Ophannus
05-20-2012, 12:06 PM
Let's discuss how the developers can enhance current two-hour abilities(already said they would upgrade old 2hrs first) as well as discussing the new two hour abilities soon to be released!
My input for current 2hour enhancements.
RDM-Chainspell: Merits could towards Conserve MP or some kind of MP reduction.
THF-Perfect Dodge: TP boost for every successful evasion vs a physical attack
DRG-Spirit Surge: Attack Boost
PLD-Invincible: Enhanced Magic Defense
Ideas for new 2hr abilities:
MNK-Duration: Instant
Grants a stoneskin effect to targets within range( siilar potency and formula as Benediction but gives Stoneskin)
RNG-Duration: 60 seconds
Enhances Rapid Shot effect(+100% Rapid Shot)
DRG-Duration:60 seconds
Attacks ignore the target's defense.(Attacks and weapon skills ignore defense as if the target has 0 defense)
WAR- Duration:30 seconds
Doubles your attacks(Double Attack+100%)
THF- Duration:30 seconds
Triples your attacks.(Triple Attack+100%)
RDM -Duration 1 minute
Spells become AoE(Works as if Accession/Manifestation are active, even working on Haste/Temper/Phalanx/Enspell2,Gravity II/Break/Refresh II etc...
SAM- Duration: 30 seconds
Attacks give 2x the normal TP.
NIN- Duration 30 seconds
Attacks vary by remaining shadows(If 4 shadows are up, you will quadruple attack; 3 shadows - triple attack etc...attacking won't consume shadows, but shadows can still be lost from being attacked or dispelled)
BLU - duration 1 minute
Allows rapid casting of Unbridled Learning spells.(Can be used infinitely for 1 minute)
DRK -duration: instant
Attempts to KO the target; deals damage to NMs(Similar to Zantetsuken)
SMN - duration 30 seconds
Allows rapid use of Blood Pacts(Blood Pact timers remain at 0; can reuse as soon as the avatar has finished)
My input for current 2hour enhancements.
RDM-Chainspell: Merits could towards Conserve MP or some kind of MP reduction.
THF-Perfect Dodge: TP boost for every successful evasion vs a physical attack
DRG-Spirit Surge: Attack Boost
PLD-Invincible: Enhanced Magic Defense
Ideas for new 2hr abilities:
MNK-Duration: Instant
Grants a stoneskin effect to targets within range( siilar potency and formula as Benediction but gives Stoneskin)
RNG-Duration: 60 seconds
Enhances Rapid Shot effect(+100% Rapid Shot)
DRG-Duration:60 seconds
Attacks ignore the target's defense.(Attacks and weapon skills ignore defense as if the target has 0 defense)
WAR- Duration:30 seconds
Doubles your attacks(Double Attack+100%)
THF- Duration:30 seconds
Triples your attacks.(Triple Attack+100%)
RDM -Duration 1 minute
Spells become AoE(Works as if Accession/Manifestation are active, even working on Haste/Temper/Phalanx/Enspell2,Gravity II/Break/Refresh II etc...
SAM- Duration: 30 seconds
Attacks give 2x the normal TP.
NIN- Duration 30 seconds
Attacks vary by remaining shadows(If 4 shadows are up, you will quadruple attack; 3 shadows - triple attack etc...attacking won't consume shadows, but shadows can still be lost from being attacked or dispelled)
BLU - duration 1 minute
Allows rapid casting of Unbridled Learning spells.(Can be used infinitely for 1 minute)
DRK -duration: instant
Attempts to KO the target; deals damage to NMs(Similar to Zantetsuken)
SMN - duration 30 seconds
Allows rapid use of Blood Pacts(Blood Pact timers remain at 0; can reuse as soon as the avatar has finished)