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Mikumaru
03-27-2012, 11:37 AM
I am sure by this point everyone is tired of hearing people crying about Dynamis in it's current state . I am a veteran player from the 1M Hourglass days and have reached my breaking point with this frustrating change . People make post after post griping and Square doesnt seem to be listening . I ask for your help to make them hear us .

If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post

I know this seems like an open invite for all the trolls , DBz , and other 'know-it-all-stop-crying-cuz-i-am-so-full-of-awesome' posters to do what they do best and derail this thread , please exercise some restraint and let a guy at least illicit a response from some who actually matters (not you) .




I think we would all agree that a challenge lies in the difficulty of a fight ,or fulfilling a prereq . not a slow pace . Not only dynamis but many other aspects of the game are in this realm . Challenge has been replaced with waiting . When glasses were a million gil , not only were the drops low but the whole of dynamis required team work , communication , patience , perseverance , a couple well placed sac pulls , and a 72 hour wait after wiping . Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .

So please if you want to see a positive change help make it happen .

Miku~

Dierdren
03-27-2012, 11:54 AM
I do agree that Dynamis is easy, I wish we had THE OPTION of doing dynamis the old school way and have it be 3-4 hours long however it used to be by paying a small fee to have a reserved zone that is a reserved zone that you can go in and do strategised pulls and come out with a decent amount of currency.

mattkoko
03-27-2012, 12:30 PM
Well, I just want to point out that just because you do not like the new dynamis, does not mean no one likes it. Stop acting like you are speaking for everyone. Some people like it, and some people don't. I get tired of people saying "the dev arent listening." your blind in the thought that just because you want something and just because they arent changing it for people that share your opinion, means they are not listening. Now, i am not saying I agree with everything they do. They arent doing a lot right, but they are not doing everything wrong either. I was also here back when dynamis was a 4 hour event 2 days a week too. And although I had fun while it lasted, I got bored with it real fast personally. 4 hours of repetitive shit that you must attend every week, twice a week or else you are SOL. And I know a bunch of people that feel that same way as well. Now I dont like everything about the new dynamis but thats just me and I am not going to get into that. But stop saying the dev are not listening just because they are not doing what YOU want. You may call me a troll, I call it having my own opinion. Wake up. Its not all about you. Stop being so ignorant.

Monchat
03-27-2012, 03:11 PM
I don't see what challenge there was in old school dynamis. The "challenge" was actually managing to kill mobs with the random gimps/leeches that the leaders let join the LS lol. most of dynamis was doable with 2 balanced merit parties, 3 for DL, say. and 1 DD party could make a decent amount of coins too.

They changed dynamis to something really good.. if someone is at your camp, change camp ? its not hard. The lv 95 mob camps are often free and the mobs proc faster/ drop more coins/ more forgotten items, despite taking longer to kill. You cant complain them being too hard at level 99, now you have signet's evasion and def boost since they are decent challenge.

MarkovChain
03-27-2012, 06:07 PM
If they increase the amount of farmable area the supply of coins will explode and way too many relic will be available in the game.

BST = troll players in dynamis, try something else. Higher level camps is one solution, but yeah not soloable, that's too bad for YOU not for those that farm dynamis duo.

Fupafighter
03-27-2012, 06:45 PM
I don't have issues with dynamis at all. If you're soloing, get uused to the fact that easy prey mobs will be heavily camped in most zones. Find a friend or two and do decent challenge mobs. If you're doing easy prey mobs with 2-3 people, shame on you. Just /dnc and profit.

Yarly
03-27-2012, 06:56 PM
Can't we just obtain 500 random dynamis currency by checking the trail markings once every day? We can then skip the whole 2 hour farming and everyone will be happy.

hiko
03-27-2012, 09:13 PM
If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post


a better idea is to raise magic/WS proc rate ( already sugested in other thread)
won't help all those BST/DNC soloing but allow other jobs in and open more camp

Mikumaru
03-27-2012, 09:58 PM
If they increase the amount of farmable area the supply of coins will explode and way too many relic will be available in the game.

BST = troll players in dynamis, try something else. Higher level camps is one solution, but yeah not soloable, that's too bad for YOU not for those that farm dynamis duo.

how am i supposed to farm duo when it's kill a monster and wait 3-5 minutes for another one to repop since theres 3+ other groups there . Like the LS group that goes 6-8 strong and farms the EP cuz they dont want to farm the Higher Level mobs ? Brilliant , thnx for the advicetroll

Mikumaru
03-27-2012, 10:04 PM
I don't see what challenge there was in old school dynamis. The "challenge" was actually managing to kill mobs with the random gimps/leeches that the leaders let join the LS lol. most of dynamis was doable with 2 balanced merit parties, 3 for DL, say. and 1 DD party could make a decent amount of coins too.

