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View Full Version : Please Consider Giving Dark Knights Escape



Zeroe
05-25-2012, 01:59 PM
Seeing how Dark Knights are supposed to be masters of dark magic, would it be possible to learn escape? Its only a lvl 29 BLM spell, and considering how Dark Knights also have tractor, escape would be a nice addition to help spark us using more magic.

Spiritreaver
05-25-2012, 02:16 PM
Not a thing wrong with DRK getting Escape imo.

Going further, i'd see that request and raise it with giving DRK tier 1 Warp and up to tier 2 MAB as well. Give us something to spend all the MP from Entropy on.

Alhanelem
05-25-2012, 03:14 PM
Don't see how this would hurt anything. Got my vote (Though I'd be more interested in seeing them get Warp).

Midorikaze
05-26-2012, 02:15 AM
I don't play DRK, but this makes all kinds of sense to me.

+1 :)

Meyi
05-26-2012, 02:35 AM
Sure, even as a BLM main I support DRKs getting Escape and/or Warp. :)

Ophannus
05-26-2012, 04:52 AM
Unfortunately, Escape is not Dark Magic, it's Enhancing Magic. A job cannot cast a spell from a school of magic which they don't have any native skill in. Of course they could shift Escape, Warp and Warp II into Dark Magic; but as of current, Warp/WarpII/Escape are all Enhancing Magic like Teleport, Retrace and Recall (probably because spells which displace you and transport you elsewhere fall under the realm of Time/Space/Dimension spells which are more Enhancing-like. Dark Magic is more for tormenting foes and or stealing their attributes than transport).Sorry.

Zerich
05-26-2012, 05:32 AM
why doesn't drk want klimaform...that's darkmagic...

Spiritreaver
05-26-2012, 06:06 AM
why doesn't drk want klimaform...that's darkmagic...

Prolly sure there is some DRK out there that wants it. However i couldn't/wouldn't back that guy up should he choose to chime in, as Klimaform is SCH's AF1 quest reward and imo only SCH should ever get use of it.



Unfortunately, Escape is not Dark Magic, it's Enhancing Magic. A job cannot cast a spell from a school of magic which they don't have any native skill in. Of course they could shift Escape, Warp and Warp II into Dark Magic; but as of current, Warp/WarpII/Escape are all Enhancing Magic like Teleport, Retrace and Recall (probably because spells which displace you and transport you elsewhere fall under the realm of Time/Space/Dimension spells which are more Enhancing-like. Dark Magic is more for tormenting foes and or stealing their attributes than transport).Sorry.

Fair enough.

But an adjustment like the one the OP is asking for seems in line with something SE wouldn't be to loathe to do currently. Gives a low lvl ability to another job for flavor or whatnot while still leaving BLM the leader in the 'Dark' transportation spells.

Not to forget its also inline with the current hard-on SE has for DRK casting more. Would be nothing for SE to give DRK say a C rank in enhancing, which could open up a whole sub-niche for those DRKs that really want to cast.

tyrantsyn
05-26-2012, 11:53 PM
This sounds like a all right Idea to me, even if they are enhancing magic spell's, they benefit from nothing by having a higher skill in it, or any skill in it at all. Would be nice perk for large party's as well, would cut out having to swap out a BLM into a DD party for warp's at the end of a run. Which we see a lot of in Void watch content.

svengalis
05-27-2012, 12:26 AM
Why not just sub blm problem solved?

Sparthos
05-27-2012, 01:23 AM
SE response:

Dark Knights will obtain Escape but the spell will kill you and warp the rest of your party out. This is because Dark Knights must sacrifice something to preserve the lore of the job.

tyrantsyn
05-27-2012, 02:46 AM
/BLM for a DRK really isn't ideal for performance purposes.

Nyerieri
05-27-2012, 08:19 AM
Why don't we just give every job every spell and that will solve everything.

Seriously, do people still cast escape besides getting out of sky quicker?

Zeroe
05-27-2012, 12:08 PM
Why don't we just give every job every spell and that will solve everything.

Seriously, do people still cast escape besides getting out of sky quicker?

Its situational yes, but helps. Things like escape, warp, and MAB would help the utility of the job and further increase its spell casting role.

