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View Full Version : Suggestions for old content revamps and encouraging EXP outside abyssea.



Return1
05-27-2012, 08:20 AM
If we could encourage exp outside of abyssea, I think it would help the player economy and open the world up a bit more. I know some people are already cringing reading this, or thinking it's impossible, but I think I have a way of doing this without this turning into a "NERF ABYSSEA" thread.

After seeing how much Campaign participation has increased since the addition of Voiddust as an AN purchasable item, I believe it can be done with CP and IS.

Suggestion:
Make extra Assault Tags purchasable by using Imperial Standing. The price could very by Assault Rank.

Why?:
Neo-Nyzul has been a massive flop because without third party tools and skype, it's, for all intents and purposes, impossible to reach floor 100.

The system in place to obtain level 100 gear from 25 floor 80 kills could be a valid fix, but there's one glaring problem: Without said tools, floor 80 itself is a real test for most groups these days, and spending 25+ days AT LEAST to obtain one piece of gear, out of five, is very off-putting to your casual gamer (the main target of the original nyzul).

If people had a way to get more than one run per day in nyzul, the event just could become more successful.

This suggestion also helps with another problem: Too few tags, and too many uses for them. With each tag you have to decide whether it's going towards Assault Ranks, Nyzul Floor Climb, Tokens from Nyzul, Neo-Nyzul, or Salvage (with a Salvage revamp in the future). With more tags, these events could be done more often, while encouraging players to play more.


Suggestion:
Add To objects purchasable with Conquest Points. New methods of gaining older Abjurations. For example Rank10 with a nation and said nation controlling Behemoth's Dominion, if you have the title "Behemoth Dethroner", you can purchase Abjurations from King Behemoth's treasure pool.

Why?:
It encourages people to play more, but gives them an option to obtain drops from monsters they've proven they can fell. This could apply to VW tickets as well. Rank 10, own Qifim, have "Pil Unfrocker" title, you can purchase tickets. I'm pretty sure the steep requirements for Rank 10 conquest purchases would keep this system from causing to many people to outright stop doing VW.



Also, I'd like to point out some events that aren't used very often, if at all, that could easily be revamped and made into new endgame types of events.

Garrison: Most people have never even done this event. Simply remove the level caps, raise the level of the monsters, and add new loot. For some of the equipment, if you'd just remove the "Garrison:" tag, it could be some of the best gear in the game (Refresh Earring, Variable Ring, Protean Ring). If you don't want to cut off low level players, consider making higher tiers and/or adding a new one to defend Tavnazia or Movalpolas.

Expeditionary Force: I haven't met a single other person who's actually done this event. You could remove the level caps, increase mob levels, and add loot. Seriously, you could probably pretend it's a completely new event and almost no one would notice. If done in conjunction with adding new loot to nations conquest points based off of title and region, it could become a popular event.


I've personally thought that having quests where you go out and obtain a title and then return to an NPC for the Rare/EX armor would solve a lot of problems with this game, even if you have to jump through hoops to get the item of the npc after obtaining the title. It guarantees you'll get rare drops. It cuts down direct player competition, and it stops people from monopolizing NMs even after they've obtained the drops just so they can force others to buy Rare/EX drops from them (Like with old HNM world spawns like fafnir and his precious ridill).


I know my suggestions may require a lot of work on the dev's part, but you could at very least make additional Assault Tags purchasable for 3000-5000 IS. Or am I the only person that thinks these are good ideas?

Legomike
05-28-2012, 06:35 AM
Suggestion:
Add To objects purchasable with Conquest Points. New methods of gaining older Abjurations. For example Rank10 with a nation and said nation controlling Behemoth's Dominion, if you have the title "Behemoth Dethroner", you can purchase Abjurations from King Behemoth's treasure pool.

i really like this idea

Heck
05-28-2012, 03:19 PM
If we could encourage exp outside of abyssea, I think it would help the player economy and open the world up a bit more. I know some people are already cringing reading this, or thinking it's impossible, but I think I have a way of doing this without this turning into a "NERF ABYSSEA" thread.

