View Full Version : Suggestion: Remove Abyssea Time restrictions
Sagagemini
03-16-2012, 09:45 PM
Hello SE Devs. I returned to FFXI after some months and unfortunately found myself far away from the majority of the server. Most players now don't even bother anymore with Abyssea farming for +1 and +2, specially Linkshells where these things get done efficiently.
Of course asking for players to change their attention to Abyssea at this time is pointless so i would like to ask any SE representative to start really considering the idea of removing the time limit inside Abyssea. While it might have served its purpose at launch, now with much less players interested in it, it became a painful experience to try to go there and deal with smaller things by yourself.
While you can always go for TE in groups, or abyssite farming it still doesn't help to solve the major problem that is having to fight not against mobs, the lack of proccing and horrible drops as a solo or duo player, but the fight against time and having to teleport countless times in and out. It gets tiring.
Its a major let down not only for new Abyssea players, but even for those like myself, who wants to acquire +2 items but can't rely on LS anymore (random groups are not an option due to most of them being fail). Endgame shells are onto newer things and social shells are just chat.
To those players who advanced from Abyssea this doesn't matter anymore. But for those who are still there struggling for gear with less players caring to help and needing stuff there the time limit is a huge issue now. Either increase the time limit inside from 120min to 240 at least or just remove it altogether.
Thank you for reading.
lllen
03-16-2012, 11:10 PM
Or let us keep the extra minutes we do acquire when we are with a group. I hate loosing all that extra time. But I agree, time is crazy when you are soloing and its not as easy to get te's.
Arcon
03-16-2012, 11:29 PM
I wouldn't even say that it isn't easy (because it is), but it simply isn't needed anymore. Time simply isn't restricted, because everyone has a shitload of stones ready. And in a FC you get several hours overtime easily, too. The only thing the Abyssea time restriction does currently is to annoy people because they have to reenter all the time. Unless they find another use for traverser stones (like exchanging them for voidstones, for example), there is just no need to be restricted by the arbitrary stone mechanic anymore.
Dazusu
03-16-2012, 11:30 PM
There are so many reasons why time restrictions removal would be a stupid idea. Not to mention the lure of Abyssea.
People would idle in there 24 hours a day, botting your favourite NMs like Gukumatz. The zones would become congested. If you don't have any friends - that sucks for you. Level BST
without removing time restriction, can raise maximum time you can get from stones, (use more stones, not more time per stones)
lvl BST is not the best idea for farming +1/2 item (no procs)
can also team up with people farming items for their weapon
Daniel_Hatcher
03-17-2012, 12:15 AM
Please don't SE.
Arcon
03-17-2012, 12:29 AM
People would idle in there 24 hours a day, botting your favourite NMs like Gukumatz. The zones would become congested.
As opposed to now? The few people who still want or need stuff from there are already there, all day, every day, and it's no problem, because everyone has hundreds of stones to waste. The only exception is the occasional timeout when people forgot to check their time. Speaking of which, they should remove or reduce the re-entry time too.
Alhanelem
03-17-2012, 01:10 AM
This doesn't need to be changed. You're supposed to earn the abyssites that help you to stay in longer. Eventually you will have 98475 stones and couldn't use them all up if you tried, even if you're solo/duo farming.
Phogg
03-17-2012, 02:43 AM
Abuse parties like I do. Last night I just wanted to solo skillup archery on worms so I joined a worm party long enough to get my lights capped and some extra time and then solo'd the rest of the time. I would have just stayed in the party, but things die to fast. Anyway, no reason you can't do that when you want to farm a zone also.
Zinato
03-17-2012, 05:49 AM
There are so many reasons why time restrictions removal would be a stupid idea. Not to mention the lure of Abyssea.
People would idle in there 24 hours a day, botting your favourite NMs like Gukumatz. The zones would become congested. If you don't have any friends - that sucks for you. Level BST
The point is nobody does that stuff anymore, it won't become congested because most players have several +1/+2. Hell, in my case I have 82/100 +1, 6 jobs that can even use it (30/100) and 52 extra +1 from nothing else but free drops in empyrean runs. Same holds true for several +2 (though not as many as +1) The point I'm getting at is those areas are dead. Besides, cut time limits and you could just as easily gold farm as fight the NM since there is no fear of timing out should you not be able to TE or it goes sour. Besides most solo classes can't solo TE at such an abundant rate, THF DNC BST and so on, plus TE drains while you are logged out, and heaven forbid if you die w/o rr.
The issue also isn't about lack of time from stones, rather the need to reset them for a soloer or small group. Dropping lights every so often undermines the use of gold chests for KI making soloers need to get the NM actually Increasing congestion. (if you can call it that anymore)
As far as I can tell aside from brand new players who haven't built stones there is 0 reason this would be detrimental. Is it critical? No. Would it help? Yes. Would it hurt anyone/thing No.
I agree. Its annoying solo. I have 746 stones however if I am soloing +1 or +2 gear I find myself having to leave the zone a bunch to use more stones. Its just an annoyance more then anything else at this point.
Rosina
03-17-2012, 05:49 PM
I agree, i had to solo nearly all my feet farming. Getting emp feet is a bi*otch. More so solo, think like only way to really solo well in abyssea is be a hybrid. Who who can fight and earn TE and get gold chest to pop. Not to meantion having to hold a ton of keys, then dealing with the occassional large group who more or less take over the area. And even refuses to help you out even though your willing to help them out. This game changed is so many bad ways its crazy. People used to be more helpful with need of reward. Now people expect you to give them say... 100K to use their services to get you something. Hell i barely can get much done on this game because of a lack of willingness (even from my closest friends) of help in stuff I personally have a hard time soloing. Plus it for me is boring to solo in an mmo. Anyway, I actually befor i quiet actually nearly used all my stone just to get my charis feet gear. I ended up lucking out thanks to someone getting them and giving them to me. I stayed to help them
There are so many reasons why time restrictions removal would be a stupid idea. Not to mention the lure of Abyssea.
