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View Full Version : Respawn timers on a few nms



zadian
05-18-2012, 10:20 PM
Shikigami Weapon and Bune are just the first to come to mind then respawn time on them really needs changeing as what they drop now is no where near as good as it was at the time so please SE could you change the timers or up there levels and change the drops thanks

Demon6324236
05-19-2012, 02:16 AM
We don't need NMs or their drops changed, the ??? respawn should be just for the reason everything else is the same on respawn. No reason those ???s are special and should have the long time that they do when almost everything else has less. I myself wouldn't be against changing their respawn time but drops & level should stay, I would rather then focus on truly new content rather than revising some NMs from the past.

Daniel_Hatcher
05-19-2012, 03:27 AM
Not needed.

zadian
05-19-2012, 06:02 PM
of course its needed i know if i was a new player and i wanted a YY robe i would not be happy that i would have to wait 20hours per kill to try for one not to mention the problem of getting the TOD it is no longer a overpowered drop so bringing down the respawn time or making it force pop needs to be done IMO

Demon6324236
05-19-2012, 06:11 PM
But thats the thing, the items arnt nearly as good as they used to be, and there are easy to get pieces of gear that are better than them in most cases it seems, so camping the NM wouldn't be hard because the ToD would have to be accidental at best probably, only case I see a NM overly camped is for a Joytoy, in which case yes, the spawn timer needs changed for those who cannot be bothered to make a multi-hit sword. I wont say they shouldn't change the timers, if anything they should because people will have random kills of the NMs due to their new ease. But only change the timers, not drops, or levels, because like I said, new content>revised content.

zadian
05-20-2012, 02:20 AM
no i agree with what you are saying i only said change there levels and drops if SE felt they didnt want to change how they spawn

Demon6324236
05-20-2012, 02:36 AM
Right, either way I would be happy with it just figure it would have to be faster for them to go in and change 21-24 hours to 6-8 hours or something, rather than changing alot of the NM, however~ I wouldn't mind NMs like this still being around so the change would be nice. They just seem left out of todays FFXI because how fast paced it has gotten (minus the Emp NM camping!) which is why it should be changed in some way. Speedy decent rewards or slow but good rewards, though I must say now the thing they are doing is alot of revised content, so it has a better chance at that happening I'm sure. Just everything is speeding up so I would see it as a timer change more than likely.

I apologize for how I 1st replied, I honestly jumped at the thread thinking it was a different one about sea ???s spawning slow, didn't look up just clicked my blue arrow and threw my words at you, which sucked cause I thought you were changing the topic and thats happening way to much around here imo :x

zadian
05-21-2012, 10:32 PM
Not needed.

lmao love how some people just drop something like that really care to explain why

Chimerawizard
05-21-2012, 11:18 PM
I see no reason to change it. Shikigami weapon was just up and roaming. Didn't bother to check Bune.
If, on the other-hand they were still constantly camped like kings were then I could agree with you.

Time for some logic.
If{~1day spawn} & If{competition}
Then{lower respawn time}
Else{do nothing}

I wish SE would have done that instead of changing kings to ???.

Demon6324236
05-22-2012, 02:16 AM
But thats the thing, no one camps it which means the gear isn't extremely needed, so changing the timer wouldn't hurt, however these NMs are subject to random kills. This means a 24 hour spawn NM can be meaninglessly cut down by someone who doesn't want what they drop, just wants them out of the way, and a person who camps it 2 hours later is waiting 22 hours. As an example of this actually happening, I don't want Unger's Boomerang, however I did have to kill the Wyverns in that Tunnel for my PDT Great Axe, and someone had come by for the boomerang, Unger did pop, and I would have killed it, due to wanting my Wyverns to pop there and be easier to get. Now the Boomerang would have been either dropped, or given to someone in my ls who needed it if they could get there fast enough. The person who wanted it, would have been unlucky, and needed to wait 21-24 hours, with nothing I or they could do about it. And honestly they were very lucky with this because they came, and asked if they could have the boomerang while I was killing it.

detlef
05-22-2012, 05:54 AM
Not needed.Why not? Does it really matter if these NMs are easier to camp and the drops are easier to acquire? If you have the item already then great. But why not make it easier for people who don't?

zadian
05-22-2012, 06:17 AM
Why not? Does it really matter if these NMs are easier to camp and the drops are easier to acquire? If you have the item already then great. But why not make it easier for people who don't?

agreed i have little play time as it is im try hard to get abyssea finished i would like a YY robe just dont have 22 hours free to camp it and you say well just go after an update thats easyer said then plus others are always there so ive never been lucky enough to get the clam let alone hope for the drop

Xilk
05-30-2012, 06:04 AM
currently its often not worth camping any NM's for some of the good 75- gear. It takes so long for respawn, that you can level passed it to cheap easy to get perle/aurore/teal gear or something else before you can get the NM to spawn.

Demon6324236
05-30-2012, 07:52 AM
currently its often not worth camping any NM's for some of the good 75- gear. It takes so long for respawn, that you can level passed it to cheap easy to get perle/aurore/teal gear or something else before you can get the NM to spawn.

Exactly, thats why it needs changed, easier better options are very easy to find & obtain, making them nearly worthless. Really thats like all low lv gear, no one uses it anymore, GoV and abyssea have killed it all. So now 70~99 gear is the only gear you see around. I honestly cant even tell you the last time I saw a Yin-Yang...

Okipuit
06-01-2012, 10:31 AM
Greetings!

