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maydingo
03-16-2011, 11:38 AM
I've just returned to the game after a 14 moth hiatus. I was wondering what subjobs people are using for the levels 75+ especially for abyssea.

Kwate
03-16-2011, 11:50 AM
/NIN....however /RDM is becoming a good attractive alternative choice, i use it from time to time (to spice things up abit) and easily smoked DC and T mobs. /RDM is optimal for nuking builds and situations.

With Efflux in the mix we can create spike damage on a consistent basis without the need for /THF. But /THF is a very situational solution.

Effilil
03-16-2011, 07:02 PM
/nin is common, and most often used - shadows, evasion and dual-wield
/dnc situationally - good for duo or solo dual -wield, aspir and drain sambas, dances for emergency heals, eva boost
/thf rarely - eva boost sata physical spells, only really used upon request or when using blu to farm
I've never used /rdm...seems to me to be situational, as Kwate said, but I can see how it would be useful
any other subs would be if you just wanted to be different

Scuro
03-17-2011, 01:35 AM
/nin is common, and most often used - shadows, evasion and dual-wield
/dnc situationally - good for duo or solo dual -wield, aspir and drain sambas, dances for emergency heals, eva boost
/thf rarely - eva boost sata physical spells, only really used upon request or when using blu to farm
I've never used /rdm...seems to me to be situational, as Kwate said, but I can see how it would be useful
any other subs would be if you just wanted to be different

I'm going to agree with mostly all of this, /THF you don't really if ever use anymore unless there are no THFs in party (which really never happens anymore) and you need a shitty form of TH. DNC is good, but I rarely get to use it. /NIN is really where its at for BLU because if your doing damage and such with your job, your going to pull hate eventually and those shadows are going to save your arse. Finally /RDM, I find this is a good subjob, but not for DD purposes. If your going to sub RDM, your going to be a backline BLU with Magical Spells rather then Physical. If you go in abyssea BLU/RDM and have Atma of the Minikin Monstracity + Atma of the Ultimate + Atma of the Impregnable Tower = Win. The damage is noticably increased vs having a /NIN, /DNC, /THF sub.... Yet that should be pretty apparent as to why. With Magic Attack Bonus, Fast Cast, and Clear Mind that you don't have to equip for (lets face it, most of us don't equip for these job traits, and although its tier 1, its better then nothing, as you would get from /DD)

In a nutshell:
/NIN for solo'n, small groups, Tier 1-SOME 2 NMs, Non-Abyssea, Abyssea parties
/RDM for Abyssea NM or non-Abyssea NMs you can't DD on due to harsh AoE or deadly TP attacks, so you have to cast Magical Blue Magic.
/DNC for kicks and giggles
/THF for TH?lol

Kwate
03-17-2011, 04:21 AM
In a nutshell:
/NIN for solo'n, small groups, Tier 1-SOME 2 NMs, Non-Abyssea, Abyssea parties
/RDM for Abyssea NM or non-Abyssea NMs you can't DD on due to harsh AoE or deadly TP attacks, so you have to cast Magical Blue Magic.
/DNC for kicks and giggles
/THF for TH?lol

/THF was exceptional for SATA, but with new spells and the addition of Efflux, we can consistently spike damage, so it almost completely eliminated the need to ever go /THF. Also SATA helped with hate control (mainly for pally's to maintain), but with most DD's being tank capable (outside of RNG), hate control isn't ever an issue.

maydingo
03-17-2011, 11:22 AM
Thanks for the feedback. Sounds like I'll be getting nin to 45 now. :)

Sylar
03-17-2011, 01:38 PM
I haven't used THF or DNC as subjobs in a long time.

/NIN: Useful for exp parties, or any situation where Utsusemi and Dual Wield/Subtle Blow III would be helpful.

/RDM: Great for solo farming in Abyssea. Occultation is good enough for shadows since MP isn't a big issue, and taking the occasional hit from a DC/EM mob isn't a big deal. Since I'm spamming spells a lot more when solo, Fast Cast II is more useful than Dual Wield III, and MABII helps boost Sanguine Blade for amber lights. Outside of Abyssea (or in the event you actually run out of MP in Abyssea and don't have temps), Convert is also useful. Obviously Refresh is useless, and most of the buffs when subbed aren't helpful at half strength, but they're there if you want them. Always nice to have Shell against certain mobs, even if it's only Shell II.