They changed dynamis to something really good.. if someone is at your camp, change camp ? its not hard. The lv 95 mob camps are often free and the mobs proc faster/ drop more coins/ more forgotten items, despite taking longer to kill. You cant complain them being too hard at level 99, now you have signet's evasion and def boost since they are decent challenge.

you are 100% right , hitting a monster with Quickstep/Box step/Violent Flourish/Studder step 2 or 3 times to ensure a coin drop is surely a challenge compared to the team work needed before especially since the the largest TE required killing the Zone Boss . Why should i slow my coin intake to and farm DC mobs solo and allow some LS to farm EP mobs ? Change camps ? where should i go @ 17:00 on Qufim ? Tigers ? Raptors ? Diremites ? great suggestion . Oh wait theres 4 other groups there waiting for the monsters to repop . Hmmm maybe not so great a suggestion . any other bright ideas ? please post them , they have been completely brilliant so far , i dont think i would have though of these til you posted them .

Mikumaru
03-27-2012, 10:07 PM
I don't have issues with dynamis at all. If you're soloing, get uused to the fact that easy prey mobs will be heavily camped in most zones. Find a friend or two and do decent challenge mobs. If you're doing easy prey mobs with 2-3 people, shame on you. Just /dnc and profit.

i havent seen anyone on DC mobs ever . When i go with 3+ ppl , yes i do hit the DCs , but the times i go solo it gets irritating when you compete against a LS of 6+ on the EPs . Even solo if theres more than 2 ppl at a camp it becomes a wait fest . this would go along with my original post .

Mikumaru
03-27-2012, 10:13 PM
Well, I just want to point out that just because you do not like the new dynamis, does not mean no one likes it. Stop acting like you are speaking for everyone. Some people like it, and some people don't. I get tired of people saying "the dev arent listening." your blind in the thought that just because you want something and just because they arent changing it for people that share your opinion, means they are not listening. Now, i am not saying I agree with everything they do. They arent doing a lot right, but they are not doing everything wrong either. I was also here back when dynamis was a 4 hour event 2 days a week too. And although I had fun while it lasted, I got bored with it real fast personally. 4 hours of repetitive shit that you must attend every week, twice a week or else you are SOL. And I know a bunch of people that feel that same way as well. Now I dont like everything about the new dynamis but thats just me and I am not going to get into that. But stop saying the dev are not listening just because they are not doing what YOU want. You may call me a troll, I call it having my own opinion. Wake up. Its not all about you. Stop being so ignorant.

none of this is currently happening of course because Dynamis is currently no where near as repetitive as it was before . 100% dynamic . I am not thinking of me , this would benefit everyone . Waiting around gets nothing done , Square should know by now that 99% of all the players are goin to take the easiest road possible which translates into EVERYONE kills EP mobs with JA procs . People even go in RDM/DNC to JA proc . i dont hink asking for at least a much faster respawn rate is being selfish , ignorant , being asleep , or anything you may wanna opinion-ate about .

hiko
03-27-2012, 11:13 PM
none of this is currently happening of course because Dynamis is currently no where near as repetitive as it was before . 100% dynamic . I am not thinking of me , this would benefit everyone . Waiting around gets nothing done , Square should know by now that 99% of all the players are goin to take the easiest road possible which translates into EVERYONE kills EP mobs with JA procs . People even go in RDM/DNC to JA proc . i dont hink asking for at least a much faster respawn rate is being selfish , ignorant , being asleep , or anything you may wanna opinion-ate about .

it's not SE fault lot of players are stupid. easiest road != best road

the only issue with dynamis is lack of BALANCE between Ws/JA/magic proc

mattkoko
03-27-2012, 11:49 PM
respawn rate is not as bad as you make it out to be. there are plenty of camps in each dynamis. People would just rather choose the best camp. which of course is always going to be over camped. A lot of it is about flexibility. If the player is not willing to be flexible and move to another camp, then that is the players fault. Just like in the party days. If one camp is taken, you move to another. Same thing is with dynamis now.