We received some good feedback about improving the respawn criteria for NMs such as Shikigami Weapon and Bune. We went ahead and passed this information to the development team so it will be taken into consideration. :)

Alhanelem
06-01-2012, 11:59 AM
Shikigami Weapon and Bune are just the first to come to mind then respawn time on them really needs changeing as what they drop now is no where near as good as it was at the time so please SE could you change the timers or up there levels and change the drops thanks If they're not that great items anymore (I agree, especially on shikigami, because it was always one of the most overstated items for SMN on top of looking butt ugly), why bother hunting them at all?

detlef
06-01-2012, 08:28 PM
Why not? YYR can still be useful. I never saw the point of Enhancing Sword but... why not? Someone wants it, why not?

I don't see why there should be crazy spawn conditions for the NMs mentioned. Boroka, Xolotl, Bloodsucker, Carmine Dobsonfly... Even things like Argus, Cassie, King Vinegarroon. Arguments can be made against NMs like King Arthro and Simurgh I guess. But really, is there a good reason not to make these NMs pop more frequently? If it takes dev time away from other things, then sure. But aside from that, what's the big deal?

Demon6324236
06-02-2012, 01:01 AM
Why not? YYR can still be useful. I never saw the point of Enhancing Sword but... why not? Someone wants it, why not?

I don't see why there should be crazy spawn conditions for the NMs mentioned. Boroka, Xolotl, Bloodsucker, Carmine Dobsonfly... Even things like Argus, Cassie, King Vinegarroon. Arguments can be made against NMs like King Arthro and Simurgh I guess. But really, is there a good reason not to make these NMs pop more frequently? If it takes dev time away from other things, then sure. But aside from that, what's the big deal?

I agree and disagree, its a good idea so long as it does not make items that are both R/EX & AHable (meaning like the peacock charm and its equal) unsellable due to the NM spawning so fast everyone wanting one can get one easily. Effects the player market doing so, I'm sure if everyone had the R/EX or it was easily gotten, no one would buy them, where as some are rather expensive last I knew.

detlef
06-02-2012, 03:31 AM
PCC is not really relevant anymore. Even Vbelt has many, many better alternatives. Things like Bounding Boots and Empress Hairpin are not on the same ~24 hour timers that are being discussed here. Other than Peacock Amulet and Vbelt what are you talking about?

Luvbunny
06-02-2012, 05:34 AM
While they are at it, they should also adjust the respawn timer for these magian trials low level NM fodders. Make it 20-30 minutes respawn. And please don't give me all the balance BS....

zadian
06-03-2012, 08:14 PM
While they are at it, they should also adjust the respawn timer for these magian trials low level NM fodders. Make it 20-30 minutes respawn. And please don't give me all the balance BS....
i agree to a degree as i have to solo most things i want done as dont have much time for LS events or helping others so getting others to help on things like glavoid will be a pain when i get round to that so speedy low lvl nms for the trial would help a little hope to have my cake knife one day lol

Alhanelem
06-04-2012, 11:38 AM
While they are at it, they should also adjust the respawn timer for these magian trials low level NM fodders. Make it 20-30 minutes respawn. And please don't give me all the balance BS.... Um, most of these NMs are lottery pops, and have no set respawn time. They can repop anytime after the first placeholder kill when you kill the NM.

This is true for most (if not all?) lottery NMs. It's just their chance to spawn is low enough that it usually takes many tries.

zadian
06-07-2012, 02:22 AM
Um, most of these NMs are lottery pops, and have no set respawn time. They can repop anytime after the first placeholder kill when you kill the NM.

This is true for most (if not all?) lottery NMs. It's just their chance to spawn is low enough that it usually takes many tries. yes that may be true but im not in a position to sit at a nm for 3-9 hours trying to get kills im lucky if i get more then 2 hours a night to play but i guess thats just my problem lol

Zerich
06-07-2012, 09:27 AM
While they are at it, they should also adjust the respawn timer for these magian trials low level NM fodders. Make it 20-30 minutes respawn. And please don't give me all the balance BS....

it's not about balance in the sense that most people are thinking

it's about the balance that SE owns at the bank

think of it from a business standpoint with all MMO's

if you're reaching your achievements within an hour or two, what is going to keep you subscribed for the rest of the time?

if you reach your goals quickly, they lose money.

if you don't ever reach your goals and eventually unsubscribe from the game, they gained money but lose to opportunity
for more from one measly subscription.

the devs aren't unsuccessful because they are making everything a grind; everything always was a grind.

the devs are unsuccessful because they've made it an uninteresting and generally unrewarding grind, where luck plays an equal factor to player stats.

Benihana
06-07-2012, 11:22 AM
it's not about balance in the sense that most people are thinking

it's about the balance that SE owns at the bank

think of it from a business standpoint with all MMO's

if you're reaching your achievements within an hour or two, what is going to keep you subscribed for the rest of the time?

if you reach your goals quickly, they lose money.

if you don't ever reach your goals and eventually unsubscribe from the game, they gained money but lose to opportunity
for more from one measly subscription.

the devs aren't unsuccessful because they are making everything a grind; everything always was a grind.

the devs are unsuccessful because they've made it an uninteresting and generally unrewarding grind, where luck plays an equal factor to player stats.

couldnt agree with u more. In fact, that's a rather precise explanation of the situation.

zadian
08-29-2012, 03:15 AM
hey devs anymore new on this yet

Luvbunny
08-30-2012, 04:21 AM
the devs aren't unsuccessful because they are making everything a grind; everything always was a grind.

the devs are unsuccessful because they've made it an uninteresting and generally unrewarding grind, where luck plays an equal factor to player stats.

Totally agree, but as you know, there is a retarded atrocious horrendous grind like FFXI, and there are extremely fun super addictive grind, say, FF Tactics series, FF13-2 collect monsters and breed them, those are just two that comes to mind. It is not that they are utterly clueless - but I think they are extremely lazy - to think that FF has one of the longest series and some of the BEST battle system, to not flat out implement some of them to FFXI is just a sad excuse and rather pathetic.