Um... this can entirely be done.
You can cast party-only buffs (Regen/Refresh/Erase) on your adventuring fellow but you can't do it on a pet. This clearly means that even if it's tiny, there is a difference in coding between pets and fellows.
All they'd have to really do is copy that string of information to qualify for receiving a SMN's buffs.
Edit: And on that note, if for some reason the AoE nature is what would make the buff land on the pets and they couldn't change that: make it so specific pets have a resistance to the buff. "Hastega has no effect on Shiva," for example could be seen in the log.
It really just comes down to laziness of not wanting to explore the coding and making something new. That or finances, but seeing as how SE is a major company I don't foresee that as being an issue.
Karbuncle
07-21-2012, 05:09 AM
NPC's can receive BRD Song effects too. Is anyone surprised the excuses are BS?
Then again, I may be jumping the gun, All those spells are casted from a PC, Maybe an NPC using said buff causes more of an issue than a direct PC buff. So I'll accept that answer.
azjazo
07-21-2012, 05:09 AM
If pets get damage from AoE, its only fair that they get AoE buffs also... its not game breaking and would for a change, motivate SMNs to use more avatars and be happier with defensive roles (also it not very common anyway to have more than 2 pet jobs in the same party at any given time)
Ophannus
07-21-2012, 06:39 AM
Probably to avoid pets getting stupid things like Embrava/SV songs/PD/etc and would make things like Empathy completely pointless.
eesh... cant say i wouldnt like seeing pets get aoe buffs but would dramatically shift power in pet jobs direction, 4x pup 2x SCH NNI 1 Soulreaver 2 Sharpshooter and 1 Whm maybe? thay'd be a team to recon with i think. would be hard to balance basically because any aoe party buff would be twice as effective in a 5/6 pet job party.
(on a side note /shudder i used the word balance and meant it too... im going to wash my mouth out with soap now...)
Cyranda
07-23-2012, 09:10 AM
eesh... cant say i wouldnt like seeing pets get aoe buffs but would dramatically shift power in pet jobs direction, 4x pup 2x SCH NNI 1 Soulreaver 2 Sharpshooter and 1 Whm maybe? thay'd be a team to recon with i think. would be hard to balance basically because any aoe party buff would be twice as effective in a 5/6 pet job party.
(on a side note /shudder i used the word balance and meant it too... im going to wash my mouth out with soap now...)
I don't know that the buffs would be twice as effective. In the case of PUP, for instance, the master does significantly more damage than its pet, so it's not like giving the Valoredge or Sharpshot buffs would suddenly turn them into another player (or even half of another player). Honestly, it's more like pets not being able to get any buffs from other players means they don't actually benefit as much as other people do from being in a party, and I think that's part of the reason why they're often not as effective in some circumstances compared to other jobs that don't have pets.
For example, say an automaton is currently doing 37% of the PUP's damage, the master 63%. A warrior does 100% of its own damage. If a BRD uses a March and a Minuet on a group with those classes, the WAR gets 100% benefit from the attack speed and attack, but for the PUP, only the master's portion of the damage benefits from those buffs. The more buffs you add that the automaton can't receive, the farther behind the PUP's damage falls. So if you have a samba, bard buffs, haste, and food in one party, 37% of the PUP's output is not affected any of those.
Sarick
07-24-2012, 06:57 AM
For example, say an automaton is currently doing 37% of the PUP's damage, the master 63%. A warrior does 100% of its own damage. If a BRD uses a March and a Minuet on a group with those classes, the WAR gets 100% benefit from the attack speed and attack, but for the PUP, only the master's portion of the damage benefits from those buffs. The more buffs you add that the automaton can't receive, the farther behind the PUP's damage falls. So if you have a samba, bard buffs, haste, and food in one party, 37% of the PUP's output is not affected any of those.
I AGREE, I underlined/bolded the most relevant sentence in this topic. Thumbs up!
If you are part of a party or alliance and your pet is part of the team then they are included as your utility in the group. If only you benefit from the buffs you're only and the pet does not you're getting one half or less of your jobs potential.