Dragoy
03-27-2012, 05:51 AM
Going to repeat my report from the Test Server Bugs forum, here, now that this has (not surprisingly) gone live, with no feedback if it is intended or not. At least here it seems something was done with it. ^^;
ISP: Sonera/Telia
Type of Internet Connection: DSL
Internet Connection Speed: 8/1Mbps
Date & Time: March 27, 2012 23:50 EET (UTC/GMT +3 hours)
Frequency: Always
Character Name: Dragoy
Race: HumeM
Main Job: Ninja, Lv.95
Support Job: None
Area and Coordinates: Bastok, Jeuno, Mog House, Any
Party or Solo: Solo
NPC Name: None
Monster Name: None
Steps:
Press, and hold down num-pad key 8 (up-arrow) while the camera is viewing from behind the character (moving forward). While up/forward is used here as an example, any direction would work.
Press, and release num-pad key 7 (Home) to activate auto-run/walk (works with run/walk).
Press, and hold num-pad key 2 (down-arrow) for more than a second.
Character will not stop, unless the 2/down-arrow key is released within less than approximately a second while normally it would turn the character immediately.
While this has the 'advantage' of one being able to auto-run/walk in circles no matter what the camera-angle is without it being cancelled as it normally would when triggering movement backward, I do think this is not intended. It still does cancel, if the key to turn towards a side is released at certain point(s), however.
Tested with a mouse as well, but not with a game-pad though I'm quite sure it happens with one of such just as well.
Edit:
Something I noticed just now, in addition to what described in the old post and above: Movement works as expected when in first-person view, so this seems to affect only third-person view.
Ack! Forgot to add the "(Now Live!)" to the title at first. Would be nice if a moderator could add it while closing this as it will not look nice having 2 identical titles in my records!
Thank you.
ISP: Sonera/Telia
Type of Internet Connection: DSL
Internet Connection Speed: 8/1Mbps
Date & Time: March 27, 2012 23:50 EET (UTC/GMT +3 hours)
Frequency: Always
Character Name: Dragoy
Race: HumeM
Main Job: Ninja, Lv.95
Support Job: None
Area and Coordinates: Bastok, Jeuno, Mog House, Any
Party or Solo: Solo
NPC Name: None
Monster Name: None
Steps:
Press, and hold down num-pad key 8 (up-arrow) while the camera is viewing from behind the character (moving forward). While up/forward is used here as an example, any direction would work.
Press, and release num-pad key 7 (Home) to activate auto-run/walk (works with run/walk).
Press, and hold num-pad key 2 (down-arrow) for more than a second.
Character will not stop, unless the 2/down-arrow key is released within less than approximately a second while normally it would turn the character immediately.
While this has the 'advantage' of one being able to auto-run/walk in circles no matter what the camera-angle is without it being cancelled as it normally would when triggering movement backward, I do think this is not intended. It still does cancel, if the key to turn towards a side is released at certain point(s), however.
Tested with a mouse as well, but not with a game-pad though I'm quite sure it happens with one of such just as well.
Edit:
Something I noticed just now, in addition to what described in the old post and above: Movement works as expected when in first-person view, so this seems to affect only third-person view.
Ack! Forgot to add the "(Now Live!)" to the title at first. Would be nice if a moderator could add it while closing this as it will not look nice having 2 identical titles in my records!
Thank you.