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View Full Version : PLEASE FOR THE LOVE OF ALL THINGS HOLY CHANGE THE LOOT POOL DISTRABUTION!



Rubicant82
05-16-2012, 03:15 PM
It has been 10 years SE 10 years! (9 if you are NA) and the loot in the pool is destroyed if the alliance is broken. I know myself and several other players have experienced the loss of items VALUABLE HARD TO GET ITEMS because someone mistakenly disbanded the alliance prematurely, or maybe someone did it on purpose (malicious I know but I have seen it happen!). So could the DEV team possibly come up with something better? I love the loot pool system best out of any MMO (I hate having to click on things to get loot hehe) but there should be some safeguard to the loot like if someone has loted on it and the alliance is disbanded the loot goes to the person who loted on it.
So please pass this plea on to the dev team. . . I am tired of losing items because people are ugh special.

Reiterpallasch
05-16-2012, 11:23 PM
I love the loot pool system best out of any MMO (I hate having to click on things to get loot hehe)
How do you get your loot in FFXI?

Finuve
05-16-2012, 11:37 PM
How do you get your loot in FFXI?does he really have to say "I hate having to run around clicking on things rather than having a nice easily viewed pool"

Dragonlord
05-17-2012, 01:16 AM
This can't be done. If the alliance breaks, which party does the loot go to? Think back to salvage bannings where breaking the alliance created 3 forms of the loot pool, and what a mess that made.

What u suggest (items going to the lotter when alliance breaks) would bring a new meaning to the term "ninja lotting". Imagine some ally leader wanting an item, lotting it quickly then beaking alliance before anyone else can lot.

The loot distribution system isn't perfect, but every system has its ups and downs. I would personally like a "greed or need" lot because there's some situations i only want an item if my ls-mates don't need it (like if i don't play the job using the item often).

Rubicant82
05-17-2012, 02:45 AM
See I don't like the Greed and Need systems in other games it involves more clicking and wasting time plus you have people who just need everything (always drove me crazy in other MMOs). The best part of the FFXI loot system is that the loot it pooled and then if you want you can lot or pass or just let it drop to whomever this is almost the same thing as need or greed btw lotting = need not lotting = not needed.
As for the "it can't be done" it can be done... anything can be done it just depends on how many people complain or bring it up and make it a issue. Sadly like all things the squeaky wheel gets the fix. Ninja lotting people are a whole different issue. This specifically is about loot being lost when the alliance is broken. Also instead of being lost it could be instantly distributed upon breaking it is just silly it is lost. It wastes the time of players, and needs to be addressed the "fix" they implemented to stop the duplicating loot pools is unacceptable.

Byrth
05-17-2012, 03:48 AM
No, Dragonlord is totally right. It's impossible to distribute drops without an alliance because a glitch already caused it to happen.

Wait a minute!

That would be the opposite of what he said, but almost exactly what he said! Considering they have already done it (in the form of the Salvage glitch), it likely wouldn't be super hard to "fix" the Salvage glitch so only one copy of a drop can be assigned to one player. Show the pool and leading lotter's name like always to all the players that were in alliance when the monster was killed.



So yeah, it's stupid to say that something is "impossible" in a video game. Everything is possible. It's just a matter or whether the developers want to do it and whether the juice is worth the squeeze. There are a lot of things like this that would probably take a considerable amount of time to debug/test now but really should have been patched before release.

Sanjuro_Asura
05-17-2012, 04:09 AM
They could learn from FFXIV's Loot system, while in party, everyone has a personal Loot pool. everyone in the party can see who gets what in pool, there the player can choose to either take the item or gift it to another person's pool
It's not perfect, but maybe it's what your aiming for

detlef
05-17-2012, 04:34 AM
I would say just don't break the alliance next time. You know that the only way the alliance can break is if the alliance leader decides to break it? The ally doesn't break unless the little white dot disappears. The ally leader can drop or d/c and the ally won't break. The alliance leader can be his own pt with alliance lead. If he drops, the ally doesn't break. The white dot will shift to another pt leader. The treasure pool will remain intact for whichever pt or pts, so long as someone still has that little white dot.

Seriously, just be more careful with who you give ally lead to. Sounds like you may be keeping company with people who shouldn't be entrusted with that responsibility.

Zerich
05-17-2012, 04:36 AM
sounds like someone got their pool ninja'd last night...