Mikumaru
03-27-2012, 11:49 PM
it's not SE fault lot of players are stupid. easiest road != best road

the only issue with dynamis is lack of BALANCE between Ws/JA/magic proc

They arent stupid , they are doing what comes naturally . the easy road is the best road . It happens in nature . Electricity follows the path of least resistance (it's called Ohm's Law) . I think the better idea than reposting what we know has been posted in other threads would possibly be to lend your voice and say "i agree with the OP . "This Idea" would make Dynamis more suited to more players/groups . Balancing out Proc rate would of course imporve this . 100% . I know if i had an equal chance of proccing between JA/MA/WS i would stick to the currency i am currently in need of for the weapon i am making instead of switching mobs every 8 game hours . But why stick to WS or MA procs and get 45-75 coins when i can roll thru the JA procs and do 120+ (mobs permitting of course when there arent more than say 8 ppl in the zone cuz it cant handle more than that ) . Maybe if ppl post less "Players are dumb/your ignorant/i'm smarter" and more suggestion to improve the system or not post at all (dread the thought ,right ?) so that maybe this would show no interest in this subject ? no , we cant do that . we play FFXI .

MarkovChain
03-27-2012, 11:52 PM
Why should i slow my coin intake to and farm DC mobs solo and allow some LS to farm EP mobs ? Change camps ? where should i go @ 17:00 on Qufim ? Tigers ? Raptors ? Diremites ? great suggestion
Because they have better proc rate and better drop rate haha. Qufim you go to bombs and krachens/tigers because all the noobs avoid them.

MarkovChain
03-27-2012, 11:55 PM
Also I would like to point out that killing DC mobs without trying to proc with TH8 is nearly 100% 1xcoin droprate. So you can always pick a camp and stay there the whole time and just DD while time for proc is not up. I've done this several times and thanks forbidden items it's not that bad in the end, maybe 60% or 70% of an ideal run.

You can also pick a beastmean camp, in bubu there are plenty of mnk/rng near the ep bir camp.

Mikumaru
03-27-2012, 11:56 PM
respawn rate is not as bad as you make it out to be. there are plenty of camps in each dynamis. People would just rather choose the best camp. which of course is always going to be over camped. A lot of it is about flexibility. If the player is not willing to be flexible and move to another camp, then that is the players fault. Just like in the party days. If one camp is taken, you move to another. Same thing is with dynamis now.

what other camps ? lemme know where all these camps are .kthnx

Mikumaru
03-28-2012, 12:00 AM
Because they have better proc rate and better drop rate haha. Qufim you go to bombs and krachens/tigers because all the noobs avoid them.

these are actually the monsters i do normally . Hypothermal cumbustion doesnt really scare me . but i can practically clear the snolls @ BST97-98 solo , so how can this support 2+ people/groups ? You name a monster family theres goin to be 3+ people on it 6/7 days of the week .

MarkovChain
03-28-2012, 12:01 AM
The d/c camp of snolls never has comptetion lol. You are picking the easy prey ones. The only dc camp where I occasionnally see people is the raptor one near the path to Jeuno.

Mikumaru
03-28-2012, 12:02 AM
Also I would like to point out that killing DC mobs without trying to proc with TH8 is nearly 100% 1xcoin droprate. So you can always pick a camp and stay there the whole time and just DD while time for proc is not up. I've done this several times and thanks forbidden items it's not that bad in the end, maybe 60% or 70% of an ideal run.

You can also pick a beastmean camp, in bubu there are plenty of mnk/rng near the ep bir camp.

might as well go to a city or Beau for this . doin beastmen in Dreamworld seems kinda well , moot .

Mikumaru
03-28-2012, 12:03 AM
why should i go camp DC's solo ? So the LS in the zone can farm the EPs ?

MarkovChain
03-28-2012, 12:04 AM
No wonder you don't do coin if you go to beaucedine, 30 minutes to farm extensions. In qufim or bubu the ext are farmed in 10 minutes and the beastmen are right there.

mattkoko
03-28-2012, 12:06 AM
what other camps ? lemme know where all these camps are .kthnx

Maybe if you quit making excuses and actually looked around, you would find them. And my problem isnt about what you said with the spawn rate. yea if they decreased the time on respawn maybe it might be a little better. MAYBE. If you are soloing and they spawn to fast and get links out of the ass then your SOL again. The problem I have with this entire post is basically you are saying who ever doesnt agree with you is a troll and that the dev team isnt listening because YOU say so. and what i have to say about that is, GET OVER YOURSELF

