View Full Version : Summoner solo/duo/small group vs Abysea NM Compendium
Luvbunny
05-23-2012, 01:37 PM
Dear fellow summoners, if you could share your stories, tips and strategy on soloing Abysea NMs for others. Keep the format short and simple but hopefully quite helpful for other aspiring summoners out there. Thanks and happy sharing!!
I will start with some of mine, hope y'all can add more :)
Just to add additional notes: although summoner solo is rather fun, hate management is a big issue, especially if you are dealing with NM with hate decay or hate reset. If you plan to duo trio with another jobs, beast master would be the best combo, and a black mage if you are planning to farm plus 2. Can also bring another job for red or blue proc but only going in and out to do just that. Beast + Smn + Blm are a very nice trio to put together if you just want to plus 2 items. The same can be said with Beast + Blm duo but BST may consume some pet food and dawn mulsum.
You can also use Selenian Cap augmented with Pet Damage Taken -10% and Staff Trial 3041 for another additional -12% if mp is not an issue. Basically doing what most beast master do with their damage reduction gears for pet.
What to bring: 3-5 Dawn Mulsum for emergency, make sure to get at least healing salve 1 for temp items, clear salve 1-2, and all the mp + hp recovery temp items - things can turn bad, best to be prepared.
Atmas to have:
The basic set: Ducal Guard (quested), Mounted Champion, Minikin Monstrosity, Razed Ruin, Gnarled Horn, Stronghold, Future Fabulous, Ultimate
The elemental damage set: Atma of the Cosmos + Banisher (dark), Atma of the Claw (Earth), Atma of Smoldering Sky + Lone Wolf (fire), Atma of the Beyond + Undying (ice), Atma of the Beyond + Sellsword (light), Atma of the Lion + Blinding Horn (thunder), Atma of the Noxious Fang + Tusked Terror (water), Atma of the Gales (wind)
What to merits:
This is up to you, most summoners pick 2 of the tier 2 merit BP of their favorite avatars. Most NMs are weak vs water, ice, wind, thunder. To have wind + ice or thunder + water would be nice since its complementary. Or if you want to have a happy medium, you do your first pick with 5 merit, second pick 3 merits, and last pick 2 merits. Your last two merited BP will deal less damage but at least you have a few more handy. Most people pick Heavenly Strike due to Atma of the Beyond + Ultimate for big damage, but the same set up can also be used with Grand Fall (Noxious Fang + Ultimate), Wind Blade (Gales + Ultimate).
In general, NM that has hate reset move should be fight with caution due our not having Snarl JA. Mob that spam different elemental magic is also problematic and need to time to BP to stun it. NM that does mostly physical TP moves are easier to handle. NMs that has added effect of poison, bio and amnesia are also problematic.
DISTANCE is your best friend. DO NOT try to melee, or getting too close to NMs, stay as far as possible and only go near to use BP but always try to be at the very far edge as possible. Most of these mobs has huge AOE range, and some very annoying auras, it will kill taru summoners rather easily if you are not careful and get hit within its AOE moves. Magic AOE is extremely deadly. Getting hit by multiple ga spells during NM's chain spell while getting poisoned and paralyzed aura is not fun, if you get petrified or doomed then it's reraise time.
Always have your buffs ready, with aqua veil, blink, and stoneskin. Very important to have aqua veil handy in case things go bad and NMs going after you as you are trying to resummon. Subjobs is up to you, but I prefer white mage or scholar. In abyssea - MP should not be a problem, white mage subs give more bang for your buck, with bar spells, cure 4, and reraise. Why Scholar and not Red Mage? Some of these NMs required that you can land dispel, Scholar sub with Dark Arts will raise your dark magic skill considerably to 350s which let you land dispel. Also if you plan to come with blue/ninja, and blm/bard, you do want to sub scholar for dispel to cover dark magic proc.
SUMMONING MAGIC - what does it do exactly?
It affect the duration of your Blood Pact ward and its effectiveness, and made it possible to reach their maximum time allowed. ALSO it affect your Avatar Physical and Magical Accuracy by a great deal, a summoner with low level summon magic can still land Predator Claw for those OMG nice numbers, but you will miss a lot by a great deal and your PC won't land all three hits so the number can seems so random with lots of lows and few highs. This one is a royal pain to skill ups, but doing a lot of these small groups NMs hunting will get you a great deal of skill ups.
Luvbunny
05-23-2012, 01:40 PM
Amhuluk - Abysea Misareux
Avatar used: Garuda for wind resist
BP Rage: Predator Claw
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Sanguine Scythe if MP is no issue.
Notes: Extremely easy, healing salve 1 and 2 helps if things get worse, bring dawn mulsum for emergency. Dual with beast master will speed up kill, trio with blm will most likely get you those plus 2 drops.
Asanbosam - Abysea Misareux
Avatar used: Garuda
BP Rage: Predator Claw
Atma used: same as above. Since you are nearby, just try to claim this NM and kill it for another KI for Amhuluk. Easy fight, heal avatar as needed.
Luvbunny
05-23-2012, 01:42 PM
Sedna - Abysea Vunkerl
Avatar used: Ramuh for water resist, also can use Leviathan
BP Rage: Chaotic Strike, Thunderstorm, Spinning Dive
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Sanguine Scythe if MP is no issue.
Notes: Extremely easy, healing salve 1 and 2 helps if things get worse, bring dawn mulsum for emergency. Sedna can't even hurt Ramuh much if you are choosing the Razed Ruin + Ducal + MC combo. If you are bringing blm to proc, take care of hate reset, trio with beast and blm is safer - Sedna hate reset is notorious if you don't have dual pet jobs, it will go after your black mage with vengeance - make sure the BLM has Apoc atma. Yellow proc is rather tricky due to the NM spam its tp moves and magic, dispelling aqua veil is recommended.
Luvbunny
05-23-2012, 01:45 PM
Ironclads family - Abysea Vunkerl, Atthowa, Misareux
Avatar used: Leviathan is best here, can also use Ramuh. All Ironclad very weak to Grand Fall. Garuda works too.
BP Rage: Chaotic Strike, Thunderstorm, Grand Fall, Predator Claw
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Noxious Fang for extra water damage
Notes: Take care with their stun moves, hate resets, and encumbrance. Great to collect those plus 2 on your own. Rather slow to solo, best to duo with other summoners. Unfortunately I found that dancer, thf, monk, plus white mage combo can kill it faster. Duo blms as well. Leviathan is for all magical BP, while Garuda if you wanna go all out physical offensive.
Luvbunny
05-23-2012, 01:52 PM
Iratham - Abysea Tahrongi
Avatar used: Ifrit for fire and ice resist.
BP Rage: Flamming Crush, Meteor Strike
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh
Notes: soloing can be rather long 20mnts or more. Especially if you are going for all out defensive due to Ifrit unable to heal itself. Best to duo with other summoners or beast master and split the plus 2 drops. If you are going all offensive, ducal guard is a must, and make sure have healing salve 1+2 and 4-5 dawn mulsum for emergency, as well all your mp recovery temp items.
Luvbunny
05-23-2012, 02:03 PM
Bennu - Abysea Altepa
Avatar used: Garuda for wind resist or Shiva, Bennu is weak to ice
BP Rage: Predator Claw - Heavenly Strike
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Atma of the Beyond for ice damage, Atma of the Ultimate.
Notes: This one is best to duo with another summoner. Garuda and Shiva will make a perfect combo for this. Have summoner with garuda to go all out defense with the other summoner use shiva for all out damage. Summoner + Beast + Blm can also make a nice trio if you are looking for yellow proc. Best NM to farm if you want to get Coin of Ardor x 3 from yellow proc for SMN Doublet +2
Luvbunny
05-23-2012, 02:12 PM
Dragua - Abysea Altepa
Avatar used: Garuda and Titan for earth resist and petrify resist - Dragua is weak to wind
BP Rage: Predator Claw, Wind Blade
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Atma of the Gales for wind damage, Atma of the Ultimate.
Notes: This one is not to solo, best to trio + yellow proc job. If one of the summoner is fully meriting Wind Blade, have that person set their atma to minikin, gales, ultimate for big damage. The other two summoners should have ducal + razed ruin, and third atma of your choosing: mounted champion, minikin, gnarled horn, sanguine scythe. Bring a good amount of mp recovery. Take care of its AOE attack, since it can be very deadly to a taru summoner. Also beware of its petrification move. Predator Claw may do random amount of damage, keep at it even if you see low damage number. Wind Blade is more consistent if you fully merited and use Atma of the Gales + Ultimate.
Luvbunny
05-23-2012, 03:20 PM
Battlerigged Chariot - Abysea Altepa
Avatar used: Ifrit or Leviathan for fire resist
BP Rage: Flaming Crush - Spinning Dive, Grand Fall
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh
Notes: Not hard to solo, this is not the version to pop Rani, take care of the spikes, should be fine with Ifrit or Leviathan, spikes doing 5-10 damage. May need to resummon, just run back and forth near dominion area, take care not too close to bombs or dolls - magic aggro. Be prepared to get 0 drops unless you can get a thief friend to TH for you.
Luvbunny
05-23-2012, 03:28 PM
Itzpapalotl - Abysea Attohwa
Avatar used: Leviathan for fire resist, can use Ifrit but may need to resummon
BP Rage: Grand Fall
Atma used: Ducal Guard, Noxious Fang, Mounted Champion or Stronghold or Minikin for refresh, can also use Ultimate
Notes:Very easy with Leviathan, but NM's dia move can slowy do damage to Leviathan's hp, bring dawn mulsum if you are not planning to resummon. Easily solo, if you need yellow proc, make sure the blm do it after its hp around 80% or so and your avatar is kept alive throughout the fight. A trio of summoner + blm + thief could also works if you want to maximize the drops, just make sure the thief not to draw too much hate and only there to bring TH. Drop coin of ardor for SMN Doublet +2
Dhragon
05-23-2012, 07:03 PM
You rock Luv. Thanks for this. :)
Luvbunny
05-24-2012, 01:25 AM
Turul - Abyssea - Konschtat
Avatar used: Garuda for wind resist
BP Rage: Predator Claw
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Sanguine Scythe if MP is no issue, Future Fabulous if you want magic defense bonus.
Notes: Duo is best here, spikes can be deadly later on and you may need to resummon. Since you may want to get blue proc, suggest to bring a third to do just that. If your third can proc blue then more power to your set up. Otherwise battle is similar to Amhuluk but with the thunder spells and spikes.
Luvbunny
05-24-2012, 01:31 AM
Battlerigged Chariot - Abysea Altepa
Avatar used: Leviathan - spring water helps a ton or can also use Garuda if you rather Predator Claw it to death
BP Rage: Grand Fall, Spinning Dive, Predator Claw
Atma used: Ducal Guard, Mounted Champion or Stronghold, Minikin for refresh for Tank build, or Noxious Fang, Razed Ruin for damage.
Notes: This one has more hp than its cousin, it is the version to pop Rani, discoid can be deadly if you are too near, just run back and forth near dominion area or the tunnel, dawn mulsum and healing salve handy for emergency. If you need KI, there is 50/50 you may get it without proc if you stand very near to the NM when it's about to die. Obviously if you have a friend who can do red and blue proc for you, you should bring him along.
Luvbunny
05-24-2012, 01:37 AM
Ovni - Abyssea La Theine
Avatar used: Garuda
BP Rage: Predator Claw
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold for regen or Minikin for refresh
Notes: Solo is doable, just may be a tad slow. Duo is best. Plus 2 drops is random without proc, can drop 0-2, since its repop is not too bad, it's manageable. Drops plus 2 for SMN feet. Just straight tanking with Predator Claw and Whispering Wind.
Luvbunny
05-24-2012, 02:39 AM
You rock Luv. Thanks for this. :)
Thanks Dhragon, hope this helps and inspire you to do more stuffs with your summoner job.