I agree, I loved old style EXP and in fact do miss it.


Suggestion:
Make extra Assault Tags purchasable by using Imperial Standing. The price could very by Assault Rank.

Why?:
Neo-Nyzul has been a massive flop because without third party tools and skype, it's, for all intents and purposes, impossible to reach floor 100.

I do agree with the difficulty of Neo-Nyzul being crazy, but it isn't impossible. I know people who get away with just using voice chat and luck but having them look into this again would be nice. I don't agree with the purchasing of Tags. It would really unbalance things when you have people spamming neo-nyzul/nyzul/assualts, thought they could add another purchasable with IS Temp-Item that makes runs easier, something like adds more time etc.



Suggestion:
Add To objects purchasable with Conquest Points. New methods of gaining older Abjurations. For example Rank10 with a nation and said nation controlling Behemoth's Dominion, if you have the title "Behemoth Dethroner", you can purchase Abjurations from King Behemoth's treasure pool.

Why?:
It encourages people to play more, but gives them an option to obtain drops from monsters they've proven they can fell. This could apply to VW tickets as well. Rank 10, own Qifim, have "Pil Unfrocker" title, you can purchase tickets. I'm pretty sure the steep requirements for Rank 10 conquest purchases would keep this system from causing to many people to outright stop doing VW.

I don't like this, it makes the game way to easy. A lot of people who have played FFXI these past years enjoy the moderate difficulty and the rewards behind it. To get these epic looking/nice stat equipment as well as the achievement of "Yea I beat it." Some may see it different but this will make the game just lame if high level gear could be obtained that easily.
An adjustment to experience points & conquest points gained in a PT of 6 should be looked into if people are interested in low man PTs in old content areas and I do agree new rewards should be given to match the level 80-99 content they added. I'm sure if they looked into items fitting the new levels and added it via conquest points & rank level people will find a way to get groups for exp low level and possibly high.


Also, I'd like to point out some events that aren't used very often, if at all, that could easily be revamped and made into new endgame types of events.

Garrison: Most people have never even done this event. Simply remove the level caps, raise the level of the monsters, and add new loot. For some of the equipment, if you'd just remove the "Garrison:" tag, it could be some of the best gear in the game (Refresh Earring, Variable Ring, Protean Ring). If you don't want to cut off low level players, consider making higher tiers and/or adding a new one to defend Tavnazia or Movalpolas.


Oh that brings back memory of trying to obtain Military Harp and Accurate Earring. New garrison sounds like a great idea and they should make new level caps as well as add new gear for this.


Expeditionary Force: I haven't met a single other person who's actually done this event. You could remove the level caps, increase mob levels, and add loot. Seriously, you could probably pretend it's a completely new event and almost no one would notice. If done in conjunction with adding new loot to nations conquest points based off of title and region, it could become a popular event.


I've done this once like 5 years ago, it's pretty horrible lol. They probably wont touch this like they wont touch ballista. Even asking for revamp on garrison is pushing it. Though it would be a great idea to make it give lots of conquest points.


I've personally thought that having quests where you go out and obtain a title and then return to an NPC for the Rare/EX armor would solve a lot of problems with this game, even if you have to jump through hoops to get the item of the npc after obtaining the title. It guarantees you'll get rare drops. It cuts down direct player competition, and it stops people from monopolizing NMs even after they've obtained the drops just so they can force others to buy Rare/EX drops from them (Like with old HNM world spawns like fafnir and his precious ridill).

The solution for that was turn everything R/EX, make it come from BCNM/KSNM or turn them into ??? pops. I don't think SE devs would make getting old content gear that simple, and to be honest I wouldn't like that either. Sure some things like Black Belt Items are even more difficult to get than before, but then again things like D-ring are even easier to get than before. They could of fixed problem like that another way but I'm ok with how old content HNMs are handled, and want something new to be honest.

wish12oz
05-28-2012, 03:47 PM
I generally despise most things said by players here, but all these ideas are wonderful.

