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Kristal
04-12-2012, 05:32 PM
Please keep discussions about RDM melee or other drama in the other RDM spell thread that got derailed, thank you.

Crisis
Enfeebling Magic (single target, enemy)
Inflicts Critical Hit Evasion Down and Magic Critical Hit Evasion Down on target. (This allows (magic) criticals even if attacker has 0% critical hit rate.)

Erode
Enfeebling Magic (single target, enemy)
Inflicts Defense Down and Magic Defense Down on target. (An alternative to Dia III if you don't care about the slip damage.)

Barrier
Enhancing Magic (single target, party)
Grants Damage Taken Down effect to target. (Stacks with Phalanx, Stoneskin and Invincible, but not Perfect Defense.)

Contaminate
Enfeebling Magic (single target, enemy)
Inflicts existing negative status effect(s) on caster to the target.

Fatigue
Enfeebling Magic (single target, enemy)
Reduces target's maximum TP based on enfeebling magic skill. Excess TP is lost. (Cannot lower MaxTP below 100, and effect diminishes by 5 TP each tick until MaxTP is back to 300.)
Reduces target's TP consumption effectiveness when using TP based attacks. (For example, using a 300TP attack would only deal damage equivalent to 100 TP. Actual TP reduction depends on skill and duration the debuff is on the target. The longer it lasts, the weaker it gets.)

Daniel_Hatcher
04-12-2012, 05:57 PM
Please keep discussions about RDM melee or other drama in the other RDM spell thread that got derailed, thank you.

Crisis
Enfeebling Magic (single target, enemy)
Inflicts Critical Hit Evasion Down and Magic Critical Hit Evasion Down on target. (This allows (magic) criticals even if attacker has 0% critical hit rate.)

Erode
Enfeebling Magic (single target, enemy)
Inflicts Defense Down and Magic Defense Down on target. (An alternative to Dia III if you don't care about the slip damage.)

Barrier
Enhancing Magic (single target, party)
Grants Damage Taken Down effect to target. (Stacks with Phalanx, Stoneskin and Invincible, but not Perfect Defense.)

Contaminate
Enfeebling Magic (single target, enemy)
Inflicts existing negative status effect(s) on caster to the target.

Fatigue
Enfeebling Magic (single target, enemy)
Reduces target's maximum TP based on enfeebling magic skill. Excess TP is lost. (Cannot lower MaxTP below 100, and effect diminishes by 5 TP each tick until MaxTP is back to 300.)

While I have no qualms with any of these I doubt SE would add another -DT spell to RDM unless it was called Phalanx III and didn't stack with previous versions.

Kristal
04-12-2012, 08:19 PM
While I have no qualms with any of these I doubt SE would add another -DT spell to RDM unless it was called Phalanx III and didn't stack with previous versions.

-DT works differently then Phalanx though. -DT is far more effective against big hits, whereas Phalanx is very effective against fast weak hits. Although I can envision a Phalanx III spell with both fixed and percentage damage reduction that wouldn't stack with Phalanx I and II.

Demon6324236
04-13-2012, 01:03 AM
So far as I know when a mob has max TP it will use it no matter what, meaning Fatigue might be more deadly to you than helpful, could be wrong.

Kristal
04-16-2012, 06:42 PM
So far as I know when a mob has max TP it will use it no matter what, meaning Fatigue might be more deadly to you than helpful, could be wrong.

Hmm.. that could indeed be problem on some abilities that deal damage not depending on TP. I'll change it so instead of capping max TP, it lowers effectiveness of TP used. So it consumes 300TP still, but maxed fatigue would only give a 100TP effect.

Daniel_Hatcher
04-16-2012, 07:49 PM
-DT works differently then Phalanx though. -DT is far more effective against big hits, whereas Phalanx is very effective against fast weak hits. Although I can envision a Phalanx III spell with both fixed and percentage damage reduction that wouldn't stack with Phalanx I and II.

I know, but I can't see SE allowing two -DT spells that stack on RDM.

Demon6324236
04-17-2012, 12:08 PM
Hmm.. that could indeed be problem on some abilities that deal damage not depending on TP. I'll change it so instead of capping max TP, it lowers effectiveness of TP used. So it consumes 300TP still, but maxed fatigue would only give a 100TP effect.

Sounds good ^_^

Demon6324236
04-17-2012, 12:40 PM
I know, but I can't see SE allowing two -DT spells that stack on RDM.

