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View Full Version : Sea (Lumoria) ???



detlef
05-07-2012, 02:55 AM
Please make the ???s repop time comparable to Sky, ZNM, and Abyssea ???'s. 15 minute repop is no longer acceptable. This applies to all outdoor jailers, the roaming Faith pop, Fortitude, and Ix'MNK.

Thank you.

Llana_Virren
05-07-2012, 09:43 AM
Is 15 mins really that long? lol

Tsuneo
05-07-2012, 02:18 PM
Is 15 mins really that long? lol

Is that a serious question? Four pops an hour is a bit ridiculous. I don't even have a reason to do sea, but it should have had the ??? repop lowered when everything else was reduced.

Llana_Virren
05-07-2012, 02:25 PM
I guess I think players get more out of a game by investing the time, not running in a zone, and 20 mins later having 5 NM kills under their belt.

But meh, NM pops are typically 10~15 mins elsewhere as is....

Tsuneo
05-07-2012, 02:38 PM
I overlooked the kill speed when I said four kills an hour. It could be quite a few less than that depending on kill speed. Also, don't feed me this time investment BS. There's no valid reason to want something to take longer.

Llana_Virren
05-07-2012, 02:48 PM
I didn't say take longer? I said I think it shouldn't be any -shorter-. There's a difference between making things harder than they need to be, and making things easier than they need to be.

I just don't see any major issue about the current spawns. If you watch the threads, more and more people have "suggestions" that involve things being unacceptable because they take "too long" or require "too much travelling." Yeah, I know, running across 85 maps sucks, but if you can just teleport to any spot in any zone, instantly spawn your NM, kill it and leave... there'd be nothing left in the game to do <.<

Arcon
05-07-2012, 10:41 PM
Is 15 mins really that long? lol

If you have ten fights to do that each take one minute, you shouldn't have to spend three hours in there.

RAIST
05-08-2012, 03:29 AM
always amuses me to see these debates come up. Issues now that were more or less non-issues pre 2010. Seems like the recent easy button mentality on overdrive is having the side effect of making everyone more and more impatient as well.

Guess it's the difference between a hard fight that got dragged out at the older level caps, and everyone needed a short break afterwards--either from characters needing to recover, needing to hit the head or top off drinks and stuff. Back then, the wait didn't seem as bad, as we had other things to do during that "down" time. Now that you can rip through that older stuff in small groups and suffer little/no losses and have no need for recovery or topping off of any sorts, people want to just rush through it all./sigh

Eric
05-08-2012, 03:31 AM
I guess I think players Square Enix gets more money out of a game by making players investing the time, not running in a zone, and 20 mins later having 5 NM kills under their belt.

But meh, NM pops are typically 10~15 mins elsewhere as is....
Fixed that for you. ;)

Yinnyth
05-08-2012, 03:55 AM
always amuses me to see these debates come up. Issues now that were more or less non-issues pre 2010. Seems like the recent easy button mentality on overdrive is having the side effect of making everyone more and more impatient as well.

Guess it's the difference between a hard fight that got dragged out at the older level caps, and everyone needed a short break afterwards--either from characters needing to recover, needing to hit the head or top off drinks and stuff. Back then, the wait didn't seem as bad, as we had other things to do during that "down" time. Now that you can rip through that older stuff in small groups and suffer little/no losses and have no need for recovery or topping off of any sorts, people want to just rush through it all./sigh

Even in the old days, 15 minutes felt way too damned long. We would kill hope, then run to justice, then back to hope, then back to justice just to avoid that stupid 15 minute wait. If you want a break, take a break. You don't have to pop the NM again the very second the ??? repops. Imo, a 15 minute ??? repop does nothing to enrich the game experience and is an even bigger waste of time than footwork missions. It's not that we're more impatient than we used to be. We've always been this impatient. Players were asking for the same thing back when sea was still the cat's meow.

Rezeak
05-08-2012, 04:08 AM
Wow someone defending 15 min repops lol.

It's a pointless time sink and anyone worryed about burning through sea in a day go look up the drop rates and farm a couple ix'DRK and ix'DRGs you'll know what a real time sink is lol.


As a side note i'd hate to be in there linkshell.
ls event gather 2:00pm
then /sit and /wait time = 2 hours
Then we enter abyssea for 2 hours
cause you know we'd have nothing left to do if we acully played the game lol.