Return1
05-28-2012, 04:06 PM
I don't think the difficulty of obtaining drops should come from random number generators taking pity on you and tossing you a bone. I think the difficulty of obtaining gear should be from the fight itself.

http://i115.photobucket.com/albums/n291/Lavareef/hagunNM2.jpg
http://i115.photobucket.com/albums/n291/Lavareef/hagunNM3.jpg
http://i115.photobucket.com/albums/n291/Lavareef/hagunNM4.jpg
http://i115.photobucket.com/albums/n291/Lavareef/hagunNM5.jpg
http://i115.photobucket.com/albums/n291/Lavareef/hagunNM6.jpg

That a pretty good example of how the random number generator works.

What's the difference between the guy that kills Nidhogg once and got E.Body, and the guy that had to kill Nidhogg 15 times? Is one better because he was able to kill it 15 times or something? No? So where is the problem then?

My suggestion would at least me it so everyone is on more even footing, and SE would like it because it makes you grind for over 7-30 hours worth of Conquest Area EXP. If you've proven you can kill a monster I just don't see the point of fighting it endlessly for a R/EX drop that doesn't directly influence the economy.

Tsukino_Kaji
05-28-2012, 05:40 PM
No... the only way to encourage XP outside of abyssea IS to nerf abyssea. I see the things you want, the whole purchase thing is an interesting idea, but it will not garner people to go out and XP in CP or IS zones. People will simply farm what they needs on a high level job.

Luvbunny
05-28-2012, 08:54 PM
XP outside abyssea exist, or where you living under a rock in the last year or so? There are TONS TONS of options to get xp outside abyssea via Ground Tomes, some are EXTREMELY GOOD beyond measures and beat abysea by a long shot. Do you know what the problem is? No one bothers to do this, nobody else bothers to show each other, and really, no one wants to be the pioneer and show the rest how to, I mean why would you when that means your camp will be crowded and everyone bring the whole village to your secret camp and killing all your mobs. So yeah abysea exist, let them have fun, so you too, can have fun on your GoV camp. Stop trying to blame abyssea, start blaming the people. I mean it is not your fault that people are dumb enough to not realize the major benefit of GoV, faster skill ups without food, book repeat for over 10k per page, etc...

Daniel_Hatcher
05-28-2012, 10:15 PM
XP outside abyssea exist, or where you living under a rock in the last year or so? There are TONS TONS of options to get xp outside abyssea via Ground Tomes, some are EXTREMELY GOOD beyond measures and beat abysea by a long shot. Do you know what the problem is? No one bothers to do this, nobody else bothers to show each other, and really, no one wants to be the pioneer and show the rest how to, I mean why would you when that means your camp will be crowded and everyone bring the whole village to your secret camp and killing all your mobs. So yeah abysea exist, let them have fun, so you too, can have fun on your GoV camp. Stop trying to blame abyssea, start blaming the people. I mean it is not your fault that people are dumb enough to not realize the major benefit of GoV, faster skill ups without food, book repeat for over 10k per page, etc...

No method outside beats Abyssea EXP.

Grounds of Valor is good, no doubt about it. But unless you EXP for an hour only it will never beat Abyssea EXP.

What book gives you 10k per page ontop of the enemies? I've never seen it. 4000+ Is the highest I've seen.

Return1
05-29-2012, 12:56 AM
No... the only way to encourage XP outside of abyssea IS to nerf abyssea. I see the things you want, the whole purchase thing is an interesting idea, but it will not garner people to go out and XP in CP or IS zones. People will simply farm what they needs on a high level job.

