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View Full Version : Please make the -ite stones a 100% drop from avatar battles.



Oscar71
04-26-2012, 11:28 PM
Well here with another random request: Please make garudites,fenrites, ramuites, etc., 100% drops from avatar battles. Just one, no more. This wouldn't be game breaking, if anything it might breath new life to avatar battles and still could only do them once a day.

RAIST
04-27-2012, 02:18 AM
While they're at it, they could add them to the avatars in Abyssea too. Maybe put a restriction that they need to match the game day too perhaps if they are afraid of people "camping" them or something stupid like that (never know what their definition of "balance" is these days).

Tsukino_Kaji
04-27-2012, 01:38 PM
How about once per conquest tally you can check the crystal for a geode.

Kaisha
04-27-2012, 02:32 PM
Or just be able to craft 3-5x geode into an -ite.

Tile
04-27-2012, 07:42 PM
Or just go and kill High lvl mobs during day/weather of the type your after

Camiie
04-27-2012, 08:03 PM
Hmmm. I see no reason this couldn't be added to the reward options. I'm not sure why people are being snarky about it. You can only do it once a day and in some cases the Avatarite would actually be worth less than the gil reward. Maybe you guys make gil off of farming Avatarites? /shrug Sometimes you guys are bigger hardasses than SE is.

Tile
04-27-2012, 10:44 PM
they're not that hard to get though, I got the the 15 I need within 4 hours of them being added just farm doing GoV(got the Exp i needed to get new cap too). you just have to go out and get them, dont expect them to just roll in while your doing w/e you have to actually go out to get them.

Oscar71
04-27-2012, 11:45 PM
Or just go and kill High lvl mobs during day/weather of the type your after

That's already implemented. I'm suggesting this to be a 100% deal, with a battle you can do only once a day.

svengalis
04-28-2012, 12:17 AM
Something tells me that was his way of disagreeing with the original post.

Alhanelem
04-28-2012, 12:36 AM
I don't see how this would be helpful at all considering how time consuming it is and you can only do them once a day. 100% once a day = still takes you an eternity. You're better off just farming them normally.

Tashan
04-28-2012, 12:43 AM
I like this idea because it gives incentive to fight the avatars again, something which is actually quite fun.

Why I dislike this idea is because it feels like the op is just trying to make an easy trial easier.

Oscar71
04-28-2012, 12:56 AM
Yes, that was my original plan. I want easy trials. Haha, no. I want an outlet I can get to easily for a "Avarite" stone. I can farm in zones all day for geodes and what not. I have completed many trials, believe me, I don't mind the difficulty. Again, its just an outlet. I do enjoy all the counter-arguements.

Trumpy
04-28-2012, 03:15 AM
i honestly havent seen the roaming avatars in scars zones on my server in along time. ifrit ramuh and leviathan. kinda curious why they are gone now

RAIST
04-28-2012, 03:17 AM
I say anything to help increase the supply and hopefully reduce the ridiculous price of some of them is a good idea. Some people are just flat out gouging the consumer on some of these rocks, both for the stones as well as products eventually crafted from them. On our server, when fire or light weather is in season, those lines stocks will increase dramatically--and yet the price often goes UP instead of down. It's bassackwards because people have it in their head that some elements are too tedious to farm. If you pay attention to the factors that influence the drops, it's not too bad...but some just don't want to arse with the system.

Having something where people KNOW they can get a drop once a day can have a dramatic impact on supply/demand, and eventually the prices of items on the AH. Lets face it, the extreme casual user is not as inclined to spend their couple of hours here and there just farming rocks--but if they know they can head out and do a quick fight each time they log on, they may be more inclined to farm at least some of them.

RAIST
04-28-2012, 03:27 AM
i honestly havent seen the roaming avatars in scars zones on my server in along time. ifrit ramuh and leviathan. kinda curious why they are gone now

People may be going after the Caturae more often. I recall a while back people posting theories they were linked to the avatars somehow with their repop rates or something. Never had any trouble finding the cat's when we needed them...who knows. Stranger theories have taken hold and held for nearly a decade now.

Alhanelem
04-28-2012, 04:19 AM
I like this idea because it gives incentive to fight the avatars again, something which is actually quite fun.I don't see how it's an incentive at all. It's easier to just get them the normal way.

Camiie
04-28-2012, 05:26 AM
I don't see how it's an incentive at all. It's easier to just get them the normal way.