Baccanale
05-27-2012, 12:48 PM
Greetings, Zeroe!

Thank you for posting your comments regarding your desire to have "Escape" added to the list of Dark Knight spells. In order to make sure that your thread gets the proper attention, I have made sure to move the thread from "General Discussion" to "Dark Knight." I wish you the best of luck with your suggestion!

Nyerieri
05-27-2012, 02:50 PM
So you wanna be more like a BLM? Go play BLM. Seriously, I'm tired of everyone on this forum crying for things. I hope to god DRK's are more concerned with DD'n then casting Escape. I think SE has bigger issues to worry about then that.

End of story

Cabalabob
05-27-2012, 04:54 PM
Because having escape is the defining role of a blm... There's nothing wrong with wanting a few utility spells

Zerich
05-27-2012, 05:12 PM
is instawarp scroll for 10 pts too much now?

Rekin
05-27-2012, 11:45 PM
People forget, or perhaps rather then warp the party would rather just prefer escape as an easier means to get to a nearby desirable location. More utility options are always welcomed. The only real reason I can see in denying the request is due to game mechanics involving what another poster has already laid to bare. Otherwise a harmless suggestion.

Nyerieri
05-28-2012, 01:01 AM
is instawarp scroll for 10 pts too much now?

For some people it must be. Lazy DRK's are Lazy.

I'll say it again for people who missed it, but the earlier person was correct, it's Enhancing Magic. Dark Knight pretty much has every Dark Magic spell.

Cabalabob
05-28-2012, 01:21 AM
Dia was changed from divine to enfeeble, what's to say escape couldn't be changed from enhancing to dark? And to those of you saying its lazy or use instant warps etc. your basically saying "because there's already an alternative there should be no other way to do it" by that logic merit point parties should still be around taking only sams brds and rdms, abyssea shouldn't exist and there should have been no changes to the exp system. An if you don't like it go lvl sam!

Zeroe
05-28-2012, 02:02 AM
is instawarp scroll for 10 pts too much now?

Yes, instawarp scrolls are nice, but they warp you to your direct Home Point. Escape rather brings you out of a dungeon. So the off chance you just want to return to the "start of a dungeon" to continue this is where escape comes in handy. Obviously I understand its enhancing magic, but a BLM was never defined by escape, same as DRK isn't defined by endark or tractor, but we still use those. Think about how many times Tractor has come in use, but you don't use it everyday. A job is more than just DD purposes, as much as I would like to see them improved (seriously, Ive made like 100 quietus threads.) All jobs need a ...balance... of utility and direct combat abilities.

Zerich
05-28-2012, 02:03 AM
Dia was changed from divine to enfeeble, what's to say escape couldn't be changed from enhancing to dark? And to those of you saying its lazy or use instant warps etc. your basically saying "because there's already an alternative there should be no other way to do it" by that logic merit point parties should still be around taking only sams brds and rdms, abyssea shouldn't exist and there should have been no changes to the exp system. An if you don't like it go lvl sam!

No.
Not carrying/purchasing a scroll of instawarp, is an example of people not adapting to changes.

+10 for being irrelevant!

Nyerieri
05-28-2012, 05:24 AM
No.
Not carrying/purchasing a scroll of instawarp, is an example of people not adapting to changes.

+10 for being irrelevant!


+1

Let's give WHM tractor and escape so the job has better utility.

Zerich
05-28-2012, 05:29 AM
+1

Let's give WHM tractor and escape so the job has better utility.

My DNC really needs Retrace, for all those times I'm too lazy to <<job change>> BLM.

EDIT: And it should, being a job from the past and all...:cool:

Nyerieri
05-28-2012, 05:32 AM
My DNC really needs Retrace, for all those times I'm too lazy to <<job change>> BLM.

EDIT: And it should, being a job from the past and all...:cool:

+2

I like. DNC really should get retrace since it is from the past! Maybe we should give SCH retrace too while we're at it?

On a serious note: SE don't ever consider this before you finish fixing the game, lol.

Zeroe
05-28-2012, 05:57 AM
+2

I like. DNC really should get retrace since it is from the past! Maybe we should give SCH retrace too while we're at it?