They may only farm on high level jobs, but it still encourages people to spread out more, and in several cases, it encourages lower level play. Farming IS is best done by syncing to lower level mobs for example so you can find mobs that are actually good exp per hour. It's also a boon to Besieged and the Archaic Mirror system currently in place that's almost never used.

It would also encourage lower level players to EXP outside of Gusgen/Bostaunieux, since EXP from pages don't count towards CP to my knowledge, and CP is calculated off of EXP from mob kills. This not only encourages players to find more EXP camps that yield better CP per hour, but makes lower level players very sought after. This method would ensure lower level beginners get help with EXP, beyond going AFK in Gusgen.


XP outside abyssea exist, or where you living under a rock in the last year or so? There are TONS TONS of options to get xp outside abyssea via Ground Tomes, some are EXTREMELY GOOD beyond measures and beat abysea by a long shot. Do you know what the problem is? No one bothers to do this, nobody else bothers to show each other, and really, no one wants to be the pioneer and show the rest how to, I mean why would you when that means your camp will be crowded and everyone bring the whole village to your secret camp and killing all your mobs. So yeah abysea exist, let them have fun, so you too, can have fun on your GoV camp. Stop trying to blame abyssea, start blaming the people. I mean it is not your fault that people are dumb enough to not realize the major benefit of GoV, faster skill ups without food, book repeat for over 10k per page, etc...

Did you even read the thread? I'm not blaming anyone, I'm just giving suggestions that encourage EXPing outside of abyssea, that doesn't involve pretending you're doing "Abyssea Lite". The idea is to encourage people to spread out and see more of this really beautiful game than they currently do.

Your numbers must really be skewed as well. 10,000 per page? Even so, it would take really long to build up to that if it's possible, and getting 650-670 a mob, on mobs you kill extremely fast, respawn much faster than 5min, and give 3,000-5,000 a page is still better, by a very large margin.

Also, you have to find the skill up bonus enhancement, or need martial master active for GoV to provide faster skill-ups, and even then, it may not provide skill ups as fast because:

For Melee skill ups, you can swing much, much more in abyssea, increasing chances to skill up.

For Defensive skill ups, you can pull a bunch of mandies/fleas/etc and never have to worry about dying and cap off in less than an hour.

For Magic skill ups, you can cast forever.


Really, it looks like virtually your whole post was just an asspull or wishful thinking.

Luvbunny
05-29-2012, 04:57 AM
No method outside beats Abyssea EXP.

Grounds of Valor is good, no doubt about it. But unless you EXP for an hour only it will never beat Abyssea EXP.

What book gives you 10k per page ontop of the enemies? I've never seen it. 4000+ Is the highest I've seen.

Try going to Gustav Tunnel, the mob is harder and you actually have to work for your xp - but isn't that what you all wanted? Old school party with a little work fighting mob that is not dead in 10 seconds where you actually need team work.

Luvbunny
05-29-2012, 05:03 AM
Did you even read the thread? I'm not blaming anyone, I'm just giving suggestions that encourage EXPing outside of abyssea, that doesn't involve pretending you're doing "Abyssea Lite". The idea is to encourage people to spread out and see more of this really beautiful game than they currently do.

Your numbers must really be skewed as well. 10,000 per page? Even so, it would take really long to build up to that if it's possible, and getting 650-670 a mob, on mobs you kill extremely fast, respawn much faster than 5min, and give 3,000-5,000 a page is still better, by a very large margin.

Also, you have to find the skill up bonus enhancement, or need martial master active for GoV to provide faster skill-ups, and even then, it may not provide skill ups as fast because:

For Melee skill ups, you can swing much, much more in abyssea, increasing chances to skill up.

For Defensive skill ups, you can pull a bunch of mandies/fleas/etc and never have to worry about dying and cap off in less than an hour.

For Magic skill ups, you can cast forever.


Really, it looks like virtually your whole post was just an asspull or wishful thinking.

