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View Full Version : breaking synths that one should not be breaking



Protey
05-09-2012, 12:08 PM
I'm over 70 levels above cap on a synth. It's earthsday, 79% moon, and I'm using earth crystal, and facing south. I just got 3 breaks in a row, two of which were critical loss of materials. WTF SE, W - T - F. Fix your crafting programming already. If I am so skilled in a craft, why am I breaking so much on making the lowest level (cotton cape in this case) of synths?

Daniel_Hatcher
05-09-2012, 09:43 PM
They already said they'd not be removing the breaking.

Personally I wouldn't mind, but it's an insult Synergy doesn't break, and when you do craft things that can be crafted with a normal craft you get a guaranteed HQ Craft.

The point being, even skilled people in real life can fail and destroy a part. (it just should only be ~5% chance to do so)

Bubeeky
05-09-2012, 11:24 PM
but skilled people in real life can't levitate a magic crystal above their heads that mystically turns into a thing :)

Sotek
05-10-2012, 02:48 AM
If you think the direction you face during crafting is important, you're not skilled at your craft.

Arukia
05-10-2012, 03:08 AM
If you think the direction you face during crafting is important, you're not skilled at your craft.
troll detection!

Anyways it's unfortunate that it happens, but not much can be done, they're not changing it :/ And I agree with the synergy comment pretty lame they can't do something simliar with regular crafting.

Daniel_Hatcher
05-10-2012, 03:14 AM
If you think the direction you face during crafting is important, you're not skilled at your craft.

Facing a certain direction or not has no effect, some people do it simply because it "possibly" has an effect. Until SE comes out and says, nope it has no effect then people will still face it because, why not?

Protey
05-10-2012, 06:43 AM
(it just should only be ~5% chance to do so)

so 5% chance to break. I broke 3 times in a row 5% * 5% * 5% = 1 in 8000 chance of happening. I should go play the lotto.

detlef
05-10-2012, 11:41 AM
Facing a certain direction or not has no effect, some people do it simply because it "possibly" has an effect. Until SE comes out and says, nope it has no effect then people will still face it because, why not?It's funny because even if directional crafting exists, it's entirely possible that people are actually facing the direction that negatively impacts their synth.

Arkitan
05-12-2012, 04:24 PM
Ive always faced southeast when crafting with earth as its the way you face for better chance for HQs which I HQ alot on all my mules!

Trust the veteran! =)

Daniel_Hatcher
05-13-2012, 03:04 AM
It's funny because even if directional crafting exists, it's entirely possible that people are actually facing the direction that negatively impacts their synth.

Isn't the logic based on the alignment of the elements or something like that?

Nakts
05-13-2012, 07:30 PM
you're suppose to hope on one foot, facing Mecca, with a squirrel in your pocket, while sacrificing a live chicken.

That said... I've failed beeswax at 60+ 3-5 times in a row, this could use a look.

Kristal
05-15-2012, 01:11 AM
Gambler's Falacy. Getting (un)lucky a few times in a row means nothing.
Only when you start to see a repeating pattern of consecutive fails/HQs over thousands of synths, can you speak of a potential glitch in the RNG.


Until SE comes out and says, nope it has no effect then people will still face it because, why not?
SE devs HAVE actually given an answer about this topic during a dev panel at one of the Vanafests, but it basically went along the lines of "*snicker* If you want to believe that, we're not stopping you *smirk*"

But even if they flat out said that direction doesn't matter, people will still do it. It's a religious thing.

Godofgods
05-20-2012, 11:40 PM
I just got 3 breaks in a row, two of which were critical loss of materials.

Ever since the cap update for crafting iv noticed a drastic increase in my fail rate. I had all main crafts to cap before update. Iv done 1 lvl gap synths, and iv done 10 lvl gap synths. I'm well aware of my usual fail rate. And i can definitely say it has gone up.

One smithing synth in particular stands out. It was a 3 lvl gap on firesdays. I failed 7/11 synths. And others haven't been to much of an improvement.

Raksha
05-21-2012, 02:02 AM
http://img835.imageshack.us/img835/8301/ffxi20100315153305.png

~10 levels over the cap.

Godofgods
05-21-2012, 11:41 PM
least i no it aint just me.

Anapingofness
05-22-2012, 09:14 AM
Ugh, crafting in this game needs fixing period. The breakage rate is kind of stupid though cause at times it really feels as if it doesn't matter if a person is 50lvls over item cap or below.

HQ's are kind of irrelevant. I understand they're supposed to be rare but what I'd really, really, really... REAAALLYYY like is the option to craft multiples of a single item. Aka. A craft all button.

