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View Full Version : Please let SMN use Shepherd's Chain



Kaelthas
03-24-2012, 03:49 AM
SMN is one of the 4 pet jobs we can use in FFXI, alongside BST, DRG and PUP. However, SE didn't decide to add SMN to the Shepherd's Chain neck item dropped From Okyupete: http://wiki.ffxiclopedia.org/wiki/Shepherd%27s_Chain

It should be on there for 2 reasons:
1) As stated above, SMN is a PET JOB.
2) Misareaux Coast AND Okyupete were released in the CoP expansion, which came out a year and a half after RoTZ for JP PS2 players.

Please consider the above and add SMN to Shepherd's Chain. Even other non pet jobs can use this, so I don't see why SMN can't.

Daniel_Hatcher
03-24-2012, 04:08 AM
This was the typical pet rubbish they released. BST or DRG then loads of other jobs that would never have any need for it. Personally that's due a Upgrade anyway to a 5% piece.

Economizer
03-24-2012, 05:27 AM
Best Summoner gets is a Pneuma Collar with Pet: Evasion +4 with a Red Coral Key. There are actually better offensive buffs you can get for the slot, especially considering how expendable Avatars are (such as, on the same key, a Aureate Necklace with Pet: Crit Rate +3%).

All that said, I wonder if stat based merits work on pets - with the exception of the overload mechanics (well, as how I remember them working for PUP) it would be a mighty boon if meriting stuff like stat merits or Crit rate helped to buff your pets. It just seems like something that should work to buff pets.

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As a bit of a side thought, if there is an upgraded version of this piece that mimics the Twilight Torque for pets it should also give some more offensive stats as well - seeing more Pet: Haste options would be a fine addition... maybe "Damage Taken -5% Pet: Damage Taken -5% Pet: Haste +5%" or something much like that.