Reiterpallasch
05-17-2012, 04:47 AM
does he really have to say "I hate having to run around clicking on things rather than having a nice easily viewed pool"
You can see the loot in other games just fine. The fact is that compared to some of those games, you actually have to click more buttons in FFXI to get your loot.

Unless referring to solo, then sure the "items magically lift off of the enemies body and appear in my inventory" way works nicely.

Juilan
05-18-2012, 02:10 AM
Your alliance leader is a noob, /alliancecmd leave works by passing the leader... who breaks alliances these days? maybe the smart way is to make the break up command be leave rather than breakup? lol

sc4500
05-18-2012, 02:21 AM
The poster got a point , for those saying impossible then you never played one the free mmo on perfectworld there lot systems got all crap that he bringing up fixed, and worst part is those games are free to play. All they need to do is use are money and actually record the data right way.

Waldrich
05-18-2012, 02:33 AM
don't need to change anything... just need to change PT from 6 ppl to 18 ppl problem fixed... and maybe we can make a alliance 18 + 18 what would be hard and rare. nobody would disband a Alliance anymore xD

Brazilian English! sorry! hahaha

Waldrich
05-18-2012, 02:36 AM
sounds like someone got their pool ninja'd last night...

No, It's a serious glitch!!!

Waldrich
05-18-2012, 02:42 AM
Your alliance leader is a noob, /alliancecmd leave works by passing the leader... who breaks alliances these days? maybe the smart way is to make the break up command be leave rather than breakup? lol

Someone is a professional player.

Waldrich
05-18-2012, 02:50 AM
The trolls need to at least agree that this is a serious problem.

Exemple: you're doing dynamis, you have 7ppl (6ppl + 1ppl situation) with you killing NM for whatever reason, you got a 100 coin in the loot, the other leader is Dcing all of sudden and you can't do anything but watch the loot being broken and the 100 coin be lost. VERY FUN :) If it's a Umbral Marrow can become more fun :)

some ppl will say, you're a noob you could avoid that blablablabla, that mean we can't trust in the game.

Finuve
05-18-2012, 03:05 AM
The trolls need to at least agree that this is a serious problem.

Exemple: you're doing dynamis, you have 7ppl (6ppl + 1ppl situation) with you killing NM for whatever reason, you got a 100 coin in the loot, the other leader is Dcing all of sudden and you can't do anything but watch the loot being broken and the 100 coin be lost. VERY FUN :) If it's a Umbral Marrow can become more fun :)

some ppl will say, you're a noob you could avoid that blablablabla, that mean we can't trust in the game.if the other party DCs the alliance doesnt break, alliance lead passes to the other alliance, so no that isnt a problem

Waldrich
05-18-2012, 03:06 AM
if the other party DCs the alliance doesnt break, alliance lead passes to the other alliance, so no that isnt a problem

(6ppl + 1ppl situation) >.>

Finuve
05-18-2012, 03:08 AM
(6ppl + 1ppl situation) >.>I know exactly what you meant, and the alliance lead still passes to the other party, same as typing /alliancecmd leave

(granted I havent tested this in years so my memory could be foggy)

Waldrich
05-18-2012, 03:26 AM
I know exactly what you meant, and the alliance lead still passes to the other party, same as typing /alliancecmd leave

(granted I havent tested this in years so my memory could be foggy)

then the problem should be only pressing "Dissolve" button?

Finuve
05-18-2012, 04:55 AM
then the problem should be only pressing "Dissolve" button?they way I've always remembered it was the only way to break the loot pool is if the alliance leader hits the dissolve button, any other party can without issue

like I said I'm not 100% on this, but pretty sure

Saenomo
05-18-2012, 07:10 AM
It seems that the problem isn't the lotting system, it's the party/alliance system. I would believe that the simple thing would be to make it so you cannot disband and alliance or party while there is a treasure pool. If you want to leave the party while there's a treasure pool, you can disband yourself, but the remaining people will still have the treasure pool.

In other words, just disable the ability to break an alliance or kick a player while there's a treasure pool (roughly a 5 minute wait time until your treasure pool clears naturally if you really need to kick someone, or you can all drop and regroup without them if you must lose them immediately). As a point, you might also want to consider that if someone wants to get an item in the treasure pool, a BLM can just warp other people away and leave the person who they want the item to go it, so the problem was never really solved anyway.