On a serious note: SE don't ever consider this before you finish fixing the game, lol.

+3

Warp should be given to me so I can warp you trolls out of my thread >.>

Zerich
05-28-2012, 05:59 AM
+3

Warp should be given to me so I can warp you trolls out of my thread >.>

You mean Warp2? :cool:

Zeroe
05-28-2012, 06:04 AM
You mean Warp2? :cool:

hmm, not worth the extra mp :/

Nyerieri
05-28-2012, 06:10 AM
+3

Warp should be given to me so I can warp you trolls out of my thread >.>

I wouldn't be on this thread if it wasn't the dumbest idea ever. Come on Zeirch, let's go make a post about SCH and DNC getting retrace since they are from the past.

Zeroe
05-28-2012, 06:21 AM
Explain to me how getting escape is the dumbest idea ever. Sure, it may not be the highest priority atm, but that dose not constitute your argument. Whats one reason why a Dark should have to sub Blm in a event where a sub of war, sam, or dnc would be most needed?

Zerich
05-28-2012, 06:40 AM
hmm, not worth the extra mp :/

But you'd just be warping yourself...

Zerich
05-28-2012, 06:42 AM
Explain to me how getting escape is the dumbest idea ever. Sure, it may not be the highest priority atm, but that dose not constitute your argument. Whats one reason why a Dark should have to sub Blm in a event where a sub of war, sam, or dnc would be most needed?

it's a dumb idea because "Escape" was for an "oshit" moment in old-ffxi party setups, when the puller would get aggro from 1 too many crawlers.

Nyerieri
05-28-2012, 07:08 AM
it's a dumb idea because "Escape" was for an "oshit" moment in old-ffxi party setups, when the puller would get aggro from 1 too many crawlers.

Exactly. I don't see how giving DRK escape is going to anything great for the job. I think the last time I used Escape was in sky before they made you warp to Kirin's room 100%

Return1
05-28-2012, 07:09 AM
Getting a warp scroll is a retarded counter to asking for escape. Two completely different functions. Escape is for getting around Sky and Sea a lot faster, Warp is for getting away from Sky of Sea.

Zerich
05-28-2012, 07:18 AM
Getting a warp scroll is a retarded counter to asking for escape. Two completely different functions. Escape is for getting around Sky and Sea a lot faster, Warp is for getting away from Sky of Sea.

then that's abusing the spell and should be nerfed...no?

Nyerieri
05-28-2012, 08:07 AM
then that's abusing the spell and should be nerfed...no?

I still haven't seen any compelling reasons why DRK should have Escape. All they have to offer is that DRK is the master of Dark Magic.

Spiritreaver
05-28-2012, 11:33 AM
I still haven't seen any compelling reasons why DRK should have Escape. All they have to offer is that DRK is the master of Dark Magic.

Now i'm interested in seeing some 'compelling reasons' why DRK should not get Escape. Beyond the rampant +1'ing reasons given thus far in response to the OP that is.

Zerich
05-28-2012, 11:46 AM
Now i'm interested in seeing some 'compelling reasons' why DRK should not get Escape. Beyond the rampant +1'ing reasons given thus far in response to the OP that is.

protip: there are none.

Babekeke
05-28-2012, 02:58 PM
then that's abusing the spell and should be nerfed...no?

Trololololololol!!

Zerich
05-28-2012, 03:08 PM
Trololololololol!!

are you sure the troll wasn't the guy stupid enough to leak a system exploit on the official forums?

justsayin

Cabalabob
05-28-2012, 10:16 PM
I still haven't seen any compelling reasons why DRK should have Escape. All they have to offer is that DRK is the master of Dark Magic.

Ff2 Leon the dark knight can learn teleport, it's effects: teleports the party out of a dungeon. Ff3 (Nes version) dark knight learns exit, it's effect to warp party's out of dungeons. No reason why in ffxi drk shouldn't learn escape, it's effect: warp party out of dungeons

Babekeke
05-29-2012, 02:10 AM
are you sure the troll wasn't the guy stupid enough to leak a system exploit on the official forums?

justsayin

Yes I am. It's not an exploit.