It doesn't hurt anything either.

Oscar71
04-28-2012, 08:01 AM
I don't see how it's an incentive at all. It's easier to just get them the normal way.

No, the incentive is to go, fight an avatar of your choice, and get the -ite stone associated with them. It would be a 100% drop or added to the list of rewards the NPC gives. Its very simple to see.

Zerich
04-28-2012, 11:12 AM
or we could farm other things, sell them, and buy them...sheesh.

pretty sure within the time it has taken to read this post, i could have gotten a geode or two...

Camiie
04-28-2012, 12:53 PM
No one seems to be posting a reason why they shouldn't add it, just that they don't like the idea.

Tashan
04-28-2012, 04:17 PM
Yes, that was my original plan. I want easy trials. Haha, no. I want an outlet I can get to easily for a "Avarite" stone. I can farm in zones all day for geodes and what not. I have completed many trials, believe me, I don't mind the difficulty. Again, its just an outlet. I do enjoy all the counter-arguements.

You know what, I really respect that rebuttal. Thank you for being so cool-headed.


I don't see how it's an incentive at all. It's easier to just get them the normal way.

I see it as an incentive because it's a guranteed drop. I personally hate farming. The spamming, hoping, praying to get whatever you want is just boring to me.

I use to love doing the Avatar battles daily for 10k rewards, since it was guranteed, enjoyable and actually a bit of challenge to solo.

Tile
04-28-2012, 08:35 PM
No one seems to be posting a reason why they shouldn't add it, just that they don't like the idea.

I've put it twice already, BECAUSE THEY NOT THAT HARD TO GET.

Camiie
04-28-2012, 10:25 PM
I've put it twice already, BECAUSE THEY NOT THAT HARD TO GET.

It would just make it less random. If you farmed up your Avatarites this way it would take you 15 days of fighting the same avatar each day. 2 weeks + 1 day for a single trial that most people complete in 5 minutes of shopping on the AH for a weapon designed for the common player. Yeah that's real game breaking isn't it? The fights are trivial, but not less trivial than slaughtering EP or DC mobs and unless you use the level 20 avatar fight cheat you have travel time to take into account.

This hurts nothing. It unbalances nothing. It just gives people an option for those especially pesky or expensive Avatarites by spending time instead of gil which they would be doing anyway if they decided to farm them. The difference here is you get to do them slowly but surely instead of randomly. What's wrong with that? What's wrong with options?

Alhanelem
04-29-2012, 12:39 AM
It doesn't hurt anything either.
It also doesn't help anything, so it's pointless.


It would just make it less random.No, it wouldn't. Nobody is going to go do the avatar fights just because they have these. It's not going to produce a measurable number of them, therefore it will change nothing whatsoever.

Tsukino_Kaji
04-29-2012, 02:26 AM
Or just be able to craft 3-5x geode into an -ite.I'd rather have the revers since 'ites are dreadfully common and certian geodes are 30-80k ea.

Oscar71
04-29-2012, 03:52 AM
It also doesn't help anything, so it's pointless.

No, it wouldn't. Nobody is going to go do the avatar fights just because they have these. It's not going to produce a measurable number of them, therefore it will change nothing whatsoever.

You speak as though you represent everyone. I fail to understand how your opinion brings anything to this discussion. Then again, that's all it is, an opinion. Let's make a parallelism. SE made a ton of Magian Trials, with many being situational and others so main stream, you're considered gimp if you don't have them. Anyways, many undertake trials for situational weapons. That being said, many will stay main stream and will farm up geodes and other what-nots the "normal" method. Other players will undertake outside methods of farming, like fighting avatars for their respective -ite stones. There WILL be people to do the content just as they do the other ToTM situational weapons.

Tamoa
04-29-2012, 05:02 AM
The dev team should work on other things than this - seriously, it's been over 8 months since it was confirmed that we will get access to MH storage from all cities, something that a lot of people want, and it's still not implemented. Obviously this change requires countless manhours to fix, maybe taking resources from other necessary tweaks etc the game is in need of. If they were to implement what the OP asks for, God knows how long it will take them and which new game features in the works will suffer because of it.


And yeah, being sarcastic.

And no, I see no real point in what the OP suggests.

Bulrogg
04-29-2012, 06:33 AM
Perhaps adding a pouch of geodes or -ites to the list of rewards you can chose from after defeating the avatar would be ok.

