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View Full Version : Really SE? why? why? why?



wildsprite
05-04-2012, 03:59 PM
okay SE I understand you want to renew interest in some areas but tell me why you left the spawn points for the chocobo Leech(a level 24 NM which drops a level 15 Katana) in the same area when you put high level leeches in both rooms? I went to try to help a friend get the Gassan only to be greeted by high level leeches and goblins, you should move the spawn points for this NM to a lower level area in the Dangruf Wadi

Tile
05-04-2012, 05:19 PM
people had the same problem (prolly still do) with Windy missions, they added High lvl mobs around ??? used for super low lvl missions. people can't do them without being a mage with snk/invs or spending 20k on pots and oils

Gokku
05-04-2012, 06:52 PM
insert tanaka picture : BALANCE!

silly americans dont you know you should be 99 before doing anything now!

Lastranger
05-04-2012, 07:02 PM
seeing as this is related to their changing off old zones you should try report it as ingame bug/placement.

also op problem isnt gona be solved with sneak/invis if the high level mobs link to said low level pop mob, guess they could add some confrontation to the pop but best bet is to just move ??? to apropriat level area.

This should have been done allready when the zone was reconfigured for low + high level mob's, also any af quest spots should get same treatment and be relocated so one can do them without being 99.

Helel
05-04-2012, 07:25 PM
Dev team already responded to these concerns awhile ago so don't go all emo on them. They specifically stated to let them know if any issues like these arise. Let them know, and they may fix it in a few months. Then, and only then, may you kill your chocobo leech.

tyrantsyn
05-04-2012, 11:56 PM
Yea, but that kind of sucks if you're level the job from 1 with no 99 job's. And really want the weapon to level with. They should have taken more time and fix thing's like this before changing the area's up in the first place.

wildsprite
05-05-2012, 01:27 AM
I tried putting this in "In-Game Bugs" but it seems they decided it was not a valid bug or something and deleted it.....

Divinius
05-05-2012, 02:27 AM
Best solution to the problem would be to just completely undo the addition of all the high-level mobs to the low-level areas entirely.

Seriously, it's stupid. I have never, ever, seen anyone high-level killing (or even skilling up on) the new high level mobs, anywhere (with the possible exception of maybe one or two specific things in one or two zones). For the most part, they are nothing but a stupid annoyance that serves no purpose.

Elexia
05-05-2012, 06:44 AM
I tried putting this in "In-Game Bugs" but it seems they decided it was not a valid bug or something and deleted it.....

Cuz it's not a bug..? lol.

wildsprite
05-05-2012, 02:58 PM
technically if there is an unintended result it is a bug even if its supposed to be there

Fupafighter
05-05-2012, 02:59 PM
Or you can just buy an auction house weapon. Low level weapons aren't game breaking anymore, as you will surpass their use in a few hours lol. Farming a weapon for hours seems counterproductive to just out level it so fast.

wildsprite
05-05-2012, 08:19 PM
who said anything about farming a weapon for hours? its 100% drop, and the pop item is a quick drop as well, if the spawn points were in areas with low level leeches like it was intended I would have had the weapon drop in a few minutes

and not everyone just blasts through levels that fast either, not everyone finds enjoyment in that

Daniel_Hatcher
05-05-2012, 08:57 PM
who said anything about farming a weapon for hours? its 100% drop, and the pop item is a quick drop as well, if the spawn points were in areas with low level leeches like it was intended I would have had the weapon drop in a few minutes

and not everyone just blasts through levels that fast either, not everyone finds enjoyment in that

Even outside Abyssea you get ridiculous EXP, so unless you're killing one enemy every 30 minutes, yes you do.

wildsprite
05-05-2012, 09:18 PM
you 2 are veering off from the point of the thread, the point is, they left the spawn point of a low level NM leech that links everything of its own species in a area with high level leeches

Daniel_Hatcher
05-05-2012, 09:46 PM
you 2 are veering off from the point of the thread, the point is, they left the spawn point of a low level NM leech that links everything of its own species in a area with high level leeches

It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.

wildsprite
05-05-2012, 10:01 PM
It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.

no but they did say we should let them know if we find any unintended results due to their change in monster placement, and I tried to report it as a bug, which technically it is

Godofgods
05-05-2012, 10:43 PM
personally, i was never a fan of adding these high lvl monsters to old areas back when they first started. New mob = new area. Or convert a whole area. Shouldn't have just mixed em all together

Camiie
05-05-2012, 11:04 PM
It is absurd, but you can't expect SE to remember every weak spawn NM when make updates.