People would idle in there 24 hours a day, botting your favourite NMs like Gukumatz. The zones would become congested. If you don't have any friends - that sucks for you. Level BST
hmmmm lure or lore..?
Rosina
03-17-2012, 07:56 PM
worst case senario.... DC'ing in abyssea due to a thunder storm while hunting feet gear, using your last set of stones you had with out having any abyssite to increase the rate of recharging stones, and still limited to three stones. And power not on till your time is up. loging in to not only having wait 1 hr to go back in but having no stones at all making it so you need to wait a week to try again.
happen to me during the mass ice storm last winter. that sucked.
tyrantsyn
03-17-2012, 10:56 PM
Bad suggestion, there's nothing wrong with the way abyssea time restriction are lied out. It's part of the challenge of being in the zone's in the first place. There's no reason to adjust them for easy mode.
wish12oz
03-17-2012, 11:42 PM
I would like to see the timer completely removed. It would be awesome.
Blue loch ness monsters are the best loch ness monsters
Dazusu
03-17-2012, 11:56 PM
The point is nobody does that stuff anymore.
I didn't read the rest of your post, because you made my point right here.
Having the time limit adds a bit of a challenge. Balancing the capping of lights / farming time and with farming your desired items. Some jobs can do it solo, some might need to duo.
Inb4 the casual parade: "Wasting time farming lights isn't a challenge, it's a time sink" yeah, we've heard it before.
hmmmm lure or lore..?
You got me there. Good call :-)
FrankReynolds
03-18-2012, 12:15 AM
I don't think it should be removed because I don't do that event anymore and I want the few people who missed the boat to have a really hard time with it. They should suffer for not being around when it was at it's peak.
EDIT: If you are finding this to be difficult, please let me know. I don't do this event anymore, so the only way I will know if it's working as intended is if you tell me on a forum.
Sarick
03-18-2012, 04:52 AM
About the most I'd expect is SE giving the option to buy/farm stones (outside abyssea), if your stash runs out. For the time being I request that we leave the restrictions in there. It should be quite obvious that restrictions do help with congestion.
If you want to see all chaos break lose remove the restrictions from dynamis and abysses for one week.
Sagagemini
03-18-2012, 07:08 AM
I didn't read the rest of your post, because you made my point right here.
Having the time limit adds a bit of a challenge. Balancing the capping of lights / farming time and with farming your desired items. Some jobs can do it solo, some might need to duo.
Inb4 the casual parade: "Wasting time farming lights isn't a challenge, it's a time sink" yeah, we've heard it before.
You got me there. Good call :-)
What challenge if you got all your stuff with the help of your LS mates? I'm talking about new players, the fresh air of the game that must keep coming and find themselves alone having to deal with TE and procs on a 120min timer.
If you were that smart you should have noticed that i said i was talking about going in and out due to time restrictions. I never mentioned the lack of stones to reenter. You are like many in this game just another retard sitting in an endgame shell spitting your ignorance over others on subjects that you have no idea.
Of course a dude like you that got your stuff "the easy way" with 17 ppl to help you with can't imagine how hard is to do anything in abyssea now. I would suggest you go go back to your poor social life, eating cheetos and talking about porn with you LS maes, instead of camping these forums to bash players ideas just for the sake of trying to look like a baddie and see if you can get laid somehow with someone in here.
Go back to your mother basement.
To others that did positive criticism:
Yes i even agree that just removing the time might be harsh but something has to be done to adjust abyssea to its new reality. Though that idiot above mentioned about having a BST to solo (and of course he lacks intelligence to know that you need to proc yellow, since he got everything from his LS with tons of ppl helping) we all know this isn't enough.
Grabbing a random BLM in jeuno or a friend to stay there for hours having to refresh stones each 120min is possibly the worst idea of motivation to get someone to help you.
I understand that the elitist pricks who have no social life (bragging about having hardmode when they have it easier with other ppl helping) and live with their mothers will always infest these forums like they do in game but i would like to SE to ignore these guys since your playerbase is made from much more than these bad players.
I wont bite in for new trolls. Fact is:
- New players or those who lost the Abyssea bandwagon find themselves having not only a hard time to get items in Abyssea (like it would be normal and expected) but they have it extremely annoying due to the new reality of Linkshells barely doing this content, not having procs and on top of that having to get in and out every 120min, which basically KILLS motivation to keep going after your 3rd failed drop from a mob that you need to farm 3 KI.
Please, SE for the sake of new players or those who missed the "easy way through 18 ppl abyssea" adjust the time limit so this event appeals for us, older content must be a right for every player, hard as it mus be to get drops, but at least not irritating.
You remade Dynamis all over for +2 items. You can do the same with Abyssea that all these creeps that shoot their poison in this thread don't do anymore.
Godofgods
03-18-2012, 08:49 AM
What would be REALLY nice is removing the need to zone every time you finish a quest in order to repeat it.
