View Full Version : Cluster-Maker.
Krashport
05-15-2012, 09:48 AM
An Idea on Crystal Clusters, Kinda the same thing Nokkhi Jinjahl (http://wiki.ffxiclopedia.org/wiki/Nokkhi_Jinjahl) does, but instead of Arrows/Cards with Crystal Clusters (http://wiki.ffxiclopedia.org/wiki/Crystal_Clusters).
Example:
Trade 12 (Twelve) Light Crystals (http://wiki.ffxiclopedia.org/wiki/Light_Crystal) to said NPC with said Item needed, receive 1 (One) Light Cluster (http://wiki.ffxiclopedia.org/wiki/Light_Cluster).
Alhanelem
05-16-2012, 02:26 AM
On a lore level, this is probably like unscrambling a scrambled egg. But to hell with the lore, this is a good idea, and +1'd.
Finuve
05-16-2012, 02:34 AM
I'm not going to say its a bad idea because its not, but I'm not sure what the point would be?
other than Ice clusters for ifrit's cauldron what other use do the clusters have?
(of course I could be missing quite a bit)
Drakhon
05-16-2012, 03:11 AM
@Finuve Clusters are stackable so instead of having a dozen stacks of 12 crystals taking up 12 inv spots you would have 1 spot holding a dozen clusters. So 144 crystals taking 1 inventory space, seems like a good reason to me.
@Alhanelem And lore wise its easy enough to imagine, just need magic to fuse the 12 crystals together making a core. Can't really use your egg metaphor because a scrambled egg is quite different then an uncracked egg. The crystals remain solid whether as a core or individual.
Sarick
05-16-2012, 03:46 AM
An Idea on Crystal Clusters, Kinda the same thing Nokkhi Jinjahl (http://wiki.ffxiclopedia.org/wiki/Nokkhi_Jinjahl) does, but instead of Arrows/Cards with Crystal Clusters (http://wiki.ffxiclopedia.org/wiki/Crystal_Clusters).
Example:
Trade 12 (Twelve) Light Crystals (http://wiki.ffxiclopedia.org/wiki/Light_Crystal) to said NPC with said Item needed, receive 1 (One) Light Cluster (http://wiki.ffxiclopedia.org/wiki/Light_Cluster).
New synthesis recipes comic response really these would need earth crystals (bond) if going by lore. Not sure if this could be done because I think crafting maxes out at 8 items per craft. Just a silly idea.
Ice Cluster
Alchemy 1
Synthesis Ice
12x Ice Crystals
Yield 1 Ice Cluster
Thunder Cluster
Alchemy 1
Synthesis thunder
12x Thunder Crystals
Yield 1 Thunder Cluster
Fire Cluster
Alchemy 1
Synthesis Fire
12x Fire Crystals
Yield 1 Fire Cluster
Wind Cluster
Alchemy 1
Synthesis Wind
12x Wind Crystals
Yield 1 Wind Cluster
Earth Cluster
Alchemy 1
Synthesis Earth
12x Earth Crystals
Yield 1 Earth Cluster
Water Cluster
Alchemy 1
Synthesis Water
12x Water Crystals
Yield 1 Water Cluster
Light Cluster
Alchemy 1
Synthesis Light
12x Light Crystals
Yield 1 Light Cluster
Dark Cluster
Alchemy 1
Synthesis Dark
12x Dark Crystals
Yield 1 Dark Cluster
Finuve
05-16-2012, 03:56 AM
@Finuve Clusters are stackable so instead of having a dozen stacks of 12 crystals taking up 12 inv spots you would have 1 spot holding a dozen clusters. So 144 crystals taking 1 inventory space, seems like a good reason to me.
@Alhanelem And lore wise its easy enough to imagine, just need magic to fuse the 12 crystals together making a core. Can't really use your egg metaphor because a scrambled egg is quite different then an uncracked egg. The crystals remain solid whether as a core or individual.
I didn't think clusters were stackable, thats what I was missing then
Economizer
05-16-2012, 05:33 AM
An Idea on Crystal Clusters, Kinda the same thing Nokkhi Jinjahl (http://wiki.ffxiclopedia.org/wiki/Nokkhi_Jinjahl) does, but instead of Arrows/Cards with Crystal Clusters (http://wiki.ffxiclopedia.org/wiki/Crystal_Clusters).
Except maybe you shouldn't have to trade an item, there are always mages giving out free services to people, just so they can get materials to learn off of... and although the location would be painful, the mage school in Windurst could have a repeatable quest where you provide crystals for the students to learn (and the quest doesn't add fame for obvious reasons).
Daniel_Hatcher
05-16-2012, 05:36 AM
Do it with Synthesis. 12 x Crystal using the crystal strong to the one you want.
Fire > Ice x12
Light <> Dark
etc...
Sarick
05-16-2012, 01:03 PM
Do it with Synthesis. 12 x Crystal using the crystal strong to the one you want.
Fire > Ice x12
Light <> Dark
etc...
this won't help the people who have 25 stacks of the same crystal in the field.
