View Full Version : Weapon skill revamp
TLGrunt
05-19-2012, 12:50 PM
In the "Scythes" forum pertaining to BSTs, Camate mentions about the revamping of weapon skills in the future, may someone shed some more light on this? Will this affect only a small few of these WS or will every WS be re-evaluated? If also possible, can a dev reveal when we can expect these tests and implements to take place? There are definitely a nice number of hot-topic posts across the forums about certain WSs that can use more love.
Demon6324236
05-19-2012, 02:34 PM
Would love to hear about WS overhaul for RDM! Yeah I know, wont happen, but I can dream!
TLGrunt
05-19-2012, 07:59 PM
I personally would love to see more power behind some of the weapon exclusive WS, also i feel some of the utility WS should have a greater potency, especially ignore defense WS ie. "Camnlann's Torment" post has became a hot topic but i haven't seen a dev reply yet. So a possibility for a WS revamp will definetely be game changing.
Ophannus
05-20-2012, 08:24 AM
Need to bring Drakesbane up to par with Stringing Pummel. That thing has like 35-40% Crit Rate and +50% attack. Drakesbane is 5% crit and -20% attack -_-
Why do polearm WS suffer -attack% penalties when DRG already has such poor attack??
Demon6324236
05-20-2012, 08:44 AM
Because it is the only 2H job with a pet, shitty reason I know, but thats why I'm sure. Its the same way with Req, why the sword merit WS suffers a -attack effect when every job that can use it is already low in attack is stupid, but we get resist bypassing damage in return, so eh, somehow thats fair.
Daniel_Hatcher
05-20-2012, 09:10 AM
Would love to hear about WS overhaul for RDM! Yeah I know, wont happen, but I can dream!
I believe RDM was the first job they actually referenced the WS revamp to.
Demon6324236
05-20-2012, 09:35 AM
O.o I'm... amazed... speechless even!
Oh wait, maybe they are taking away some sword WSs, give us staff since thats what 50% of RDMs use... jk but I could honestly see them doing it too ;>_>
TLGrunt
05-20-2012, 04:50 PM
Lol yeah this can be both exciting and scary tbh. Just no more nerfing of strong ws pls... if they want to balance content, they should figure out how to remedy the issue where if you want something destroyed in vw.. a drk/sam/drg/mnk and will even go as far as rng would be able to have just as much impact or at least close to war in terms of dmg, this way if shouters favor for ukkon wars, but there is none available, they should b able to find a DD that can still accomplish the same goal in their own unique way.
Trisscar
05-20-2012, 04:58 PM
This could actually be a good thing, especially for the elemental weapon skills.
TLGrunt
05-20-2012, 05:00 PM
Just a side note too.. Arrows and Polearms in history would be made to go through armor, so jobs that has mastery in this should have a natural ignore defense trait to help enhance their WS potential against new content HNMs.
Ophannus
05-21-2012, 02:50 AM
Axes too then by that logic.
SpankWustler
05-21-2012, 09:39 AM
Also, blunt weapons were made to just knock the daylights out of Sir Kinghtlypants in spite of his armor, so...Really, everything except for swords became weaponized all over again BECAUSE of a bunch of guys prancing around in armor to avoid being poked by swords.
I'd love more information about the Weaponskill re-organization stuffs. I'm hoping it will involve strengthening a few particularly horrible Weaponskills while the Development Bros are looking things over, but given how things have gone lately, the only thing I'm expecting is for all jobs to become better at producing red !!'s over the heads of various creatures in Abyssea.
vixin
05-21-2012, 10:40 AM
id like to see katana ws get reworked most including relic ws(aftermath too ;) ) and mythic ws katana ws always suffer attack bonus come on dev team please give us some details about ws rehual
Trumpy
05-24-2012, 09:18 AM
I am almost certain that what they mean by "weapon skill" revamp is not fixing the WSes themselves (would be nice tho). they've talked in the past about it but i believe it means raising weapon ranks for certain jobs, giving jobs WSes they didnt have within that category, or giving certain jobs skills they didnt have before ect ect.
RDM have sword skill and use swords when meleeing (they cant do Sanguine Blade natively) but when rdm is doin what most people expect them to they are using staves which they have no skill in whatsoever. PUP has throwing skill but they prolly have an animator equipped (at the time they may not have had many throwing weapons available to them either)
meanwhile BLU is on various Chakrams but no throwing skill. BLM has scythe skill but i am unsure if they can do any WS without war sub.
I think i recall when they did talk of it they wanted it to be even easier for lowman abyssea type situations but spreading some WSes around to other jobs as well. This was well before VW and such tho came out. so you might not need that nin/war or WAR with a pitchfork just to get raiden thrust if no one can come drg. now i know here comes all the people sayin its not that hard these days to have all red procs ect ect but this is what i believe they were talkin about when they first mentioned revamps and i have been eagerly awaiting.
Demon6324236
05-24-2012, 09:30 AM
Well in any case any update to RDM's WSs would be nice if it involves my sword or my dagger, or raising my low B rank in melee... However if I get anything that makes melee better it will make me happy, even if its just more WSs, I have Almace but at least I know my RDM brothers and sisters less fortunate than me will not suffer this sadness anymore!
Llana_Virren
05-24-2012, 09:36 AM
Just a side note too.. Arrows and Polearms in history would be made to go through armor....
Arrows, no. They lacked the necessary force. You're thinking off crossbows. But your point is still valid.