People are not doing them for fun, and most ppl arnt doing them for seals or anything. The reason to do them is simply fame. Most ppl that have been around already have em done. But for a new player just reaching abyssea, thats horrid. It can take up to 50 quests in some zones to cap fame. And theirs 9 zones. The amount of time spent zoning alone is alot. Theirs no real down side is moving the zone to repeat restriction. Its not like ppl getting fame quicker is going to unbalance anything.
Sfchakan
03-18-2012, 08:50 AM
No thanks!
Dazusu
03-18-2012, 09:12 AM
Of course a dude like you that got your stuff "the easy way" with 17 ppl to help you with can't imagine how hard is to do anything in abyssea now. I would suggest you go go back to your poor social life, eating cheetos and talking about porn with you LS maes, instead of camping these forums to bash players ideas just for the sake of trying to look like a baddie and see if you can get laid somehow with someone in here.
Your tears of mad are delicious, and I will personally enjoy the salty delicacy of every single one of them.
I've low manned plenty in Abyssea (now, and back when it was released) and don't require 17 other people to do anything. If you were smart and did any research, you'd know that. Instead you presume to know me and 'my type' while hiding behind your computer screen spewing into the realms of personal insults.
The fact is that people were low manning Abyssea way back when it was released - and that's not different to low manning it now. It's not impossible to grab a RDM or BLM to go help you proc yellow, there's people shouting for seals all the time. We've all started at the beginning, re-entering every so often to keep time up when it's not ideal to farm time. What's the big deal? Low manning Abyssea isn't new and hasn't changed. Just like your incessant whining hasn't changed.
As for "bashing ideas", stating an opinion against ideas such as "put Reraise III on an NPC" or "remove the time limit from Abyssea" isn't bashing them. I'm pleased that you're so offended by my opinion though.
The rest of your post was irrelevant.
Edit: Just checked your FFXIAH profile. That explains everything. :o
Sfchakan
03-18-2012, 09:19 AM
I love how people who have social skills and were able to get groups of people to team up with them are described as losers. Hilarious.
Juilan
03-18-2012, 10:17 AM
There are so many reasons why time restrictions removal would be a stupid idea. Not to mention the lure of Abyssea.
People would idle in there 24 hours a day, botting your favourite NMs like Gukumatz. The zones would become congested. If you don't have any friends - that sucks for you. Level BST
This doesn't seem like a balanced statement, what are the many issues, i see a few spamming sobek to finish a weapon. you'd remove fell cleave congestions too... better defined points especially properly using "many" would be nice
Juilan
03-18-2012, 10:38 AM
It's been said by a few people. Having to restone, even with over a thousand is just a motivation killer, I hate 1)having to find a mage that can effectively kill things to help me cap azure and 2)having to constantly farm to to stay in. I want to help my friends who haven't played for a while with getting their abyssea stuff but when it comes to worrying my time, and especially theirs. I wouldn't, and I'm many other people on this game wouldn't, spend more time in abyssea if they had unlimited time. I'd actually spend less time in abyssea if i didn't have to worry about time, wouldn't have to cap amber every 110min or redo my pearl, i wouldnt have to worry about warping out, i wouldnt have to run to ever i was (confluxes may be quick but can still add about 3 to 5min of time you could be doing an NM.
Further more, I've had to sit in abyssea and wait for 18 people pop NMs in abyssea before, and i strongly doubt congestion will get to that point even without a time restriction... but even if it did i wouldn't have to warp out or time out mid NM fight when i could finally pop the freaking thing. There was nothing more FRUSTRATING not CHANGELING then having to wait to for 18 people to pop something when you have time ticking down... And if you think I'm being a sissy and feel like telling me to suck it up go wait in a doctor's office for an hour and a half when you have to be seen for an electrical burn and having to pay a fee for waiting room usage.
Dazusu
03-18-2012, 11:40 AM
I want to help my friends who haven't played for a while with getting their abyssea stuff but when it comes to worrying my time, and especially theirs.
I agree with a lot of your points, particularly this one. I still feel that changing everything which is felt as a small inconvenience is bad for the game. Abyssea is what it is, and has a time limit for a reason. It inconveniences sometimes, but that's all part of the several dimensions of Abyssea.
Kapao
03-18-2012, 12:00 PM
The point is nobody does that stuff anymore, it won't become congested because most players have several +1/+2. Hell, in my case I have 82/100 +1, 6 jobs that can even use it (30/100) and 52 extra +1 from nothing else but free drops in empyrean runs. Same holds true for several +2 (though not as many as +1) The point I'm getting at is those areas are dead. Besides, cut time limits and you could just as easily gold farm as fight the NM since there is no fear of timing out should you not be able to TE or it goes sour. Besides most solo classes can't solo TE at such an abundant rate, THF DNC BST and so on, plus TE drains while you are logged out, and heaven forbid if you die w/o rr.
The issue also isn't about lack of time from stones, rather the need to reset them for a soloer or small group. Dropping lights every so often undermines the use of gold chests for KI making soloers need to get the NM actually Increasing congestion. (if you can call it that anymore)
As far as I can tell aside from brand new players who haven't built stones there is 0 reason this would be detrimental. Is it critical? No. Would it help? Yes. Would it hurt anyone/thing No.
Because the FFXI playerbase is completely static and nobody levels jobs they don't have. You want unlimited time? I'll let you in on a secret. Don't tell anyone okay?
You get a red mage and a warrior to fell cleave with capped lights. People coming in/out of the zones can get their time out without much effort.
Because that's what you lack right? Effort?
Shadowsong
03-18-2012, 02:29 PM
Of course a dude like you that got your stuff "the easy way" with 17 ppl to help you with can't imagine how hard is to do anything in abyssea now.