To make HQ's fun they could give it a minigame that increases HQ rate but... please, for the love of all that is holy, give us a craft all button. Remove the HQ possibility from it but just give us a craft all button.

Darwena
05-22-2012, 12:25 PM
Happen to me a lot when I craft Tsurara (lv6 Alchemy) and my Alchemy is 54. The frustrating part is when happen on full moon, Iceday, double Ice weather and facing SE (or E).


Also happen to a crafter 100+3 on a lv7 craft...

Shadax
05-22-2012, 10:39 PM
I lost an entire stack of pephredo hive chips the other day making white honey for my dawn mulsums. Cooking was level 96 (at the time) and the white honey synth caps at 22. Two out of four breaks were critical losses. If I'm gonna spend 4+ hours a week harvesting chips in Bhaflau Thickets, I'm sorry, but this is a tad ridiculous no matter what day, direction, virginal sacrifices I've made. I really don't mind the breaks, but critical losses at that level disparity should not exist. Period.

Divinius
05-23-2012, 01:16 AM
Personally I wouldn't mind, but it's an insult Synergy doesn't break...

I agree with the synergy comment pretty lame they can't do something simliar with regular crafting.

Be careful guys.... This is SE. If they keep hearing comments like this, they are more likely to change Synergy so that stuff does break, than to actually fix the stupid breakages in Synthesis.

And I completely agree with the comments. At about 20+ levels over a synth, it should be 100% impossible to fail, let alone actually lose mats. But they will never change it, because they are stubborn, and refuse to admit that the system as designed is crap.

DaBackpack
05-23-2012, 01:57 AM
Isn't the logic based on the alignment of the elements or something like that?

The logic primarily comes from the astronomy chart that appears in the starter cities that shows the positions of the elemental constellations. As far as I know, this has absolutely no direct bearing on anything in this entire game. The 'directions for synthing' is not arbitrary, and IF it does exist, it is most likely to be what people think it is (in other words, 'we don't have it wrong').

The constellations could be little more than an embellishment for the world of Vana'diel, but considering how every other little NPC explanatory dialog has a direct part of gameplay (the picture of the elements being associated with status ailments, the 'beast affinity' deal with certain families being stronger than others, the elemental cycle, moon phases, etc.), it is very likely that the constellations have SOME effect on gameplay.

It might not have anything to do with crafting at all, but since there is no lore about crafting, we naturally are led to believe this. I personally think that directions DO affect break and HQ rates and that doesn't make me a noob for thinking it.

Juilan
05-23-2012, 02:00 AM
I gave up when i broke 10 synths in a row that were 3 levels above cap... I can't pull it in anything but log dumps (which is a txt file) because i was so pissed I signed out for two days....

Apple has been criticized for putting half complete programs in their OS X, but this is going on 10 yrs with the original system for skill ups being proportionate to the original xp required to level. Over time xp for level has been decreased but crafting doesn't even show the .01 skill (which i'm a strong believer after level 60 thats what you get on crafts less you get a .1) I'm strongly starting to believe that as time goes on the crafting system in this game should be labeled as an "abandoned project" akin to fan translation of japanese SE games that people gave up on.

Godofgods
05-24-2012, 12:27 AM
And I completely agree with the comments. At about 20+ levels over a synth, it should be 100% impossible to fail, let alone actually lose mats. But they will never change it, because they are stubborn, and refuse to admit that the system as designed is crap.

I dissagree. Their should be a fail rate. Even the best cook or woodworker in the world can still make a mistake.
That being said. The fail rate should be a LOT lower. They say its 5%, but in all my years the lowest iv ever had was 10%. It should be like 2% or something.

Jerbob
06-15-2012, 01:59 AM
I have to completely disagree with the above. Realism is nice in games to a point, but only if it enhances the play experience or serves an undeniable and significant useful purpose. Breaking synths below cap serves absolutely no significant purpose and I can't imagine that anyone finds it remotely enjoyable or satisfying when their synth for roasted corn breaks 4 times out of 30 when they have capped cooking skill.

Not only is it incredibly irritating but, for players who don't craft in bulk (I'm talking 10+ stacks of materials here), it's an inventory issue. Breaks throw a spanner in the works of any plans the crafter may have had re: the number of stacks of product they want to make. It's really boring to break a single synth and be left with 3 stacks and 8 spares when you don't craft very often. Now you've got to decide if you want to keep those spare 8 for your next set of synths, or toss them and lose out on the profit you're trying to make. It's a needless irritation.

Reducing the break rate would be a step forward but I personally will not be satisfied until this pointlessly aggravating nonsense is sorted out completely.