Nyerieri
05-29-2012, 02:10 AM
I think you guys are still missing the point:

1) It's Enhancing Magic: Only WHM's and BLM's can do "Teleporting" and "Time Changing" spells in the game. So they will not go for giving DRK escape. Why? Because there is no lure behind it

2) Why do you want a dead spell? It's not going to help DRK at all lol. Again, read what I said earlier. I haven't used that spell in years. LRN2NAVIGATE sky and sea and you won't need it.

Quetzacoatl
05-29-2012, 04:01 AM
Escape? For DRK? Holy shit, I didn't think the people perusing these forums would get any more desperate. I mean, DRK has Tractor, and that's enhancing magic skill also, but at least it fits with the job's theme somewhat, dealing with death and the macabre. And it at least it doesn't intrude on gameplay tactics. There are better things for DRK to get anyway, some of which are coming soon, I might add.

Maybe if PLD gets teleport spells, but that's just as much of a fat chance as DRK ever getting Escape. I just can't wrap my head around it, because it would be OP as hell. I love what DRK has become lately, but please, let's not overdo it.

Nyerieri
05-29-2012, 04:05 AM
Escape? For DRK? Holy shit, I didn't think the people perusing these forums would get any more desperate. I mean, DRK has Tractor, and that's enhancing magic skill also, but at least it fits with the job's theme somewhat, dealing with death and the macabre. And it at least it doesn't intrude on gameplay tactics. There are better things for DRK to get anyway, some of which are coming soon, I might add.

Maybe if PLD gets teleport spells, but that's just as much of a fat chance as DRK ever getting Escape. I just can't wrap my head around it, because it would be OP as hell. I love what DRK has become lately, but please, let's not overdo it.

Lol finally someone else who agrees besides the two tarutaru!

Quetzacoatl
05-29-2012, 04:16 AM
Lol finally someone else who agrees besides the two tarutaru!
heh, I know, right?

I thought there would be more people against this...damnit people, be more inventive than giving DRK escape!

Nyerieri
05-29-2012, 04:23 AM
I just don't want SE to spend any time on this until they fix the game. Also when they give SCH retrace naturally then we'll talk

Bulrogg
05-29-2012, 06:29 AM
If SE wanted Dark to have Escape it could be done regardless of it being an Enhancing magic. They made Dread spikes linked to Dark magic while all other spikes are still Enhancing magic. Tractor is a dark magic, they could just as easily change Escape if they wanted to.

Nyerieri
05-29-2012, 06:51 AM
I'm still waiting for a response of why DRK's want a spell that is hardly used, except for the people that don't know sky and sea well (Which is hard to believe there are DRK's at 99 out there who still don't know how to navigate those two areas).

Cabalabob
05-29-2012, 10:35 AM
Cause it's a nice spell to have, it's hardly game breaking, its a classic drk spell and I doubt it would take all of 5 mins to recode it to dark magic and add drk to the list of users.

Sky and sea aren't the only dungeons in the game and lvl 99 drks aren't the only ones that exist. How nice would it have been if while doing your af quest rather than warping back to your home point from the eldieme necropolis after going down the wrong hole while looking for your coffer you could just escape back to the entrance and try again? Or while you're doing a page for a grounds tome in sky someone comes along an closes the door back to the book, rather than goin the long way round to get out you could escape and speed that up. It may not be useful but it has utility which begs the question why are you fighting so fervently for drk not to get it? Will drk having a nice little way to get out of a dungeon fast step on other jobs toes? Will it cause the game society as we know it to break down? Will it envelop the developers every waking moment to make a simple tweak? It's really not that big a deal so if people want it why not?

Llana_Virren
05-29-2012, 10:38 AM
How nice would it have been if while doing your af quest rather than warping back to your home point from the eldieme necropolis after going down the wrong hole while looking for your coffer you could just escape back to the entrance and try again? Or while you're doing a page for a grounds tome in sky someone comes along an closes the door back to the book

Everyone knows you go /blm when coffer hunting.

As a side... I thought you could set books to repeat last page?

Cabalabob
05-29-2012, 10:42 AM
If it had escape it wouldn't have to. could /whm or dnc to save on oils and powders

There are other reasons to go back to the book, refresh buffs change page, reparation.