I see your point, honestly look at Phalanx and how it works already, if you wanted to, not that its practical, but if you wanted to, you could just fight Crabs in Kuftal for xp, my RDM takes 0 damage on 90% of hits, anything more than 0 hits at most 20ish. With endgame though I have to say it is somewhat needed, it would help us with giving the reduced damage we need to either

A: Tank, which RDM can do, just not as well as a PLD, but better than alot of jobs imo.

B: DD without needing cures after every hit.

Look at DDs, alot in VW stack up -Damage taken gear because they need it to live, however RDM is very gear based, we can not do this as a front line job, because of this, phalanx is ok but its nothing at that level of damage, when crabs hit 30 and I take them to 5, it has an impact, when I take a hit for 800 however, my Phalanx is worthless, it would be 775 still, and thats still going to kill me. I think FCs have shown how overpowered it is to combined these 2 effects, but against a strong NM it isn't nearly as helpful, so I cant say 1 way or the other that it is fair, but I see both points...

cidbahamut
04-17-2012, 11:00 PM
You do know that Damage Taken caps at 50% and that we can reach that cap through gear(and shell) alone, right?

Unless I'm mistaken Red Mage no longer has the hate tools required to tank, it just remains an incredibly sturdy job.

Doombringer
04-18-2012, 01:04 AM
meh, it'd let you wear other stuff anyway. i mean... my pdt set is prolly sub-par, but it takes up a lot of slots.

i wouldn't call a -dt spell a priority, but i'd cast it if i had it.

or make it break the cap >.> ooh, or give it an enmity+ effect?

Daniel_Hatcher
04-18-2012, 02:06 AM
You do know that Damage Taken caps at 50% and that we can reach that cap through gear(and shell) alone, right?

Unless I'm mistaken Red Mage no longer has the hate tools required to tank, it just remains an incredibly sturdy job.

If it followed BLU's style DT Phalanx spell it'd break the 50% cap anyway.

Demon6324236
04-18-2012, 02:23 PM
You do know that Damage Taken caps at 50% and that we can reach that cap through gear(and shell) alone, right?

Unless I'm mistaken Red Mage no longer has the hate tools required to tank, it just remains an incredibly sturdy job.

Yes we can cap it, but what I'm saying is that we have to sacrifice alot to do it, if I'm getting hurt on RDM in VW I need to take little damage so I'm not a MP magnet, to cap -DT we have to use enough gear that we are unable to use gear for much except that, and with how gear based RDM is, we cant afford it imo.

The tanking part of RDM has dissolved but then again so has most of tanking in general, now all we have is alliances of people for xp, and then for NMs we either use EVA tanks (abyssea) or use Fanatic's tanks (VW) from what I know. But for some old game content we can, and when I tank, I would rather not have to devote my entire being to tanking.

At that rate I should just play PLD. Where I have at least some other power, not just a bunch of -DT gear and suck at everything...

As for an enmity spell, I agree, it would be nice for us to have that, if tanking it would be helpful, but then again, I would say maybe give PLD something like that 1st, hell, maybe take the crazy idea of raising the enmity cap or raising it for certain jobs alone, most people I know agree with me that tanking is dead because its impossible to hold hate when people with Emps can cap it 1 minute into the fight, where a PLD becomes...a DD? Or in some VW, holds all the small mobs while everyone kills the real NM... Sounds messed up to me, idk, might just be me. :x

Daniel_Hatcher
04-18-2012, 08:27 PM
Second lot of merit updates, and RDM get's nothing again. Sigh!

Kristal
04-18-2012, 09:57 PM
Second lot of merit updates, and RDM get's nothing again. Sigh!

I think WHMs and other mage/RDM are more pissed about it.. they were looking forward to that Convert Recast reduction.

saevel
04-18-2012, 10:39 PM
We were looking for a change to our spells as the current setup is crap. SE also said they would look at reducing NM's crazy resistance to enfeebling magic, still haven't seen them do that.

SE is afraid to touch RDM, so their just ignoring the job like they have been for 6+ years.

cidbahamut
04-18-2012, 11:04 PM
Yes we can cap it, but what I'm saying is that we have to sacrifice alot to do it, if I'm getting hurt on RDM in VW I need to take little damage so I'm not a MP magnet, to cap -DT we have to use enough gear that we are unable to use gear for much except that, and with how gear based RDM is, we cant afford it imo.

I don't know how you're gearing for it, but my PDT and MDT sets aren't preventing me from gearing for other tasks.
PDT: http://www.ffxiah.com/item-sets/198318
MDT: http://www.ffxiah.com/item-sets/224658

That's a dozen dedicated pieces to nearly cap both PDT and MDT and some of those are MDB rather than straight MDT. I feel you are either exaggerating the inventory cost or there's some other component I'm missing here.