Luvbunny
05-24-2012, 04:25 AM
Ulhuadshi - Abysea Attohwa
Avatar used: Garuda for earth resist, whispering wind to heal
BP Rage: Predator Claw
Atma used: Ducal Guard, Minikin for refresh, Razed Ruin
Notes: Do take care when it is using a tp move, you do not want to BP Rage after since it will heal it. Watch the damage information, when Garuda does damage, use BP, when it uses tp move, Garuda attack will heal it, 50-70 to 170s critical. May have to resummon eventually, so do take care when you kite back and forth between the worm and eft areas. You will want to proc yellow on this to get twice the amount of plus 2 drops. The nice thing about this NM, only need 2 KIs that easily farmed. Coin of vision for Smn Caller Horn +2. If you managed to yellow proc, only need to pop this 2-3 times.
Luvbunny
05-24-2012, 04:32 AM
Hrosshvalur - Abysea Vunkerl
Avatar used: Ramuh for water resist, also can use Leviathan
BP Rage: Chaotic Strike, Thunderstorm, Spinning Dive
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Sanguine Scythe if MP is no issue.
Seals drop: feet for Smn, Blu, Rng, Bst
Notes: This NM is needed as one of the 2 KI to pop Sedna, does not link with other pupils. It does have hate reset, so please buff yourself and get ready to cure 4, I would have mounted champion on since waterja can be rather bad for taru summoner, overall it's easy fight other than the hate reset. The hate reset can be a bit chaotic, please do not dismiss it, it can kill you if it happens to spam its tp moves. KI is 50-50 chance without red proc.
While you are in the area, you might as well pop the other NM for the second KI set for Sedna
Iku-Turso - Abysea Vunkerl
Same strategy as above. Hate reset is not an issue at all, rather very very easy to kill - can also team up with the soloer who may need some seals from it. Leviathan is your best bet on this battle. With Razed Ruin, Spinning Dive is averaging close to 3k. None of Iku-Turso water based attack deal any big damage. DO NOT come near this NM since it can kill you in one shot when you get hit with its AOE.
Luvbunny
05-24-2012, 04:39 AM
Karkadann - Abysea Vunkerl
Avatar used: Ramuh for thunder resist.
BP Rage: Chaotic Strike, Shock Squals
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh
Notes: I would suggest to duo this NM, have one SMN go all out defense atma set up for Ramuh and the other set for ultimate critical damage with Ramuh. Do take care with its 2 TP move that has area effect and hate reset, work it out so the other SMN will BP rage after that to get hate back. Try to get his atma, is a very nice one for SMN Ramuh and Blue Mage. This is another rather easy NM for plus 2, with only 2 KI needed from NMs that no one bother to camp. Ninja and Whm item are 100% drop so you can share it with others. Without yellow proc, plus 2 can be random 0-2.
Luvbunny
05-24-2012, 04:47 AM
Cirein-Croin - Abysea Misareux
Avatar used: Garuda, use whispering wind to self heal
BP Rage: Predator Claw
Atma used: Ducal Guard, Razed Ruin, Minikin for refresh, Sanguine Scythe if MP is no issue.
Notes: Solo is fine but hate reset can be troublesome, healing salve 1 and 2 helps if things get worse, bring dawn mulsum for emergency when it uses Deathgnash. Recommended to duo/trio to maximize drop rate on plus 2.
Further notes: Leviathan is actually a better tank on this mob, but for some reason spinning dive will miss often and not do as much damage. Cirein Coin tp attack will not do much damage to Leviathan compared to Garuda or Shiva, both took heavy damage. BUT as summoner is atrocious in hate management, using Leviathan while you are trio-ing will make this NM go after your other friend when it does hate reset. Other jobs such as dual BLM/RDM would make a much faster work on this NM.
Luvbunny
05-24-2012, 04:55 AM
Briareus - Abyssea La Theine
Avatar used: Garuda, whispering wind for self heal
BP Rage: Predator Claw
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold for regen or Minikin for refresh
Notes: Solo is doable, just may be a tad slow. Duo is best. Helm is 1-2 drops, at least 1 is guaranteed, plus 2 is random so bring thief and blm if you want them both to drop. Do take care when you use Whispering Wind or Healing Salve or Dawn Mulsum - wait a bit after Collosal Slam tp due to zombie effect.
Luvbunny
05-24-2012, 05:12 AM
Isgebind - Abyssea Uleguerand
Avatar used: Ifrit for ice resist.
BP Rage: Flamming Crush, Meteor Strike
Atma used: Ducal Guard, Razed Ruin, Minikin for refresh. If you plan to use other avatar than Ifrit, make sure to have Isgebind atma for ice resist.
Notes: Not recommended to solo, too slow and can be challenging. Duo is better, or trio if you need blue for weapons and red for atma. Make sure have healing salve 1+2 and 4-5 dawn mulsum for emergency, as well all your mp recovery temp items. Best to have balanced atma and razed ruin is a must otherwise damage would be severely hampered. Take care of the paralysis aura and terror. Other than that, his blizzard spells will do pitiful damage to Ifrit. Do not come near the NM as it about to cast, take extra caution with distance.
Luvbunny
05-24-2012, 04:14 PM
Hedjejet - Abysea Altepa
Avatar used: Garuda and Shiva, Hedjejet is weak to ice and wind, especially Heavenly Strike
BP Rage: Predator Claw - Heavenly Strike
Atma used: Ducal Guard, Razed Ruin, Mounted Champion or Stronghold or Minikin for refresh, Atma of the Beyond for ice damage, Atma of the Ultimate.
Notes: This one is best to duo with another summoner. Garuda and Shiva will make a perfect combo for this. Have summoner with garuda to go all out defense with the other summoner use shiva for all out damage. Take care with hate reset move, have another summoner sub scholar for dispel with dark arts to get rid of its attack bonus, poison aura is annoying so make sure you rotate avatars between Shiva and Garuda, kite near flux 3. Take care of petrification and bindga.
Luvbunny
05-24-2012, 04:18 PM
Awahondo - Abyssea Uleguerand
Avatar used: Leviathan, use Spring Water as needed, as well as Slowga and Tidal Roar
BP Rage: Grand Fall
Atma used: Ducal Guard, Mounted Champion, Minikin for refresh, Noxious Fang for water damage
Notes: You can solo it but slower kill, best with summoner duo with double Leviathan, mob will die faster, very little challenge, just rotate Grand Fall and Spring Water, with Slowga and Tidal Roar here and there. Hardly even need to resummon avatar during the entire battle. Both summoners can do noxious fang set up, or one summoner can choose to have full tank atmas. Items drop are decent even without blue proc.
Luvbunny
05-24-2012, 04:21 PM
Impervious Chariot - Abyssea Uleguerand
Avatar used: Leviathan, use Spring Water as needed, as well as Slowga and Tidal Roar
BP Rage: Grand Fall
Atma used: Ducal Guard, Mounted Champion, Minikin for refresh, Noxious Fang for water damage, Ultimate
Notes: Best with summoner duo with double Leviathan, somewhat challenging, just rotate Grand Fall and Spring Water, with Slowga and Tidal Roar here and there. Do take care with its tp move. Have one summoner go with all out defense atma set up, and the other with pure magical for Grand Fall boost, both should have ducal guard to mitigate damage from discoid. Do not wander too near when its readying tp move.
Luvbunny
05-24-2012, 04:28 PM
Refitted Chariot - Abyssea Uleguerand
Avatar used: Leviathan, use Spring Water as needed, as well as Slowga and Tidal Roar
BP Rage: Grand Fall
Atma used: Ducal Guard, Mounted Champion, Razed Ruin, Minikin for refresh, Noxious Fang for water damage, Ultimate
Notes: Can solo easily or duo with double Leviathan, very little challenge other than discoid tp move, just rotate Grand Fall and Spring Water, with Slowga and Tidal Roar here and there. This is the easy version of the two Chariot. Your atma build is up to you, Razed Ruin will make Leviathan critical more often but lower damage from Noxious Fang - though in the end is a better option since your avatar able to hold hate.
Luvbunny
05-27-2012, 10:27 AM
Long Barreled Chariot - Abyssea Altepa
Avatar used: Leviathan, use Spring Water as needed, as well as Slowga and Tidal Roar. You can also use Garuda.
BP Rage: Grand Fall, Predator Claw
Atma used: Ducal Guard, Mounted Champion, Razed Ruin, Minikin for refresh, Noxious Fang for water damage, Ultimate
Notes: Can solo easily or duo with double Leviathan/Garuda, same strategy with other Chariot, but this one is a bit harder and slower kill if you plan to solo - this is the one to pop Rani. Your atma build is up to you, Razed Ruin will make Leviathan critical more often but lower damage from Noxious Fang - though in the end is a better option since your avatar able to hold hate. KI is 50/50 chance, items drop are rather severe without proc.
Luvbunny
05-27-2012, 10:39 AM
Teekesselchen - Abyssea Grauberg
Avatar used: Titan and Ramuh is great, but cannot self heal, Leviathan and Garuda works as well.
BP Rage: Grand Fall, Predator Claw, Chaotic Strike, Mountain Buster.
Atma used: Ducal Guard, Mounted Champion, Razed Ruin, Minikin for refresh, Future Fabulous
Notes: You need magic damage mitigation, Future Fabulous is a must if you want to survive its magic attack. Summoner duo is recommended. Need to use your rage BP to stun his magic casting, and Shock Squal as well, both summoners must work together to take turn stunning his magic casting. If you are bringing black mage to proc, be aware that the blm may die when avatar is desummoned. Take care of AOE sleep, silence, bring echo drops, and spread out so you don't get hit by AOE. Sub Whm or Scholar. If you decide to solo, be prepare to kite around flux 6, away from the pots.
One of the best trio set up for this is Smn/Whm using Titan (Mountain Buster does 4k ish), Blue/Ninja (spamming stun spell on its AOE) and Blm/Brd. With a good blue, this NM will not be able to land any of its AOE spells making the battle super easy. Also with this set up you cover blue, bard, ninja, blm proc spells. Make sure your blue tank backward in case of spikes, spam those blunt blue spells which does 1k-2k damage, this NM will go down so fast.
Luvbunny
05-27-2012, 10:46 AM
Recounter Chariot - Abyssea Grauberg
Avatar used: Leviathan, use Spring Water as needed, as well as Slowga and Tidal Roar. You can also use Garuda.
BP Rage: Grand Fall, Predator Claw
Atma used: Ducal Guard, Mounted Champion, Razed Ruin, Minikin for refresh, Noxious Fang for water damage, Ultimate
Notes: Can solo easily or duo with double Leviathan/Garuda, same strategy with other Chariot, this is the easy version, NOT the one you need to pop Raja. KI is 50/50 chance, items drop are rather severe without proc.
Assailer Chariot - Abyssea Grauberg
Avatar used: Ramuh and Titan, if you have Future Fabulous Atma, can use Leviathan
BP Rage: Grand Fall, Chaotic Strike, Mountain Buster
Atma used: Ducal Guard, Mounted Champion, Razed Ruin, Minikin for refresh, Noxious Fang, Future Fabulous
Notes: This is the harder version of all the Chariots. Solo is not recommended. You will need duo at minimum and your warrior to help proc red for your KI. It is quite a dilemma, Titan and Ramuh will survive his magic attack, but will die eventually because of discoid. One summoner may have to go full tank with 2 atmas that give regen while the other Summoner can use Leviathan (Ducal, Future Fabulous, Noxious Fang) and spam Grand Fall. Take care of areas, and do not cluster together. Always have your blink, stoneskin, aquaveil up.
Luvbunny
05-27-2012, 10:52 AM
Gamayun - Abyssea Grauberg
Avatar used: Shiva
BP Rage: Heavenly Strike
Atma used: Ducal Guard, Mounted Champion, Atma of the Beyond, Minikin for refresh, Future Fabulous.