Yeah I actually do expect them to remember. They're supposed to know what's in their game. At the very least they could run through the area on a player character before making any changes to remind themselves of what is where.

Bulrogg
05-05-2012, 11:14 PM
They forgot to test healing spells on undead one time.... and they sure as heck fixed it when it became noticed. This is hardly a comparison on the same level of bug. But they did ask to be informed of any unintended results.

Daniel_Hatcher
05-05-2012, 11:19 PM
no but they did say we should let them know if we find any unintended results due to their change in monster placement, and I tried to report it as a bug, which technically it is

It's not a bug, it should be reported as bad design, but it's NOT a bug.


Yeah I actually do expect them to remember. They're supposed to know what's in their game. At the very least they could run through the area on a player character before making any changes to remind themselves of what is where.

I think you're expecting to much from a dev team that changed from original implementation. This is a MASSIVE game, with countless NM's, Enemies, Quests, Missions and so on, they can not physically remember EVERYTHING.

Bulrogg
05-05-2012, 11:33 PM
They did say to let them know of any unintended results. Where would one report that? Can someone point him to the unintended results due to a version update forum?

cidbahamut
05-05-2012, 11:59 PM
I think you're expecting to much from a dev team that changed from original implementation. This is a MASSIVE game, with countless NM's, Enemies, Quests, Missions and so on, they can not physically remember EVERYTHING.

I don't think expecting good service is an unreasonable expectation.

Daniel_Hatcher
05-06-2012, 12:41 AM
I don't think expecting good service is an unreasonable expectation.

I think expecting them to remember what every single ??? does is an unreasonable expectation, this isn't something unique to SE. Almost all the MMO's when revisiting old locations mess up one way or another.

wildsprite
05-06-2012, 03:43 AM
from my understanding, they expected to miss a few things and have some things mess up, that is why they wanted the players to let them know of unintended results


They did say to let them know of any unintended results. Where would one report that? Can someone point him to the unintended results due to a version update forum?
her and yes please, someone point me to the right place to report this please

Daniel_Hatcher
05-06-2012, 04:31 AM
from my understanding, they expected to miss a few things and have some things mess up, that is why they wanted the players to let them know of unintended results


her and yes please, someone point me to the right place to report this please

A valid question, there doesn't appear to be somewhere to post it.

Camiie
05-06-2012, 05:09 AM
I think you're expecting to much from a dev team that changed from original implementation. This is a MASSIVE game, with countless NM's, Enemies, Quests, Missions and so on, they can not physically remember EVERYTHING.

They shouldn't be physically remembering it. They should have notes, game files, and databases they can search through via computer. It shouldn't matter if the entire dev team is replaced every year, if they're a professional operation they have the necessary information recorded so whoever needs it can access it. I know mistakes and poor design decisions will happen, but it shouldn't be because the information simply isn't available. It's not very professional and potentially inaccurate, but we do have 3 wikis out there if they truly have no resources of their own to call upon.

Tamoa
05-06-2012, 05:12 AM
from my understanding, they expected to miss a few things and have some things mess up, that is why they wanted the players to let them know of unintended results


her and yes please, someone point me to the right place to report this please


Idk, gameplay -> other, maybe? Could try there.

wildsprite
05-06-2012, 05:30 AM
Idk, gameplay -> other, maybe? Could try there.

okay posted about this there

Chronofantasy
05-06-2012, 06:00 AM
Solution: SE needs to make brand new and fresh zones with all these tough mobs and leave the old zones alone. Adding VW, GoV, etc. to all these old zones is a bit too much, isn't it? Instead they should've released a brand new full expansion with like 20 new zones. for monsters lvl 80-100+

Anapingofness
05-06-2012, 12:15 PM
It's ok OP, you're not the only one who has wondered about wtf was going through SE's mind when they decided to mess with the mob locations. There has been more than one instance when I was asking myself "wtf SE?!" because it feels as if they simply put these high lvl mob all willy-nilly and without thought to the practicality.

Fupafighter
05-06-2012, 05:18 PM
Ya its stupid they forgot, but who really seriously cares that much about a lvl 15 or w.e weapon lol. I got pup 1-30 solo in about half a day no page burning, just straight up oldschool xp. You shouldn't care.

Vivivivi
05-08-2012, 12:10 AM
Another suggestion would be for these high level mobs to only aggro players which would check easy prey or event match to the mobs themselves.
Ex. Level 90 goblin would aggro players that are at least level 75 or so, but level 30 players could casually walk by them.