Midorikaze
05-16-2012, 02:18 PM
+1
I welcome the idea of being able to stack my stacks of crystals, since the same can already be done via quivers with arrows and toolbags with tools. It may alleviate some inventory clutter issues =)
SpankWustler
05-17-2012, 04:54 AM
The chef in Windurst could forge crystal clusters using salted caramel and milk chocolate, free of charge, to perfect his "cooking really weird stuff" skills. Works for peanuts, works for pecans, works for walnuts; why not solidified bits of wind and thunder and gloom in the name of modernist cuisine?
In the name of balance, sadly, I suspect he would have a 1/12 chance of going full-modernist and turning everything into a chocolate-foam bubble filled with crystal-flavored smoke.
Daniel_Hatcher
05-17-2012, 07:23 AM
this won't help the people who have 25 stacks of the same crystal in the field.
True, but the likelihood of being able to cluster crystals in the field would be low, more likely to be a NPC which to me would be worse.
Godofgods
05-17-2012, 09:10 PM
I'm not going to say its a bad idea because its not, but I'm not sure what the point would be?
other than Ice clusters for ifrit's cauldron what other use do the clusters have?
(of course I could be missing quite a bit)
Space, pure and simple. I had a mule with like 100+ stacks of (12) water crystals. After the cluster stacking adjustment, i went from them taking up all the space to taking up like 10 stacks~.
The purpose of OP request will be to help save room. If your a crafter you probably save loose crystals you get randomly. But once u get a full 12 crystals you move on to another stack. (With 8 element crystals the space adds up) If you can make them into clusters, you can still utilize your crystals, while taking up minimal inventory room.
@op - I made the same/similar request when they first announced the cluster update. This does not seem to be something they are planning on doing tho.
Finuve
05-19-2012, 06:02 AM
You realize that answer was on like post 4? I forgot clusters stack
Also it would be really nice for this to be something simple likr
Alchemy skill:0 (never fails)
Required crystal: earth
Required materials: earth crystal x11
Economizer
08-24-2012, 02:17 AM
Bump incoming. (http://forum.square-enix.com/ffxi/threads/26298-%E3%82%AF%E3%83%AA%E3%82%B9%E3%82%BF%E3%83%AB%E3%82%92%E5%A1%8A%E3%81%AB%E5%87%9D%E7%B8%AE%E3%81%A7%E3%81%8D%E3%82%8B%E3%82%88%E3%81%86%E3%81%AB%E3%81%97%E3%81%A6%E6%AC%B2%E3%81%97%E3%81%84?p=355720&viewfull=1#post355720)
Now for the hard part...
A Moogle, a Behemoth, a Morbol, and a Coeurl walk into a bar.
(Whichever one of you posts the translation first gets to write the punchline.)
SpankWustler
08-24-2012, 02:37 AM
That middle section is a nightmare.
All I can get out of it with my very limited abilities is that they're very carefully considering anything that they do because of possible effects on the market, and that converting crystals back into clusters is involved somehow.
It turns out that "we worry about stuff so banal that our desks come down with autism" is easy enough to grasp even without speaking the language beyond being able to order food, but the exact details are foggy.
I'm sure somebody will do a much better job in a little while, but maybe that's better than what Google would have wrought.
A Moogle, a Behemoth, a Morbol, and a Coeurl walk into a bar.
(Whichever one of you posts the translation first gets to write the punchline.)
"That must have hurt like Hell!" exclaimed the Moogle, "I'm so glad I could just fly over it!"
Nawesemo
08-24-2012, 02:38 AM
This would make me sad.....
vienne
08-26-2012, 05:26 PM
I like this idea, when i go on long walks with my alt i tend to gather alot of crystals and since the price has risen alot the last years with most people spamming new content and fewer crystals getting on the AH, i'd rather not toss them.
wildsprite
08-27-2012, 07:45 PM
The chef in Windurst could forge crystal clusters using salted caramel and milk chocolate, free of charge, to perfect his "cooking really weird stuff" skills. Works for peanuts, works for pecans, works for walnuts; why not solidified bits of wind and thunder and gloom in the name of modernist cuisine?
In the name of balance, sadly, I suspect he would have a 1/12 chance of going full-modernist and turning everything into a chocolate-foam bubble filled with crystal-flavored smoke.
SpankWustler you crack me up I'm still giggling at this
Sarick
08-31-2012, 04:59 AM
True, but the likelihood of being able to cluster crystals in the field would be low, more likely to be a NPC which to me would be worse.
I was thinking more along the lines of this..
Stage one syth >>
Item: Inferno Crystal
Element: Fire Crystal
Ingredients: Fire Crystal x5
Stage 2 >>
Item: Fire Cluster
Element: Fire Crystal
Ingredients:Inferno Crystal X1, Fire Crystal X5
The reason 2 stages would be do to the 8 ingredient limit.
Another option would be to give the players a quested KEY ITEM or bought item that allowed them to fuse crystals into clusters with a command.
Elemental Forge, maybe?
Demon6324236
08-31-2012, 05:14 AM
Why not
6 Fire Crystal > Inferno
2 Inferno > Cluster? Just seems easier...
Ladyofdragons
09-06-2012, 05:10 PM
Bumpity bump bump bump!