Notes: Moderately easy to solo with Shiva, just take care of its two hours. Your atma built is up to you, if you want to use Beyond + Ultimate + Ducal for max ice damage, or play it safe and use one regen atma. Obviously you are here for the seals, so having another summoner and a black mage for yellow proc may speed up the battle. Either sub ninja or whm and fully buffed at all times in case of bad luck. Make sure you have plenty of temp items handy. I suggest to use Future Fabulous or Ascending One if you want to be on the safe side and survive Aerial Blast.
Luvbunny
05-27-2012, 10:57 AM
Koios - Abyssea Altepa
Avatar used: Garuda
BP Rage: Predator Claw, Wind Blast
Atma used: Ducal Guard, Mounted Champion, Atma of the Gales, Razed Ruin, Minikin
Notes: Similar to Gamayun, moderately easy to solo-trio, take precaution of its 2 hours. Garuda can last longer than Shiva. Your atma built is up to you, razed ruin if you plan to Predator Claw often, Gales if you plan to use Wind Blade more. Bring Blm for your yellow proc, and make sure you have your temp items and dawn mulsum handy for emergency in case you plan to keep avatar out and not resummon.
Luvbunny
07-04-2012, 01:51 AM
Sippoy - Abyssea Vunkerl
Avatar used: Leviathan
BP Rage: Spinning Dive
Atma used: Ducal Guard, Mounted Champion, Future Fabulous, or Razed Ruin
Notes: This is your old school battle of kiting summoner. You will have a chance to BP rage every fresh new leviathan, you must keep your distance since Sippoy has annoying AOE moves that can devastate summoners, especially when he is at low hp - it will constantly spam this which results to a dead summoner. Not sure why you wanna solo this, but it is doable but long battle. If you want to brag about it, go ahead :)
Mokeil
07-06-2012, 08:16 AM
As another Summoner enthusiast, I'd like to add a few of my own solo experiences. Some of the Abyssea NM's I've tackled have already been mentioned - And handled in much the same manner! - so I'll stick with ones not yet brought up. If I can think of others later, I'll be sure to add them here.
Hm'Zdei - Abyssea Vunkerl (Tier II VNM)
Avatar: Ifrit, for ice resistance
BPs of Note: Meteor Strike and Inferno Howl
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity
Notes: A very easy solo, for those who need to get to the Tier III VNM. No need to re-summon or even use a curative. The pull can be a little tricky, however, as this NM likes to hide near Lord Varney and the hoard of sound aggro bats.
Ketea - Abyssea Vunkerl (Tier III VNM)
Avatar: Shiva, for ice resistance
BPs of note: Rush
Atmas: Ducal Guard, Mounted Champion, Voracious Violet
Notes: Ketea absorbs magic unless his mouth is open, so I shied away from Ifrit (As far as I remember, Meteor Crush has a slight magical element to it, and I wasn't willing to risk my Tier III VNM pop to find out it would be absorbed). Shiva and Ketea were pretty much even for most of the fight, as far as HP percentage goes. I used one dawn mulsum at around the 50% mark, and finished the fight with no problems and no re-summons. Overall, the fight took about 15 minutes.
Smok - Abyssea Attohwa
Avatar: Leviathan, for fire resistance
BPs of note: Grand Fall and Spring Water
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity
Notes: This fight took a long time solo, and Smok was well into his full rage time when he died. Once he is raging, his Tebbad Wing can get very nasty. Make sure to time your blood pact commands in between Smok's TP moves so that you don't get caught in Tebbad Wing's AoE radius.
Titlacauan - Abyssea Attohwa
Avatar: Ifrit, for both fire and ice resistance
BPs of Note: Meteor strike and Inferno Howl
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity
Notes: With Ifrit easily eating most of this NM's spells and abilities with his elemental resistances, there are only 3 things to worry about with this NM - Silence, Death, and Comet. Echo drops deal with Silence, leaving only those last two. Keep Blink, Stoneskin, and Aquaveil up at all times in case you need to re-summon! There is just enough room to kite this NM East to West without drawing aggro from the Hounds to the North or the Skeletons to the South. This would also be much easier as a duo, since only Comet would then become an issue.
Luvbunny
07-07-2012, 02:49 AM
Thanks so much for adding this, especially on those NMs I have not yet fought, this is really helpful!! Keep it coming if you have more. I was wondering with Smok perhaps use Noxious Fang for more water damage up to 3k or so? Since you used full tanking atma. If you have the magian trial water staffs and tons of mp temp items, you could use Noxious, Razed Ruin and Ducal Guard OR swap Razed Ruin for Atma of the Stronghold (regen, defense, attack).
Mokeil
07-07-2012, 05:12 AM
You are very welcome!
At the time I killed Smok, I was lacking the -perp Magian Trail staff, so I needed Minikin to keep my mp up (I am now only missing fire, earth, light, and dark -perp staves). Noxious Fang would make a nice third atma to round out my Leviathan tanking set, now, though. Some of my elemental magic+ atmas are still lacking, so I think it's time I worked on those...
When solo, I've always tended to err on the side of caution - hence I often pair Ducal Guard and Mounted Champion. A taru's HP pool doesn't leave me with much margin for error! I've only just recently learned about Dawn Mulsum (How did I not know about these awesome things?!), but now that I do, I'll start dropping Mounted Champion in favor of more offense. And speaking of full offense, I've just remembered this fellow:
Es'euvhi - Abyssea Attohwa (Tier II VNM)
Avatar: Garuda, for wind and earth resistance
BPs of Note: Predator Claws and Whispering Wind
Atmas: Voracious Violet, Razed Ruins, Gnarled Horn
Notes: Pure offense! The above atma set is my preferred when going for pure Predator Claws - which takes very satisfying 4,000 to 5,000 pt chunks out of this guy's hp. Garuda resists all of his spells, so use Whispering Wind liberally as needed, and you won't even need to re-summon. This NM sometimes opens with Break when you spawn him, so I'd recommend subbing Whitemage for Barpetra, just in case. He also sometimes spawns in antlion territory - between Confluxes 2 & 4 - so make sure to keep sneak up when you find yourself over there.
As a further note on the subject of VNMs - the Tier 1 guys in Abyssea Konschtat tend to fall over dead when I introduce them to Predator Claws, so they make a very nice target to upgrade to the Tier II VNM pop item.
Luvbunny
07-08-2012, 01:01 AM
You can swap Mounted Champion with Atma of the Stronghold, it gives regen, defense, and attack bonus. So in essence a very good one to pair with Razed Ruin and Ducal Guard for attack, or good for defense overall. I agree that Minikin is a must have unless you have those avatar staves. Do keep more post if you have other NMs you fought as SMN, its great to see how others do it with their strategy and experience, wish the community here is more sharing lol. Pet based jobs is quite fun as much as they are mostly the bastard child of SE development team....
Luvbunny
07-10-2012, 01:11 AM
Mx,grah - Abyssea Misareux (Tier II VNM)
Avatar: Garuda
BPs of note:Predator Claw, Whispering Wind
Atmas: Ducal Guard, Minikin Monstrosity, Voracious Violet.
Note: Very easy, go pure offense, pop during blunt time if you want to get a chance for Apollo flute to drop.
Tristitia - Abyssea Misareux (Tier III VNM)
Avatar: Ramuh or Titan, for thunder resistance
BPs of note: Chaotic Strike, Mountain Buster, Earthen Ward
Atmas: Ducal Guard, Mounted Champion or Stronghold, Voracious Violet. Can use Minikin instead of MC if you low on MP.
Notes: Rather easy to duo with Titan and Ramuh. Just make sure to stay away when it is casting its AOE spells. Nothing to worry at all, easy to proc with a black mage in party. Drop plus 2 for summoner empyrean legs.
Mokeil
07-10-2012, 08:24 AM
Ah! I had wondered how easy Tristitia would be. Nice to know Ramuh or Titan can handle him well.
I'll have to see if I have Atma of the Stronghold in my collection. Sometimes it's hard to keep up with every random atma that comes my way, and I'm afraid I've missed noting one or two of the actually handy ones.
We've been doing a lot of Dragua lately for our Monk's Verethragna. I'm tempted to see what Garuda can do to him, but it's likely to take longer to kill him than would be worth while. Still, sometimes you just have to find out what you can do... He should come back around in our rotation in a week or two. I'll let you know how it goes.
Mokeil
07-10-2012, 08:37 AM
Another NM I fought some time ago:
Bakka - Abyssea Konschtat
Avatar: Shiva, for ice resistance
BPs of Note: Heavenly Strike.
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity
Notes: Shiva laughs at this NM's ice spells, and his weak melee hits are barely noticeable. The only tricky part of this is getting a clean pull. Targeting an imp in the middle of a bunch of other imps is... tricky. Once you can give the Assault command, you can move back to the safety of Conflux 8 and give the Hold command to pull your avatar (and the NM) to you. After that, this NM is a pushover.
This solo was very early in my Abyssea NM solo career, so my gear and atma set was lacking. If I were to go back now, I would likely swap out both Minikin and Mounted Champion for Beyond and Baying Moon.
For anyone lacking the mighty nice Atma of the Ultimate, Baying Moon offers a reasonable +30 Magic Attack (as well as +30 Physical Attack).
Luvbunny
07-12-2012, 04:07 PM
Tunga - Abyssea Attowha
Avatar: Garuda
BPs of note:Predator Claw, Whispering Wind, Wind Blade
Atmas: Ducal Guard, Minikin Monstrosity, Razed Ruin, or Atma of the Gales.
Note: Tunga can be a bit tricky to solo due to its hate reset and breakga chain spell. Garuda as usual resist all its stone spells and more often than not its breakage and Predator Claw does a nice 5k damage with Razed Ruin and max summon magic. You must pay attention to its hate reset and poison effect to your avatar, make sure healing salve and clear salve is in your inventory plus mp/hp recovery temp items in case of emergency. Other than that this NM is quite easy. The other two NMs for the zone boss KI pop set is best to duo war + whm for red proc.
Luvbunny
07-12-2012, 04:11 PM
Dragua is not push over, you could duo it with two Garuda's, have one set up as Wind Blade with Atma of the Gales, and the other physical BP with Razed Ruin. Do take caution of its wing AOE moves, it is super deadly for taru summoner. You want to buffs before going in for Bps or you may get caught in it and die. 2 Smns and Blm for proc should be fine, or have a thief if you want 2 scales. Fights could go longer with Smns duo. Empy weapon melee DD and Whm probably can do a faster work out :)
Luvbunny
07-15-2012, 03:47 AM
Carabosse - Abyssea LaTheine
Avatar: Garuda
BPs of note:Predator Claw, Whispering Wind
Atmas: Ducal Guard, Minikin Monstrosity, Razed Ruin, or Stronghold
Note: I duo-ed this battle with beast master using Dipper Yully, make sure as Summoner you sub scholar, use dark arts and dispel all Carabosse's buffs. Pretty much easy battle, predator claw often, have the beast to sub white mage to help with status removal. Cara will benediction and cure itself but it should not pose too much of a threat. Duo took 15 mnts or so. I would imagine it would take too long for it to be useful when you solo. Trio would be much faster kill, if you are doing empyrean, would be best to gather 1-2 other people. Watch out for her various mode, and keep your distance, she can spam Breakga and will petrify you. If you are duo-ing as summoner, Garuda + Fenrir is good combo, mainly you want to use Fenrir dispelga BP.