Calamity
05-29-2012, 11:44 AM
Cause it's a nice spell to have, it's hardly game breaking, its a classic drk spell and I doubt it would take all of 5 mins to recode it to dark magic and add drk to the list of users.

So I wasn't really gonna reply to this thread because I don't care one way or another whether we get escape... but this one line caught my eye. Classic drk spell? At what point in the entire ff series did drk ever, and I mean ever get escape?

Nyerieri
05-29-2012, 11:57 AM
I forgot to reply to someone earlier about another FF game getting Escape. I didn't play it, but they may have. Let's look at Final Fantasy IX. We have Princess Garnet who specializes in Summoning then White Magic, then Vivi who specializes in Black Magic, and then Eiko who specializes in White Magic then Summoning.

My point is: Ever FF game is different. This one doesn't have to -give- DRK escape. Also I never knew so many DRK's did pages solo. Every reason Cabalabob posted was in essence: I'm a lazy DRK.

SE has made this game easy enough, let's not continue down this path.

Zeroe
05-29-2012, 12:28 PM
You guys fail to see the point of escape. Yes, we all understand its a old, out of date, and hardly ever used spell. But don't look at it from this standpoint. If we receive future expansions, or whatever content it may be, escape may once again be a viable option for content. Also, you sound so ignorant to assume every level 99 has done sea and sky. This spell is irrelevant to you because you have done these expansions, and had to time to explore. For new players seeking the enjoyment of a new adventure, escape can be a time saver when needing to go back. Yes, every job has more pressing matters than to worry about getting low tier spells, but your assuming that the life of this game is everyone who has played sense release. So stop thinking that because you have no need for this spell, that everyone won't. That's an ignorant assumption that should have no influence on this thread.

Nyerieri
05-29-2012, 12:35 PM
You guys fail to see the point of escape. Yes, we all understand its a old, out of date, and hardly ever used spell. But don't look at it from this standpoint. If we receive future expansions, or whatever content it may be, escape may once again be a viable option for content. Also, you sound so ignorant to assume every level 99 has done sea and sky. This spell is irrelevant to you because you have done these expansions, and had to time to explore. For new players seeking the enjoyment of a new adventure, escape can be a time saver when needing to go back. Yes, every job has more pressing matters than to worry about getting low tier spells, but your assuming that the life of this game is everyone who has played sense release. So stop thinking that because you have no need for this spell, that everyone won't. That's an ignorant assumption that should have no influence on this thread.

I still would LOVE! for you to give me a valid explanation besides
A) Lazy
B) Someone shut the doors in sky on me
C) Lazy
D) FOV (You can set the pages to repeat)
E) Lazy
F) It would increase job utility (Seriously? lol I think you said something about MAB when you said that also)
G) Lazy
H) I don't feel like buying sneak and invisible potions
I) Lazy
J) New Players (Again, seriously? I never had my hand held through sky or sea)
K) Lazy

When you come back with a real reason why, and when SCH gets retrace, then we will talk

Zeroe
05-29-2012, 12:52 PM
I still would LOVE! for you to give me a valid explanation besides
A) Lazy
B) Someone shut the doors in sky on me
C) Lazy
D) FOV (You can set the pages to repeat)
E) Lazy
F) It would increase job utility (Seriously? lol I think you said something about MAB when you said that also)
G) Lazy
H) I don't feel like buying sneak and invisible potions
I) Lazy
J) New Players (Again, seriously? I never had my hand held through sky or sea)

When you come back with a real reason why, and when SCH gets retrace, then we will talk

1.) How does this promote being lazy? I don't understand why your assuming a drk has to sub blm just to use this spell. How overly inefficient and poor choice of sub could lead to the downfall of a solo fight. You cannot bring warp scrolls into this debate, seeing as there entirely different warps.

2.) This would increase utility! That's what you fail to grasp! as for MAB, you better bet a drk should get that, anyone would agree. That's all a argument on its own though. Having escape and/or warp would highly increase usability solo or in groups.

3.) Sneak and Invisible have absolutely NO impact on this topic! Your trying to grasp ideas for your own sake that BLM has to be the only job with escape. What, so sneak/invis are off, and your stuck behind the doors in sky. How in the world is having sneak/invs going to help there? Again, stay relevant as to why this spell shouldn't be given, seeing as how you love it so much to create ideas that seem to come from no logic other than you yourself deem it useless.