Do you even understand how GoV works??? Clearly you don't have a clue. First you want to build the xp per page as fast as possible to increase your bonuses. How do you do this? Get the easiest page that still gives you xp but where the mobs die fast. A good beast master can solo build pages so fast in Boyahda with the right jug pets. That is ONE lone single solo players. If you have 6-12 other people - you can build your page so fast that you will reach MAXIMUM xp, when you do, switch to the real pages, with harder mobs, when you get massive skill ups, and yeah, actually have to work as a team this time - none of those I am invincible feel.

As for abyssea lite, LOL, sorry dude, GoV camps are ALL OVER the vanadiel, you actually have to do some travel and sight seeing, no direct short cut here. You asked for alternative, there are some, but yet you do not do it, since it takes more works. So if you want your old school party back, make a shout for skill ups party, yeah there are actually people who still do it, or others who rather not leech in abyssea. Take a long hike to one of these old school dungeons, build your xp page to max within an hour (think of it as building your abysea lights), once its maxed, switch to harder page (don't worry, you are done here, now you get your sweet 10k exp per page) then go to town - just don't expect mob to die so fast, and you actually need a balanced party set up.

On another note, you can also try to make 12 people Walk of Echoes party, or 18 if you managed to do it. It is actually fun, you get xp, and some very very nice items as well, you can skill ups. And it is a great learning ground for Voidwatch, Einherjar, Legion etc... I am not blaming you but the mentality of people in general. There are many ways to experience the games, but very few dare to actually be different.

Return1
05-29-2012, 05:23 AM
Do you even understand how GoV works??? Clearly you don't have a clue. First you want to build the xp per page as fast as possible to increase your bonuses. How do you do this? Get the easiest page that still gives you xp but where the mobs die fast. A good beast master can solo build pages so fast in Boyahda with the right jug pets. That is ONE lone single solo players. If you have 6-12 other people - you can build your page so fast that you will reach MAXIMUM xp, when you do, switch to the real pages, with harder mobs, when you get massive skill ups, and yeah, actually have to work as a team this time - none of those I am invincible feel.

And your "MAXIMUM xp" is still far slower than abyssea.Why? Because you kill much faster for more EXP per kill in abyssea, and the mobs repop faster. It doesn't matter how faster you can kill in the tree because you're still limited to about 1/5 the mobs over time, for less EXP per kill, and less pages overall.


As for abyssea lite, LOL, sorry dude, GoV camps are ALL OVER the vanadiel

If by "ALL OVER" you mean "Densely condensed into Gusgen Mines and Bostaunieux Oubliette with occasional detours to the tree or gustav" then yes, participation's all over.

And it's abyssea lite because most page parties evolve into alliances fighting piss weak mobs for EXP, mostly from pages. Just like abyssea, but slower. Also, leeches get by just as well.

Your whole post is an exercise in exactly why EXPing outside of abyssea is shunned. It's slower with 0 rewards for it.

The idea of my OP was to offer an exclusive reward for each EXP area so that people would have a reason to make use of these zones, and you'd have to vary your EXP areas to match your goals in game.

Luvbunny
05-29-2012, 06:30 AM
LOL, dude, you don't get it, people doing xp party is for maximum xp gain per hours - the higher level GoV actually can give you similar xp per hour if you get 18 people killing decent-tough mobs after you max your pages. But it is not as popular. Your ideas are good but unless they beat the popular notion of xp per hour, it will never be popular. Leecher only exist IF your alliance allows it, I boot leecher on my alliance, or just have someone trick attack it to death and don't raise them, they are afk anyway. Again, the game is giving you options.

Xp outside abysea is not with zero rewards. Skilling up is a huge pain if you are doing 2 handed weapons, and abyssea is not faster for skill ups unless you are doing dagger or h2h. When the mob dies so fast, you barely get the skill ups you need. Sure you can solo later on, but if you are doing it in Abyssea, you are using your stones, not great choice for those with low stones count. And GoV party is not limited to 2 places plus 2, there are Fei Yin, Kuftal Tunnel, Dangruf Wadi and King Ranpere Tomb, and Sky as well - perhaps you forgot those old school areas - which does favor certain jobs set up. What abyssea did right is cutting down excess traveling and make things extremely efficient, so yeah everyone will gravitate towards that.