Luvbunny
07-17-2012, 05:04 AM
Lusca - Abyssea Attohwa (Tier III VNM)
Avatar: Leviathan
BPs of note: Grand Fall, Spinning Dive
Atmas: Ducal Guard, Mounted Champion, Voracious Violet, or Ultimate, can also use Noxious Fang for water damage
Notes: Lusca has two mode, magical and physical, if it is on magical mode - you have to kite and your avatar should not melee, run around and use Grand Fall, if it is on physical mode, have it attack and use Spinning Dive. Pretty straight forward but be careful not to kite around Agressor Antlion spawn area. I suppose you can use Garuda or Shiva as well, but Leviathan is the better tank overall. Bring your friend to yellow proc this thing since it drops rather nice collection of plus 2. Do be careful of its conal attack, Siphon Discharge, and make sure your buffs are all up and barwartera as well.
Mokeil
07-17-2012, 07:03 AM
I have mixed results to report about Dragua. I knew the fight wouldn't be easy, for exactly the reasons Luvbunny listed. Still, the siren call of being able to say, "Yeah, I solo'ed that," drove me onward! (I curse my hubris!) Sadly, the short version is that he seems to be rather impossible for a Summoner to solo. On the other hand, a duo should be more than easy.
Here's the setup:
Dragua - Abyssea Altepa
Avatar Used: Garuda, for earth resistance
Atma: Ducal Guard, Stronghold, Gales
Blood Pacts of Note: Windblade and Whispering Wind
Notes:
The fight started well. I could honestly have probably held Dragua for ages, so long as I remembered to only move in to give commands with a fresh Stone Skin up. However, after about five minutes I noticed that, other than my initial Windblade, Dragua's HP wasn't really going down. I asked our team's Monk and Whitemage (standing by in case I messed up) to look Dragua up on the wiki. And sure enough...
I must have fought this guy over thirty times by now, and never once did I realize he has a passive Regen... It is fairly impressive, in fact!
Set for tanking, a single Garuda just can't deal the kind of damage needed to overcome that Regen in a feasible time frame. I was barely staying ahead of it. Adding another Garuda to the mix should tip the scales. If I were to set to tank Dragua again, I would also take out Atma of the Gales. I would probably consider running Minikin (Windblade and Whispering Winds both every 45 seconds is a big drain on mp reserves) or Razed Ruin (for a stronger melee DoT to counter his Regen).
Luvbunny
07-17-2012, 04:51 PM
Yeah I would not solo Dragua, it is very hard, almost impossible. You need a minimum of summoner duo with high summon magic skills so that Predator Claw will lands all multi hits. Between his AOE wings move and petrify, it is extremely deadly. As much as I love summoner jobs, some NMs are just not solo able :) Also is your wind blade at maxed merit plus magic attack merit as well? Summoner with a set of AF3+2 may have easier time due to Blood Boon proc more often. Overall Dragua not recommended to solo summoner. All those Wyrm NM in each of the Heroes zone pose myriad of problems :)
Artharian
07-18-2012, 04:06 PM
Hi!
Can I just say that as a new summoner (finally hit 99 last week after much grinding!) that this thread is so helpful :-)
I'll hopefully be able to report back on some solo/low man adventures soon
Art.
Luvbunny
07-18-2012, 05:25 PM
Thanks Art, hope you get to enjoy playing as summoner, it is not the fastest job to kill solo, but sometimes it is the safest, less headache, and more relaxing, especially if you like dual boxing. There are tons of issues with summoner job still, but so far, it is playable. Happy NM hunting!! And start collecting those plus 2!!
Zerich
07-18-2012, 05:29 PM
Thank you too, Luvbunny. The thread and it's contributions have helped enlighten me to solo gearing my SMN and other jobs.
Luvbunny
07-18-2012, 05:56 PM
Thanks Taruina, there are quite a few harder NMs in the Heroes areas that I have not yet to tackle with a small group of pet jobs, would probably try to test them soon. You probably can duo trio all your plus 2 gear sets, and a few empyrean NMs as well if you so choose. The nice thing about summoner is no need for buying pet foods and jug pets, just 3-5 dawn mulsum for emergency. Happy hunting!! Still on the list to hunt and kill as pet jobs brigade:
Abyssea - Altepa: Amarok, Ansherekh, Cuijatender, Emperador de Altepa, Hazhdiha, Ironclad Smiter, Orthrus.
Abyssea - Uleguerand: Apademak, Blanga, Dhorme Khimaira, Empousa, Indrik, Ironclad Triturator, Kur, Pantokrator, Sisyphus, Yaguarogui
Abyssea - Grauberg: Alfard, Amphitrite, Azdaja, Bomblix Flamefinger, Deelgeed, Fleshflayer Killakriq, Fuath, Ironclad Sunderer, Jaculus, Melo Melo, Ningishzida, Teugghia, Xibalba
Granted some of those on the list seems quite daunting to tackle as pet jobs due to controlling the pet when the mobs change mode and their annoying auras.
Artharian
07-19-2012, 03:52 PM
Alkonost - Abyssea Konschtat
Avatar: Shiva
BPs of note: Rush, Frost Armor
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity
Notes: Started with a fairly straightforward NM that I've beaten before on MNK.
With the somewhat defensive setup above Shiva rarely dipped below full health. Alkonost did very little damage, even with special moves. Frost Armor caused paralysis on him quite well.
Back Heel and Hoof Volley both reset hate, so he heads for you after these moves, but with Aquaveil, Blink and Stoneskin up there wasn't any concern and Shiva quickly gained hate back.
So far I'm 0/6 on the Atma, so bringing a friend for red procs is highly recommended!
Additional note - tried this with Garuda, with much the same effect; Shiva was possibly slightly faster.
Art.
Mokeil
07-20-2012, 04:37 AM
Well done, Art. And welcome to the Summoner's Club!
Atma of the Gales is well worth the effort for Garuda. Taru HP pools always make me think twice about trying to solo anything that has a hate reset move. I've always slightly envied Galka in that regard.
Also is your wind blade at maxed merit plus magic attack merit as well? Summoner with a set of AF3+2 may have easier time due to Blood Boon proc more often.
Long ago I set my Tier 2 merits as 3 into Windblade, 3 into Geocrush, and 1 into everything else. My Tier 1s are, indeed, maxed Magic Attack, and the fancy new casting time reduction.
I'm only 4/5 on the +2 set of gear (hands are only +1), and I haven't really seen the need to finish. So far as I can tell, the chance of the set bonus procing is abysmally low, since it is only a low percentage chance of it happening each time Blood Boon kicks in (itself only a low percentage chance). I maybe notice the 4/5 set bonus kick in once a month or so. Fun when it happens (11k Predator Claws is my record so far!), but not worth trying to count on.
If anyone out there with 5/5 is willing to weigh in on this, I can certainly be swayed to change my mind, however.
Luvbunny
07-24-2012, 05:07 PM
OK this one is not Abyssea related but it's worth sharing.
BCNM - Early Bird Catches the Wyrm
Balga's Dais - Orb: Themis Orb (99 Kindred's Seals) VS Wyrm
This is the BCNM for one of the Black Belt items.
Avatar: Leviathan
BPs of note: Grand Fall, Spinning Dive, Spring Water
What to bring: Tavnazian Tacos, eat it, reraise items.
What to cast: Earthen Ward, Noctoshield, Blink, Fenrir Buffs, Earthen Armor.
Recommended set up: 3 Smns or 2 Smns + Beastmaster (use slug's pet)
Notes: The Wyrm has two modes, while on the ground, use Grand Fall, Spring Water, he is weak to water, Leviathan can dish 1700-2500 ish damage. The same strategy goes while he is up in the air as well. Take care when you first sending in your pets + avatar since it can open with massive AOE so run out of range ASAP and reapply buffs.
Extreme caution: You need to always have your stoneskin, blink, phalanx up at all times, non negotiable for taru especially - very deadly. Barfira must be up at all times. Take care before you go in and do BP or if you are about to send a fresh Leviathan to summon. For safety, 2 Smns + Beastmaster is recommended since if both summoners got caught and end up dead, Beastmaster can finish it as long as it is not in the air. You have to use magic damage to bring it back down, hence Grand Fall is needed.
Luvbunny
07-24-2012, 05:10 PM
BCNM - Horns of War
Horlais Peak - Orb: Themis Orb (99 Kindred's Seals) VS Behemoth
This is the BCNM for one of the Black Belt items.
Avatar: Fenrir
BPs of note: Eclipse Bite
What to bring: Tavnazian Tacos, eat it, reraise items.
What to cast: Earthen Ward, Noctoshield, Blink, Fenrir Buffs, Earthen Armor.
Recommended set up: 3 Smns or 2 Smns + Beastmaster (use slug's pet)
Notes: The Behemoth is one nasty piece when you get caught in its AOE Meteor. Have Beastmaster attack first then send your avatar and take caution of Meteor.
Extreme caution: You need to always have your stoneskin, blink, phalanx up at all times, non negotiable for taru especially - very deadly. Take care before you go in and do BP or if you are about to send a fresh Fenrir to summon. For safety, 2 Smns + Beastmaster is recommended since if both summoners got caught and end up dead, Beastmaster can finish it the battle rather easily. This is the easiest BCNM as long as you are not caught in AOE Meteor.
Luvbunny
07-24-2012, 05:20 PM
BCNM - The Hills Are Alive
Waughroon Shrine - Orb: Themis Orb (99 Kindred's Seals) VS Tartaruga Gigante
This is the BCNM for one of the Black Belt items.
Avatar: Shiva, Fenrir for Dispelga, Leviathan for tanking.
BPs of note: Heavenly Strike when he is inside shell, Spinning Dive when he is outside shell.
What to bring: Tavnazian Tacos, eat it, reraise items, 2 stacks of echo drops, elixirs, high elixirs, dawn mulsums x 6
What to subs: white mage and red mage
What to cast: Earthen Ward, Noctoshield, Blink, Fenrir Buffs, Earthen Armor, Barwatera
Recommended set up: 6 Summoners
Notes: This battle cannot be done with small group, for safety you need your 6 summoners with Shiva. The reason being this turtle when it is inside the shell, it will regen so fast, and the only way you can force it out is to dish out your Heavenly Strike damage. If you want to be on the super safe side, bring 4 summoners and BLM/RDM x 2. You need massive ice magic damage to kill it while it is inside the shell. It will not move but casting water based spells, and dispelling buffs.
Summoner Notes: If you are so inclined to go all summoners for this, one summoner will use Leviathan and should be able to tank the entire battle, another summoner use Fenrir for dispelling his buffs, and the other 4 use Shiva for Heavenly Strike when it is inside shell. Toward the end use 5 Shivas.
Extreme caution: You need to always have your stoneskin, blink, barwatera, phalanx up at all times, non negotiable for taru especially - very deadly when you get caught in the floodga. Make sure you come and do BP from behind and not going forward facing it since if it casting, you will get hit with dispelga, silence and then big water spells. Don't have all Shivas attacking from front either have a couple from behind so that not all Shivas will be hit with water spells.
Alternate strategy: you can always come with standard party if you want, 2 melee DD, 1 healer and 3 magic damage :) 2 x Samurais and Beastmaster are great for this, with Whm/Rdm or Whm/Sch or Sch/Whm (can embrava) and Rdm + 2 Blms
Luvbunny
07-25-2012, 10:08 AM
BCNM - The Palborough Project
Waughroon Shrine - Orb: Phobos Orb (30 Kindred Crest) VS Bomb
This is the BCNM for Fervor Ring and Fracas Grenade
Avatar: Ifrit
BPs of note: Flaming Crush, Inferno Howl
What to bring: Tavnazian Tacos, eat it, reraise items.
What to cast: Barfira, Earthen Ward, Blink, Pro + Shell
Recommended set up: 2 Smns - you can solo but it is dangerous if you want to just do it alone.
Notes: Straight forward BCNM, send Ifrit, use Flaming Crush when it is up, run back far far away. Make sure Inferno Howl is used since it adds 20-40 damage per hits. Resummon Ifrit and run back in to send it to attack, time it so that not both Ifrit are dead at the same time.