Neisan_Quetz
04-18-2012, 11:11 PM
You can cap MDT in like 4 pieces with Arch Angra Mainyu's staff iirc give or take dark ring augments (Not counting Shadow Ring/Engulfer Cape, which is +2). PDT varies on if you're using Shadow Mantle or not, but it's still not so extensive I've had to reduce but mnd rings/dark skill set from inventory usually.

That's 48% PDT during day iirc, could use melaco mittens for 1 more? I went with Flume Belt to keep body slot open but the price jumped soon after I bought it...

Demon6324236
04-19-2012, 07:35 AM
I don't know how you're gearing for it, but my PDT and MDT sets aren't preventing me from gearing for other tasks.
PDT: http://www.ffxiah.com/item-sets/198318
MDT: http://www.ffxiah.com/item-sets/224658

That's a dozen dedicated pieces to nearly cap both PDT and MDT and some of those are MDB rather than straight MDT. I feel you are either exaggerating the inventory cost or there's some other component I'm missing here.

If I'm curing I should be using Cure Potency gear, in both of your sets your weapon is taken, that means no melee, no magic acc staff/swords, no cure potency weapon, no nuke staff. As for the rest you still take up spots that I would rather use to cap Cure potency or give me magic acc.

Also in either of these you have absolutely no melee ability because they use staves, while this is not a terrible problem it is something I do not like in my sets, because it is very limiting so far as weapon, where as I can have a cure/nuke/magic acc weapon. Rings are obvious for all jobs, that I wont deny as a good thing, neither will I deny the neck. Going back to the hate thing, if I am for some reason tanking, there is no way possible I am keeping it with me using a staff I have no skill in at all other than from a sub at most.

Your point is that you can cap PDT or MDT easy, yes, most jobs can, but you limit alot of things on RDM by doing so in my opinion, and thats the only problem I have with it, myself I know PDT isn't hard to cap but if you have to lose your power to heal, nuke, land spells, and melee, to do it, what use are you still? You have given up everything to that goal, and I don't see you capping or getting a very high cure, magic acc, or MAB if your using these sets you have, if I'm wrong I'm wrong, I'm an ass.

Neisan_Quetz
04-19-2012, 08:04 AM
What... did I just read...

cidbahamut
04-19-2012, 12:25 PM
Gear swapping, how does it work?

Christ, I thought this was 2012...

Yarly
04-19-2012, 02:09 PM
It takes time to proc gear swaps, etc.

Asymptotic
04-20-2012, 12:54 AM
No. You get one gearset. ONE gearset. And you have to live in it for the rest of your life.

Demon6324236
04-21-2012, 12:51 PM
Ok so I say RDM is highly gear based, yet you think I don't gear swap? No, I do, I'm saying that I don't think I should have to swap gear every time an enemy uses something thats AoE, I cant change gear in a split second while a mob uses a TP move & change back... So when I'm saying I want PDT that doesn't sacrifice haste/cure/MAB/MAcc gear, it might make sense that I don't think I should have to switch gear for PDT every 10-15 seconds in my VW party. I was saying what made sense about the idea of it.

I understand all the flaws that a PDT spell would put in the game, RDM can already FC in abyssea solo if you truly wanted to, and FCing in itself is a flaw that phalanx made, but I was trying to explain why it could make sense, I shouldn't have to have a Cure, Nuke, WS, Melee, Enfeeble, Enhancing, PDT, MDT, and Refresh set on me, all at 1 time, its not right. Make it self cast, make it like Temper, 5% start, 20% @500 skill, something you cant hit easy, something you can use even if your skill is low, and it would be ok.

This point is pointless, way off topic to argue the idea that a PDT/MDT/DT spell is something RDM should not have, back to the topic, myself I would like to see a spell that enhances our attack, seeing as its fairly low, my RDM in melee gear barley hits over 500 where as most my DDs hit 600 or so nice & easy. Perhaps with a formula of "Enhancing magic skill/5=Attack+" so with 500 we get 100 attack. Maybe "Enhancing magic/10=Attack+" as a penalty or something, think it would be a nice spell to help RDM in its melee.

Neisan_Quetz
04-21-2012, 04:26 PM
Ok so I say RDM is highly gear based, yet you think I don't gear swap? No, I do, I'm saying that I don't think I should have to swap gear every time an enemy uses something thats AoE, I cant change gear in a split second while a mob uses a TP move & change back... So when I'm saying I want PDT that doesn't sacrifice haste/cure/MAB/MAcc gear, it might make sense that I don't think I should have to switch gear for PDT every 10-15 seconds in my VW party. I was saying what made sense about the idea of it.