Alhanelem
04-29-2012, 09:26 AM
I fail to understand how your opinion brings anything to this discussion.it doesn't bring any less to the discussion than yours. You want something and have your reasons, I don't want that something and have my reasons. it's as simple as that.

I do not see any benefit to this change and wouldn't consider it to be worth any amount of dev time, because it wouldn't accomplish anything, from my perspective:

1) It won't increase the supply of these items measurably, especially the dark and light ones (whose fights aren't quite as easy, particularly carbuncle's) a couple -tites here and there from people doing the battles for other reasons would not have an impact.
2) It's highly probable that you could just as easily obtain one from hunting normal monsters in the same time it takes for you to get an avatar quest, go to the battle location, and best the avatar- making it seem even further pointless.

I'm simply not seeing any positive from this. Bulrogg above at least takes the idea and makes it a bit more appealing. Just making a rock drop from them is pointless. Being able to choose some number of them as a reward is a much better idea.

Tile
04-29-2012, 03:50 PM
Perhaps adding a pouch of geodes or -ites to the list of rewards you can chose from after defeating the avatar would be ok.

I see you would love to see a Crash in the game market then. the most expensive geodes I've seen are Fire, not just because there is low fire weather, but because people are just to lazy to farm them during the game days. its all Supply and Demand. alot of people want to have Str weapons, but not many people want to go out of there way and farm up all the geodes they need. (low Supply, High Demand) They would rather buy them, or just sit around crying.

and this is what the thread is, instead of farming up geodes you rather sit and cry for SE to give you 100% for 3 min of effort. and your arguments that it won't break the game is not a reason for it. it the same thing as crying cause you think farming Dynamis or Alexandrite is hard. its not, just takes time

also I get the feeling some of you are only complaining about this cause SE is now getting after you for AFk'ing as Smn

Seiowan
04-29-2012, 04:52 PM
Personally, I actually like this idea. It's not game breaking, and it makes a lot of sense from an elements standpoint (always double weather inside the Avatar fights, after all).

So far the only counter argument I've seen is that it makes things 'easy' or that people won't have to endlessly grind mobs to obtain them. Since when did having to log into the game at specific times to get specific day or weather (weather is especially annoying) equate to an enjoyable experience? This game has enough ways to beat us over the head without having to write our lives around Vana'diels annoying little timetable.

One a day is hardly going to destroy game balance, as there are people who can obtain their geodes in far less time than the 15 days it would take for a basic Empyrean weapon. That's a whole fortnight of casual play to get their gear.

I personally couldn't care less that some people enjoy farming these things solidly for 10 hours straight to get their Empyrean weapons, I couldn't care less about being branded as a 'noob' for being a more casual player who doesn't like to spend hours on farming for a tiny 'chance' of obtaining what I need. I daresay one of the reasons Abyssea is so popular is because people can see a progression towards their item with every fight rather than endless grinding. Clearly I'm not part of a minority who feel this way, just more vocal.

I present an arguement that the majority opposed already have some Empyrean weapons and are simply concerned that it will belittle the endless farming they went through to obtain their geodes for it. Prove me wrong.

Bulrogg
04-29-2012, 05:04 PM
It take me a lot longer than three minutes to accept the quest, travel to the battle area, defeat the avatar, travel back to the quest starter and choose a reward. I bet there's almost two minutes of cut scenes even spamming through them.

Forgive me for coming in all TL;DR(much) and offering a suggestion. I didn't think a pouch reward (randomly containing 1-4 geodes/-ites) would be that devastating.

I said nothing about Dynamis, Salvage or AFKSMN. Perhaps you are addressing someone else?

Are geode/-ite farmers worried that if another method of obtaining these items is implemented, they'll have to find something else to farm once the prices drop? Seems like a reason to be against the OP to me.

EDIT- Why ask not SE make Prime 99 fights? They've got Neo-Nyzul, New-Limbus... make 99 Primes and then add the pouch reward; as well as new (or augmented) avatar reward item choices.

Camiie
04-29-2012, 10:24 PM
I see you would love to see a Crash in the game market then. the most expensive geodes I've seen are Fire, not just because there is low fire weather, but because people are just to lazy to farm them during the game days. its all Supply and Demand. alot of people want to have Str weapons, but not many people want to go out of there way and farm up all the geodes they need. (low Supply, High Demand) They would rather buy them, or just sit around crying.