4.) Well to be honest, so glad no one held your hand through sky or sea. SO glad those missions that require two people you completed by yourself! You cannot argue that sense you have had escape, you have never once used it. Even the chance of you using it once would deem it a great utility spell.

5.) Look at scarlet delirium, and how underused that ability is. Its utter crap, and its situational use it SO RARE that it is hardly ever deemed super effective in combat. But yet...we have it? Why? Because my good troll friend, it is situational, same as escape!

Hopefully you grasp the idea a bit more now why escape would be a handy utility spell, and not just say lazy! lazy! LAZY! as this makes your argument invalid. Good day sir!

Nyerieri
05-29-2012, 12:59 PM
Where is the dislike button seriously? It's not even worth wasting a breath on you. I know you assume that I am on BLM 100% of the time, but I do have Melee jobs leveled. I can't remember the last time saying "Gosh, If i just had escape it would make my life so much easier." Just admit your lazy and we'll all have a nice day.

(To your #4: When could we escape to missions? I may have missed that memo i guess)

To SE: Don't ever consider this. If you do, make it beyond last place.

I'll be waiting for your next post asking for SE to give DRK's Tier4 magic along with the full MAB of a blm

Thanks!

Quetzacoatl
05-29-2012, 01:29 PM
http://25.media.tumblr.com/tumblr_m4rof0yR071r9qs6bo3_1280.jpg


You guys fail to see the point of escape. Yes, we all understand its a old, out of date, and hardly ever used spell. But don't look at it from this standpoint. If we receive future expansions, or whatever content it may be, escape may once again be a viable option for content. Also, you sound so ignorant to assume every level 99 has done sea and sky. This spell is irrelevant to you because you have done these expansions, and had to time to explore. For new players seeking the enjoyment of a new adventure, escape can be a time saver when needing to go back. Yes, every job has more pressing matters than to worry about getting low tier spells, but your assuming that the life of this game is everyone who has played sense release. So stop thinking that because you have no need for this spell, that everyone won't. That's an ignorant assumption that should have no influence on this thread.

When was Escape ever outdated? I don't agree with Nyerieri on that issue. As far as I know there are places where Escape is still used. If you would just come to terms that SquareEnix would never consider giving such a powerful spell to an equally powerful Melee Job such as DRK, you would be saving a lot of anguish trying to push for this, and right now you're falling apart.

I should've gotten drunk reading this thread; this is as bad of a suggestion as Scarlet Delirium's usefulness is.

Llana_Virren
05-29-2012, 01:48 PM
You For new players seeking the enjoyment of a new adventure, escape can be a time saver when needing to go back.

...

So stop thinking that because you have no need for this spell, that everyone won't.

So, let those new players enjoy the same events we enjoyed those many years ago: DRK didn't have escape then, and we got through it all just fine. Point?

Also, don't assume that everyone else will use escape, just because you want it.

How about we just add a Scroll of Instant-Escape?

Zerich
05-29-2012, 04:34 PM
its a classic drk spell

Darkness, Sanguine Blade, Blood Weapon, Drain...those are classic Dark Knight spells...

If you've ever played old-school FF, you'll take notice to the one job archetype that gets Escape.

(They already have it)

Zerich
05-29-2012, 04:37 PM
http://25.media.tumblr.com/tumblr_m4rof0yR071r9qs6bo3_1280.jpg



When was Escape ever outdated? I don't agree with Nyerieri on that issue. As far as I know there are places where Escape is still used. If you would just come to terms that SquareEnix would never consider giving such a powerful spell to an equally powerful Melee Job such as DRK, you would be saving a lot of anguish trying to push for this, and right now you're falling apart.

I should've gotten drunk reading this thread; this is as bad of a suggestion as Scarlet Delirium's usefulness is.

he's got, why can't the other drks get it :cool:

Neisan_Quetz
05-30-2012, 12:57 AM
You can have escape as soon as it casts from HP. Gotta give up something because lore after all.