Extreme caution: You need to always have your stoneskin, blink, barfira and phalanx up at all times, non negotiable for taru especially - very deadly. Take care before you go in and do BP or if you are about to send a fresh Ifrit to summon. WATCH when he resummon mini adds, because these will self destruct and will kill you if you get caught during the self destruct phase. Hence soloing is tricky and if you duo make sure not both avatars are dead within seconds of each other.
Babekeke
07-25-2012, 03:27 PM
Lots of references in the BCNM battles to 'take care when you run in' and 'always keep up phalanx, barspell and stoneskin'...
I therefore recommend using Twilight torque, 2 dark rings (or defending if you have it), 2 merman's earrings, colossus' mantle and any other -mdt gear you can whilst maintaining BP timer -15. You should be able to hit BP in this gear then decide if it's safe to swap into BP damage gear before it hits.
Luvbunny
07-25-2012, 03:29 PM
Thanks for the advice, some of these mobs can still hurt summoner at 99 with our paper thin defense, especially taru summoners out there :)
Babekeke
07-26-2012, 01:19 AM
Thanks for the advice, some of these mobs can still hurt summoner at 99 with our paper thin defense, especially taru summoners out there :)
Lol you don't have to tell me that! It always annoys me how a well-geared Galka SMN has ~500 HP more than me and ~1-200 mp less than me, especially since it's practically impossible to run out of MP on SMN. Plus they get more mp back from convert, too!
Mokeil
07-26-2012, 07:07 AM
It always annoys me how a well-geared Galka SMN has ~500 HP more than me and ~1-200 mp less than me, especially since it's practically impossible to run out of MP on SMN. Plus they get more mp back from convert, too!
I'm right there with, ya! Low max MP has never mattered as much as how quickly you could get it back. Low max HP on the other hand, just gets Tarus dead. :mad:
To force-ably shift myself away from one of my favorite gripes about life as a Taru, I'd like to report a successful solo on a fellow that's been giving my group trouble lately:
Glavoid - Abyssea Tahrongi
Avatar: Garuda, for the earth resistance.
Blood Pacts of Note: Predator Claws and Whispering Wind
Atmas: Ducal Guard, Mounted Champion, Razed Ruins
Notes: (I apologize for the copious notes here, but the trouble Glavoid can cause has prompted me to be thorough in attempting to address concerns.)
This turned out to be surprisingly easy, if a bit slow. Ducal Guard + Garuda's natural earth resistance takes the sting out of this fellow's most dangerous move. Disgorge likes to one-shot monks, making him very risky for small groups, even at 99. Garuda, on the other hand, never took more than half her HP from it. (I was out of range recasting buffs, so I'm afraid I can't report the exact number!) More often than not, Garuda stayed well above 80% of her HP, and keeping her alive with just Whispering Wind was never an issue.
I was able to plant myself to the side of the mob at max BP distance and be safely out of AoE range. With only Razed ruins backing it, Predator Claws had a lot of variation, but still managed to sit between 1,800 and 4,500 damage.
Glavoid can heal back damage for a few seconds during and after using a TP move. For once, our avatar's high attack delay works in our favor, as Garuda would never get in more than two auto-attacks during this time. I made a personal choice to hold Predator Claws until after his TP moves just to be sure not to heal him.
One other tricky factor to note is Blood Weapon. Glavoid can do this randomly, multiple times, at any point after it is under 75% of its HP. Firstly, this has a chance of resetting hate! Just sit tight until Garuda pulls it off of you again, then move back to your position at max BP distance. Ducal Guard slows down Garuda's movement speed, so do not run away, or she won't be able to pull hate from you. Towards this end: always keep up Blink and Stoneskin (and Phalanx if you're /rdm).
Secondly, Glavoid randomly becomes immune to either Weapon Skills (including Predator Claws) or magic (including Wind Blade) during the 30 seconds Blood Weapon is up. Again, I made the personal choice to hold Predator Claws until after Blood Weapon wore off, but it you're feeling lucky, go for it!
All-in-all this fight took around 20 minutes, and could potentially have been sped up by not holding back on Predator Claws. I never needed to re-summon or use an item to heal Garuda. I will admit that my MP was starting to get down to the Under 1,000 range by this time, however.
So, a bit slow to solo it, but it also avoids the, "Oh the humanity, he's eating us all!" kind of moment you can get with a more traditional setup. Also works very well as part of a traditional group, letting Garuda function as an excellent backup tank for when (not "if") your actual tank eats Disgorge.
Artharian
07-26-2012, 11:07 PM
Kharon - Abyssea Attohwa
Avatar: Ifrit, Fenrir
BPs of note: Flaming Crush, Eclipse Bite, Lunar Roar
Atmas: Ducal Guard, Minikin Monstrosity, Razed Ruin
Notes: Opened with Ifrit and pulled around the corner to the Martello. Ifrit's Flaming Crush did reasonable damage, however once Kharon cast Dread Spikes the drain effect swung the battle so switched to Fenrir. Lunar Roar dispelled spikes and we continued from there. Eclipse Bite did reasonable damage ~ 1.5k, but when I needed to resummon Fenrir Kharon quickly cut through blink and stoneskin, making the Martello very useful.
Art.
Dreamin
07-26-2012, 11:18 PM
BCNM - The Hills Are Alive
Waughroon Shrine - Orb: Themis Orb (99 Kindred's Seals) VS Tartaruga Gigante
This is the BCNM for one of the Black Belt items.
Avatar: Shiva, Fenrir for Dispelga, Leviathan for tanking.
BPs of note: Heavenly Strike when he is inside shell, Spinning Dive when he is outside shell.
What to bring: Tavnazian Tacos, eat it, reraise items, 2 stacks of echo drops, elixirs, high elixirs, dawn mulsums x 6
What to subs: white mage and red mage
What to cast: Earthen Ward, Noctoshield, Blink, Fenrir Buffs, Earthen Armor, Barwatera
Recommended set up: 6 Summoners
Notes: This battle cannot be done with small group, for safety you need your 6 summoners with Shiva. The reason being this turtle when it is inside the shell, it will regen so fast, and the only way you can force it out is to dish out your Heavenly Strike damage. If you want to be on the super safe side, bring 4 summoners and BLM/RDM x 2. You need massive ice magic damage to kill it while it is inside the shell. It will not move but casting water based spells, and dispelling buffs.
Summoner Notes: If you are so inclined to go all summoners for this, one summoner will use Leviathan and should be able to tank the entire battle, another summoner use Fenrir for dispelling his buffs, and the other 4 use Shiva for Heavenly Strike when it is inside shell. Toward the end use 5 Shivas.
Extreme caution: You need to always have your stoneskin, blink, barwatera, phalanx up at all times, non negotiable for taru especially - very deadly when you get caught in the floodga. Make sure you come and do BP from behind and not going forward facing it since if it casting, you will get hit with dispelga, silence and then big water spells. Don't have all Shivas attacking from front either have a couple from behind so that not all Shivas will be hit with water spells.
Alternate strategy: you can always come with standard party if you want, 2 melee DD, 1 healer and 3 magic damage :) 2 x Samurais and Beastmaster are great for this, with Whm/Rdm or Whm/Sch or Sch/Whm (can embrava) and Rdm + 2 Blms
For alt setup, 4x decently geared (and SKILLED near or at cap) BLM would make this very easy too. Gravity/Bind/DoTs and all Ice nukes make this pretty easy and fast BC.
Luvbunny
07-27-2012, 12:53 PM
I admit there are far more efficient ways to kill some of these NMs without using SMN job in the process, but the thread is for people who love SMN job despite its many weaknesses and the fact that the job is the bastard child of pet jobs :) A lot of these NMs can be killed with Heavily geared empy DD + whm combo, lol. Or your main and a cure bot works fine too.
Artharian
07-27-2012, 11:30 PM
Mielikki - Abyssea Attohwa
Avatar: Garuda
BPs of note: Predator Claws, Whispering Wind
Atmas: Ducal Guard, Minikin Monstrosity, Razed Ruin
Notes: Fairly slow solo with Garuda's Predator Claws doing reasonable damage. I went with Garuda for the earth resistance. Ifrit deals more damage, but Mielikki casts many earth based spells - with Whispering Wind there was no need to resummon, just kept my MP topped up with temporary items.
Thanks again Luvbunny - opened my eyes to the possibilities of solo SMN! :-)
Art.
Dreamin
07-27-2012, 11:35 PM
Another thing that I've done in the past is instead of using Minikin, I would switch it to using Perfect Attendance since the +5MP refresh along with /RDM for refresh would usually keep my MP sufficiently high (and then there's always convert if needed). The +10HP regen and +1 regain are also good for the avatars.
Infidi
07-28-2012, 12:56 AM
BCNM - The Palborough Project
Waughroon Shrine - Orb: Phobos Orb (30 Kindred Crest) VS Bomb
This is the BCNM for Fervor Ring and Fracas Grenade
Avatar: Ifrit
BPs of note: Flaming Crush, Inferno Howl
What to bring: Tavnazian Tacos, eat it, reraise items.
What to cast: Barfira, Earthen Ward, Blink, Pro + Shell
Recommended set up: 2 Smns - you can solo but it is dangerous if you want to just do it alone.
Notes: Straight forward BCNM, send Ifrit, use Flaming Crush when it is up, run back far far away. Make sure Inferno Howl is used since it adds 20-40 damage per hits. Resummon Ifrit and run back in to send it to attack, time it so that not both Ifrit are dead at the same time.
Extreme caution: You need to always have your stoneskin, blink, barfira and phalanx up at all times, non negotiable for taru especially - very deadly. Take care before you go in and do BP or if you are about to send a fresh Ifrit to summon. WATCH when he resummon mini adds, because these will self destruct and will kill you if you get caught during the self destruct phase. Hence soloing is tricky and if you duo make sure not both avatars are dead within seconds of each other.
Would you mind telling how much damage you usually do with Ifrit? :) I've always just used Garuda . It's crazy easy unless he decides to glitch his hate( only had this happen twice). I should use, but don't even bother with rr anymore lol. Guess I'm lazy :0 but I don't bother with recasting buffs beyond SS when I remember too lol. His AoE maxes out distance at like fourty yalms I think it is, not sure though, may be less.
Luvbunny
07-28-2012, 02:50 AM
Around 2-3k at high, around 1500-1900 at lows, using Ifrit since he seems to last longer and it is fire based. Does your Garuda stay alive the entire battle? or do you have to resummon? Another reason for Ifrit is that I only need to use BP Rage and minimize the chance of getting caught at the center of AOE. Just seen a few bad timing with the AOE hence I go for the safe route.
Infidi
07-28-2012, 04:12 AM
She usually stays alive with healing bp depends on what he explodes with but if you fight him at the circle and your at start you have enough time to resummon. PC does about same 2-3k at pretty steady . But I usually bp at 45 and not wait for more tp, so could probably do more. I just use her mostly cause of trial staff I made lol.
Infidi
07-28-2012, 04:18 AM
Also if you're at max casting range 20 yalms , 17 ish is for BP range, you have enough time to get away if he starts exploding :). I've had he freak out a few times and come after me randomly but for the most part it's cool :).
Babekeke
07-28-2012, 09:24 PM
Glavoid - Abyssea Tahrongi
Avatar: Garuda, for the earth resistance.
Blood Pacts of Note: Predator Claws and Whispering Wind
Atmas: Ducal Guard, Mounted Champion, Razed Ruins
Notes: (I apologize for the copious notes here, but the trouble Glavoid can cause has prompted me to be thorough in attempting to address concerns.)
Trimmed the quote down to save on space (as I can't remember how to do spoiler).
Although thorugh in your notes, there were 2 things that I'd like to know (particularly on yours, but also goes for most of the other posts here):
1) Which support job are you using?
2) Which methods are you using to manage MP, particularly when not using a refresh atma. eg. if /rdm are you just using refresh? Or do you need to run out of range and pop convert?
