View Full Version : [Suggestion Bandwagon] Transcending our characters
Vazerus
03-29-2012, 03:33 AM
An idea (almost) straight from Ragnarok Online; allow us to "transcend" jobs. By this, I mean you level to 99, beat a solo bcnm of some sort like the old Maat fight, then you are level 1 again on that job. EXP requirements double or triple to level, and the final outcome is slightly better combat/magic skill and slightly higher base stats. To make it slightly more appealing, add a special job trait/ability/spell the second time you reach 99.
Transcending can only happen once per job (i.e. you cannot level to 99, transcend, level to 99, transcend, etc), maybe capping the amount of jobs you can transcend at 2-3.
On the same note, perhaps nerf Abyssea exp for transcended characters until ~90 so it forces people to repopulate a lot of the older zones to do fields/grounds of valor.
Tsukino_Kaji
03-29-2012, 03:37 AM
What was that game where you get to like lvl999, become an ultimate buda or something and then start over at one with better stats?
Vazerus
03-29-2012, 03:38 AM
RO let you level to 99 three times iirc. Used to be twice, but I think they added another tier of classes .-.
And yeah, transcending in that game made you pretty powerful. Not asking for that here, though. To be honest, I'd love to just level from 1 again without having to make a new character D;
Seankp
03-29-2012, 03:39 AM
What was that game where you get to like lvl999, become an ultimate buda or something and then start over at one with better stats?
Transmorgrafication(sp?) from Disgaea, but could do it anytime you wanted and didn't have to be level 9999 to do it.
Dallas
03-29-2012, 04:47 AM
Transmorgrafication(sp?) from Disgaea, but could do it anytime you wanted and didn't have to be level 9999 to do it.
Disgaea uses stored levels, for the ultimate grind experience!
Kaisha
03-29-2012, 05:13 AM
No point. Merits are essentially our 'transcend'.
Duelle
03-29-2012, 03:30 PM
No point. Merits are essentially our 'transcend'.Considering how lackluster they are, to the point that it largely a couple of no-brainers accompanied by stuff that's there to take up space, I beg to differ.
Vazerus
03-29-2012, 03:32 PM
No point. Merits are essentially our 'transcend'.
True, but that means I still have to make a new character if I want leveling enjoyment again (on jobs I enjoy) T.T
-edit- I wasn't entirely serious about the thread, either. I blame it on boredom before work.
Tamoa
03-29-2012, 04:29 PM
I wasn't entirely serious about the thread, either. I blame it on boredom before work.
Good, because no thanks, I do not want to reset my character on X amount of jobs and start exping from scratch to make it slightly better. I'll do what I have to to make my character/my favourite jobs as good as they can be, but that there is a terrible idea, sorry.
Vazerus
03-30-2012, 02:31 AM
I find it amusing you don't wish to grind in a game all about grinding :x
Arcon
03-30-2012, 03:16 AM
I find it amusing you don't wish to grind in a game all about grinding :x
Which is why everyone hates this game.
Tsukino_Kaji
03-30-2012, 04:18 AM
Good, because no thanks, I do not want to reset my character on X amount of jobs and start exping from scratch to make it slightly better. I'll do what I have to to make my character/my favourite jobs as good as they can be, but that there is a terrible idea, sorry.Are you kidding me? The majority of players would reset a job in a heartbeat to get better stats in the end. You can litteraly be 99 again by the next day if XP stays the same.
Tamoa
03-30-2012, 06:07 AM
Are you kidding me? The majority of players would reset a job in a heartbeat to get better stats in the end. You can litteraly be 99 again by the next day if XP stays the same.
An idea (almost) straight from Ragnarok Online; allow us to "transcend" jobs. By this, I mean you level to 99, beat a solo bcnm of some sort like the old Maat fight, then you are level 1 again on that job. EXP requirements double or triple to level, and the final outcome is slightly better combat/magic skill and slightly higher base stats. To make it slightly more appealing, add a special job trait/ability/spell the second time you reach 99.