Calamity
05-30-2012, 02:11 PM
Darkness, Sanguine Blade, Blood Weapon, Drain...those are classic Dark Knight spells...

If you've ever played old-school FF, you'll take notice to the one job archetype that gets Escape.

(They already have it)

Truth be told, if we're talking about a traditional FF dark knight, traditional dark knights didn't have magic, they just had various abilities and special weapons. Really, the only example I can think of of a dark knight using spells outside of 11 is X-2, and by the gods I don't think that game should set an example for anything. Ever.

Rezeak
06-02-2012, 06:27 AM
Imo this is the most pointless suggestion i've heard for DRK.

Honestly DRK getting Escape ... just cause there's a back dot next to the spell, is boring.

How about DRK gets Escape II ^^ the version that works on MOBs that you link lol

Zerich
06-02-2012, 11:21 AM
Imo this is the most pointless suggestion i've heard for DRK.

Honestly DRK getting Escape ... just cause there's a back dot next to the spell, is boring.

How about DRK gets Escape II ^^ the version that works on MOBs that you link lol

it's already an in-game feature called, "killing the mobs"

but this is a drk thread

Rambus
10-03-2012, 02:32 PM
Of all the fixes jobs can use this is really the most irreverent one i seen yet.

That topped off with i think warp and escape is enchanting magic anyway.

Also does drk get Klimaform because that is dark magic?!?!!?

(Why do i get the feeling all this was said already?)

Nyerieri
10-03-2012, 08:52 PM
Of all the fixes jobs can use this is really the most irreverent one i seen yet.

That topped off with i think warp and escape is enchanting magic anyway.

Also does drk get Klimaform because that is dark magic?!?!!?

(Why do i get the feeling all this was said already?)

Because it was and the OP didn't want to listen

Mirage
10-03-2012, 09:16 PM
I'd rather give Escape to rdm than drk, but that's just me.

Sarick
10-04-2012, 01:10 AM
Better suggestion just make items for that stack to 99 that gave escape, tractor ability.

These items would be better suited for ninja though. Like fighting and using a smoke bomb to escape or a grappling hook on a target. The hook would be nice but I wouldn't recommend calling it a hooker.

Babekeke
10-04-2012, 01:30 AM
Yet another 4 month necro-bump?

Ophannus
10-04-2012, 02:16 AM
tl;dr

Never gonna happen; Escape is enhancing magic and DRKs have no enhancing skill.


(Fun Fact: I love how SE says they're running out of space for spells but the .dats are chock full of useless spells they never added to the game. One of these spells is Tractor II.)

Rambus
10-04-2012, 06:00 AM
Yet another 4 month necro-bump?

?!?!? was the first post -.-

Tractor II? what would that do exactly?


Because it was and the OP didn't want to listen

oh okay

Llana_Virren
10-04-2012, 06:05 AM
tl;dr

Never gonna happen; Escape is enhancing magic and DRKs have no enhancing skill.


(Fun Fact: I love how SE says they're running out of space for spells but the .dats are chock full of useless spells they never added to the game. One of these spells is Tractor II.)

Another fun fact: RDM has native divine skill because, originally, Dia was divine magic. Dia was moved to enfeebling but the skill remains under RDM's repertoire.

Zeroe
12-21-2012, 11:36 AM
BUMP! lol felt this thread needs light again ^^

Calamity
12-24-2012, 03:16 AM
BUMP! lol felt this thread needs light again ^^

No. It doesn't. Let it go man.

StingRay104
12-24-2012, 08:35 AM
Retitle to following: Please Ignore This Pointless Thread.

Yrusama
12-24-2012, 08:41 PM
Unfortunately, Escape is not Dark Magic, it's Enhancing Magic. A job cannot cast a spell from a school of magic which they don't have any native skill in. Of course they could shift Escape, Warp and Warp II into Dark Magic; but as of current, Warp/WarpII/Escape are all Enhancing Magic like Teleport, Retrace and Recall (probably because spells which displace you and transport you elsewhere fall under the realm of Time/Space/Dimension spells which are more Enhancing-like. Dark Magic is more for tormenting foes and or stealing their attributes than transport).Sorry.