Mikumaru
03-28-2012, 12:18 AM
Maybe if you quit making excuses and actually looked around, you would find them. And my problem isnt about what you said with the spawn rate. yea if they decreased the time on respawn maybe it might be a little better. MAYBE. If you are soloing and they spawn to fast and get links out of the ass then your SOL again. The problem I have with this entire post is basically you are saying who ever doesnt agree with you is a troll and that the dev team isnt listening because YOU say so. and what i have to say about that is, GET OVER YOURSELF
still not seeing any camps here bro . and with quicker pops causing you to get overwhelmed with links , then you're dumb for not compensating for this by pulling the mob(s) you're fight away to avoid this . I am not saying that anyone who doesnt agree with me is troll . I am completely over myself (watever that means) . You yourself even posted that could be improvements made to this system but you use your post to attack me , this is what make you a troll . thnx for the camp suggestions too . very helpful .

Mikumaru
03-28-2012, 12:21 AM
No wonder you don't do coin if you go to beaucedine, 30 minutes to farm extensions. In qufim or bubu the ext are farmed in 10 minutes and the beastmen are right there.

yes all 12 of them . well 9 if you dont include the Statues .

mattkoko
03-28-2012, 12:32 AM
Get over yourself means that you have a problem with something and you want it changed just because you do not like it. And i already admitted that things need change and not everything is perfect. But i am not going to say the dev team isnt listening just because they are not making changes to what i want. And i find it funny that i need to break this down like i am talking to a 5 year old. you claim to be making suggestions when you are also talking shit to people that do not agree with you. thats not making a suggestion. that is saying "do it my way or it is dumb." There is a difference. but either way. this is like talking to a brick wall. See ya

Fupafighter
03-28-2012, 03:18 AM
You're not gonna get anywhere bitching about rough EP camps. Plain and simple, avoid them. Don't go solo, and if you do, /search the zone and make sure there are under 10 people. I swapped to DC and it has make me 10x happier. I never get camped on, and We pull in 550+ as a trio and actually have fun.

Unleashhell
03-28-2012, 05:42 AM
still not seeing any camps here bro . and with quicker pops causing you to get overwhelmed with links , then you're dumb for not compensating for this by pulling the mob(s) you're fight away to avoid this . I am not saying that anyone who doesnt agree with me is troll . I am completely over myself (watever that means) . You yourself even posted that could be improvements made to this system but you use your post to attack me , this is what make you a troll . thnx for the camp suggestions too . very helpful .


Actually Qufim is prolly the worst zone imo to farm. I find Valkurm Dunes being the best to farm Nightmare mobs, hell even Bubu is better then Qufim imo. Both EP and DC mobs are easy to get too and close to each other. There are several combos of camps you can do in Valkurm. For EP you can go Hippos, Fungars and Goobue during their respective Job Ability Procs, or you can do EP Trees, Flies and Sheep. DC mobs mostly stick to Trees, Hippos, Fungar or Sheep.

You really would have been better off just saying hey guys can anyone give some tips on good currency yielding camps, instead of just arguing with everyone about dynamis. For me though I hate this proc system and would like it gone but there is nothing you or I can do about it. The devs put it here and we either adapt to it or straight up don't do that event.

TBH I dont see why this even has to have a time limit of 2 hours. You can go into Abyssea and make Empyrean weapons all day long, why cant we do that with relics? I never understood why SE did this but its the way it is unfortunately.

Fupafighter
03-28-2012, 06:56 AM
Because people make profit on the currency. If there wasn't a limit, people would make relics faster solo than people could make empies solo. And some relics are more rewarding than empies. The issue at the moment is how to obtain a mythic really. You can get a relic in a month if you really set your mind to it. Do dyna daily for 180 or so coins, and farm gil all day long.

Fupafighter
03-28-2012, 07:17 AM
I like qufim lol. 115 coins on 1 snoll cycle, 110 shells on 1 tiger cycle on average, and like 80 bynes on kraken cycle works very nicely for a trio :D Not to mention 40 journeys, which actually sell fast. And this is no competition monsters. Decent challenge. Just do proper setups, and you will realize farming a relic is easy and complaining about new dynamis is just silly. Boohoo bst's are used for 1 event in the whole game, get over it. Can make almost 600 a run if people pay attention on decent challenge in a trio. If your soloing, learn to use animated flourish or move to decent challenge if your easy prey are heavily camped. Or maybe kindly recommend telling groups of "six" to go do decent challenge and explain why. It has worked for me a few times. Making forums bitching about how things don't work for you isn't the solution, and SE won't look at it, mainly because you started the forum with bitching.
You really would have been better off just saying hey guys can anyone give some tips on good currency yielding camps, instead of just arguing with everyone about dynamis. For me though I hate this proc system and would like it gone but there is nothing you or I can do about it. The devs put it here and we either adapt to it or straight up don't do that event.

