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View Full Version : Double weakness sucks



Gukai
04-26-2012, 04:32 AM
I say this in relation to Ranger, Corsair, and Mages...

It is unreasonable that we are unable to function when we are double (or more) weak. Melee can still hit and do weapon skills, but we cant do a thing, other than enfeebles for mages.

SE should review this inability and change it. Logically speaking there's no reason we should be unable to affect a battle in comparison to front-line melee.

They've done enhancements for distance and such, and thats great, but this severe limitation should be given higher priority

Daniel_Hatcher
04-26-2012, 05:01 AM
No they shouldn't, they should do DD's to face the same restrictions. The whole point is NOT to get double-weakened.

Llana_Virren
04-26-2012, 10:28 AM
All jobs should suffer the same consequences for consecutive stacking weaknesses. Double Weakness should block JAs, for example. Triple Weakness (if you even hit this mark, you should just run home to your Moogle) should block the ability to attack or cast offensive magic.

Trick is, die less... or get better healers.

Lokithor
04-27-2012, 10:34 AM
Any reason why this thread was started when there is an identical one just 12 threads down?

Gukai
05-01-2012, 01:54 AM
more than 1 thread makes it harder to ignore visually by the dev's. same thing as when you skim a page, you might miss it once, but if its repeated you stand a fighting chance of getting it recognized. simple as that