As a side note, can we get a /blockaid improvement for in party spells? There are times when I am intentionally trying to maintain my health in a yellow or red point to trigger gear effects and someone in my group will not notice who's health they're healing, just that someone is low. As a different example, I've had an occasional warp out of a zone before the treasure we were hunting was dispersed to me (because someone else hadn't passed and the BLM didn't notice there was still a Mavi Seal in the pool when they started sending everyone home for the night).

It would be helpful to have "/blockaid" stop outside assistance, and "/blockaid all" to block both inside and outside assitance.

Lokithor
05-18-2012, 07:13 AM
The way it works today is best.

If the alliance leader dissolves the alliance, the loot is lost. If another party leaves the alliance, loot stays in the pool for those still in the alliance (which could be a single party). The non-alliance party leader is choosing to leave therefore choosing to abandon claim to the pool. If they do this by accident, they can rejoin the alliance and the loot is still in the pool. The alliance leader can't ninja the system by booting other parties in order to monopolize the loot.

detlef
05-18-2012, 09:47 AM
I already explained in my post that the alliance doesn't disappear unless the ally leader chooses to dissolve it or there are 0 people in the ally. Has nobody ever been in an ally where people left until there was only one person left? Guess what, that's still an ally. At no point should treasure be lost unless the ally is actually broken.

People who are coming up with wild hypotheticals appear to have very little in-game experience leading alliances.

Rubicant82
05-20-2012, 10:02 AM
First off: as for keeping bad company or around noobish players: you don't always get to pick who the alliance leader falls too when someone else leaves, and if that person is a noob and dissolves the alliance on accident or is in a hurry and dissolves everyone is punished. The exact situation that happened to me the other night was a 7 person team doing KSNM 99s. On the last orb (which happened to be mine) everyone started to warp away. One of the first people to do so was the rdm solo player who was also the alliance leader. As soon as she got to town and seconds before the last person was warped away other then myself (who was waiting for the drops to drop) she dissolved the alliance causing the loot to be lost. I don't expect people to be 100% on their game at all times, and shit happens, but I had a lot on every piece of loot and if she had waited 30 more seconds I would have gotten everything, but instead I lost it all. Now if there had been some sort of safeguard like say a auto distribution of the loot pool on dissolving the loot would have gone to me like it should have. People say "well if that happened people would ninja stuff all the time." I don't think so. Most of us know the people we play with, there are a few exceptions to that (the random pick up party for KSNM 99 or abyssea NM farming). But Honestly How often do you group with someone who is known to be a loot ninja? I have not heard of anyone purposely ninjaing loot from people sense the dynamis look system changed from zone wide loot.

Saenomo has a good point though, the party/alliance system could use some work. Something for that which I would love to see is the ability of the alliance leader to move people around within parties without having them disband and be re-invited.

Never-the-less the loot system was flawed (the duplicating items part) and the fix they applies to it (destroying loot when alliances dissolve) is just as flawed. You can't tell me there is not a better way. . . and being more selective of who is alliance leader is not the solution. I know that those who mentioned stuff like that were being serious but lets be honest sometimes if you want to get stuff done you have to go with the flow and that means possible having someone who does not know the consequences of actions (like dissolving the alliance with a full loot pool) mess it up.

Seiowan
05-21-2012, 02:22 PM
This can't be done. If the alliance breaks, which party does the loot go to? Think back to salvage bannings where breaking the alliance created 3 forms of the loot pool, and what a mess that made.

What u suggest (items going to the lotter when alliance breaks) would bring a new meaning to the term "ninja lotting". Imagine some ally leader wanting an item, lotting it quickly then beaking alliance before anyone else can lot..It could use an old system, similar to pre-Abyssea Dynamis where the loot pool remains for all previous alliance members until it's found an owner (In old Dyna, loot could be lot on by all members in the zone).

Just a thought.

hiko
05-21-2012, 06:27 PM
In other words, just disable the ability to break an alliance or kick a player while there's a treasure pool ftfy



The exact situation that happened to me the other night was a 7 person team doing KSNM 99s. On the last orb (which happened to be mine) everyone started to warp away. One of the first people to do so was the rdm solo player who was also the alliance leader.
quatermaster orb trader @ each run!

Frankbrodie
05-21-2012, 07:39 PM
quatermaster orb trader @ each run!

It's what I always insist on when I run BCNM's with linkshell even. And I totally trust those guys and gals to not attempt any loot steals on YOYD runs.
Hell you could even insist that last leader passes lead to orb trader each run. And they make themselves quartermaster to pretty much rule out any dodgy dealings.