If /sch are you just riding Sublimation, or are you casting Aspir too (particularly useful with the new all-in-one staff, as I no longer have to swap to Pluto's for drain/aspir^^).
Or do you pop monarch's or a wing and run in and use Spirit taker (or the new one if you have it). Using temps? Martello?
Mokeil
07-31-2012, 08:38 AM
My apologies! I should have posted this sort of info back in my very first post...
TL;DR version first, since I know I can ramble - I run /sch, and I have a really solid -perp/Auto-Refresh set.
1) Which support job are you using?
Unless I state otherwise, I will always be /sch. I find I prefer its set of benefits over those of /rdm. Since I have almost twice as much MP as I have HP, Convert is almost more effort than it's worth for me to make useful. Refresh and Sublimation are nearly equal in terms of MP recovery (with the MP cost to cast Refresh balancing out the 30 second window between Sublimation uses), so those are actually non-factors in my decision.
My strongest reasons are for Reraise, and the better Stoneskin and Aquaveil due to Light Arts.
2) Which methods are you using to manage MP, particularly when not using a refresh atma.
For those avatars which I have a completed -perp Magian Trial Staff for, I can have an avatar out and still get back a passive 4MP per tick in Auto-Refresh. This is a whopping 80MP per minute - outside Abyssea, without Favor up, and before getting into sublimation or the Refresh spell! (In fact, due to the way Favor works, I don't actually get any more MP back with it up, either.)
Having a max -perp set with some left over Auto-Refresh really changed the way I could approach fights, both inside and outside Abyssea.
This plus sublimation covers a lot of general use. As long as I'm not riding both of my Blood Pact timers to the second, I can maintain a single avatar for a rather long period of time without noticing a drop in my MP. Even just using the Rage commands every 45 seconds I can be fine. Throwing in constant Wards will start to drain on me rather quickly, though. This is why I like to use the +20 Auto-Regen from Mounted Champion to cover healing needs whenever possible.
When Soloing NMs, I have never used Aspir or Spirit Taker. Long habit keeps me in Addendum: White more often than not, for the buffs and -na Spells. (Paralyze can kill a Summoner as easily as Silence can!) I'm also trying to keep minimal hate gain in a longer fight. If something unexpected does happen and I need to resummon, my Taru HP pool needs my new avatar to get hate off of me ASAP!
In the case of Glavoid, he was one of the longer solo kills I've done. Holding back on my Rage BPs to avoid healing him really helped, and not just because it meant I wasn't healing him. The longer I wait between commands, the more my Auto-Refresh and Sublimation can cover me. Even so, I did actually find myself down to under half my MP. Another five or so minutes and I would have begun to consider using a temp item to get MP back. Using a Dawn Mulsum or two would also have spared me a few Whispering Winds, saving MP on those, too.
Speaking of, if I ever use an item for any reason - temp or otherwise - I will make sure to mention it in my notes of the fight. Likewise i will make sure to note if I do some sort of offensive action on the mob that is not purely avatar related - e.g. using Spirit Taker or casting Dispel/Drain/Aspir.
As a final note of caution, do not use a handy, nearby Martello in the middle of a fight! It is a fiendish trap tailor-made to catch innocent Summoners! Talking to the nice Martello will cause your avatar to go completely passive, shedding all hate, and not even moving to auto-attack the big, mean NM that is now moving over to introduce you to its teeth. Once you finish speaking to the Martello, your avatar will begin behaving as it should once more, but it will have to start over at 0 accrued hate.
Babekeke
08-08-2012, 04:24 AM
As a final note of caution, do not use a handy, nearby Martello in the middle of a fight! It is a fiendish trap tailor-made to catch innocent Summoners! Talking to the nice Martello will cause your avatar to go completely passive, shedding all hate, and not even moving to auto-attack the big, mean NM that is now moving over to introduce you to its teeth. Once you finish speaking to the Martello, your avatar will begin behaving as it should once more, but it will have to start over at 0 accrued hate.
Yeah I'm aware of this, but I would expect to be fighting ~100 yalms from the martello so avatar has time to grab NM again and get a bit of hate
Mokeil
08-08-2012, 08:18 AM
The whole Martello/pet-hate thing caught me very off-guard early on, so I try to spread the knowledge around. I apologize if I sounded condescending or anything. It was certainly not my intent.
Infidi
08-08-2012, 09:55 AM
The whole Martello/pet-hate thing caught me very off-guard early on, so I try to spread the knowledge around. I apologize if I sounded condescending or anything. It was certainly not my intent.
Applies to any NPC I thought too. Watch your back turning in them pages! Lol.
Babekeke
08-08-2012, 03:07 PM
The whole Martello/pet-hate thing caught me very off-guard early on, so I try to spread the knowledge around. I apologize if I sounded condescending or anything. It was certainly not my intent.
No worries, I first discovered it while opening chests.
Luvbunny
08-28-2012, 03:40 AM
Yannei - Abyssea Attohwa
Avatar: Garuda and Ramuh
BPs of note: Predator Claw, Chaotic Strike, Shock Squal to stun his casting.
Atmas: Ducal Guard, Mounted Champion, Minikin Monstrosity, Razed Ruin (one summoner do more damage set up, the other more defensive with Ramuh).
Notes: I decided to duo this since it is very tough to solo it. Please note that we brought a beastmaster - one of the summoner dual box - and put it on hold till Yannei hp is at 25%. The fight is not so bad, very straightforward, and communicating between summoners when their avatar is about to die to take turn resummoning. When Yannei's hp hit 25% he start doing that terror move which can be deadly, since he also do draw in and terror move + bio. If you get caught in it, you may die - hence the beast was used to buy some time in case this happen. Otherwise this is just a slightly harder version than the other 3 cature, but definitely not as hard as Rani and Raja.
Mokeil
10-17-2012, 08:36 AM
Its been a while, but I finally have something of note to add, if only in a "How the Mighty Have Fallen" type manner.
Jailor of Faith - The Garden of Ru'Hmet
Avatar: Garuda, for the earth resistance.
BPs of Note: Predator Claws and Whispering Wind
Notes: This was a pretty easy duo. The tricky part was in spawning him, and then getting to the the large, square-shaped central room where we fought him without drawing aggro on the way. Watch out for the occasional Breakga! Other than that, just be sure to coordinate with your duo buddy to make sure there's always at least one Garuda out there on the NM.
(OK, technically it wasn't a complete Summoner duo, as our party did finally catch up to us when it was around the 20% HP remaining mark. We could have easily finished the fight on our own, though.)
A single Summoner could probably solo this by kiting it around the central room - which has a nice square-shaped hole in the middle to accommodate running in giant circles. :D
A sufficiently large quantity of Dawn Mulsums would also make it even easier, eliminating the need to even kite.
On a different (though relevant) note, is there any way that we can request that this thread be stickied? I feel it has a lot of useful information for anyone interested in seeing what Summoners can do, and I'd hate for this mine of information to get lost off the first page.
Luvbunny
10-20-2012, 01:55 AM
I feel the developers should take a look and perhaps get some ideas how to make this job better and adding more useful stuffs to summoner repertoire. Though I worried they would go the way of the RDMs and run the other way completely in shock whenever they see a job that become versatile in the hand of good players. Instead of embracing the positives and enhance it, they go with the negatives and utterly destroy said jobs, another good example is Beastmaster, taking away treasure hunter 3 and coming up with one of the worst new 2 hours in the game ever existed.
Luvbunny
10-23-2012, 06:29 PM
Does anyone of you have ever tried fighting Jaculus and Ironclad in Altepa/Grauberg/Uglyrange as summoner duo or solo? I found Jaculus is extremely hard to solo due to its hate reset and weight move. Have not yet try the trio of ironclads, anyone know if the damage resistance due to tp move will prolong the fights?
Mokeil
10-24-2012, 08:27 AM
I've gone as Summoner to help my LS fight the Ironclad Smiter (Altepa) several times. Never as a pure pet kill party, though. I did notice a fairly solid decrease in damage dealt via magical BP Rages. I'm afraid I can't remember exact numbers, but I recall it being enough I noted the difference. I always thought it just had very hefty magic resistance. You will, indeed, be looking at a very long solo fight on that guy.
Good luck!
Babekeke
10-25-2012, 03:12 PM
I've gone as Summoner to help my LS fight the Ironclad Smiter (Altepa) several times. Never as a pure pet kill party, though. I did notice a fairly solid decrease in damage dealt via magical BP Rages. I'm afraid I can't remember exact numbers, but I recall it being enough I noted the difference. I always thought it just had very hefty magic resistance. You will, indeed, be looking at a very long solo fight on that guy.
Good luck!
That mob changes the type of damage that it is weak to after each TP move. Blunt, piercing, Slashing or magical. If it's weak to piercing you might as well save your MP. Otherwise, swap to an avatar with appropriate BP.
Tsukino_Kaji
10-26-2012, 02:17 PM
Haven't tried any of the big three ICs, but I solo'ed scorpion what's-his-face in altep rather easily. I would assume the one in teh range would be the easiest. I would pull it back to the conflux for safety.
Luvbunny
10-28-2012, 11:42 AM
I was wondering if two summoners with blunt and slashing or impact can make it work.
http://wiki.ffxiclopedia.org/wiki/Damage_Types#Avatar_damage_types
Come one fellow summoners, we may be beaten once again with another "Adjustment" but there are still plenty of NMs in Abyssea and old FFXI that we can solo, duo, trio and whatnot, write all about it, no need to brag it, in case the job is deemed way too good......
Archades
11-05-2012, 08:42 PM
I looked but didn't seen em at first glance but ill post my experiences anyway. I run /whm all the time.
http://wiki.ffxiclopedia.org/wiki/Cuelebre
Abyssea - Tahrongi
Avatar: Garuda and Wind Spirit
BPs: W.Wind & wind blade
Atmas Ducal guard, Minikin, Gales
Notes: The problem w/ this guy isnt the avatars its you. the only hate your garuda will take is from bloodpacts. its amazing how long fight w/ this guy will cause you to take hate easy from pets. even w/ a good 300% equivalent wind blade id walk out of range and cast buffs he rolls right after me when i walk back in. note that the wind spirit can hit him w/ its melee and takes damage from this guy better than garuda but... its a spirit, nuff said. Patience is key here.
60 min fight for me, ...and i dont remember if it was when i was 90 or 99
I will one of these days try him w/ titan.
Archades
11-05-2012, 08:57 PM
http://wiki.ffxiclopedia.org/wiki/Ironclad_Severer
Abyssea - Misareaux
Avatar: Garuda
BP: Claws & W.wind
Atmas Ducal guard, Minikin, Razed Ruins
Notes: nothin to really mention. just let garuda go to town while i sat back and watched. BPed as needed. i buffed for resummons. closest call i had is when ducal guard kicked in for me when i cuaght edge of a AoE.
Archades
11-05-2012, 09:24 PM
Chasmic Hornet
Abyssea - La Theine
Avatar: Shiva
BP: H.Strike & Frost armor
Atma: Ducal Guard, Minikin, Beyond
Notes: hated this bastard. Hate control during Frenzy pollen is key. That alone will win or lose this fight, at least way i did it. now ive soloed this guy plenty of times, but dying from that damn final attack is not a win in my book. the paralyze on Frost armor will help w/ the Frenzy Pollen HF effect but the hate rest is where you need to be careful.