And they will not going to make outside abyssea xp better, trust me, they are here to sell the expansions, if you can get better faster more efficient exp outside abyssea then you have no need for the expansion since Voidwatch gears also provide you with alternatives and Relic +2 gears are not too bad. AF3+2 by far still some of the finest pieces of equipment that are easily obtainable. Bottom line is this: they need to keep abyssea desirable and needed, so every new players or returning players will want to purchase it.

I am not trying to be negative but every time I see posting blaming Abyssea for all the wrong that is happening in FFXI, people need to be reminded that the same things happened with ToAU, where they blame everything on the Colibri party and faster merit party. Or when King Ranpere Tombs and Sky party favor certain jobs, the ranger burn, the warrior burn, the black mage burn, the monk burn parties of the past. They often forget that it is not the game to blame, it is the people, everyone would rather get the most things done with the least amount of efforts. If they can't even move people outside abyssea with all these GoV bonus, or Walk of Echoes xp + skill ups + items, or Campaign + Besieged with bonus items and notes to make gills via VW items ---- they will not gonna be able to persuade others to abandon abyssea with your ideas. The only thing that will change that if they announced new expansion with new areas for better xp.

Juilan
05-29-2012, 07:37 AM
I don't like this, it makes the game way to easy. A lot of people who have played FFXI these past years enjoy the moderate difficulty and the rewards behind it. To get these epic looking/nice stat equipment as well as the achievement of "Yea I beat it." Some may see it different but this will make the game just lame if high level gear could be obtained that easily.

you ever try to get a ring off King Behemoth before he was a force pop, now that he's a force pop (from a KS99 and a 30% chance of his trigger dropping forme behemoth) the virtually non-existant drop is even worse because Kindred Seals don't drop at the rate that the NQ behe used to pop... id consider getting items through CP a way to fix the problem the devs made when they made kings force pop... which was fixing a problem they already remedied with abyssea...


The solution for that was turn everything R/EX, make it come from BCNM/KSNM or turn them into ??? pops. I don't think SE devs would make getting old content gear that simple, and to be honest I wouldn't like that either. Sure some things like Black Belt Items are even more difficult to get than before, but then again things like D-ring are even easier to get than before. They could of fixed problem like that another way but I'm ok with how old content HNMs are handled, and want something new to be honest.
what planet are you from? WHAT THEY DID TO THE OLD HNMs WAS THE WORST POSSIBLE THING THEY COULD HAVE DONE. Prove to me how getting a D ring is easier with the kindred seal drop rate and the drop rate of the HQ pop? The SHEER FACT that Kindred Seals are a finite obtainment increases the price of the item to get an item that a link shell i was in up til abyssea came out went 0/240 on drops... so don't give them this horrific idea that what they did was good. they should make it moderately closer to the easy of getting this items (if you werent blocked by 150 bots in one zone)

Return1
05-29-2012, 08:29 AM
LOL, dude, you don't get it, people doing xp party is for maximum xp gain per hours - the higher level GoV actually can give you similar xp per hour if you get 18 people killing decent-tough mobs after you max your pages. But it is not as popular. Your ideas are good but unless they beat the popular notion of xp per hour, it will never be popular.

The highest page in Gustav Tunnel, 5 boulder Eaters and 2 Pygmytoises, caps out at 4620 EXP per page. There are 10 Boulder Eaters and 8 Pygmytoises, on 5 minute respawns. This automatically means at best you're averaging ALMOST 2 pages every 5 minutes.