...
Yes i even agree that just removing the time might be harsh but something has to be done to adjust abyssea to its new reality. Though that idiot above mentioned about having a BST to solo (and of course he lacks intelligence to know that you need to proc yellow...
^^^ I'm sorry, but this guy is F'ing hilarious. The mad is obscenely high!
Two points:
1) Who enters Abyssea with 17 people. Further, who enters Abyssea with more than 3 people?
2) The lack of knowledge of game mechanics and how things actually work is astounding. I solod 100% of BST RNG NIN and DRK seals with BST solo, without yellow procs.
Question for you: Have you ever even been in Abyssea? Your extreme lack of how things work inside there has made me think maybe you have not.
PS- LOL@End Game Linkshell hate in 2012
Zinato
03-18-2012, 03:37 PM
Because the FFXI playerbase is completely static and nobody levels jobs they don't have. You want unlimited time? I'll let you in on a secret. Don't tell anyone okay?
You get a red mage and a warrior to fell cleave with capped lights. People coming in/out of the zones can get their time out without much effort.
Because that's what you lack right? Effort?
My only question is would adding this hurt you in some way? No tricks, I'm just looking for yes or no and preferably a small amount of justification.
Bad suggestion, there's nothing wrong with the way abyssea time restriction are lied out. It's part of the challenge of being in the zone's in the first place. There's no reason to adjust them for easy mode.
Nope there is no challenge to having a time restriction all it does is make you leave the zone and come back in every 120 min. When you have hundreds or even close to a thousand stones it doesn't even matter at this point.
Alhanelem
03-18-2012, 05:29 PM
If you have to leave the zone and come out every 120 min, you're doing something wrong. Like not getting lights and time extensions. Something any good group usually does for 10-20 mins before getting to the meat ant potatoes.
Also: It might not matter to you who has thousands of stones and all the key items, but the restrictions are significant when starting out. Remember back to when most of us were starting. We all complained about only being able to go in for half an hour every 20 hours. This is a significant restriction that gradually softens as you play the content.
If you have to leave the zone and come out every 120 min, you're doing something wrong. Like not getting lights and time extensions. Something any good group usually does for 10-20 mins before getting to the meat ant potatoes.
Also: It might not matter to you who has thousands of stones and all the key items, but the restrictions are significant when starting out. Remember back to when most of us were starting. We all complained about only being able to go in for half an hour every 20 hours. This is a significant restriction that gradually softens as you play the content.
People are talking about soloing not going a a group. Since I have close to 1000 stones its not worth my time to focus on getting azure light because I save more time by going out and using my stones since it takes less time then farming lights. There is no realistic way I can run out of stones. So the time limit now is just a minor annoyance that doesn't need to be in the game anymore.
Zinato
03-18-2012, 07:12 PM
If you have to leave the zone and come out every 120 min, you're doing something wrong. Like not getting lights and time extensions. Something any good group usually does for 10-20 mins before getting to the meat ant potatoes.
Also: It might not matter to you who has thousands of stones and all the key items, but the restrictions are significant when starting out. Remember back to when most of us were starting. We all complained about only being able to go in for half an hour every 20 hours. This is a significant restriction that gradually softens as you play the content.
You gave me an idea, Trade 500 (or so variant) Traverser Stones for an Infinity Stone. Forces Newbies to earn the stone resupply/Time extension KI without taking away that aspect. However, after 175 or so days of 3 stones a day THEN, it becomes nothing but a headache to restone. I'd say such a wait time is a fair trade off. Since by then you'd have all the atma/KI to solo which is when this feature would be needed. (Also mind you adding this for players with lots of stones will reduce the data flow and stored data per player, as the stone stock could be removed. And the system can always benefit from less lag.)
wish12oz
03-18-2012, 09:16 PM
You gave me an idea, Trade 500 (or so variant) Traverser Stones for an Infinity Stone. Forces Newbies to earn the stone resupply/Time extension KI without taking away that aspect. However, after 175 or so days of 3 stones a day THEN, it becomes nothing but a headache to restone. I'd say such a wait time is a fair trade off. Since by then you'd have all the atma/KI to solo which is when this feature would be needed. (Also mind you adding this for players with lots of stones will reduce the data flow and stored data per player, as the stone stock could be removed. And the system can always benefit from less lag.)
What an amazingly well thought idea.
I support this.
Blue loch ness monsters are the best loch ness monsters!
Tagus
03-18-2012, 11:33 PM
You gave me an idea, Trade 500 (or so variant) Traverser Stones for an Infinity Stone. Forces Newbies to earn the stone resupply/Time extension KI without taking away that aspect.
Wow that's a really great idea. I've been thinking about this for a while now. It does seem that the time restrictions are arbitrary and totally unnecessary at this point... the best idea I came up with was to create a homepoint in Abyssea, allow access to each zone from it, and give players the option to "spend a week in abyssea"... essentially forfeiting all other zones in the game to spend 7 days straight in Abyssea. When you died, you went to the Abyssea homepoint, but could only access Abyssea zones from it. Many people wouldn't want to cut themselves off from the world so it wouldn't be abused, but if you wanted to work on straight Abyssea stuff you could do so without the time constraint at the cost of losing the rest of the world for a week.
Your idea might be better and easier to implement though because they'd only need to create a key item, vs. a whole new zone and concept.
Alhanelem
03-19-2012, 01:34 AM
People are talking about soloing not going a a group.Well that's a different problem altogether. Abyssea wasn't designed to be done entirely/mostly solo. Some people seem to need to try to make a few friends or something.