RAIST
05-08-2012, 06:28 AM
wasn't defending it....just making a point that people simply seem to be more impatient now since they hit the game with the easy bat. The perspective seems to have taken a dramatic shift since we can now go back to areas that once actually posed a threat of death to a soloist compared to how easy it is now at 99. I don't recall a mass onslaught of ragefests over 15 minute repops prior to WotG. Sure, some would pop up here and there, but not nearly as often as they are now. Now, 23+ hour repops....that's another story. But, look how they knackered that up. Sometimes you need to be careful what you ask for, I guess.

detlef
05-08-2012, 06:44 PM
Guess it's the difference between a hard fight that got dragged out at the older level caps, and everyone needed a short break afterwards--either from characters needing to recover, needing to hit the head or top off drinks and stuff. Back then, the wait didn't seem as bad, as we had other things to do during that "down" time. Now that you can rip through that older stuff in small groups and suffer little/no losses and have no need for recovery or topping off of any sorts, people want to just rush through it all./sigh
I didn't mind ??? repop times back in 2006 because I didn't know any better. To me, it was what it was, and of COURSE you have to wait 15 minutes for the ???. Duh! That's how things are, silly. You have to wait! Back then, I didn't know that SE would make ZNM ???'s respawn in 5 minutes (so fast!). And then redo sky ??? repops to make them more reasonable (wow so awesome!). And then make Abyssea ???'s repop in like a minute (heavens to murgatroyd!).

5+ years ago if you only had Sea and Sky then yeah, you might not have complained because that's all you knew. These days? I know SE can make those repop times reasonable. I've seen it! Sure, I could go do chores or watch tv or surf the net in the 15 minutes I'm waiting. But you know, I'd much rather kill all my pops in one go instead of saying no, I can't go see Avengers because I have to fight this NM for 90 seconds every 15 minutes.

Camiie
05-09-2012, 07:15 AM
I'm sorry, but how does a 15 minute ??? repop make the game harder? Please explain that to me. Does the soon to be popped mob spend that time charging Boost and using Meditate in the limbo where unpopped mobs reside? If the repop was 5 minutes would poor ol' Bubbly Bernie spawn instead with the same loot pool as the sea NM?

I don't mind spending time on things. I don't mind there being difficult challenges. Just don't arbitrarily waste my time for no good reason.

RAIST
05-09-2012, 08:23 AM
SE has it's reasons...who knows what they were. One possibility could have been tying it in with local mobs. Forget the timers on the outside mobs, but so much inside is on 16 minute repop. Put it on too short a timer and you could have free run for two pops or more I guess.

Who knows....SE has their twisted logic.

DaBackpack
05-09-2012, 10:38 AM
There is no good reason for the respawn timer to be fifteen minutes long anymore. People are going to eventually to the waiting if they really want something. It's just pointless and arbitrary to make them sit for 15 minutes.

Alikhat
05-09-2012, 06:51 PM
Whilst I don't find it an issue to wait for 15 minutes, I don't think it would be game breaking to have it at 5 minutes like everywhere else is - perhaps except for JoL which can stay on it's 15 minutes as it does also spawn AV afterwards.

The logical reason I can see for the 15 minutes is to reduce the number of possible instances of a given item being generated over a specific length of time - this is a good way to determine the average drop rate of an item. But since these items aren't necessarily as coveted as they once were, being fairly situational pieces and in some cases only slightly better than alternatives, having more of them coming into existence isn't going to destabilize the game's 'balance'.

If it would be such a big issue with regards to this so-called 'balance' then it's quite possible to reduce the drop rates on items, I'm sure. Doing this wouldn't necessarily increase the number of generated items in the world, it would just aim to satisfy these players who don't want to, or aren't able to, wait around for 15 minutes.

hiko
05-09-2012, 07:42 PM
also need to lower aern repop timer in drk/drg rooms!

Kiyara
05-10-2012, 08:29 PM
I agree. Sea is long overdue for an update. I suggest the following :

1) Make Jailer of Temperance a force pop, not a lottery spawn. All Jailers except this one are force popped and this one should be the same.

2) Make all Ix'aern NMs have a higher spawn rate and make the drop rate of the deed 100% and a 15% chance on the cape item. These should be independent drops of each other. Not a shared item pool.

3) Make all spawn timers from 15 mint to 3 min like most NMs are currently today. This should be a standard for all HNMs.

4) Make Jailer of Faith ??? spot not randomly warp around every 30 min. It should stay in 1 spot every time like Jailer of Fortitude does.

5)Make Jailer of Love drop a 100% rare/ex pop item for Absolute Virtue. I believe this would be helpful so it doesn't share the 2 hr depop timer along side with Jailer of Love.

6)Make all deeds and virtues drop 1 at 100% drop rate and possible to drop a 2nd one at 25% drop rate. This would reflect a similar system as sky has which works very well.

These changes would greatly improve sea and make it on the same level as sky is. This is again long overdue.