TBH I dont see why this even has to have a time limit of 2 hours. You can go into Abyssea and make Empyrean weapons all day long, why cant we do that with relics? I never understood why SE did this but its the way it is unfortunately.[/QUOTE]

Fupafighter
03-28-2012, 07:18 AM
last 2 paragraphs on my last post somehow got someones random quote in there(ty laptop)

Juilan
03-28-2012, 09:15 AM
Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .

So please if you want to see a positive change help make it happen .

Miku~

I've hypothesized super crack. A type that makes getting hit by a car a good idea.

Juilan
03-28-2012, 09:22 AM
respawn rate is not as bad as you make it out to be. there are plenty of camps in each dynamis. People would just rather choose the best camp. which of course is always going to be over camped. A lot of it is about flexibility. If the player is not willing to be flexible and move to another camp, then that is the players fault. Just like in the party days. If one camp is taken, you move to another. Same thing is with dynamis now.

You ever try Urgintes in bubu? Regen in shell, plague, poison... you have to kill it again if you stagger in the shell... not kill friendly, never were

Or Cateur in Valk? 4k needle... even with 3 bst im not playing with these

Perytons in Qufim, they're like 5 in the DC camp and 3 in the EP camp...

I'd go PUP and do DC mobs if WS was higher than 20% stagger... If they were 80% I could see the justification because you have to kill them to stagger them... JA stagger if you have tp you can just turn and still stagger... magic you can stagger with blind but takes for ever too, if that was 70~% I could justify going in as blu... until the JA stagger has a lower discrepancy I'll keep doing EPs on bst. I'd do cities if i didn't have to deal with bastok or 2 mages that sleep me when i try to pull a JA mob... not like we were meant to solo cities anyway...

Unleashhell
03-28-2012, 11:49 AM
Because people make profit on the currency. If there wasn't a limit, people would make relics faster solo than people could make empies solo. And some relics are more rewarding than empies. The issue at the moment is how to obtain a mythic really. You can get a relic in a month if you really set your mind to it. Do dyna daily for 180 or so coins, and farm gil all day long.

Making profit on currency is not the reason why dynamis is capped at 2 hours. You can sell almost anything in the game to the right person. You can sell Emp weapon upgrade items for 200k+ each if you wanted. You can NPC the crap armor you can buy in Abyssea with Cruor. You can NPC the weapons from Dom Ops Points. So to say dynamis is capped at 2 hours just cause players make profit off currency is wrong. Not all players make profit off currency, they make weapons with it. There are tons of relic flooding into the game now, if SE wanted them to be still as high status as they once were they wouldn't have made dynamis an everyday entry. As far as Mythics, when they revamp Salvage I think Mythics will become much more obtainable. Well I'm hoping they will be anyway.

Monchat
03-28-2012, 02:07 PM
they should have made abyssea like dynamis. 120 minute max per RL day, goodbye congestion.


why should i go camp DC's solo ? So the LS in the zone can farm the EPs ?

why dont you take the advices of people here? seriously. get out of the EP camps. The best wat to make money in dynamis is BST/DNC solo yes but only if you have the camp for yourself.

The best realistic way is quifim island Trio bomb/raptor/kraken on level 95 mobs. Ive been doing it since the level 90 cap and they were Veru Tough at the time. 500-550 coin guarranted. sure its not as good as BST solo, but BST solo with 15 Conter camper is pathetic. Qufin is the best zone because of how fast the TE are farmed, how close the camps are, and how empty the D/C camps are (due to unrealistically being soloed). Kraken can still do 1.5k move, bomb still explods and one shot you, and raptors will piss you off, but thats not a problem in duo or trio, cure V, end of the story, and they die very fast.

This is the best option, 3 people already told you to farm d/c mobs. They have been proven to drop more coins, proc faster, and also drop forgotten like 50% of the time. We farmed 2 empy 99 and 2 spharai 95 there is 3 months (700+ millions gils), its a gold mine, and people dont do it because it is not solo friendly.