So with an Alliance of 18 you'd be getting 16-90 EXP per kill barring EXP rings, and lets pretend 9240 EXP every 5 minutes from 2 capped EXP pages. Lets say you get 10260exp in 5 minutes (Literally impossible, the worms would all have to spawn at highest level, and things would have to spawn claimed and dead), that's 123,120 EXP per hour. That's less than half the EXP of a fully capped Abyssea alliance.


Xp outside abysea is not with zero rewards. Skilling up is a huge pain if you are doing 2 handed weapons, and abyssea is not faster for skill ups unless you are doing dagger or h2h. When the mob dies so fast, you barely get the skill ups you need. Sure you can solo later on, but if you are doing it in Abyssea, you are using your stones, not great choice for those with low stones count.

Abyssea is a better place for skill-ups because you get retarded amounts of TA so you swing more. No one is worried about stones in Abyssea after their first week of the area unless they suck and don't know what Time Extensions are.


And GoV party is not limited to 2 places plus 2, there are Fei Yin, Kuftal Tunnel, Dangruf Wadi and King Ranpere Tomb, and Sky as well - perhaps you forgot those old school areas - which does favor certain jobs set up.

Sure those zones have GoV, but no one ever does them because they suck by comparison. After a little searching:

Gusgen: 13man EXP alliance
Bostaunieux: 15man EXP alliance, 2 solo
Fei Yin: 0
KRT: 0
Dangruf: 0
Kuftal: 3 people doing a dagger trial and one guy doing what seems to be AF
Sky: 21 people here. When I asked a party leader how the EXP from his GoV alliance was, he called me retarded and said they were doing Qilin. No response from the 3 solo people.

There's 0 rewards for groups doing Grounds of valor, unless the group is helping a friend get a R/EX chest drop.


And they will not going to make outside abyssea xp better, trust me, they are here to sell the expansions, if you can get better faster more efficient exp outside abyssea then you have no need for the expansion since Voidwatch gears also provide you with alternatives and Relic +2 gears are not too bad. AF3+2 by far still some of the finest pieces of equipment that are easily obtainable. Bottom line is this: they need to keep abyssea desirable and needed, so every new players or returning players will want to purchase it.

Do you even read the shit you type, or even put some thought into it? You've contradicted your own arguments twice.

Also, no one is saying make EXPing outside faster or more efficient. I'm saying add a specific use for EXPing in other areas. I never suggested faster EXP anywhere in my posts.


but every time I see posting blaming Abyssea for all the wrong that is happening in FFXI

Nobody has blamed abyssea for anything, the whole purpose of this thread is suggestions that don't involve a nerf in any way shape or form.


If they can't even move people outside abyssea with all these GoV bonus, or Walk of Echoes xp + skill ups + items, or Campaign + Besieged with bonus items and notes to make gills via VW items ---- they will not gonna be able to persuade others to abandon abyssea with your ideas. The only thing that will change that if they announced new expansion with new areas for better xp.

GoV is shit compared to Abyssea as has been pointed out several times already.Walk of Echoes is a horrible, horrible joke.

However, if SE announced tomorrow that they were going to make VW tickets purchasable for 50k CP each if you're rank 10 and have the title, within a week there would be dozens of EXP parties filling zones like Valkurm Dunes, Qufim Island, KRT, Gustav Tunnel, The Boyahda Tree, and Sky. It's because people will take the guaranteed drop.

You have completely missed the point. The idea isn't to get people to abandon abyssea, it's to get them to do more than abyssea, by offering a different type of reward than abyssea offers.

I think my ideas are actually pretty damn good, if I do say so myself.