Waldrich
09-06-2012, 05:24 PM
lol you made it >.>
Waldrich
09-07-2012, 01:53 AM
Crafter's Support where???
Nawesemo
09-07-2012, 02:21 AM
In guild shops, there's a head honch that will make you pay, and a guy who gives free cheesy support, pay the 150gil for a modest boost to sucessful synthing. Booyaaaa. I knew something, take that anji!!!
But this still would make me very sad, and anger my staff hand.
Sarick
09-07-2012, 05:33 AM
Why not
6 Fire Crystal > Inferno
2 Inferno > Cluster? Just seems easier...
Because 6 fire crystal you'd need 15 total to make one cluster.
One fire crystal as catalyst 1 + 6 fire crystals as ingredients = 7 total crystals to make 1 HQ
One fire crystal as catalyst 1 + 6 fire crystals as ingredients = 14 total crystals to make the second HQ
One fire crystal as catalyst 1 + 2 HQ crystals to make 1 cluster = 15 total crystals.
If you want it easy this would be the best route at 1 lost.
One fire crystal as catalyst 1 + 5 fire crystals as ingredients = 6 total crystals to make first HQ crystal
One fire crystal as catalyst 1 + 5 fire crystals as ingredients = 12 total crystals to make the second HQ crystal
One fire crystal as catalyst 1 + 2 HQ crystals to make 1 cluster = 13 total crystals.
It's a loss of one crystal per stack but I think that would be acceptable.
The second one could just be HQ fire crystal as catalyst + HQ fire crystal = 1 cluster. No loss.
Kristal
09-07-2012, 06:24 PM
Those ideas to combine crystals into clusters using synthesis are all far too cumbersome.
Can't use synergy for it, because crystals are a fuel source.
Using NPCs to convert is cumbersome too, since you can't use them when needed and usually require walking across Vana'diel.
That leaves us with an inventory item.
Crystal Fuser
Upon use, it will show the light crystal synth animation, and all stacks of 12 crystals in inventory are converted into 1 cluster.
Crystal Fuser could either be a non-charge item like Magian Spectacles, a 1/1 reusable like Portafurnace, or something like a 30/30 charged item that requires crafting skill to make (and thereby boost the economy.)
Crystal Fusers could be created by combining all 8 different clusters using synergy.
Sarick
09-09-2012, 01:20 AM
Those ideas to combine crystals into clusters using synthesis are all far too cumbersome.
Can't use synergy for it, because crystals are a fuel source.
Using NPCs to convert is cumbersome too, since you can't use them when needed and usually require walking across Vana'diel.
That leaves us with an inventory item.
Crystal Fuser
Upon use, it will show the light crystal synth animation, and all stacks of 12 crystals in inventory are converted into 1 cluster.
Crystal Fuser could either be a non-charge item like Magian Spectacles, a 1/1 reusable like Portafurnace, or something like a 30/30 charged item that requires crafting skill to make (and thereby boost the economy.)
Crystal Fusers could be created by combining all 8 different clusters using synergy.
It doesn't even need to be a an item at all. It could just be a key item that allows you to fuse all normal crystals in inventory with a command.
I'd rather it be a quest for a key item as something that you can own that's not -1 inventory or something like synthesis where you can combine them without extra items.
Krashport
07-22-2016, 08:58 PM
Giving the Ephemeral Moogle the ability to convert all (Single and or stacks) Crystals traded to receive those in Clusters, Thanks guys you have answered the call! Very nice. :)
Cabalabob
07-22-2016, 11:31 PM
I don't see the point if you have to visit an NPC for it since you can just go to the ephemeral moogle to store your crystals, if you're out in the field farming them and just wanna turn them into clusters to free up space to farm more I can see the point, so I'd be able to get behind it being a low level crafting recipe requiring 1 crystal and 11 of the same crystal as the recipe to make it.
Urthdigger
07-23-2016, 07:42 PM
I don't see the point if you have to visit an NPC for it since you can just go to the ephemeral moogle to store your crystals, if you're out in the field farming them and just wanna turn them into clusters to free up space to farm more I can see the point, so I'd be able to get behind it being a low level crafting recipe requiring 1 crystal and 11 of the same crystal as the recipe to make it.
Only the previous post mentioning how the Ephemereal Moogles fixed this was a recent post. The rest were from FOUR YEARS AGO.
Psion
07-24-2016, 11:14 PM
not to mention crafts have break chances, and more importantly, you can only have recipes with up to 8 ingredients in them. (it doesn't matter whether it's 8 different types, or 8 of the same material, 8 is the max.)
that on top of the fact that you would save more time just going to town and trading the crystals to the moogle than synthing over... and over... and over...
A REAL change id like to see though, is being able to trade any mix of crystals and clusters to the moogle at once, instead of requiring them to be all the same element. after reaping the bounty of my mog garden or leveling a job, it's kind of annoying having to trade up to 8 separate times because i have 1-5 of 8 different crystal elements instead of just trading the whole shebang at once and being done with it.