Sfchakan
03-19-2012, 01:39 AM
As noted earlier in the thread, this is a BAD idea because it allows people to monopolize NMs, sell the drops, and prevent other people from doing the content. You want Glavoid shells? Better pay DoucheWaffleXxX and XxXSephirothCloudXxx a million for each!
Arcon
03-19-2012, 01:46 AM
As noted earlier in the thread, this is a BAD idea because it allows people to monopolize NMs, sell the drops, and prevent other people from doing the content. You want Glavoid shells? Better pay DoucheWaffleXxX and XxXSephirothCloudXxx a million for each!
As was also said before, no. How can people monopolize a NM that's trigger popped? On three spawn locations, too? And all KI can be got from chests, which is how many people go about it anyway? And how is it any different from now at all, where people who are interested are already in Abyssea 24/7? Does reentering every few hours somehow interfere with those plans?
Sfchakan
03-19-2012, 01:50 AM
How can people monopolize a NM that's trigger popped?
Have you never made/help make an Empy? It can be done. You can't get the KIs quickly without killing the other NMs, which are force-popped or a timed spawn for the most part. Could easily cockblock people out of upgrade items if they wanted to during NA/JP primetime.
Either way, do Abyssea right and anything can be yours fairly quickly. There is no need for a change.
Anapingofness
03-19-2012, 02:08 AM
Hello SE Devs. I returned to FFXI after some months and unfortunately found myself far away from the majority of the server. Most players now don't even bother anymore with Abyssea farming for +1 and +2, specially Linkshells where these things get done efficiently.
Of course asking for players to change their attention to Abyssea at this time is pointless so i would like to ask any SE representative to start really considering the idea of removing the time limit inside Abyssea. While it might have served its purpose at launch, now with much less players interested in it, it became a painful experience to try to go there and deal with smaller things by yourself.
While you can always go for TE in groups, or abyssite farming it still doesn't help to solve the major problem that is having to fight not against mobs, the lack of proccing and horrible drops as a solo or duo player, but the fight against time and having to teleport countless times in and out. It gets tiring.
Its a major let down not only for new Abyssea players, but even for those like myself, who wants to acquire +2 items but can't rely on LS anymore (random groups are not an option due to most of them being fail). Endgame shells are onto newer things and social shells are just chat.
To those players who advanced from Abyssea this doesn't matter anymore. But for those who are still there struggling for gear with less players caring to help and needing stuff there the time limit is a huge issue now. Either increase the time limit inside from 120min to 240 at least or just remove it altogether.
Thank you for reading.
Honestly, I just wish they would let us use all of the traverser stones and extra time we get from abyssites and the like. I really dislike how we're constantly capped at 120 min despite having like x5 traverser stones and bonus times.
But overall, I agree with you. ^^
Fupafighter
03-19-2012, 07:27 AM
With abyssea, LVL blm nin or warrior. Do /shouts or /yell and anything is achievable. Abyssea was meant to be lowmaned. And you get 3 stones a day if you have proper abyssites(which are easy to farm). No need to change this.
Shadowsong
03-19-2012, 11:54 AM
I've built about 6 af3+2 sets solo/duo, made 2 empys pretty much solo, and do Voidwatch in shouts. What's this about using linkshells in this game again?
DaBackpack
03-19-2012, 12:38 PM
Yeah, this pretty much seems like a bad idea all around. I can see where you're coming from, but it maintains some level of lolbalance; it is the only way to really mitigate occupation in Abyssea. Otherwise, yeah, we'd have people doing stuff all the time without any fear of being booted and being kept out for an hour.
Zinato
03-19-2012, 01:01 PM
Old content is Old. MMO 101 is as content is phased out it becomes easier to do with less people. And there are many people who would prefer be self-proficient rather then rely on others for help. The picture a lot of the against crowd is painting is, I need X item which X job can solo, however I would like to bring along a few people so I can stay in zone longer and not have to reset my work. It may just be personal preference but, I prefer only ask for help when I have no other option, rather than anytime I do something. Take for example Assault, I wish to see the story for the mercenary ranks but, I started after WoTG and the decline of assault. Point being I have no choice but, to ask others to sacrifice time and tags just so I can do what I can do alone.
Another major point against this is causing crowding. This simply isn't true, first, many soloists would prefer gold chest farm to camping NMs as EP mobs are often easier to kill then a time pop spawn especially without red procs. However, being unable to maintain TE undermines this effort. (Leading to everyone going after NMs as they do now) Also, if these NMs were so sought after it wouldn't take 2+ hours to gather a group for them, this also assumes its an enemy that's even valuable. Forming a party for colorless souls/isabind in the fashion of empy runs is near impossible. People don't like crowding this is wonderfully illustrated by Dynamis but, unless alternate means with similar results are presented players will continue to fight over the faster means.
The last thing I've seen is the need to keep new players required to earn KI/abyssite/Atma as part of continuing abyssea. This is valid, as we all had to do it and its almost an abyssea tutorial in doing so. That's why I suggested that unlimited zone time be awarded after a certain stone count is achieved, meaning the player would have plenty of time to use abyssea in its intended form. The number I offered is 500 which is 175 days once x3 stones a day is obtained. By that time the player could have obtained all the necessary Atma, KI and Abyssite to effectively solo.
