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Vortex
04-21-2012, 10:59 AM
I am fully aware there is another topic similer to this but i wanted a more detailed reason as to why what you are attempting to do to this ability is 100% useless.

It's comepletly useless and i don't mean to me or 1 out of 100 rangers what i mean is it has NO use other then extra damage you don't need because no one is going to waste there 2 hour ability for more damage they could have done with an ability they need 100 tp for or every 5 minutes (barrage)

Enimity with this is not the issue, i have never seen anyone say "guys i can't use eagle eye shot because it's to much hate"

Seriously This ability needs something new added to it or redone comeplety to make it WORTH using rangers 2 hour, because currently there is no situation what so ever that a rangers 2 hour is needed or recommended, it's damage is laughable. either greatly increase the damage or add something to it, reducing the enimity for it will do nothing to change it's uselessness.

in short, to this update, No, just no. i'm not trying to be mean here but are you guys serious? this is probably THE most useless 2 hour out of all the jobs in this game.

Muse
04-21-2012, 11:11 AM
You couldn't have posted this in the other topic why?


Also... Wrong DEV tag. Just Saying.

Vortex
04-21-2012, 11:30 AM
You couldn't have posted this in the other topic why?


I am fully aware there is another topic similer to this but i wanted a more detailed reason as to why what you are attempting to do to this ability is 100% useless.

a topic entiled "why!?" probably wasn't going to get much attention.





Also... Wrong DEV tag. Just Saying.

and yea i caught that, thanks.

Nala
04-22-2012, 10:13 AM
the dev tag is the topic and sums up my sentiments on their decision to adjust EES, however like how you phrased it, a much more robust reasoning then i felt like giving at the time.

Lastranger
04-22-2012, 10:56 AM
I kinda agrea on topic, the enmitty removal although all rng have struggled with enemitty at some time this usally isnt what starts that and is not what was sorley needed changed on rng.

EES was like the best 2 hour u had level 30 that and smn 2 hour but it scales poorley, even before 75 cap raise it was easy outbeat by ws, although it was till worth bothering but now we have 99 and dmg has increased a lot.

EES should have a overhaul but enemittty wasnt what was wrong with this ability, actually i think they could have left it and rng would have been happy with it as long as they redid the dmg scaling on higher levels, mayby added small dmg boost from 150 archery/marksmanship depending on witch wepon u use and a further boost at 250 and 350.
Mayby a scale of 1,5 dmg first boost 2,5 next one and 4x dmg at 350 maybey even boost further at 400 too 6-7x dmg

EES was allways that nice fast too use 2 hour if shit hit the fan to down a mob fast and get some tp while ur at it, remember at lower levels back when doing cop mission before cap raise i used to a lot of missions as finnisher on rng, just whoop out SW->barrage->SW->EES/meditate( on missions over 60 cap)->SW-> wing->SW while praying pld's cover wouldnt run out first.

VZX
04-23-2012, 02:29 PM
Make it 100% crit, make it affected by Dead Aim/Gear bonus.

This feels like an incomplete step of patching. But remember that they will have the whole line of new 2 hours coming?
Once they got new 2hrs planned, I hope EES can be one of the JA we can spam time to time with low enough recast timer. Only with that, this update could serve a purpose.

Nala
04-25-2012, 05:14 AM
meh im still of the mind why add new JA's that can only be used once every 2 hours, not that i'd be pissed if they add them but would it really be over powered if it was more of a once every 20 or 30 min ability? would be more useful because i wouldn't hold onto the ability for just Oshi moments as much.

Haruhigumi
04-25-2012, 08:03 AM
Personally with EES the way it is even with reduced enmity, it still seems rather useless compared to all the other weapon skills you can get at higher levels.

Glamdring
04-25-2012, 09:18 AM
EES needs the damage scaled. Rng got majorly nerfed like 6 years ago, and unlike other nerfed jobs, rng never got back to its' former glory. As originally designed rng was on par with BLM for damage, albeit without the ability to burst or the variety of damage. We're nowhere near that now. So SE, thanks for the effort but you have ALOT more work to do here.

Nala
04-26-2012, 07:37 AM
heh would be interesting if they applied the 2H update to rattk?

Camate
04-27-2012, 04:32 AM
Greetings!