While I'm glad Geodes and Avatarites are available for purchase, one's ability to make money off of them is not their primary purpose. Their profitability should come second to their availability for completing weapons. The availability truly is unbalanced because of the limited nature of certain weather types.

If they aren't going to make any adjustments to weather then they need to offer a different method to balance what is unbalanced. A fire weapon really shouldn't be any harder to make than a water one, but it is.


and this is what the thread is, instead of farming up geodes you rather sit and cry for SE to give you 100% for 3 min of effort. and your arguments that it won't break the game is not a reason for it. it the same thing as crying cause you think farming Dynamis or Alexandrite is hard. its not, just takes time

also I get the feeling some of you are only complaining about this cause SE is now getting after you for AFk'ing as Smn

I was going to give you the benefit of the doubt, but once you start throwing around baseless accusations and gross exaggerations you lose pretty much all credibility.

Tsukino_Kaji
04-30-2012, 03:25 AM
If on siren currently, you purchaced all 55 flame geodes to complete a weapon, it would cost you 2,750,000 gil per weapon. Only for the geodes, not the 'ites.

Camiie
04-30-2012, 03:52 AM
If on siren currently, you purchaced all 55 flame geodes to complete a weapon, it would cost you 2,750,000 gil per weapon. Only for the geodes, not the 'ites.

Yeah and while they can be great weapons, don't get me wrong, these are weapons meant for the common man. While I realize to many of the folks here 2.75 million+ gil is pocket change, don't forget the aforementioned Avatarites for the final trial AND all the day/weather kill trials that come before the final 3. It all adds up to a pretty darn expensive weapon to not be anything particularly special. Even if one farms up the Geodes and Avatarites, that's a hefty time investment only offset by the few they will obtain from the preceding trials. Considering most fire trials are done by day rather than the ever rare weather that's even more time spent getting fewer items.

Tamoa
04-30-2012, 04:42 AM
EDIT- Why ask not SE make Prime 99 fights? They've got Neo-Nyzul, New-Limbus... make 99 Primes and then add the pouch reward; as well as new (or augmented) avatar reward item choices.

This isn't a bad idea at all.

Tsukino_Kaji
04-30-2012, 05:45 AM
This isn't a bad idea at all.There's a whole thread on it, I think SE said "we don't plan on it," but maybe it was an "I'll ask them." I don't recall.

There's already avatar++ fights through another quest, they should expand on that one instead.

Wesa
05-01-2012, 03:41 AM
I see you would love to see a Crash in the game market then. the most expensive geodes I've seen are Fire, not just because there is low fire weather, but because people are just to lazy to farm them during the game days. its all Supply and Demand. alot of people want to have Str weapons, but not many people want to go out of there way and farm up all the geodes they need. (low Supply, High Demand) They would rather buy them, or just sit around crying.

and this is what the thread is, instead of farming up geodes you rather sit and cry for SE to give you 100% for 3 min of effort. and your arguments that it won't break the game is not a reason for it. it the same thing as crying cause you think farming Dynamis or Alexandrite is hard. its not, just takes time

also I get the feeling some of you are only complaining about this cause SE is now getting after you for AFk'ing as Smn

For reference purposes, I've been working on the STR/attack elemental sword lately. I headed into Kuftal on BLU/DNC (with Treasure Hound active) on Firesday to finish Trial 167. Over the course of one Vana'day, approximately 1 hour real-time, I killed 75 crabs, finishing the trial. And in that time, exactly 1 flame geode dropped.

Perhaps I'm just not exceedingly well-versed in the "best" way to farm these geodes, but it's not like I've been lazy. Especially for fire trials, with heat waves being somewhat rare, you are often restricted to only the Vana'day in question, if you're lucky enough to be online and available (nothing else going on) during that one-hour stretch. Is there a better way to go about this than mindlessly killing things and getting one drop an hour?

Tsukino_Kaji
05-01-2012, 03:47 AM
For reference purposes, I've been working on the STR/attack elemental sword lately. I headed into Kuftal on BLU/DNC (with Treasure Hound active) on Firesday to finish Trial 167. Over the course of one Vana'day, approximately 1 hour real-time, I killed 75 crabs, finishing the trial. And in that time, exactly 1 flame geode dropped.