Luvbunny
05-29-2012, 01:02 PM
I am not opposing new easily accessible gears that can be obtained via conquest points, allied notes, etc.. I think it would be great to revitalize those old abandoned areas that no one bother to do. But the game has changed, and the way things are done changed as well. And from the look of 2012 plans, they are not even bother to adjust the pre-abyssea contents by much, they are moving ahead with "new content that is repeat of the old one with impossible difficulty and better gears". For your ideas to take effect, they will have to come up with something "new" in terms of battle mechanic similar to how abyssea radically changed the way we are getting xp. Otherwise it would be the same thing with more new items to obtain. I think they did try to "revitalize" old contents already, maybe not much effort being put to it other than giving more xp and notes/points. And I do try to do more than just abyssea, some events are easier to do while others not so much since it requires you to have more than 1-2 persons. The thing is, the majority of the players don't bother to do things differently, even you are able to convince 1-2 persons, since the rest would not go with you and the minority has no choice but to go along with everyone else.

Return1
05-29-2012, 01:47 PM
For your ideas to take effect, they will have to come up with something "new" in terms of battle mechanic similar to how abyssea radically changed the way we are getting xp. Otherwise it would be the same thing with more new items to obtain.

For my ideas to take effect they just have to put loot dropped by nms, that give titles, onto conquest NPCs that can be bought with lots of Conquest Points.

The end.

Period.

Players would be EXPing outside of abyssea when they wanted loot, and in abyssea when they wanted speed. If Tags for IS was implemented, Then the EXP groups would be divided over 3 different regions. You could customize your EXPing to your goals, and lower level players wouldn't be forced into leech roles.

Also, people could have a guaranteed method of obtaining VW gear for example. It would take very long sure, but at least they'd know they will get it.

I don't know where you're getting some of the things you say. I think you either didn't read the thread, didn't understand the thread, or your English is a little rough around the edges leading to misunderstandings.

Luvbunny
05-29-2012, 06:14 PM
My understanding of your posting is just fine thanks, keep posting perhaps your ideas will come to fruition, in the mean time, aren't you glad you get some response that keep bumping your post? And most of all, chill dude :)

Daniel_Hatcher
05-29-2012, 08:03 PM
Try going to Gustav Tunnel, the mob is harder and you actually have to work for your xp - but isn't that what you all wanted? Old school party with a little work fighting mob that is not dead in 10 seconds where you actually need team work.

I've done Gustav, but the EXP is nowhere near Abyssea level.

Heck
05-30-2012, 02:11 AM
you ever try to get a ring off King Behemoth before he was a force pop, now that he's a force pop (from a KS99 and a 30% chance of his trigger dropping forme behemoth) the virtually non-existant drop is even worse because Kindred Seals don't drop at the rate that the NQ behe used to pop... id consider getting items through CP a way to fix the problem the devs made when they made kings force pop... which was fixing a problem they already remedied with abyssea...

what planet are you from? WHAT THEY DID TO THE OLD HNMs WAS THE WORST POSSIBLE THING THEY COULD HAVE DONE. Prove to me how getting a D ring is easier with the kindred seal drop rate and the drop rate of the HQ pop? The SHEER FACT that Kindred Seals are a finite obtainment increases the price of the item to get an item that a link shell i was in up til abyssea came out went 0/240 on drops... so don't give them this horrific idea that what they did was good. they should make it moderately closer to the easy of getting this items (if you werent blocked by 150 bots in one zone)

I was there when behe and KB where timed pops. I've seen more people with D.rings in this past year then I did in a couple of years before they added the ??? pop. Sure getting K.seals may be a problem, but the only reason why you don't see them is because people are just doing Abyssea. Sure I do agree with obtaining some other ways of poping the old content HNMs, but to get it through CP, ISP, AN sounds ridiculous when they've never done anything like that in the past.

Last time I checked I'm from the same planet as you. When I was talking about "The solution for that was turn everything R/EX, make it come from BCNM/KSNM or turn them into ??? pops" I did not say that I liked it, or agreed with it I just preferred it over the 3 hours of windows every day camping them with competition, and the 3-7 day chance of it being HQ. Be real, this wasn't the worst possible thing they could have done, be glad they didnt make it only obtainable through BC/KS like they did with most of the NMs. I'm sure SE could of done things a better way, but sometimes you can't get what you always want.