Daniel_Hatcher
05-08-2012, 01:17 AM
Another suggestion would be for these high level mobs to only aggro players which would check easy prey or event match to the mobs themselves.
Ex. Level 90 goblin would aggro players that are at least level 75 or so, but level 30 players could casually walk by them.

No, just no.

Trisscar
05-08-2012, 02:59 AM
Best solution to the problem would be to just completely undo the addition of all the high-level mobs to the low-level areas entirely.

Seriously, it's stupid. I have never, ever, seen anyone high-level killing (or even skilling up on) the new high level mobs, anywhere (with the possible exception of maybe one or two specific things in one or two zones). For the most part, they are nothing but a stupid annoyance that serves no purpose.

It gave me a way to learn Bloodrake with relative ease. In all seriousness, I spend more time leveling off of these newer high level monsters then I do in parties these days. Less headaches all around.

wildsprite
05-08-2012, 08:36 AM
Ya its stupid they forgot, but who really seriously cares that much about a lvl 15 or w.e weapon lol. I got pup 1-30 solo in about half a day no page burning, just straight up oldschool xp. You shouldn't care.

I really do not care your reasons for not caring about this, really please, if you do not care about this then go post somewhere else.


I care because I promised a friend I would help them get it ok?

wildsprite
05-08-2012, 08:41 AM
It's ok OP, you're not the only one who has wondered about wtf was going through SE's mind when they decided to mess with the mob locations. There has been more than one instance when I was asking myself "wtf SE?!" because it feels as if they simply put these high lvl mob all willy-nilly and without thought to the practicality.

I think their thought was to get players on those zones and hopefully make them useful again, but honestly the placement they chose was bad, they said in their descriptions that the deeper you go in the higher level the monsters would be, but they put them like in the middle in some places, like on the way to the 3 mage gate for instance, you have the lower level monsters, then level 80+ monsters, then low level monsters again not too far in, honestly I don't think they really thought the placement through that much

Okipuit
05-12-2012, 04:37 AM
Greetings everyone,

Wildsprite, thank you for pointing this out and we appreciate everyone's feedback on the relocation of high-level monsters in areas like Dangruf Wadi. We do apologize for any inconvenience this may have caused.

In regards to the positioning of these monsters, we would like to take a look at it so that players can avoid being attacked by high-level monsters without warning. As a first step, we feel it would be good to address this earlier by making certain aggressive monsters non-aggressive.

We will be sure to give an update as soon as we get word on the progress.

Puck
05-12-2012, 05:42 AM
Cool. While they're at it, they should look at other zones like Toraimarai Canal where there are now high-level mobs in the way of mid-level content like quests and missions. Not to mention ruining what used to be a nice zone for Magian trials. Oh, and Garlaige Citadel has a bit of this going on, too. Well actually, almost every zone where they added high-level aggressive mobs for GoV now causes unneeded difficulty for somebody trying to do old lower level content there.

Zerich
05-12-2012, 05:55 AM
Cool. While they're at it, they should look at other zones like Toraimarai Canal where there are now high-level mobs in the way of mid-level content like quests and missions. Not to mention ruining what used to be a nice zone for Magian trials. Oh, and Garlaige Citadel has a bit of this going on, too. Well actually, almost every zone where they added high-level aggressive mobs for GoV now causes unneeded difficulty for somebody trying to do old lower level content there.

it's not lower level content anymore. it's easy to ding 99. getwithit

wildsprite
05-12-2012, 06:34 AM
lower level content, perhaps like AF, which regardless of what some of you think some of us actually like having it, I'm still hoping they will do AF+2 like they did with Relic but I wont hold my breath on that one

Kaisha
05-12-2012, 06:47 AM
In regards to the positioning of these monsters, we would like to take a look at it so that players can avoid being attacked by high-level monsters without warning. As a first step, we feel it would be good to address this earlier by making certain aggressive monsters non-aggressive.

While you're on that train of thought, have the devs ever considered making Easy Prey monsters not aggro period?

It's kinda silly running through the lvl75-era content and still having monsters aggro me at 99 that don't pose a threat, even though they're 25+ levels below me.

Juilan
05-12-2012, 07:04 AM
You know what would have fixed all these issues? adding new zones

Tsukino_Kaji
05-12-2012, 12:13 PM
They need to move the god damn GoV book in the god damn ruins BEHIND THE DOOR.