I want to point out that contrary to what players seem to think soloing is good for the game. I'm not suggesting that every event/NM/Quest be soloable. There is need to have large events in order to simulate a grand scale battle. However, soloing offers players the chance to obtain items without need of compensating others via drop or return favors. There is simply far to much to do in the game to need others for all of it. Just being an MMO is not reason to need other players to do everything, WoW, Runescape, ToR all very successful examples that follow this ideology. Again, I am not saying group content is bad, what I'm saying is outdated (Or otherwise declined) content requiring a group is bad.
Tsukino_Kaji
03-19-2012, 01:28 PM
If you remove teh aby restrictions the zone will just turn into a 24/7 RMT money pit.
Shadowsong
03-19-2012, 01:37 PM
I gotta agree, RMT would be everwhere, the gil is too easy. You would have to pay for every Gokumatz, Minhacoa, and Haqet you ever needed.
You can call it old content all you want, but I see every zone packed everyday, most NMs heavily camped, and shouts all the time.
Tsukino_Kaji
03-19-2012, 01:48 PM
I gotta agree, RMT would be everwhere, the gil is too easy. You would have to pay for every Gokumatz, Minhacoa, and Haqet you ever needed.
You can call it old content all you want, but I see every zone packed everyday, most NMs heavily camped, and shouts all the time.Noy to mention teh unstopable curor to gil farming. If you don't have to leave, you'll never lose your lights.
Zinato
03-19-2012, 02:02 PM
Noy to mention teh unstopable curor to gil farming. If you don't have to leave, you'll never lose your lights.
Be serious, anyone wanting to use abyssea for gil will have TE, I've rarely heard of soloers gil farming. Pretty much everyone agrees that someone wanting to be in abyssea 24/7 can be. (This is an argument against needing a change) This only affects players that go in solo/small groups unable to sustain TE as well as accomplish the goal in mind due to job choice. Like how THF has trouble getting TE but excels at NMs, and BLM gets TE but can't defeat nearly as many NMs. Such small groups would have little impact.
An alternative since everyone seems opposed to it, make lights stay so long as you aren't kicked out of abyssea. Exiting would no longer be an issue. Soloers can TE/gold farm without borrowing people upon each entry. And, no more or no less people will be farming anything. If you need lights reset for some reason you can let yourself be kicked or perhaps they may add an npc to do it.
Arcon
03-19-2012, 05:54 PM
Otherwise, yeah, we'd have people doing stuff all the time without any fear of being booted and being kept out for an hour.
Is that supposed to be a bad thing?
If you remove teh aby restrictions the zone will just turn into a 24/7 RMT money pit.
So totally unlike now?
I gotta agree, RMT would be everwhere, the gil is too easy. You would have to pay for every Gokumatz, Minhacoa, and Haqet you ever needed.
Completely wrong. Right now RMT are in Misa cleaving 24/7. The cleaver has probably around 15 years overtime in Abyssea by now, he can do literally what he wants. If they cycled cleavers once every few days they could have an entire party in Misa without any worries of time at all. Yet, did you ever see them camp Guku? And what makes you think they'd claim Guku anyway? What makes you think people would buy it? Do you know how many people compete for it? Do you know how many of them farm their KI from gold chests? Right now Guku is already camped 24/7, RMT or not. Yet people still get KI easily all the time. Having RMT there wouldn't change anything, they'd have to have several people at each of the mentioned NMs, which would mean they'd have to ask for ridiculous prices for the pops, which no one would pay as there's easier and faster ways to get to KIs.
Not to mention Abyssea is getting outdated. While competition for Guku is still comparably high, most other NMs have calmed down a lot. Which means that mostly casual players are left to do their empyrean weapons (which makes sense, seeing how most hardcore people who wanted theirs already have theirs). That means the RMT have just lost their main market, because the people doing it now are less likely to pay at all.
Saying that removing the time limit will enable RMTing is like saying sky is full of RMT because there's no time limit there. It's a completely groundless statement.
You can call it old content all you want, but I see every zone packed everyday, most NMs heavily camped, and shouts all the time.
Edit:
RMT are already all over Abyssea, and they're at the one point where they can profit: FC. They can make 4.5M in three hours. If they camped Guku they'd need at least two chars to do it efficiently, and they could get a max of 12 pops in three hours (extremely unlike, even botting like hell). That means they'd have to sell a Sobek pop for almost 400k to make even with their current market. And they'd have to invest 2 more active accounts for each of the NMs you listed and sell for a price that no one would buy. Tell me again how that would be profitable for them?
Not to mention that they can already have infiinite time in Abyssea, so the entire argument is completely moot.
Grabbing a random BLM in jeuno or a friend to stay there for hours having to refresh stones each 120min is possibly the worst idea of motivation to get someone to help you.
if you have a BLM you cap azure => you can get TE.
you kill NMs=> you get pearl=>you can get good coffer rate
NMs doesnt auto pop asa they are defeated (repop timer, or need to farm pop item)=> you have time/need to kill mobs=> you get coffer
==> your helping BLM doesnt need to refresh stones
If you were that smart you should have noticed that i said i was talking about going in and out due to time restrictions.
there is no event in ffxi without some kind of "time restriction"
Abyssea is the less restricted area since you can easily get TE
As noted earlier in the thread, this is a BAD idea because it allows people to monopolize NMs, sell the drops, and prevent other people from doing the content. You want Glavoid shells? Better pay DoucheWaffleXxX and XxXSephirothCloudXxx a million for each!
as noted earlier in this thread, people can already "monopolize NMs"
Komori
03-19-2012, 08:05 PM
On Bismark, about a week ago; a group of RMT started up on Altepa Mandragoras and have been there for a solid week and a half now, having never zoned out. Gee, I wonder what difference the RMT market would be if there was no time restriction because the RMT didn't just fell cleave a BLM up or pay someone a little something to cap lights for them and them let them stay in the zone for as long as they like?