You can stand out of range of most AoE's (if it's seriously that dangerous for you) and temps are refreshed on proc... If you're switching to DT gear it usually means temps are down and the mob is on you. You shouldn't be switching into it every 10-15 seconds, do you not use Fanatic's?



I understand all the flaws that a PDT spell would put in the game, RDM can already FC in abyssea solo if you truly wanted to, and FCing in itself is a flaw that phalanx made, but I was trying to explain why it could make sense, I shouldn't have to have a Cure, Nuke, WS, Melee, Enfeeble, Enhancing, PDT, MDT, and Refresh set on me, all at 1 time, its not right. Make it self cast, make it like Temper, 5% start, 20% @500 skill, something you cant hit easy, something you can use even if your skill is low, and it would be ok.


Mog Satchel and Mog Sack {Do you need it??} There is never a reason to carry all those sets at once since if you're meleeing you're not focusing on nuke damage and vise versa etc., you adjust your inventory based on what you're doing. If I'm meleeing, I don't need staves, leave them in satchel/sack. If I'm nuking/curing, I don't need melee gear, leave that in satchel/sack. If you're fighting something that isn't dangerous, pack away DT gear, you don't need it, if it doesn't cast put away MDT gear, etc. It just sounds like you have bad management of your gear.



This point is pointless, way off topic to argue the idea that a PDT/MDT/DT spell is something RDM should not have, back to the topic, myself I would like to see a spell that enhances our attack, seeing as its fairly low, my RDM in melee gear barley hits over 500 where as most my DDs hit 600 or so nice & easy. Perhaps with a formula of "Enhancing magic skill/5=Attack+" so with 500 we get 100 attack. Maybe "Enhancing magic/10=Attack+" as a penalty or something, think it would be a nice spell to help RDM in its melee.

Rdm is not a pure DD job, uses 1h weapons, and loses dual wield if it goes /war or /drk for berserk/attack bonus, of course its attack is going to be low on stronger mobs. I'd expect a pure DD job to have more attack than my Rdm, if it didn't something would be pretty wrong. And you could achieve better results from a more potent Dia since that would help everyone deal more damage.

Demon6324236
04-22-2012, 06:54 AM
Ok well yes, fine, I am a retard who knows nothing, my speaking here is pointless, I try to point out why something COULD be good and get this for doing so, oh well.

ManaKing
04-23-2012, 12:31 PM
Stuff happens and then you fall down some stairs. RDM forums.

Llana_Virren
04-23-2012, 01:18 PM
Ok well yes, fine, I am a retard who knows nothing, my speaking here is pointless, I try to point out why something COULD be good and get this for doing so, oh well.

No offense taken, but to somewhat provide you an alternative to "having to switch gear and sacrifice haste/cure/MAB/etc"... when you're NOT casting a spell, be in DT gear, since MND/INT/MAB/Cure Pot/etc don't proc when you're not casting.

This is what I do on my RDM and my WHM... my "I'm standing here" set is all about survival, my "casting something important" macros are all about potency/eccuracy/effectiveness.

Lilia
05-26-2012, 08:54 AM
Plague
- the blue have the spell
- pup,mnk ws
- and now the sam have all 3 min. a long plague......
i think is time for rdm , or?

Neisan_Quetz
05-26-2012, 10:09 AM
Would have to actually land on NMs, which afaik, none of the other versions do. Except maybe Blade Bash, never used it much before due to 15 min timer pre update, and haven't used Sam post.

Demon6324236
05-26-2012, 10:51 AM
Would have to actually land on NMs, which afaik, none of the other versions do. Except maybe Blade Bash, never used it much before due to 15 min timer pre update, and haven't used Sam post.

Well that would be the difference, if we just got what everyone else has then it loses some of its point. However if with proper skill & gear you could land it, we would have a spell that work and would give us use. However I also think this should be a dark magic enfeeble (Not sure if it is or not but should be) and also no job but RDM should get their hands on it... >_> hear that SE!? We want RDM to have its own spells that no other jobs get!

hiko
05-31-2012, 02:03 AM
Plague
- the blue have the spell
- pup,mnk ws
- and now the sam have all 3 min. a long plague......
i think is time for rdm , or?
lol and now sam have every 3min 10% chance to plague xp mobs....

Lilia
05-31-2012, 07:25 AM
but he have plague , is more as rdm have....

Lilia
05-31-2012, 07:31 AM
but he have plague , is more as rdm have....

i want new enfeebling too, and all what i have become is lol gravity2.....

and after "no more merit triggers" in vw for what you want rdm in party?

lol i click answer