Why not just give DRK an equivalent spell with a different name? I made a big (not entirely serious) post in Zeroe's other thread about warps, trying to give front line jobs plausible equivalents to our convenient transport spells. Giving DRK some kind of teleport seems plausible, especially after witnessing how much the Heartless in Kingdom Hearts pop out of nowhere.

Glamdring
12-25-2012, 08:20 AM
ah, but you see, you are dark knights, you are all about the fight to the death, even if it's yours! NO RETREAT, NO SURRENDER!

seriously, while I see your point, Escape actually seems a bit out of character...

that being said, no balance issues so I don't actually care, knock yourselves out, or vote against it and still knock yourselves out.

Ophannus
01-04-2013, 08:04 AM
Maybe some direct damage Dark elemental Dark Magic nukes. I know Drain and Drain II have pretty decent base damage for their MP cost but how about something a little stronger for a little more MP without any gimmick like Attack Down or HP Drain, that way the damage:MP ratio is better justified. Call the spell line Ruin a la the new FF12/FF13 spells which deal Dark/Non-Elemental damage depending on the game.

Ruin, Ruin II. The Dark Magic version of Holy. High MP cost, deals major damage. Nethervoid doubles potency like Divine Emblem. Under the effect of Dark Seal, Ruin and Ruin II also adds the effect of Chainbound which allows DRKs to SC with their next WS. So a DRK could for example do the following:


Dark Seal->Ruin(320 damage)-> Resolution(3,000 damage)->Skillchain:Gravitation(1500 damage)->Nether Void->Ruin II(1929 damage magic burst)

Granted the damage seems like a lot, but it requires 2 JAs, one of which is merited, and it would consume 250 MP.

Glamdring
01-04-2013, 08:57 AM
@Oph I like the idea of an actual dark magic nuke, so ruin is cool, see if your fellow darks agree. BUT, as to Drain (and although not mentioned Aspir) make them tie more to your dark magic skill. If you consider where the spells are now as a "happy medium" then capped skill would make them half again as powerful as they are now, and with gear augments, twice what they are now. Conversely, if your magic is underskilled, the numbers fall off, in a big hurry. That way it would reward players who do the work with greater utility, and penalize those who just play dark occasionally without doing the work to do it well. I would make the same thing apply to dread spikes. I know this is already somewhat a feature of the game but I think it should be magnified from where it currently is. But you dark types could really use a means of recovery so Drain/Aspir/Dreads being buffed would actually be in character with your sort of anti-paladin role, without taking from your DD.

Edyth
01-05-2013, 08:39 AM
Unfortunately, Escape is not Dark Magic, it's Enhancing Magic. A job cannot cast a spell from a school of magic which they don't have any native skill in. Of course they could shift Escape, Warp and Warp II into Dark Magic; but as of current, Warp/WarpII/Escape are all Enhancing Magic like Teleport, Retrace and Recall (probably because spells which displace you and transport you elsewhere fall under the realm of Time/Space/Dimension spells which are more Enhancing-like. Dark Magic is more for tormenting foes and or stealing their attributes than transport).Sorry.

I'm sure people have brought this up already, but the black magic spell Impact is available to Summoners and White Mages despite no elemental magic skill.

BLU is one of the staple jobs on throwing weapons, but it has 0 throwing skill.

There are also instances where jobs have skill for something they cannot access without a subjob, such as RDM's and SCH's divine magic skill.

Although I don't think there's an instance of a spell that's permanently learnable being available to a job without skill in that area, goofiness like SMN casting Impact means that it's only a barrier if SE wants it to be.

Raelia
01-12-2013, 09:43 PM
Same vein: DRK is on lots of shields with zero skill.

I like the Ruin concept, but I can see it having a straight up Darkness SC alignment to balance it out a bit and make it work great with Entropy and Catastrophe (*coughandscrewoverResolutioncough*), not to mention having Entropy to back up the MP cost now.

Landsoul
03-17-2013, 07:39 AM
Giving DRK Escape if pretty stupid seeing how it's an Enhancing Magic spell.

Economizer
03-17-2013, 05:28 PM
But when we run away, we run in circles.
It's just a game we play, straight to the same old place.
But its far too late, there's no escape.

Well I was a fool for giving into you, but I never knew,
there's a science to these mindless things we do.