Or you could say that having over 10k+ minutes or something like that technically isn't "unlimited time".
Sfchakan
03-20-2012, 02:19 AM
So... what your saying is a change isn't necessary because anyone with half a brain and a couple of friends can easily earn tons of time as is?
Gee willickers!
Komori
03-20-2012, 02:43 AM
Actually, I'm all for them removing the limit, specially since it'll mean I can go in abyssea on whatever job to skill things like shield etc. without worrying about my time. Last time I tried to skill shield I got down to 15 minutes.
Sfchakan
03-20-2012, 02:56 AM
Then just... leave and add more stones? I skilled up my shield in Tahrongi and did just that. I got low on time, left, re-entered, and sacrificed my 3 stones out of hundreds stocked up at the time. Now I have over a thousand. I'd imagine anyone who doesn't do random endeavors every day like skilling up would retain a good amount of stones.
Alhanelem
03-20-2012, 03:30 AM
You gotta keep putting quarters in the abyssea machine if you want to keep playing it.
Komori
03-20-2012, 08:16 AM
Then just... leave and add more stones? I skilled up my shield in Tahrongi and did just that. I got low on time, left, re-entered, and sacrificed my 3 stones out of hundreds stocked up at the time. Now I have over a thousand. I'd imagine anyone who doesn't do random endeavors every day like skilling up would retain a good amount of stones.
Was that ever a question? Did you think I just stood there until I was kicked from it? I did leave out and put more stones back in, I currently have about five hundred stones. But the point of it is, it's a nuisance, I don't want to have to bother my friends to come cap azure while I go in on my PLD because it's the most effecient way to level it.
Tagus
03-20-2012, 09:11 AM
I think the people against this are making an incredibly faulty assumption. The stone requirement and time limit do not limit the amount of people in abyssea doing things at any given time. All it does is require us to make extra trips back and forth to renew our time. I could see if people were arguing those things in regards to lifting the dynamis 1 day limit or something, which actually does serve a purpose to keep the zones less congested... but the abyssea thing is just a hoop to jump through.
I'm working on a Kannagi right now, for example... if I begin to run out of time, I simply warp out, grab more time, and warp back in and pick up where I left off. It doesn't limit my ability to do what I want to do, it's just an annoying speed bump. Removing it wouldn't change anybody's life, it would just make things a bit easier. This game has already been simplified to a crazy level since the 75 cap... anybody arguing against this is just being kind of douchy imo. Do you really enjoy grabbing stones? Counting minutes? Warping out and back in and then running back to where you were? Is that fun for you? If so, I guess you're in luck, because they probably won't change it. Have fun running your video game character an extra 20 minutes a trip... I'm sure you'll value that time spent when you're old and look back on your ffxi experiences.
Jamesy
03-20-2012, 11:38 AM
i wouldn't say remove time restrictions because that's just idiotic SE put them in place for a reason to keep people under control. i would say maybe raise time restriction like perhaps double it but in that sense still seems like too much so maybe add another hour so it would be about 180 minutes instead of 120.
Phafi
03-20-2012, 02:08 PM
You gotta keep putting quarters in the abyssea machine if you want to keep playing it.
We could always just be able to put in more quarters. If we could just add six stones on top of the saved up 120 minutes, we could be in there for about seven hours without worrying about time.
RAIST
03-20-2012, 02:15 PM
at the very least, the cap should have scaled along with our sojourn abyssites: +12 minutes per abyssite (+3 min. per stone per abyssite, original cap was four 30 minute stones). That would net us an extra 72 minutes for an adjusted cap of 192 minutes--just over 3 hours. Should be more than enough time for most people to get a lot done in one shot.
Fupafighter
03-20-2012, 03:03 PM
I've built about 6 af3+2 sets solo/duo, made 2 empys pretty much solo, and do Voidwatch in shouts. What's this about using linkshells in this game again?
Owning a empy is as special as owning a hagun at 75, it was standard.
Fupafighter
03-20-2012, 03:10 PM
Everyone would just afk in abyssea...let's face it...All it would do is uncongest port jeuno and congest the shit out of places with actual content and people would be pissed. And alot of people would get MPKed lol....
Zerich
03-20-2012, 03:31 PM
if i were an mmo developer, why would i give someone who's given me less money, the same exact advantages as someone who's given me more money. SE is not your friend. they are a service they you are/have been paying for.
BigPapaBlueJay
03-20-2012, 04:09 PM
Hello SE Devs. I returned to FFXI after some months and unfortunately found myself far away from the majority of the server. Most players now don't even bother anymore with Abyssea farming for +1 and +2, specially Linkshells where these things get done efficiently.
Of course asking for players to change their attention to Abyssea at this time is pointless so i would like to ask any SE representative to start really considering the idea of removing the time limit inside Abyssea. While it might have served its purpose at launch, now with much less players interested in it, it became a painful experience to try to go there and deal with smaller things by yourself.
While you can always go for TE in groups, or abyssite farming it still doesn't help to solve the major problem that is having to fight not against mobs, the lack of proccing and horrible drops as a solo or duo player, but the fight against time and having to teleport countless times in and out. It gets tiring.
Its a major let down not only for new Abyssea players, but even for those like myself, who wants to acquire +2 items but can't rely on LS anymore (random groups are not an option due to most of them being fail). Endgame shells are onto newer things and social shells are just chat.