The second best realisitic otpion imo is non dreamlands JA camps. In xarcabard the camp near the BST NM ful of JA, a camp @ the mnk/thf NM plenty of thf mnk ranger etc. a D/C camp near odious skull NM 3 mnk 3thf at least. In bastok near where the Inn would be there is a line of 4-5 JA mobs and 2 WS mobs, i used to farm there. In windurst near shantoto mannor,4-5 JA and 2 magic mobs, and so on.

Also as pchan said, just chain killing at a fixed camp for 2 hours netted us 300 coins and 50 forgotten items ( D/C sheep camp @ valkurm), its not as good as JA camp sbut it is still great if everything else is camped.

Morier
03-28-2012, 04:10 PM
I am on Phoenix also, and never have the super hard times the op says. Of course I am smart and camp dc mobs.

Kristal
03-28-2012, 04:54 PM
If you agree that Dynamis should be adjusted to more suitably fit its current state of Solo/Low man grouping mainly going after Job Ability Procs monsters by increasing the number these targets , drastically shortening their respawn timers , removing the silly stagger system all together , or by some other means make every Dynamis Zone able to handle more than 3 people/groups please sign/post

The problem is the high proc rate of JA. Increasing the number of JA proc mobs/timeframe will mean a reduction of WS/MA proc mobs/timeframe, which would force even more people to JA proc camps.

What I think is a better solution is to balance procs based on actual ability used. Fix the problem, not the symptoms.
* WS procs should be based on TP. 25% at 100%TP, 75% at 300% TP.
* JA procs should be based on recast timer. 25% for Provoke (30s), 12.5% for Steps (15s), 75% for JAs over 90s.
* MA procs should be based on tiers. 10% per tier, with a cap of 40%. Some spells would be ranked higher or lower then their tier, depending on cast time, etc. (Most enfeebling magic would be +1 tier, as you can only land them once. G2 merit spells would be 30%, but elemental magic over IV would remain 40%.)

It's just a crude example, don't focus on the numbers but the idea behind it.


I'd go PUP and do DC mobs if WS was higher than 20% stagger...
PUP is the absolute king of JA procs. I've camped right next to BSTs with each group focussing on either JA or WS mobs, with the occasional other proctype due to links.

Fupafighter
03-28-2012, 06:36 PM
they should have made abyssea like dynamis. 120 minute max per RL day, goodbye congestion.



why dont you take the advices of people here? seriously. get out of the EP camps. The best wat to make money in dynamis is BST/DNC solo yes but only if you have the camp for yourself.

The best realistic way is quifim island Trio bomb/raptor/kraken on level 95 mobs. Ive been doing it since the level 90 cap and they were Veru Tough at the time. 500-550 coin guarranted. sure its not as good as BST solo, but BST solo with 15 Conter camper is pathetic. Qufin is the best zone because of how fast the TE are farmed, how close the camps are, and how empty the D/C camps are (due to unrealistically being soloed). Kraken can still do 1.5k move, bomb still explods and one shot you, and raptors will piss you off, but thats not a problem in duo or trio, cure V, end of the story, and they die very fast.

This is the best option, 3 people already told you to farm d/c mobs. They have been proven to drop more coins, proc faster, and also drop forgotten like 50% of the time. We farmed 2 empy 99 and 2 spharai 95 there is 3 months (700+ millions gils), its a gold mine, and people dont do it because it is not solo friendly.

The second best realisitic otpion imo is non dreamlands JA camps. In xarcabard the camp near the BST NM ful of JA, a camp @ the mnk/thf NM plenty of thf mnk ranger etc. a D/C camp near odious skull NM 3 mnk 3thf at least. In bastok near where the Inn would be there is a line of 4-5 JA mobs and 2 WS mobs, i used to farm there. In windurst near shantoto mannor,4-5 JA and 2 magic mobs, and so on.

Also as pchan said, just chain killing at a fixed camp for 2 hours netted us 300 coins and 50 forgotten items ( D/C sheep camp @ valkurm), its not as good as JA camp sbut it is still great if everything else is camped.
The only problem with Qufim island is the crappy byne camps lol. All easy preys suck, and are always camped. And the decent challenge kraken and bats can be just mean. And there are only 3 DC roc. People should seriously try more decent challenge camps. Duo on easy prey will max next you 400 if you're uncamped the whole time, solo 200. Duo can next sometimes 500+ If you SC and kill fast. Seriously take our advice if you want to succeed at dyna. SE isn't going to change this because you're having claiming issues.