We understand that after looking at the adjustment for Eagle Eye Shot the impact wasn’t too great and that there are quite a few requests for the development team to take another look. With that said I’d like to explain a little bit about the reasoning around this adjustment.

• Objective of the current adjustment
To improve the usability more than currently and to create a groundwork.
 
• But why?
As shown in the road map released yesterday, two-hour abilities will be enhanced via merit points. With this in sight, we decided it would not be a good idea to touch certain things right now.

When it becomes possible to enhance two-hour abilities, we felt it more meaningful to make further adjustments if it is not as attractive at that time.

We apologize for making you wait and we appreciate your understanding.

SpankWustler
04-27-2012, 06:11 AM
Thanks for the information.

Knowing that Eagle Eye Shot may be adjusted further gives me hope that all currently lackluster two-hour abilities will be reviewed during the development of two-hour merits. Adding a bunch of merits to abilities that have "disappointment" as their baseline wouldn't amount to much, and that's how I was imagining the addition of two-hour merits for many jobs.

Of course, the end result will be weird and hilarious explanations about a lack of changes rather than changes to lackluster two-hour abilities, but the best comedy starts with horrible tragedy and I'll take whatever amusements I can get.


With this in sight, we decided it would not be a good idea to touch certain things right now.

In addition to many lackluster two-hour abilities, this includes the homeless alcoholic who has taken to sleeping in the entryway of the Development Bros' office. A curious intern pulled a potato chip out of the guy's beard once; he woke up irate and full of watery, Happoshu-like vomit.

The time that was spent expunging the scent of fermented corn and peas from various ties really cut into work on Final Fantasy XI.

Cabalabob
04-27-2012, 06:27 AM
I hope these 2hr merit adjustments will be meritable before level 99, because EES and many other 2hrs have lost their appeal long before then, some are already worthless even at level 75.

Luvbunny
04-27-2012, 06:31 AM
Hush, they need to come up with something you know, to make our money seems used on useful ideas. The whole roadmap is very promising ideas but knowing this team, the implementation would be half baked and lackluster. Gonna have to give them respect for trying though. Now if they can just adopt the fun, enjoyable, and accessible attitude toward the contents they created, then we are golden. 2 hours abilities need big massive update for sure. SE please take a look at Scholar's Embrava + Kaustra, you did marvelous with it, one of your BEST idea ever for 2 hours.

hideka
04-27-2012, 07:32 AM
Greetings!

We understand that after looking at the adjustment for Eagle Eye Shot the impact wasn’t too great and that there are quite a few requests for the development team to take another look. With that said I’d like to explain a little bit about the reasoning around this adjustment.

• Objective of the current adjustment
To improve the usability more than currently and to create a groundwork.
 
• But why?
As shown in the road map released yesterday, two-hour abilities will be enhanced via merit points. With this in sight, we decided it would not be a good idea to touch certain things right now.

When it becomes possible to enhance two-hour abilities, we felt it more meaningful to make further adjustments if it is not as attractive at that time.

We apologize for making you wait and we appreciate your understanding.

add throw back and gravity to eagle eye shot, or give ranger a JA that does this, preferably making it low level, so it can be subbed for cor

VZX
04-27-2012, 02:55 PM
• But why?
As shown in the road map released yesterday, two-hour abilities will be enhanced via merit points. With this in sight, we decided it would not be a good idea to touch certain things right now.

Called it yesterday :3

I still like incorporating the idea of Dead Aim and 100% critical and sure hit on it. Sounds fitting for its name.

Washburn
04-27-2012, 07:41 PM
As far as emnity, why not make stealth shot an effect that lasts :10 per merit level? That would pretty much solve the EES problem that noone cares about b/c we almost never use EES unless you happen to be doing campaign and you want to get the killshot on a campaign mob. (that, and very very few voidwatch fights where that last 2% was teetering on the win/fail seesaw).

Why not make Eagle Eye Shot a useful 2hr for those desperate situations and give RNG :30 - 1:00 of "100% rapid shot activation" with "95% Ranged Accuracy" and "100% recycle", rather than basically a free weapon skill? It would be way more useable than the current, and would allow the RNG to swap equip to a full out Ranged attack and WS modifier gearset that would optimize damage output without having to worry about missing.

*** just to add this in, if the dev team did the above, the 100% recycle would give RNG a reasonable chance to use special ammo, like rare/ex ammo that is normally not worth the time.