Perhaps I'm just not exceedingly well-versed in the "best" way to farm these geodes, but it's not like I've been lazy. Especially for fire trials, with heat waves being somewhat rare, you are often restricted to only the Vana'day in question, if you're lucky enough to be online and available (nothing else going on) during that one-hour stretch. Is there a better way to go about this than mindlessly killing things and getting one drop an hour?Weather gets you a better drop rate, but fire is nearly non-existant. Even more so to anyone past leve 50 and any higher level areas that contain said weather are more likely to drop ifritites instead.
Also....
Why didn't you kill crabs in aby in a quarter the time?

RAIST
05-01-2012, 04:06 AM
To catch the fire weather on any kind of regular basis, you need to track the game calendar to know when to watch for it. It's most frequent around the Summer cycle.

Curently, we are in the Winter season and it is very rare... like once every 36 hours rare at times, even in Altepa. As we pass the middle of Spring and work towards Summer, it starts showing progressively more often until it will actually start popping on back-to-back game days and then tapers off as we leave Summer and go into the Fall season. The pattern should start picking up as we come out of this weekend (Summer season opens up late on 5/6 to early 5/7 depending on your time zone).

This cycle repeats roughly ever 14 days or so, so once you get in the groove with the cycles you can start planning more accordingly if you REALLY want to dedicate the time to farming them. Using the weather reporting site (http://ff11info.com/bazaar/en/weather.php)can help a lot too (it goes down from time to time, but when it's up it's a great tool).

Camiie
05-01-2012, 06:52 AM
This cycle repeats roughly ever 14 days or so, so once you get in the groove with the cycles you can start planning more accordingly if you REALLY want to dedicate the time to farming them. Using the weather reporting site (http://ff11info.com/bazaar/en/weather.php)can help a lot too (it goes down from time to time, but when it's up it's a great tool).

The CONCEPT is incredibly stupid, but that is helpful information.

Tile
05-01-2012, 01:28 PM
The CONCEPT is incredibly stupid, but that is helpful information.

Realistic weather patterns in my Video games!? how dare they.

if you look the stuff up it can make the difference for some trails, Starting a water staff trial can be annoying, but if you do it in the Mire during the rainy season (winter) its cake. also heard people complain about Evasion Daggers. just go while its the windy season.

lets you plan ahead instead of having to deal with a some random feature in the game

Tsukino_Kaji
05-01-2012, 04:23 PM
To catch the fire weather on any kind of regular basis, you need to track the game calendar to know when to watch for it. It's most frequent around the Summer cycle.

Curently, we are in the Winter season and it is very rare... like once every 36 hours rare at times, even in Altepa. As we pass the middle of Spring and work towards Summer, it starts showing progressively more often until it will actually start popping on back-to-back game days and then tapers off as we leave Summer and go into the Fall season. The pattern should start picking up as we come out of this weekend (Summer season opens up late on 5/6 to early 5/7 depending on your time zone).

This cycle repeats roughly ever 14 days or so, so once you get in the groove with the cycles you can start planning more accordingly if you REALLY want to dedicate the time to farming them. Using the weather reporting site (http://ff11info.com/bazaar/en/weather.php)can help a lot too (it goes down from time to time, but when it's up it's a great tool).Yes I know, but people shouldn't have to wait litteraly 6 months for the game year to cycle around, to get more favorable fire weather just so they can't get the drop they want due to it being over written by a higher level item.

Camiie
05-01-2012, 06:30 PM
Realistic weather patterns in my Video games!? how dare they.

Gameplay > Realism.


if you look the stuff up it can make the difference for some trails, Starting a water staff trial can be annoying, but if you do it in the Mire during the rainy season (winter) its cake. also heard people complain about Evasion Daggers. just go while its the windy season. lets you plan ahead instead of having to deal with a some random feature in the game

I always look stuff up. I just don't think the weather should vary so wildly that I can only do my trials on certain days of the real life month. I understand we'll always be limited in how often we can do certain things in an MMO, but this is too limiting especially for what are supposed to be not-so-special weapons.

Tile
05-01-2012, 07:32 PM
thats why doing thing on the day counts too, it might take alittle longer but it can be done. hell I still see shouts every once in awhile for a team ups for some trial during certain days to speed up kills. also people in my LS would also do same weapons.

scaevola
05-02-2012, 12:10 AM
Honestly, literally the only thing they would need to do is make Fire weather appear a bit more frequently in Vollbow during the summer. Do that, and like 80% of the problems with the elemental trials are solved.