Monchat
03-28-2012, 09:35 PM
The only problem with Qufim island is the crappy byne camps lol. All easy preys suck, and are always camped. And the decent challenge kraken and bats can be just mean. And there are only 3 DC roc. People should seriously try more decent challenge camps. Duo on easy prey will max next you 400 if you're uncamped the whole time, solo 200. Duo can next sometimes 500+ If you SC and kill fast. Seriously take our advice if you want to succeed at dyna. SE isn't going to change this because you're having claiming issues.

I never get a lot of byne because I dont stay at kraken for the whole duration on purpose. I leave krakens early to be @ bombs the whole duration. bombs rock and ordells sell higher than bynes.

Jandel
03-28-2012, 10:12 PM
Challenge has been replaced with waiting . When glasses were a million gil , not only were the drops low but the whole of dynamis required team work , communication , patience , perseverance , a couple well placed sac pulls , and a 72 hour wait after wiping . Dyanmis was a challenge . Its not now . The challenge has been replaced with sparse monster populations and a stagger system so asinine it makes many wonder what the DEVs were smoking when they created this brain child of idiocy .

So please if you want to see a positive change help make it happen .

Miku~

I disagree with you in the state "Challenge has been replaced with waiting".
What do you intended with "waiting"?
Waiting mob pop? Waiting ally wipe? Waiting staggers?

I would point you out that there was wainting also in odl dynamis...
Waiting 72 hours. Waiting 10 dynamis run to have the chance to lot your drop. Waiting it will really drop. Waiting you ally-member who's late.

Also, what about challenge? In my experience I never see this big challenge if you just enter dynamis to farm. You need to know just how to move, things to do. It's exaclty as new dynamis in this point: you need to know where TEs are, camps, mob to fight, which proc...

Challenges are for bosses. Yes, old dynamis bosses needed sac-pull, but then... It was just zerg. How do you killed Dynamis Lord? You had to grab a rdm/drk to chainstun it and meele it to death before chainspell wore off. There's a great challenge in zerging...
Angra Manyu? With a SMN just for follow carby, and then zerg. Oh, yes, the thf pull with powder boots to have 1 minute flee.

I was wondering... Did you ever tried the arch-bosses? With the farm of the pop items?

Dynamis is not an event designed only to farm ancient currency (although is the best source).

I'm ok though with some update about dynamis farm. Give us mage something to stagger more :p

hiko
03-28-2012, 10:49 PM
They arent stupid , they are doing what comes naturally . the easy road is the best road . It happens in nature . Electricity follows the path of least resistance (it's called Ohm's Law) . I think the better idea than reposting what we know has been posted in other threads would possibly be to lend your voice and say "i agree with the OP . "This Idea" would make Dynamis more suited to more players/groups . Balancing out Proc rate would of course imporve this . 100% . I know if i had an equal chance of proccing between JA/MA/WS i would stick to the currency i am currently in need of for the weapon i am making instead of switching mobs every 8 game hours . But why stick to WS or MA procs and get 45-75 coins when i can roll thru the JA procs and do 120+ (mobs permitting of course when there arent more than say 8 ppl in the zone cuz it cant handle more than that ) . Maybe if ppl post less "Players are dumb/your ignorant/i'm smarter" and more suggestion to improve the system or not post at all (dread the thought ,right ?) so that maybe this would show no interest in this subject ? no , we cant do that . we play FFXI .

easiest road is the best? we kill EP/DC "easier" than T/VT mobs so why didn't we xp on EP/DC before abyssea?


i never said you should go on WS/magic proc, i said it's stupid to stay on EPs with a pt when they'd get more currencies/forgotten item fighting DCs





Also, what about challenge? In my experience I never see this big challenge if you just enter dynamis to farm. You need to know just how to move, things to do. It's exaclty as new dynamis in this point: you need to know where TEs are, camps, mob to fight, which proc...



actually in old dyna 75% of the alli didnt need to know anything but how to do a /assist macro and /autotarget of

Jandel
03-28-2012, 11:46 PM
actually in old dyna 75% of the alli didnt need to know anything but how to do a /assist macro and /autotarget of

Oh, that's right! Thanks for point it out. Less "challenge" point to old Dynamis though :/

Juilan
03-29-2012, 01:46 AM
I'd go PUP and do DC mobs if WS was higher than 20% stagger...

