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View Full Version : Spell Set Adjustment



Bulrogg
05-25-2012, 06:20 AM
I had this idea that instead of our points being used to set our spells, all of the learned BLU spells are cast-able. Then the points could be used to set our job traits based on the spells we have learned. A menu could open to show the possible trait combinations and we spend our points that way. You could still have the down time from setting job traits, while allowing all of our BLU magic to still be usable.

Not being able to use all of the magic I have acquired is just displeasing. There are no restrictions on other mages that lock out their learned spells, with the exception of SCH and their JA. I thought perhaps that points setting traits rather than spells could be a way around that, if SE thought it possible.

Any thoughts?

Edit- I was thinking about the added stats that the spells have. To prohibit having all of the stats if all BLU spells were unlocked, it could be made so that we only receive the stats from the combination of spells used in job traits we set.


Or...

All learned spells unlocked, all possible job traits unlocked, points used to select the added stats from spells to boost our stats. I kind of like the idea of having all the possible job traits, killer effects for everyone!! :D

Or...
the timer should be based on how many spells you change so you get penalized for setting 20 new spells worse than for swapping 4 of them

I think that one is best, however I would still like to wield a few more spells (5slots/15points).

Daniel_Hatcher
05-25-2012, 06:49 AM
There is no restriction of traits, you get them as soon as you set the spells, it's the spells that are locked out.

Bulrogg
05-25-2012, 06:56 AM
Hello Capitan obvious.;) Perhaps I did not convey my idea in the best way.

Knowing SE they would still want to have some sort of down time, so it could be changed so the restriction is on the traits or stats. That is what I was getting at with:
You could still have the down time from setting job traits, while allowing all of our BLU magic to still be usable. But then I had some other thoughts too.

Hope that clears up any confusion. :)

Daniel_Hatcher
05-25-2012, 08:45 AM
Hello Capitan obvious.;) Perhaps I did not convey my idea in the best way.

Knowing SE they would still want to have some sort of down time, so it could be changed so the restriction is on the traits or stats. That is what I was getting at with: But then I had some other thoughts too.

Hope that clears up any confusion. :)

Rude!

That's not what you said though.

I don't personally see them ever removing the restriction on blue magic spells as they personally see that as something that is part of the job itself. The point being, BLU is not a conventional mage in any sense of the word.

Prothscar
05-25-2012, 08:11 PM
There's nothing wrong with the spell system the way it is outside of proc-based events. It's the proc-based events that we need reconfiguration for, nothing else.

Bulrogg
05-26-2012, 01:04 AM
Perhaps I gave the readers too much credit in assuming they would be able to make the correlation of "the down time' and the restriction change from spell to JA or stats. Noting that I did not convey my thoughts in the best manor, I tried to further explain it in order to clear up any confusion.
My apologies if my humor comes off as Rude;)

That is correct, there is nothing wrong with the spell set system. Maybe I'm the only BLU that would like to have access to all of my spells without having to change them.:confused: However this would provide a work around for proc-based events and the down time that comes from having to change spell sets.

Daniel_Hatcher
05-26-2012, 02:58 AM
Perhaps I gave the readers too much credit in assuming they would be able to make the correlation of "the down time' and the restriction change from spell to JA or stats. Noting that I did not convey my thoughts in the best manor, I tried to further explain it in order to clear up any confusion.

That is correct, there is nothing wrong with the spell set system. Maybe I'm the only BLU that would like to have access to all of my spells without having to change them.:confused: However this would provide a work around for proc-based events and the down time that comes from having to change spell sets.

We call them people: Lazy.

For clarity sake:


INCORRECT

You could still have the down time from setting job traits, while allowing all of our BLU magic to still be usable.

CORRECT

You could move the down time to the gaining of the job traits instead, while allowing all of our BLU magic to still be usable.

One indicates to keep the downtime that you have from setting job traits (incorrect) the other does not.

Bulrogg
05-26-2012, 05:52 AM
Yes, when you quote just that sentence alone I can see why you mistake my meaning. But in the context of the whole idea one should be able to make the correlation. I apologize if you are not one of those that could. I have noted that I may have not portrayed my idea in the best light and further clarified myself. Now you are just arguing for semantics sake. :rolleyes: If you wish to discuss the idea of the OP that is fine but if you just want to pick apart sentence structure I won't be replying. :p

Now--

What is exactly lazy about being able to use all the spells in your arsenal? In fact I would think that wielding more spells would be just the opposite of that. :D

FrankReynolds
05-26-2012, 06:06 AM
I understood it the first time.

Prothscar
05-27-2012, 06:31 AM
What you want and what is feasible for you to get are two separate matters. I completely agree with SE on their reasons behind locking our spells to specific sets: allowing us to cast any and every one of our spells on demand would be ridiculous. The way it is is fine. You can cast whatever spells are necessary per the situation, you don't need to cast any more.

They need to be focusing their attention on fixing broken spells and broken spell mechanics, not worthless adjustments to job structure.

Bulrogg
05-27-2012, 08:15 AM
Thanks for your input.

I still don't see the down side to unlocking all of our spells and using points to select either job trait combinations or added stats from blue magical spells. However I do think it is ridiculous that we aren't allowed to wield all of our spells unless we are willing to fore go a restriction time to change a selection. But still, thanks for your opinion.

Cabalabob
05-28-2012, 11:12 PM
Blu would have access to about 50 different buffs 50 different debuffs, everything would be massively gimped to make up for having access to everything, you are supposed to pick your spells based on what is appropriate to the situation you are in. It would be highly unfair for Blu to have 6 different sleep spells an unlimited supply of nukes practically every buff in the game and them still be free to choose their job traits and stats. The only issue I have with spell setting is the minute timer on resetting spells even if you only change one, the timer should be based on how many spells you change so you get penalised for setting 20 new spells worse than for swapping 4 of them

Bulrogg
05-29-2012, 01:31 AM
This is what got me thinking about this. Only needing to change one or two spells, either because of forgetfulness or changing target to a new mob, and suffering the restriction of casting time. Everyone is saying 'situation this and that', and I agree. In the new era of FFXI it seems, to me, like situations can change rapidly and would require a bit of flexibility, I felt the cool-down timer was restricting that.

While I would still like to be able to wield more spells (5 more slots/15 more points) I like the idea to adjust the timer for the amount of spells changed better.

Tornsoul
06-02-2012, 06:52 PM
You're better off asking for a job ability that bypasses the cool-down on spells once they are reconfigured. Honestly, I've been a blu since it came out. Giving us access to all of our spells all of the time would unbalance the game drastically. To compensate for this, most if not all of our spells would be nerfed to balance it out.

I agree that some times it gets annoying having to wait for spells to reset for things, but most groups bring multiple blu's to avoid this. Hell, the smarter ones even stall to give the blu time to reset their spells.

If anything, I love to be able to macro spell changes or sets instead of manually having to select them. This is especially true when using different units to play on. The spell order is not the same on each unit and reseting it would change the order on the preferred unit.

Also, the current reset time is perfect how it is. It forces you to double check to make sure you have everything right. If you could change a spell every five seconds, it would defeat the purpose of the timer altogether since the more popular spells have cool-down timers of over twelve seconds. Hate to say it, but the removal of the timer, or any adjustments to it is just a pipe-dream and should never happen. The restrictions have been there since day one, they're nothing new. If you haven't learned how to work with them, than perhaps there's another problem.

P.S. I think we have enough points now. I often have more than enough points and set spells I never use. Hell, even in abby, you only need to set about three spells depending on the day and mob. So there's not point in adding more points since it's nothing more than another attempt of getting around the reset timer.