Ziyyigo-Tipyigo
05-12-2012, 12:37 PM
You know what would have fixed all these issues? adding new zones

The goal was to allow someone who doesn't own any expansion packs to level all the way to 99.

There has yet to be a new zone added that didn't require buying a new expansion pack.

wildsprite
05-12-2012, 01:03 PM
they can add new zones without adding a new expansion pack, it isn't like they couldn't re-skin an existing area and place its entrance somewhere else

Ziyyigo-Tipyigo
05-12-2012, 01:32 PM
they can add new zones without adding a new expansion pack, it isn't like they couldn't re-skin an existing area and place its entrance somewhere else

If that were technically possible, they would have done it by now. The reskinned zones for Dynamis and Abyssea both require RotZ.

Elexia
05-12-2012, 03:15 PM
they can add new zones without adding a new expansion pack, it isn't like they couldn't re-skin an existing area and place its entrance somewhere else

Yeah no. Pray tell, how would you explain Gustaberg getting an Eastern and Western area out of the blue? How would you explain Dunes getting an island that was never heard of all of the sudden? (After hundreds of in-game years people would have noticed SOMETHING) Also, how would you explain...any new zones suddenly appearing in the old world that wasn't heard of or known about suddenly popping up?

This is why it comes with expansions, it makes sense lol. Even reskinned zones makes sense given the reasoning (usually expansion related)...even Abyssea made sense given being an alternate universe and all.

Reiterpallasch
05-12-2012, 06:42 PM
While you're on that train of thought, have the devs ever considered making Easy Prey monsters not aggro period?

It's kinda silly running through the lvl75-era content and still having monsters aggro me at 99 that don't pose a threat, even though they're 25+ levels below me.
There's a certain "I hate this game I've never played before, only because others said they do" where even the lvl ~5ish mobs are aggressive to lvl 85s. /Truestory.jpg

That said, I think it's BS that so many things will still aggro.

Kraggy
05-12-2012, 10:19 PM
Best solution to the problem would be to just completely undo the addition of all the high-level mobs to the low-level areas entirely.

Seriously, it's stupid. I have never, ever, seen anyone high-level killing (or even skilling up on) the new high level mobs, anywhere (with the possible exception of maybe one or two specific things in one or two zones). For the most part, they are nothing but a stupid annoyance that serves no purpose.
I agree, and it's even less likely these high mobs in lowbie areas will ever be used by high level characters due to the far, far easier and faster XP rate Abyssea brings.

SE had a reasonable idea when they made this change, sadly though as is often the case, they didn't think it through and subsequent changes makes this obsolete, while at the same time bringing on-going annoyance to lowbies.

Elexia
05-13-2012, 02:22 AM
I agree, and it's even less likely these high mobs in lowbie areas will ever be used by high level characters due to the far, far easier and faster XP rate Abyssea brings.

SE had a reasonable idea when they made this change, sadly though as is often the case, they didn't think it through and subsequent changes makes this obsolete, while at the same time bringing on-going annoyance to lowbies.

They thought it through just fine, they just didn't understand people want XP spoonfed to them, not having to work for it.

Ziyyigo-Tipyigo
05-13-2012, 02:28 AM
I look at it this way: S-E implemented a way to reach 99 without having to buy DLC.

In this day and age, they deserve a goddamned medal for that.

Luvbunny
05-13-2012, 02:29 AM
In regards to the positioning of these monsters, we would like to take a look at it so that players can avoid being attacked by high-level monsters without warning. As a first step, we feel it would be good to address this earlier by making certain aggressive monsters non-aggressive.

We will be sure to give an update as soon as we get word on the progress.

Thank you!! Please just make all the new high level monsters for GoV to be non aggressive and non linking similar to Zeruhm Mines, this way, case closed, no one will be able to complaint anymore and thank you again!

wildsprite
05-13-2012, 06:13 AM
Yeah no. Pray tell, how would you explain Gustaberg getting an Eastern and Western area out of the blue? How would you explain Dunes getting an island that was never heard of all of the sudden? (After hundreds of in-game years people would have noticed SOMETHING) Also, how would you explain...any new zones suddenly appearing in the old world that wasn't heard of or known about suddenly popping up?

This is why it comes with expansions, it makes sense lol. Even reskinned zones makes sense given the reasoning (usually expansion related)...even Abyssea made sense given being an alternate universe and all.

its called adding a new story, maybe from a stranger NPC that just entered the area, it can work without an expansion, who said anything about islands suddenly appearing, perhaps a new tunnel appears because an NPC or many NPCs came through it