Transcending can only happen once per job (i.e. you cannot level to 99, transcend, level to 99, transcend, etc), maybe capping the amount of jobs you can transcend at 2-3.
On the same note, perhaps nerf Abyssea exp for transcended characters until ~90 so it forces people to repopulate a lot of the older zones to do fields/grounds of valor.
Again, no thanks to this suggestion.
Zerich
03-30-2012, 06:20 AM
Inc. dev. response!!!!!!!!!!!!!!
Xantavia
03-30-2012, 06:38 AM
I kinda like this idea, but I'd like to see it be applicable to a single job only. Not a major gain, but let people use it for what they consider their main job.
AyinDygra
03-30-2012, 08:19 AM
I kinda like this idea, but I'd like to see it be applicable to a single job only. Not a major gain, but let people use it for what they consider their main job.
This is exactly why I wouldn't want to see this limited to a single job... and why merit limits and selection of storyline rewards are so frustrating in a game designed to let a single character play all jobs and switch between them and all nations and see all the storylines. These methods of forcing one to focus on a single job go against the core game design seen throughout the rest of the game.
Duelle
03-30-2012, 09:09 AM
This is exactly why I wouldn't want to see this limited to a single job... and why merit limits and selection of storyline rewards are so frustrating in a game designed to let a single character play all jobs and switch between them and all nations and see all the storylines. These methods of forcing one to focus on a single job go against the core game design seen throughout the rest of the game.See, some people aren't about having it all. In a way, it seems to be suited for those of us who identify more with one job than the others. Some like RDM, others like PLD, others like BLU, others like WHM and so on. Switching hats is a nice game mechanic and all, but at the end of the day I think of my taru as "Duelle the Red Mage", not "Duelle the guy with a bunch of under-levelled jobs and RDM and DRK at 99".
Arcon
03-30-2012, 02:08 PM
See, some people aren't about having it all. In a way, it seems to be suited for those of us who identify more with one job than the others.
Almost everything in this game is done under the premise that people nothing you do on one job excludes something from another. Very few examples to that are certain rewards (CoP, RotZ, AN, ToAU rewards) and merit points (as in, if you merit STR for your melee, you cannot fully merit INT for your nukers). And this also bothers the shit out of me, because my entire philosophy is to be the best at everything I play.
The problem with your approach is, it would change a core concept of FFXI (the non-trade-off policy between jobs), something that many people appreciate and thus would upset many players. If it was for all jobs, you could still be special, because you can focus more on your job and get new/better gear faster and use your inventory and storage more efficiently, and it would allow us to still be able to do it for every job we want to. So if it was for all jobs, no one would get hurt, if it was restricted to a few, a lot of people would be upset.
Having said that, I'm still against it completely. Guess it's personal preference but I think it's been well-established that a majority of players hates EXP and wouldn't wanna go through this again.
Rezeak
03-30-2012, 05:50 PM
An idea (almost) straight from Ragnarok Online; allow us to "transcend" jobs. By this, I mean you level to 99, beat a solo bcnm of some sort like the old Maat fight, then you are level 1 again on that job. EXP requirements double or triple to level, and the final outcome is slightly better combat/magic skill and slightly higher base stats. To make it slightly more appealing, add a special job trait/ability/spell the second time you reach 99
So to become the best DRK i'd have to do a BCNM then get 30 then afk in abyssea for a day .... yea, no thx.
Group 3/4 merits that cost alot of merits are a much better idea.
Cowardlybabooon
03-31-2012, 02:13 AM
Cool idea, but yeah not gonna happen.
Divinius
03-31-2012, 03:47 AM
This is exactly why I wouldn't want to see this limited to a single job... and why merit limits and selection of storyline rewards are so frustrating in a game designed to let a single character play all jobs and switch between them and all nations and see all the storylines. These methods of forcing one to focus on a single job go against the core game design seen throughout the rest of the game.
If I could "like" this post a hundred times, I would.
Every time they add something new in this game that forces me to prioritize one job over another, a little piece of me dies. The new Weaponskills are a good example (though a lot of the other merit categories are as well).
