Llana_Virren
04-23-2012, 11:31 AM
Personally I think it would be a great advantage to gameplay if we could customize our 2-hour abilities with additionally effects/modifiers.
Potency shouldn't necessarily be changed, however I think the following would be good ideas and examples:
==MONK
2-Hour: Hundred Fists
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Increase Accuracy by 5% per Merit (up to max. 5 Merits/25% Acc.)
-Increase Attack by 5% per Merit (max. 5 Merits/25% Atk.)
-Decrease Monster TP Gain from Attacks by 2% per Merit (up to max. 5 Merits/-10% TP)
-Decrease Enmity Gain from Attacks by 5 per Merit (up to max. 5 Merits/-25 Enmity)
-Grant a random Additional Effect to your Attacks (cost: 5 Merits, grants a 10% chance of initiating the following Additional Effects on any attack: Attack Down, Accuracy Down, Evasion Down, Defense Down, Stun, Paralyze, Drain, Absorb TP)
==WHM
2-Hour: Benediction
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Reduce Enmity Gain by Benediction by 5 per Merit (up to max. 5 Merits/-25 Enmity)
-Grant MP Restoration of 5% per Merit (up to max. 5 Merits/+25% MP)
-Grant Invincible effect for 6 sec. per Merit (up to max. 5 Merits/+30 sec.)
-Grant Reraise III to party members (cost: 5 Merits)
-Grant Regain and Refresh effects (cost: 5 Merits, duration: ~1 min.)
==RDM
2-Hour: Chainspell
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Reduce Enmity Gain from Spells by 5 per Merit (up to max. 5 Merits/-25 Enmity)
-Reduce MP cost by 2% per Merit (max. 5 Merits/-10% Cost)
-Increase Accuracy and Attack of successive spells of the same element (cost: 5 Merits, bonus is 2.5% MACC and MATK per cast, capping at +20 MACC/MATK)
-Sphere: Reduce Casting/Recast Time to party members in range by 25% (cost: 5 Merits)
-Sphere: Raise Defense and Magic Defense to party members in range (~20% DEF, ~40% MDEF) (cost: 5 Merits)
==Paladin
2-Hour: Invincible
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Increase Accuracy and Attack by 5% per Merit (up to max. 5 Merits/+25% Acc. and Atk.)
-Grant Magic Defense and Magic Damage Reduction of 7% per Merit (up to max. 5 Merits/+35% Magic Defense and -35% Magic Damage)
-Grant Holy Spikes, Light Elemental Damage with a chance to blind target 10% per Merit (up to max. 5 Merits/50% Flash effect)
-Sphere: Grant Regen and Regain effect to party members within range (50HP/tic, 10TP/tic for duration of 2-Hour) (cost: 5 Merits)
-Sphere: Reduce Enmity of party members in range by 25% (cost. 5 Merits)
Just examples, though....
Potency shouldn't necessarily be changed, however I think the following would be good ideas and examples:
==MONK
2-Hour: Hundred Fists
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Increase Accuracy by 5% per Merit (up to max. 5 Merits/25% Acc.)
-Increase Attack by 5% per Merit (max. 5 Merits/25% Atk.)
-Decrease Monster TP Gain from Attacks by 2% per Merit (up to max. 5 Merits/-10% TP)
-Decrease Enmity Gain from Attacks by 5 per Merit (up to max. 5 Merits/-25 Enmity)
-Grant a random Additional Effect to your Attacks (cost: 5 Merits, grants a 10% chance of initiating the following Additional Effects on any attack: Attack Down, Accuracy Down, Evasion Down, Defense Down, Stun, Paralyze, Drain, Absorb TP)
==WHM
2-Hour: Benediction
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Reduce Enmity Gain by Benediction by 5 per Merit (up to max. 5 Merits/-25 Enmity)
-Grant MP Restoration of 5% per Merit (up to max. 5 Merits/+25% MP)
-Grant Invincible effect for 6 sec. per Merit (up to max. 5 Merits/+30 sec.)
-Grant Reraise III to party members (cost: 5 Merits)
-Grant Regain and Refresh effects (cost: 5 Merits, duration: ~1 min.)
==RDM
2-Hour: Chainspell
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Reduce Enmity Gain from Spells by 5 per Merit (up to max. 5 Merits/-25 Enmity)
-Reduce MP cost by 2% per Merit (max. 5 Merits/-10% Cost)
-Increase Accuracy and Attack of successive spells of the same element (cost: 5 Merits, bonus is 2.5% MACC and MATK per cast, capping at +20 MACC/MATK)
-Sphere: Reduce Casting/Recast Time to party members in range by 25% (cost: 5 Merits)
-Sphere: Raise Defense and Magic Defense to party members in range (~20% DEF, ~40% MDEF) (cost: 5 Merits)
==Paladin
2-Hour: Invincible
Merit Category: 2-Hour Ability
Max Merits in Category: 10
-Increase Accuracy and Attack by 5% per Merit (up to max. 5 Merits/+25% Acc. and Atk.)
-Grant Magic Defense and Magic Damage Reduction of 7% per Merit (up to max. 5 Merits/+35% Magic Defense and -35% Magic Damage)
-Grant Holy Spikes, Light Elemental Damage with a chance to blind target 10% per Merit (up to max. 5 Merits/50% Flash effect)
-Sphere: Grant Regen and Regain effect to party members within range (50HP/tic, 10TP/tic for duration of 2-Hour) (cost: 5 Merits)
-Sphere: Reduce Enmity of party members in range by 25% (cost. 5 Merits)
Just examples, though....