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View Full Version : Uggalepih Candle reveals hidden areas on the map! Your map for this area is complete!



Edyth
04-07-2012, 01:51 PM
So, with all this talk about maps lately, how about candles?

In FFXII, candles reveal the hidden passages/areas on a map that are hidden, even after you acquire the zone's map. Barheim Candle completes the Barheim Passage map, for example. I always liked to think of it as the candle revealing hidden ink on the map.

Anyway, FFXI needs something like this. I like the idea of actually earning this feature, though; not having the existing maps simply improved. That's not always fun. I don't like appreciate Monomi: Ichi's casting time reduction much. I would have rather had Monomi: Ni. It's fun to earn and upgrade things most of the time.

Examples of incomplete maps that have too many hidden passages and definitely need candles/map expansion:

Temple of Uggalepih
Sea Serpent Grotto
Phomiuna Aqueducts
Garlaige Citadel [S]


Also, it would be nice to have all/nearly all zone lines labeled on the maps by default (not with the candle concept). It's bad enough that Batallia's mostly inaccessible zoneline to Beaucedine Glacier is shown, but Ranguemont Pass is hidden from the Beaucedine map, which is how 99% of players access Beaucedine the first time. And it's downright ridiculous that the maps of Gustaberg/Ronfaure/Sarutabaruta don't show where you can enter the cities. That really messed me up as a noob.

Duelle
04-07-2012, 03:39 PM
So, with all this talk about maps lately, how about candles?

In FFXII, candles reveal the hidden passages/areas on a map that are hidden, even after you acquire the zone's map. Barheim Candle completes the Barheim Passage map, for example. I always liked to think of it as the candle revealing hidden ink on the map.

Anyway, FFXI needs something like this. I like the idea of actually earning this feature, though; not having the existing maps simply improved. That's not always fun. I don't like appreciate Monomi: Ichi's casting time reduction much. I would have rather had Monomi: Ni. It's fun to earn and upgrade things most of the time.

Examples of incomplete maps that have too many hidden passages and definitely need candles/map expansion:

Temple of Uggalepih
Sea Serpent Grotto
Phomiuna Aqueducts
Garlaige Citadel [S]


Also, it would be nice to have all/nearly all zone lines labeled on the maps by default (not with the candle concept). It's bad enough that Batallia's mostly inaccessible zoneline to Beaucedine Glacier is shown, but Ranguemont Pass is hidden from the Beaucedine map, which is how 99% of players access Beaucedine the first time. And it's downright ridiculous that the maps of Gustaberg/Ronfaure/Sarutabaruta don't show where you can enter the cities. That really messed me up as a noob.Definitely agree. The problem I see is that I somehow doubt the developers would want to redo the maps because of this, though it would give people something to do if they could obtain these candles to reveal hidden areas of the map.

bungiefanNA
04-07-2012, 10:27 PM
That also means they'd have to have even more map image files for all those areas. They should just be detailed as much as the ones on the wikis and FFXI-Atlas have been for years. There's been enough DAT replacement projects out there specifically for map files (not to mention unofficial programs to display a live map in a window) that this issue should have been noted and fixed ages ago, instead of the player base fixing it themselves and then having SE frown upon it.

Dragoy
04-08-2012, 12:12 AM
The maps definitely lack in parts like the city entrances and more, and I do like the idea of completing the maps more, be it via quests or just from exploring. It would be nice even though I don't really have a need for it due to the maps being imprinted in my head already.

I fear though, that any such quests would have to be something along the lines of "defeat designated monster 500 times" or/and collect 9000 kindred's crests of seals and that is not fun...

detlef
04-08-2012, 03:42 AM
YUHTUNGA JUNGLE

Edyth
06-25-2015, 01:49 AM
Bump. This is still relevant to my interests, and to SE's interest of making the game more accessible, and to all players' interests.

Edyth
07-26-2015, 04:16 AM
Deserves another bump. Korroloka Tunnel's map needs expansion as well.