PUP is the absolute king of JA procs. I've camped right next to BSTs with each group focussing on either JA or WS mobs, with the occasional other proctype due to links.

Never said it wasn't pro, bst had a TH pet though, even in group now people carry the stigma that pup isnt as useful as bst. I'd rather do WS stagger over ja but the amount of HP it takes off a monster to WS them was my argument, if I could do a ws stagger fairly consistently I'm sure I'm not the only one who'd go solely for ws stagger... but like I said before you need to tp off the monster to ws the monster...

tyrantsyn
03-29-2012, 03:55 AM
WS and magical proc's need to be readjusted to cut down on congestion on certain mobs during certain time frame's. If this was done than there be far less ppl roaming the zone from mob to mob camping during proc changes. And far less over camping.

MarkovChain
03-29-2012, 05:30 AM
and much more coins available, that would cut everyone's profit by 2..

Kristal
03-29-2012, 07:57 PM
Never said it wasn't pro, bst had a TH pet though, even in group now people carry the stigma that pup isnt as useful as bst. I'd rather do WS stagger over ja but the amount of HP it takes off a monster to WS them was my argument, if I could do a ws stagger fairly consistently I'm sure I'm not the only one who'd go solely for ws stagger... but like I said before you need to tp off the monster to ws the monster...

Yeah, it doesn't matter that PUP can stagger WS and JA mobs like no other job, people will only see TH.
PUP can do WS procs consistently though, I think only 3-4 get through per dyna run without procs because of an unlucky übercrit/skillchained WS, R.N.G. acting funny or pet does a f-you and nukes the critter dead.

Jile
03-30-2012, 05:50 AM
If all mobs could be proc'd by all proc's all the time, people wouldn't need to cycle mobs and could pick a single camp for their group and everyone could play nicely. Until that happens, people are going to be upset with the way Neo-Dynamis runs.

....and yes, magic proc rate is utter bs.. it needs a dramatic increase in proc-rate. I really wish the dev's would (play) this game once in a while so they understand how stupidly some things function in reality vs on paper.

Monchat
03-30-2012, 06:51 AM
I believe they "balanced" magic procs with the fact that you can aga a huge train of mobs just like people aoe ws mobs. I still see from time to time ochain PLDs cycloning the mobs @ WS time in qufim/

Jile
03-30-2012, 08:26 AM
Proc should only be possible on a red-claimed mob, period... but, that said...

If we are going to retain proc-time-cycling, I'd like "all mobs" to cycle at the same time.

00:00-07:59 JA, 8:00-15:59 WS, 16:00-23:59 MA

If that were the case, nobody would cycle camps, they would pick a camp and stay there.

Fupafighter
04-03-2012, 07:30 AM
I never get a lot of byne because I dont stay at kraken for the whole duration on purpose. I leave krakens early to be @ bombs the whole duration. bombs rock and ordells sell higher than bynes.
THe only way I have found to make good bynes trio, is to SC like mad. WE go trio thf war sam all /dnc. Proc fast, and ukko - fudo usually kill all krakens immediately after proc. The issue is that the aoe do 500+ easily lol. So 1 bad kraken, and you're stuck using tp on cures instead of damage, which opens up more opportunities for them to aoe you again lol. Yes, yes snolls rock. 1 WS on sam or warrior and the thing is like 33% hp. And it's near impossible to stun the damn whirlwind or maelstrom >.<

Monchat
04-03-2012, 07:59 AM
go whm/war brd/war thf/dnc. ultimate setup. brd/dnc if the brd has a melee set.

Glamdring
04-03-2012, 09:03 AM
!! procs have been asinine since day 1 in every element of play they've been introduced to. Drops of any kind should simply be linked to probability and the probability only increased by increased TH tiers. Forcing players to hold back their damage (and in the case of those squishy mage/support role jobs eat more hits) is an artificial solution to the time sink prob SE wants players to have that could just as easily have been addressed by giving the mobs higher HP or damage resistance.

In short, want more drops? kill more stuff, and bring a TH job on yourself or a friend...

Fupafighter
04-03-2012, 09:44 AM
go whm/war brd/war thf/dnc. ultimate setup. brd/dnc if the brd has a melee set.

Only one person in our trio has whm or brd. So that throws that out. And we getting the thf mandau atm, who is our warrior.

Fupafighter
04-03-2012, 03:25 PM
Found another great trio for dyna. Drg sam thf. Drakesbane ---> shoha is killer lol.