Let avatar hit bee before hitting an attack BP then after a good hit then run and take care of yourself.
then watch his HP, that last bit is tricky part he will frenzy pollen constantly. time you BP to kill him before he does his "final sting"
Archades
11-05-2012, 09:36 PM
Flame Skimmer
Abyssea - Misareaux
Avatar: Shiva
BP: H.Strike & Frost armor
Atma: Ducal Guard, Minikin, Beyond
Notes: after my lessons that i learned w/ Chasmic hornet this guy wasn't a big deal. it was the other flies. i ran between the bridge and small peninsula of area by flux and he would go into river to chase after me and didnt go near them. I believe ice spikes did just as much damage to him as Heavenly stike
Babekeke
11-06-2012, 04:18 PM
I looked but didn't seen em at first glance but ill post my experiences anyway. I run /whm all the time.
http://wiki.ffxiclopedia.org/wiki/Cuelebre
Abyssea - Tahrongi
Avatar: Garuda and Wind Spirit
BPs: W.Wind & wind blade
Atmas Ducal guard, Minikin, Gales
Notes: The problem w/ this guy isnt the avatars its you. the only hate your garuda will take is from bloodpacts. its amazing how long fight w/ this guy will cause you to take hate easy from pets. even w/ a good 300% equivalent wind blade id walk out of range and cast buffs he rolls right after me when i walk back in. note that the wind spirit can hit him w/ its melee and takes damage from this guy better than garuda but... its a spirit, nuff said. Patience is key here.
60 min fight for me, ...and i dont remember if it was when i was 90 or 99
I will one of these days try him w/ titan.
Don't bother with ducal guard for this NM. Use a good MAB one. Personally, I'd /RDM too for refresh/convert, just be careful, and buff up with blink stoneskin phalanx and run away before convert. This way you can even drop MM and use 2 MAB atmas.
Mokeil
11-13-2012, 10:25 AM
Archades, thanks for adding to the collection. Its always good to see another Summoner out there showing that we can still do nifty things.
I'd like to report a failed solo that turned into a spectacularly easy duo. A good friend came along for moral support and he jumped in when I inevitably took a dirt nap. He was able to hold off the NM while I reraised and got back into the fight.
Bukhis - Abyssea Vunkerl
Avatar: Ifrit, for ice resistance.
BPs of Note: Flaming Crush and Inferno Howl
Atmas: Ducal Guard, Mounted Champion, Razed Ruins.
Notes: Bhukis is another guy that can flat out wreck a good day. He packs hefty AoE moves with a wide range of nasty, crippling effects the worst of which include stripping Cruor buffs, potent Max HP Down, and Doom. If he gets nasty, even a well prepared team can slip up and have problems.
Alas, I got caught up in no less than 3 back-to-back Apocalyptic Rays that ended my solo attempt. When my buddy jumped in it became a very standard duo, however. We finished the fight with 0 incidents. Just make sure to keep an eye on placement. Each Ifrit should be on a different facing on the NM (as in, one to the front and one behind) so that both Ifrits can't be caught by the same Doom. Likewise, you and your duo partner should be at the other two facings for the same reason.
Because of the Doom effect, you will need to re-summon often, however Ducal Guard, Mounted Champ, and hefty ice resistance make all his other moves a joke. Just make sure not to get caught in them yourself. Flaming Crush was doing anywhere from 1 - 3k damage, and the extra Enfire was doing 40ish per hit. Given how often I needed to re-summon due to Doom alone, a second run at this would probably see me taking Mounted Champion off in favor of Gnarled Horn.
A Beast Master might not make a good duo partner this time, since muliple Dooms can leave him out his Call Beast timer. A BST would make an excellent trio addition to speed up kills, however.
Archades
11-14-2012, 12:05 AM
To be honest when i do stuff like this i default DG MM and RR and then change up after first fail. thats why see to be under same sets of atma, ill keep that in mind. but i dont have much for atmas for elemental stuff though personally
Luvbunny
11-14-2012, 04:46 AM
Thanks Mokeil for the info, I always wonder if SMN can duo it. Now that I know, I will keep that in mind and give it a try and bring a BLM to proc :).
Mokeil
11-15-2012, 11:00 AM
No problem~
If you want the extra room to move around, Bukhis is also pretty easy to pull off of his little island. Just make sure Lord Varney isn't near the bridge when you spawn him, toss of a Flaming Crush to cement hate on Ifrit, and cast Sneak. You can then head off through the bats, either to the Bastion area or towards Conflux 5, which ever you'd prefer.
Oh, that reminds me:
Lord Varney - Abyssea Vunkerl
Avatar: Garuda, for wind resistance.
BPs of note: Predator Claws and Whispering Wind
Atmas: Ducal Guard, Mounted Champion, Razed Ruins
Notes: Varney drops one of the KIs needed to spawn Bukhis. A really easy solo, using the same atma setup as I did on Bukhis himself. With Sneak up and you can easily get within range to use Assault without aggro from the bats surrounding him. Just make sure to be well past the bats in a safe location before using Retreat to call Garuda (and the NM) to you. Easy peasy.
Areayea
11-16-2012, 07:26 AM
Ulhudashi
Abbysea-Attohwa
Avatar-Garuda
Atmas-RR,MM(or if mp np, use gales), and DG
bps-wind blade, preditor claws
fight-lead the thing into the little canyon and then run close to where the efts are, and use your bps, try your best to not do any bps while it's tp moving, or that will give it health back, I kept garuda's life up by whispering wind, and just kept at it. If you'd like to make the fight faster duo with some other summoners or beastmaster, and trio with a black mage if you want extra vision coins (especially since I needed 24), good luck and happy hunting :D
Infidi
11-21-2012, 12:44 PM
Archades, thanks for adding to the collection. Its always good to see another Summoner out there showing that we can still do nifty things.
I'd like to report a failed solo that turned into a spectacularly easy duo. A good friend came along for moral support and he jumped in when I inevitably took a dirt nap. He was able to hold off the NM while I reraised and got back into the fight.
Bukhis - Abyssea Vunkerl
Avatar: Ifrit, for ice resistance.
BPs of Note: Flaming Crush and Inferno Howl
Atmas: Ducal Guard, Mounted Champion, Razed Ruins.
Notes: Bhukis is another guy that can flat out wreck a good day. He packs hefty AoE moves with a wide range of nasty, crippling effects the worst of which include stripping Cruor buffs, potent Max HP Down, and Doom. If he gets nasty, even a well prepared team can slip up and have problems.
Alas, I got caught up in no less than 3 back-to-back Apocalyptic Rays that ended my solo attempt. When my buddy jumped in it became a very standard duo, however. We finished the fight with 0 incidents. Just make sure to keep an eye on placement. Each Ifrit should be on a different facing on the NM (as in, one to the front and one behind) so that both Ifrits can't be caught by the same Doom. Likewise, you and your duo partner should be at the other two facings for the same reason.
Because of the Doom effect, you will need to re-summon often, however Ducal Guard, Mounted Champ, and hefty ice resistance make all his other moves a joke. Just make sure not to get caught in them yourself. Flaming Crush was doing anywhere from 1 - 3k damage, and the extra Enfire was doing 40ish per hit. Given how often I needed to re-summon due to Doom alone, a second run at this would probably see me taking Mounted Champion off in favor of Gnarled Horn.
A Beast Master might not make a good duo partner this time, since muliple Dooms can leave him out his Call Beast timer. A BST would make an excellent trio addition to speed up kills, however.
Hmm... Is it faster kill with Ifrit? I've always just used x2 Garuda when duoing. She seems to resist ice well enough. ^^ Used MM RR and Ducal. A neat trick, you probably already know about, if Bhukis is near you and want to not be hit with gaIV or just no time to run out of range, you can just desummon avatar and resummon and it cancels out whatever move the NM is doing. Works well when duoing anyway lol.
Luvbunny
11-21-2012, 04:40 PM
Sounds like a neat trick indeed, may work better when duo with real life person and not dual boxing summoner perhaps? I have to give it a try, thanks for sharing, you learn new things everyday.
Mokeil
11-21-2012, 06:40 PM
Hmm... Is it faster kill with Ifrit? I've always just used x2 Garuda when duoing. She seems to resist ice well enough.
Theoretically, as the avatar of Wind, Garuda should be getting hit hard from ice element spells, but goodness knows I don't put anything past SE anymore...
If we were to set aside resistances... It would come down to the difference between Hastega's.... er, Haste, or Infermo Howl's +40ish Dmg per swing. I seem to get pretty equal damage on the two physical Rages. I'd put them at even for damage, but Garuda usually gets preference for being able to heal herself.
Have I somehow missed that Flaming Crush could crit all these years? A little light goofing off with different Atma sets seems to indicate that it does, yet I only remember hearing about Predator Claws being able to.
Infidi
11-21-2012, 08:07 PM
Theoretically, as the avatar of Wind, Garuda should be getting hit hard from ice element spells, but goodness knows I don't put anything past SE anymore...
If we were to set aside resistances... It would come down to the difference between Hastega's.... er, Haste, or Infermo Howl's +40ish Dmg per swing. I seem to get pretty equal damage on the two physical Rages. I'd put them at even for damage, but Garuda usually gets preference for being able to heal herself.
Have I somehow missed that Flaming Crush could crit all these years? A little light goofing off with different Atma sets seems to indicate that it does, yet I only remember hearing about Predator Claws being able to.
Well, from what I understand all avatars have natural resistance to any magic on top of their element they are strong against. Could be wrong. Maybe it's just the level difference or something. About flaming crush: I just assumed all phys BPs could crit. Part of Flaming Crush is physical and part magical if I remember correctly. Not sure how many hits are phys or magic though. :( I think I'd use crimson's warcry effect over the DoT of the other. Maybe other at start then crim to boost your BP damage.
Infidi
11-21-2012, 11:49 PM
http://wiki.ffxiclopedia.org/wiki/Flaming_Crush Yeah 2physical one magical hit in the three hit combo. Considered physical BP. Says since it only gives 2 rounds of TP. I've always noticed it does slot on weaker mobs but NMs and stuff it kinda falls short. Outside abyssea anyway.
Archades
12-24-2012, 06:22 PM
Throwin my latest Solo Success into mix: Turul
Garuda
RR/DG/MM
whispering wind and Pclaws
Really wasn't a hard fight in my experience but defiantly need to pay attention. I just did my standard assault>rage until pet almost dead then run>release/pet dies>re-summon cycle. used Whisperin Wind to extend hp untill i had to re-summon.
Only issues i had come from long fights long fights in general. Avoid Stormwing, that's the one move that almost got me killed (bad habit on not usually carrying echos >.>), stay to side. Reaving wind is a blessing late in fight w/ its hate reset and fresh pets, so feel free to take that one if fresh pet cant grab hate later on in fight.
Artharian
12-27-2012, 04:49 AM
Cannered Noz - Abyssea Tahrongi
Avatar: Ramuh
BPs of note: Chaotic Strike, Shock Squall
Atmas: Ducal Guard, Minikin Monstrosity, Mounted Champion
Note: Defensive set up as this takes a while - whilst only a few Chaotic Strikes are needed to kill, the multiple reraises really draw this out. After the seventh reraise it gets the ability to cast Death - this is where I found Shock Squall to be useful. Pulled from the pop to the long valley for kiting.
Art.
Archades
01-21-2013, 11:02 AM
Minaruja - Grauberg A
had two methods for this guy
pay little attention method
Shiva
Frost armor, Heavenly Strike
MM,DG, and mounted champion
Keep frost armor up spam heavenly , keep a heal salve 1 handy
with paralyze from spikes and mounted champion regen avatar, you will get bored fast. take a while though. Took about 25 mins to solo this way. use Healing salve if hp get low enough and you dont want to resummon.
Method 2 pay attention method
Garuda
WW and P.claws
DG MM RR atmas
just watch hp and resummon as needed, beware silencega and blizzard breath at low avatar health (have a heal salve rdy).
Either way i prefered to be behind this guy because his size and be a bit of an issue.
VendettaGrimm
01-23-2013, 07:54 AM
Hello,
I have been using this guide religiously to solo +2 Items, Thank you SMN'erz.
I was wondering if anyone has tried Mictlantecuhtli.