I'd say /RDM is the best subjob in any situation where you're not meleeing (or when you're casting frequently), and /NIN when you are. I guess /DNC could be neat if you're outside of abyssea and fighting things that you can use Aspir Samba on but beyond that, meh. Same level of DW that BLU can get on its own, and Haste Samba can only imitate DWIII. As for /THF, pretty much useful for TH only now (and personally, since I have THF at 90, I'm not going to be using BLU/THF when I need TH :P). Everything is situational, though. I'd vote NIN and RDM as the most useful subs overall.

Whatever you do, don't use /BLM when you're going for nuke damage. It gives the same level of MAB as /RDM but with way less utility. Unless you really, really want Elemental Seal, I guess. I've seen BLU/BLM a few times and I die a little inside each time.

Scuro
03-18-2011, 04:22 AM
Yup exactly, and ya it is kinda sad that /THF is kinda useless these days, I mean sure we have SATA, but as you said, we can do consistent spike damage. And really the only spell we can use is Vanity Dive that can actually compete with some of the spells today. Really there just isn't enough high end single hit spells too really explore it much, and again Efflux kinda makes it useless to do it.

I definitely agree with your assesment of /RDM, I can honestly say if your going to use magic, you use this sub. I was a strong advocate for BLU/SCH back in the day of 75 being the cap. Yet now its really all about /RDM with its capabilities and traits. /DNC is fun, yet in a pinch, your really going to rely on either /RDM for magical spells or /NIN for Physical DD. Thats really what it comes down too, although I know BLU's hate it when we bottom line the job, but its really true whether you realize it or not..... Btw.... if you say BLU/BST (This job combo, is a straight abomination to the class, if your going to tank, don't let a mob do it for you, quit being lame and do it yourself, /NIN)..... please PM me so that I can stab you. Thank you.

Varchesis
03-22-2011, 07:57 AM
My top sub-jobs are /RDM /DNC /WAR and very very rarely now /NIN.
Sanguine Blade is epic if used properly, but I love the challenge of /DNC. Aspir Samba +Double Attack (spell set) +Dual-Wield +rape spells ftw. Juicy MP rolling in like another Refresh tic. Yumm! Or heck even Haste Samba now and again.

I find that Ice Spikes and En- on BLU is epic and better than wasting those set points for say... Reactor Cool which doesn't last very long for the MP. Phalanx and Convert can change the game significantly. I always go to Abyssea /RDM unless requested otherwise.

Kwate
03-22-2011, 09:57 AM
Heat Barrier

yeah i was hoping we get this spell, but we got thermal pulse instead :(

http://wiki.ffxiclopedia.org/wiki/Heat_Barrier (gives both blaze spikes and en-fire)

Varchesis
03-22-2011, 10:01 AM
yeah i was hoping we get this spell, but we got thermal pulse instead :(

http://wiki.ffxiclopedia.org/wiki/Heat_Barrier (gives both blaze spikes and en-fire)

yeah, and a fire-based magic attack is so unique :confused:
There are what six fire-based damage dealing spells for BLU before Thermal Pulse?

Eindzhel
03-25-2011, 04:08 PM
Another SJ option to consider would be /sch opposed to /rdm. in light arts you have a massive enhancing magic skill for phalanx and stoneskin as well as the highest healing magic skill you can get from any /mage. it also opens up the options for AoE Aspir or even Sleep in dark arts which can give you another option for a BLU spell to set instead of your dark based sleep.

Personally i havent tryed this as i havent lvled my SCH yet but it sounds very reasonable to me. Any Opinions? And if someone has acctually tryed this idea please let me know your thoughts on it.

Aphugel
03-26-2011, 12:29 PM
/thf for SA cannonball. Situational for some mob.
/whm makes a creditable healer
/rdm for MP, mostly outside abyssea
/sch I found to be too weak to land spells on most mob. for MP purposes, /rdm is better.
/war with cocoon and defender up can make a pld cry. Blue spells do not depend on att, so defender does not matter. Hold hate with voke and damage. Genbu's shield and Sword with +def/damage redux recommended.
/dnc if u are a bit short on cure in pt, or for some solo/duo situations. Don't expect too much.
/nin has taken a hit, since dual wield has become pos with spells. IF you hold hate, ur shadows won't last long, bc. eva sucks; if u do not get a lot of hate, what do u need shadows for? Still usefull in some tanking situations, where mob has low acc.

15 jobs at 90, Blu main