View Full Version : /Ammo Command?
Crimson_Slasher
03-17-2012, 12:59 PM
What do i hate about ranger most?! Ammo prices... That and those dirty crafters. Oh wait, thats what everyone hates. Also, KI-DDING!
When i play ranger there is ONE thing i would love to see for a command to merge with my shooting macro. Plain and simple, /ammo. What would this do? Simple! Lets say my firing macro is this!
/ra <stnpc>
/wait 6
/ammo
Chain of events that follows?
Weapon is drawn > Weapon Fires > Damage inflicted > Wait Delay ends > Information outputted into text box.
Something along the lines of...
(Name) Inflicts 241 damage on the <Monster>!
Ammunition: Antlion Arrows (91)
See this while not essential could help for saving time knowing when to use a new quiver between fights, sure it takes a half second to check your ammo, but why not make it simpler? I shall post a redirect to this in the cor forums too.
Mirabelle
03-20-2012, 01:04 AM
I'd be happy if it just did this natively without an added macro line.
Pushing things already on an Xbox 360
Esvedium
03-24-2012, 02:44 AM
I'd be happy if it just did this natively without an added macro line.
Pushing things already on an Xbox 360
Stop playing on inferior hardware.
Babekeke
03-25-2012, 06:36 PM
Could ask for the same for Ninjutsu tools too. I generally just keep 1 full stack, plus the partial stack I have equipped, then my quiver. This way you don't need to keep checking, just have an /equip macro in your shoot macro and look for 'equipment changed', or have a separate line to equip it that you can hit as soon as you see 'you do not have an appropriate ranged weapon equipped'.
Alternatively, just have a macro:
/item "Ammo Quiver" <me> <wait 2>
/equip ammo "Ammo"
That at least saves you hunting though menus to find your quiver^^
Crimson_Slasher
03-26-2012, 09:09 AM
For me its more of convenience. Ofcourse there could be a better command for nintools too but id see it being a bit more complicated, something like /stock "item". But with a /ammo command it would just tell you what ammo you have equipped, without needing the context for the ammo. For me its not a "What if i run out, then i need to pop a new macro or go to my menu!" as much as those few times ive popped barrage with 2-3 bolts/bullets/arrows left and wondered "wtf, why didnt i get the damage/tp i was expecting!?"
Dont get me wrong, id be all for one for nintools and other items like cards for cor, but i see it being easier to implement for ammo specifically.
Glamdring
04-03-2012, 08:48 AM
the /ammo command seems workable and useful, SE get on it. As to the comment on nin tools, while I agree it would be just as nice I think it would be much harder to do. Ammo has a slot, nin tools are just in your pack, I imagine a system check without an address would be much harder to implement. Still, if you can, do it SE, please.
Or, just as likely, don't require a command, make it an automatic countdown when you reach 10 left. Then we all know not to Barrage when we only have 2 ammo left.
Babekeke
04-03-2012, 03:00 PM
Or, just as likely, don't require a command, make it an automatic countdown when you reach 10 left. Then we all know not to Barrage when we only have 2 ammo left.
Hard for me to remember whilst I'm not on the game, but if you equip ammo via macro I think it automatically defaults to a 99 stack instead of a part stack? If so, with auto-sort switched on:
/ja "Barrage" <me>
/equip ammo <wait 1>
/equip ammo "Ammo"
As long as you keep on top of always having a spare stack, should mean that you never waste a barrage.