I have fought using THF/NIN facing away with regain atmas but I am severely unlucky with -Ga's.
He absorbs Physical attacks while ide and magic while casting/ability.
Not a tremendous issue, just annoying to fight with back turned.
Archades
02-20-2013, 01:40 AM
My latest kill duoed w/ another smn.
Lorelei
we used garuda both
I dont remember the other smn's atma set up but i know he didn't have DG
I used my usual setup of MM RR and DG /whm, and other that watching out for the AoEs not a hard fight, She will hand you your ass if you not paying attention. Pretty simple fight for 2 smn.
Luvbunny
03-05-2013, 03:13 AM
I have not yet fought Mictlantecuhtli as Summoner due to its annoying switchero between physical DD and magical DD. You could end up healing it all the time and it will end up as a long fight. Best to fight this as Rdm/ninja if you want to have some fun soloing. Blue is also good for this. You would need to finish WoTG mission so you can have Future Fabulous atma, a great one for magic defense.
Luvbunny
03-05-2013, 03:21 AM
Dhorme Khimaira - Abyssea Uleguerand
Avatar used: Ramuh for thunder resist
BP Rage: Shock Squall, Chaotic Strike
Atma used: Ducal Guard, Razed Ruin, Mounted Champion, Stronghold, Minikin for refresh (pick any three that suits you)
Notes: Not recommended to solo, too slow and can be challenging. Duo is better, or trio if you need yellow proc or red proc for KI. You must stun when it tries to cast Thunder on itself. You can do your BP rage, Shock Squall, or come BLM sub and stun it. It will cast high Thunder magic when you pop. Do not come near, because its TP move is AOE and can stun and paralyze you for awhile, also has Bio.
If you are soloing, and sub WHM or SCH, please bring dawn mulsum x 5. Use your healing salve 1 & 2. This mob does not have much hp but trying to get yellow proc can be a bit tricky. Other than that a great source for blue mage and warrior body seal. Have the other SMN set up total tank atma (with 2 regen atma), and you can do total DD atma (ducal is still a must). The nice thing about this mob is that it has a high magic resistance so your blm won't have to worry too much about getting hate as long as he/she wait before spamming the proc spells, Blizzard and Stone spells still do a good amount of damage.
Ninja, Dancer or Thief plus Whm can duo this with ease. Obviously you want ninja for red proc. It does drop 1-2 seals without yellow proc, more often War and Blue body. Pop set run around 70-80k for 3, less if you farm yourself.
Jedicrew
03-08-2013, 02:11 AM
Name: Masterdarkjedi
Server: Asura
Any Summoners that are in my server please give me a /tell for testing out NM:Apademak
Will be testing out Apademak to see if it can be done solo with avatars or in a group of 2.
Luvbunny
03-08-2013, 03:50 AM
You need a constant stunner on this NM, and you cannot let it level up, by desummoning your avatar, or if it kill your avatar, it will count as level up. His AOE move can be rather big so a solo summoner getting caught in it as you try to BP can be a bit dicey. 2-3 summoner with dawn mulsum x 6 probably can make a nice work for this. But then you could get a rather crappy drop if you are trying for the horn, and no atma, or KI. Just a report that summoner can do it in a duo or trio. I will post it if I fight this as summoner, I did it as other jobs. I would do a lot of Dhorme Khimaira fight to get a feel of Apademak which is the higher level of this mob on steroid.
Babekeke
03-08-2013, 04:12 PM
Name: Masterdarkjedi
Server: Asura
Any Summoners that are in my server please give me a /tell for testing out NM:Apademak
Will be testing out Apademak to see if it can be done solo with avatars or in a group of 2.
You need a constant stunner on this NM, and you cannot let it level up, by desummoning your avatar, or if it kill your avatar, it will count as level up. His AOE move can be rather big so a solo summoner getting caught in it as you try to BP can be a bit dicey. 2-3 summoner with dawn mulsum x 6 probably can make a nice work for this. But then you could get a rather crappy drop if you are trying for the horn, and no atma, or KI. Just a report that summoner can do it in a duo or trio. I will post it if I fight this as summoner, I did it as other jobs. I would do a lot of Dhorme Khimaira fight to get a feel of Apademak which is the higher level of this mob on steroid.
To release your avatar without it levelling up, you need to get well out of range (probably 50' but maybe only 30'). You have to stun every spell, which means using ramuh for all of you and cycling shock squall. He casts around every 20-30 seconds, so 2 smn may not be enough with 45 sec recasts. Then the worst thing is that if you use any thunder damage on him, he will level up, so you have to use ramuh, but NOT Thunderstorm or enthunder. Not sure how reliable chaotic strike would be for a stun, but probably not very due to the time it takes to ready.
Manux
04-08-2013, 01:43 AM
Yay I got my Atma of the Ultimate + Atma of Hell's Guardian 10k+ damage here i come ^^ I will give it all for my bf where ever he wants it :~
Luvbunny
04-09-2013, 10:23 AM
LOL - post your finding. Seems like Abyssea is the only last areas where Summoner can still have their fun.
Manux
05-06-2013, 08:39 PM
I have yet to try this out Atma of the Ultimate + Atma of Hell's Guardian anyone pass 11k+ mark yet ? Using Shattersoul ws to decreases target's magic defense then Nuke ?
Tannlore
05-10-2013, 06:28 AM
I have yet to try this out Atma of the Ultimate + Atma of Hell's Guardian anyone pass 11k+ mark yet ? Using Shattersoul ws to decreases target's magic defense then Nuke ?
I've passed the 11k mark, but only on a blood boon using Heavenly strike with Ultimate, Hells, and Beyond. This is with the Delve staff and crown as well. Though My non-blood boons do about 8.5k. Hot stuffs there.
Archades
06-13-2013, 08:22 PM
Its been a while so lets add some more of my misadventures to this list.
So for the 2 i was helping a friend get sch body. we decided to do the goblin in aby-grauberg.
Burstrox Powderpate
RR,DG,MM /whm my usual fare
Leviathan - Spring water, spinning dive, grand fall
Saw he used all fire attacks so went with ifrit at first this guy attacks like a madman. took ifrit down less than 20 seconds. so switched to levi. as i was constantly using bloodpact he started ignoring my fresh pets and killed me twice. my friend, who was on blm, kited while i got back up got reraise back up and went after w/ new pet. Turul was less of a pain than this guy. near the end another smn joined us and dual leviatans kept him under some control till he died.
We fought that guy for the pop item needed for this guy
Bomblix Flamefinger
Ifrit - flaming crush, infernal howl
this guy much easier that the first gob. ifrit was more than capable of taking hits w/o problems. this guy had a really small kiting area compared to other goblin. and frag grenade one shotted ifrit. make sure you watch your kiting paths and stay away from Frag grenade. Suicidal taru blms help for distraction XD
Archades
07-23-2013, 09:14 PM
So I got the convocaller not too long ago, Ive been running around and seeing what just 7 levels will do for the avatar in abyssea. i gotta say a lot. I fought turul once again, this time i never resummoned garuda but i did use a healing salve 1. not sure if i needed it.
So far i have fought:
ABY-K: Turul [G], Balaur [G], Tonberry Liege [G]
ABY-T: Iratham [I] (multiple times for +2 leg item)
ABY-M: Hrosshvalur [R] (i still hate this NM), Iku-Turso [R], Sedna [R]
ABY-U: Awahondo [R]
All of em /whm and using rr dg mm Avatars initial in brackets
Before any ask: No i dont have a Delve shell and i don't care for delve PUGs, so ill deal w/ just a convocaller
Mokeil
07-24-2013, 06:32 AM
I'm glad to see the Convocaller is offering noticeable boosts! We may be able to find ourselves using slightly more offense oriented Atmas on some NMs now.
I haven't had too much call to do anything serious in Abyssea recently, but I was doing some goofing off with Garuda after picking up the Delve Sash. I was able to shred both the Iron Giant and the Marid NMs in Vunkerl using nothing but DD atmas - RR, Voracious Violet, and Sanguine Scythe. It was a slaughter. Predator Claws was regularly hitting as high as 8k, with the lows a "mere" 5k. I used maybe 2 Whispering Winds on the Giant. On the Marid I just laughed. In retrospect, there may have been a slightly maniacal tinge to it...
I think I may have to revisit my attempt at a Dragua solo now...
For anyone interested in acquiring the Delve sash, but can't (or won't) get into a PUG farming run:
I've found that if I hang around in Morimar near where the Matamata is spawned, farming mobs for xp and shards/rocks to sell, I'll often run into small groups showing up to kill said NM 4-5 times. Usually, if you offer to work at killing mobs for more shards to spawn the NM, these groups will let you join up for the 500 Plasm when the NM dies.
It's not much, but it adds up. At the very least, you'll be earning XP, skillups, and snagging delve pop/entry items you can sell on the AH for decent cash in the mean time.
Artharian
07-25-2013, 11:29 PM
I've recently picked up a Convocaller and looking forward to trying out some more of these NMs! So far I've only had a chance to use it on Funereal Apkallu (not the most dangerous of NMs I know :-) ) but the un-scientific results were encoraging. In full defensive atma setup (MM, DG, MC) it barely touched Garuda; pulled it away from any links and Predator Clawed it to bits.
Next I think I'll go back and try Turul again - that was more touch and go pre-Convocaller with multiple re-summons, so it'll be interesting to see the difference.
Art.
Mokeil
07-26-2013, 02:53 PM
Determined to put the Dash Sash through its paces, I sought out my old nemesis, Dragua, today. It went far better than I expected! What was once a desperate attempt to stall while bleeding out MP became a tense, but ultimately easy fight.
Hazhdiha - Abyssea Altepa
Avatar: Leviathan, but switched to Garuda half-way through.
BPs of Note: Lvl 70 Rages.
Atmas: Ducal Guard, Mounted Champion, Razed Ruins.
Notes: The feeder NM for Dragua. Laughably easy. I'd probably do this one again with pure DD atmas set. Started with Leviathan, because this NM can do fire spikes. As noted above, switched to Garuda half way through the fight to speed things up.
Dragua - Abyssea Altepa
Avatar: Garuda, for the earth resistance
BPs of Note: P. Claws and Whispering Wind
Atmas: Mounted Champion, Razed Ruins, Gnarled Horn
Notes: Emboldened by my easy win on the feed-in NM, I went a bit more offensive than I had originally intended. It was a good move, I think. After pulling the NM off to a safe area, I was able to take it down without much trouble.
I was able to use the same avatar for the duration of the fight, with MC taking care of most of the healing needs. However, every now and then Dragua managed to punch a Stoneja through, taking nearly half of Garuda's HP, so the occasional Whispering Winds was needed. Garuda seemed to have more or less capped Evasion, so regular melee hits were rarely even a factor. Every now and then Garuda also got hit with the occasional en-petrify, though it always wore off quickly each time.
Overall, the fight took between 15 and 20 minutes. As is my usual M.O. I went /sch for the RR and better Stoneskin, and for the first time in a long time I found my MP sorely pushed to the limit. I ended the fight with 300-ish MP, starting from 2,600 (and riding sublimation the whole way). Given I was able to use the same avatar the whole way with 0 hate problems, I'll likely go /rdm for convert on any future kills.
Archades
07-27-2013, 09:03 AM
My latest Adventure
Fuath: I officially hate this NM
Garuda: RR,MM, DG P.Claws
she definitely has high magic acc. Everything except Stonega III and Aeroga III were landin full force @ 500+ damage.
The move to watch out for is Cyclonic Blight. Its range was just short of giving command's range so i got caught in a few times and it hurt. 1780 hp to 143 , if it didnt one shot.
other than that she hit fast and for 20-40 damage on garuda
Lethe arrows landing on garuda at wrong time made things a bit hairy Because of amnesia.
pulling her from the pack of pixies is annoying too.
Took about 45 mins to kill