Oscar71
05-02-2012, 05:21 AM
Awesome reponses and arguement; however, was asking for -ite's to be dropped from or be possible rewards from avatar fights. Still trying to figure out how geodes got in here.

Hayward
05-02-2012, 08:00 AM
Awesome reponses and arguement; however, was asking for -ite's to be dropped from or be possible rewards from avatar fights. Still trying to figure out how geodes got in here.

I'd say include geodes to this proposal to drive down the costs. I highly doubt the Abyssea-era developers intended for these Magian trials to become yet another avenue for profiteers to squeeze other players for gil. The idiotic idea by the VW crew to jack up the quota for the level 95 weapons from 15 to 40 was the main reason for this happening in the first place.

scaevola
05-02-2012, 08:01 AM
Because for fire specifically, geodes are the problem, not avatarites that people get in Abyssea like crazy despite low drop rates.

Tile
05-02-2012, 09:36 AM
I've done many different weapons and elements so far and each time i've collected and had enough geodes and ites to finish the weapon, so i still dont understand why day/weather isn't enough for yall. let me guess you dont save them, you keep selling/droping them until you need them, then you dont have enough. only thing that can explain why you never have enough

Camiie
05-02-2012, 10:55 AM
I've done many different weapons and elements so far and each time i've collected and had enough geodes and ites to finish the weapon, so i still dont understand why day/weather isn't enough for yall. let me guess you dont save them, you keep selling/droping them until you need them, then you dont have enough. only thing that can explain why you never have enough

LOL You love jumping to the conclusions. Random is random. What always drops for you never drops for someone else. You're exceptionally lucky if you always get 55 geodes and 15 Avatarites during the course of your trials even with more common weather types.

Tsukino_Kaji
05-03-2012, 04:44 AM
Awesome reponses and arguement; however, was asking for -ite's to be dropped from or be possible rewards from avatar fights. Still trying to figure out how geodes got in here.Because 'ites are worthless and common, whereas geodes are rarer and for more expencive.
Btw, I went all of firesday killing birds yesterday for a trial unreated to firesday itself and only got 2 geodes.

Meyi
05-05-2012, 04:34 AM
I'd like to see this. I think it'd add a fun reward for avatar killing.

Alhanelem
05-05-2012, 12:45 PM
I'd like to see this. I think it'd add a fun reward for avatar killing.
One -tite for the time it takes you to get the quest, travel to the cloister and do the fight and go back to the quest NPC. My, that's so much more fun than doing it without the trivial addition!

Fun reward? really? This wouldn't add any fun to anything.

Being able to choose getting a few of these as the quest reward would make some sense, but then you might as well just remove the Gil option, because that's what the -tites will be to most of the people doing the fight.

Tsukino_Kaji
05-05-2012, 01:43 PM
One -tite for the time it takes you to get the quest, travel to the cloister and do the fight and go back to the quest NPC. My, that's so much more fun than doing it without the trivial addition!I would do it every single day if it was geodes instead.

Meyi
05-08-2012, 01:59 AM
One -tite for the time it takes you to get the quest, travel to the cloister and do the fight and go back to the quest NPC. My, that's so much more fun than doing it without the trivial addition!

Fun reward? really? This wouldn't add any fun to anything.

Being able to choose getting a few of these as the quest reward would make some sense, but then you might as well just remove the Gil option, because that's what the -tites will be to most of the people doing the fight.

Well, I just examined the prices on FFIXAH. I wasn't aware that so many avatarites had fallen in price. It appears only Garudites are expensive these days. Hmm...

I suppose I wouldn't mind seeing it be Geodes instead. The avatars aren't fun to get to/come back to the taru for a reward, but a geode would be worth it.

Trisscar
05-08-2012, 02:35 AM
I don't see how this would be helpful at all considering how time consuming it is and you can only do them once a day. 100% once a day = still takes you an eternity. You're better off just farming them normally.

Agreed. If you don't have the teleport option to get you directly to the crystals, which not all avatars can be fought at (Fenrir, for example), you'll have to hike your way through some very large zones to get to them all. And if you don't have the outpost/logwatch/cruor warp to an area relatively close to them than it can take hours just to get to one. And that's after getting the forks, which face some of the same issues.

No. Balance be damned, if they seriously added this as an option it would need to be more than one Avatarite, or an Avatarite pouch.