Siviard
03-31-2012, 04:31 AM
I fully support this idea. Or actually something similar to that.
Something along the lines of the original Final Fantasy job upgrade "quest", which was getting the Rat's Tail from the Citadel of Trials as proof of your courage for Bahamut.
But for FFXI, it can be a quest that is a continuation/conclusion to each job's storyline.
Personally, I would LOVE to level up my jobs again, especially the ones I truly enjoyed leveling back in the day. Frankly, I think it would revitalize the game, as long as SE implements it right (i.e. you cannot level transcended/upgraded jobs in Abyssea until Lv. 75 lol @ AFK leeching from Lv. 30 to 99)
And one final note. For those who have posted that say something along the lines of "no one likes leveling", speak for yourselves. No one person can speak for the whole of the FFXI community. I find it laughable that some people here seem to think they speak for the entire FFXI community when they post. Most likely they're trolls, but still....
Its a nice idea to become really good at 1 job. Some specialization would be nice. I like it vs the level every job and be good at everything.
Fupafighter
03-31-2012, 12:21 PM
True, but that means I still have to make a new character if I want leveling enjoyment again (on jobs I enjoy) T.T
-edit- I wasn't entirely serious about the thread, either. I blame it on boredom before work.
To be honest lol, I don't know how people can enjoy non strategy situations and grinding xp for hours on end lol. It's your preference, but I have never enjoyed xping, and if they did this, that would force me to redo samurai and such just to be on pace with the other good DDs lol. Not worth it to me to do something alot of people truly don't enjoy. They made xp faster for a reason haha >.<
Vazerus
03-31-2012, 04:25 PM
The only part of exp I wasn't fond of was the process of waiting or building. There just never seems to be that one archetype that's really needed .-.
And for the record, GoV parties give pretty awesome exp. I leeched a friend from 30-45 just poking around trying to get a rancorous mantle for another friend. I think the pages ended up giving ~2.5k each.
Ladyofdragons
04-01-2012, 12:50 AM
If you want to level your favorite job again you could always kill yourself many many many times to delevel to level 30
Siviard
04-01-2012, 05:11 AM
If you want to level your favorite job again you could always kill yourself many many many times to delevel to level 30
OR you could upgrade your WAR to GLD (Gladiator) and become megapimp DD once you get it to 99. Trust me, you'd do it.....
Tsukino_Kaji
04-01-2012, 05:33 AM
If you want to level your favorite job again you could always kill yourself many many many times to delevel to level 30Done that already......
Sanjuro_Asura
05-16-2012, 03:41 PM
Love this Idea, and after transcending you'd get a new job title like White Wizard instead of White Mage, I would also be supportive of needing more exp to reach 99 then the first time
Kindra
05-16-2012, 08:48 PM
I like the idea of a slightly better job with this method but I will be honest, I hated lvling lol. The first job I lvled in XI was BLM.
Back then the PT was set up with 2 DD's that could Skillchain a WHM BLM a Tank and, depending on the lvl range, either a RDM or another DD. When Skillchan and MB went out it was 3 DD's a tank a WHM and a RDM or another DD again depending on lvl range. Also those DD's were limited to WAR SAM DRK for the most part. DRG was frowned upon in XP same with MNK. THF was a fav cause of the SATA (mainly if you had a NIN tank) and pulling.
The point is that it would all just be this type of thing again when it came to lvling. Most jobs would have to solo and an xp hike would suck for those jobs. I love my jobs but there is no way I would solo lvl most of them up again if the TNL XP was hiked up again. (I say again because back in the day it was alot more to get to 75 lol)
I didn't solo any of them to begin with lol. I got lucky and lvled BLM when it was still used in a PT set up.
Good, because no thanks, I do not want to reset my character on X amount of jobs and start exping from scratch to make it slightly better. I'll do what I have to to make my character/my favourite jobs as good as they can be, but that there is a terrible idea, sorry.
Or for that matter be limited on the amount of jobs i'm allowed to transcened, and to the no police we already know where you stand on specing.