To those players who advanced from Abyssea this doesn't matter anymore. But for those who are still there struggling for gear with less players caring to help and needing stuff there the time limit is a huge issue now. Either increase the time limit inside from 120min to 240 at least or just remove it altogether.
Thank you for reading.
I don't believe it is a difficult endeavor to form groups to participate in Abyssea events, even for newer players. The vast majority of players who complain about other players not doing events they would like to do, are players who never attempted to form groups in the first place. Players that are intent on trying to solo everything in Abyssea deserve poor drop rates as Abyssea was not designed to be solo'd. With that being said though, I would like the option to set the starting time up to 240 minutes instead of the 120 minutes currently, purely for convenience.
As a side note, setting up groups to farm AF3+2 is very successful as long as you use the correct strategy and use the correct jobs (MNK and WHM for most things!).
Zinato
03-20-2012, 04:46 PM
The vast majority of players who complain about other players not doing events they would like to do, are players who never attempted to form groups in the first place. Players that are intent on trying to solo everything in Abyssea deserve poor drop rates as Abyssea was not designed to be solo'd.
I want to point out that even +2 runs are hard to create now, farming 6 pop sets and splitting 6 ways. That doesn't include other goals with less reward. Atma/Abyssite acquisition, enemies with single items earrings/jse weapons/some empyrean items. That's not to say there aren't alot of people who really don't try. But, many also do try and find it much harder to do, then this time last year. Additionally, certain things are not worth farming as a group such as the last seal/+2 to completion, or gold farm for Dark rings. (though in the second case one can team up for lights then attempt to solo TE to stay inside) There, should be no negative stima with soloing at this point.
I do like the idea of double entry time or at minimum 48 x4 for entry. Feels like a plot hole as it is now. "I would be a fool to give you more stones." Why is that Mr. Joachim? I can only add 3-4 before I have to leave and come back anyway, yet I can carry 6. Also, you told me that when I had 3 why am I suddenly going to be trapped now? Not to mention the fact I've spent 15 consecutive hours in there and came back out OK -.-
Perhaps, for but a brief moment Joachim is possessed by the spirit of SE the same spirit that tells you to not forget family and friends. This spirit offers a friendly reminder that there is life outside that dark land, and would be a fool to allow us to trap ourselves within. The spirit has since begun weeping in the darkest hours of the night, in remorse for the countless souls of adventurers lost to the Crimson sky.
Arcon
03-20-2012, 04:52 PM
You gotta keep putting quarters in the abyssea machine if you want to keep playing it.
And that's why slot machines and game arcades are pretty much dead unless you're in the nerdy part of a casino (or a casino with a nerd theme).
i wouldn't say remove time restrictions because that's just idiotic SE put them in place for a reason to keep people under control.
It's idiotic to assume that time restrictions serve that purpose. That may have been true when Abyssea was released and people had to schedule their time, as well as actually fight to get extensions, none of which is true for a majority of players today.
Everyone would just afk in abyssea...let's face it...All it would do is uncongest port jeuno and congest the shit out of places with actual content and people would be pissed. And alot of people would get MPKed lol....
Why would they afk at Guku? "Just in case"? Especially when they're risking being MPKd?
Did people afk at Byakko's isle in the past? Or at one of the Faith pops? Did you ever lag out on JoL because of all those afkers that were all around you?
As a side note, setting up groups to farm AF3+2 is very successful as long as you use the correct strategy and use the correct jobs (MNK and WHM for most things!).
MNK is easily one of the worst jobs to farm AF3+2 items with. It can't do red nor grellow staggers nor does it provide any form of TH. NIN+WHM, WAR+WHM or THF+WHM are all better choices. And you should probably add a BLM in there as well.
FrankReynolds
03-21-2012, 12:44 AM
Yeah.... if all the people in port jeuno went and afk in 9 different zones, that would totally cause congestion, and everyone knows that the best place to wait for a VW shout, or change jobs is in abyssea tahrongi at the invisible porter moogle. People who are afk near Guku's pop spot would totally make it hard for me to claim him.
Seriously though... the time restriction was cool when it first came out because it kept people working in groups, but after people got all the abyssites, they didn't really need to farm time any more. Now it's sort of a detriment because finding people who actually want to farm time and do whatever it is you need done is difficult due to the fact that most people have lots of stones saved up. It is time for them to change the time system. It really wouldn't hurt anyone.
BigPapaBlueJay
03-21-2012, 07:38 AM
And that's why slot machines and game arcades are pretty much dead unless you're in the nerdy part of a casino (or a casino with a nerd theme).
It's idiotic to assume that time restrictions serve that purpose. That may have been true when Abyssea was released and people had to schedule their time, as well as actually fight to get extensions, none of which is true for a majority of players today.
Why would they afk at Guku? "Just in case"? Especially when they're risking being MPKd?
Did people afk at Byakko's isle in the past? Or at one of the Faith pops? Did you ever lag out on JoL because of all those afkers that were all around you?
MNK is easily one of the worst jobs to farm AF3+2 items with. It can't do red nor grellow staggers nor does it provide any form of TH. NIN+WHM, WAR+WHM or THF+WHM are all better choices. And you should probably add a BLM in there as well.
I did not mean that you should duo your AF2+2 drops, I simply suggest MNK and WHM as a base. Personally I either trio'd with a BLM/BRD or quattro'd with BLM/BRD and a NIN. I also believe that TH2 will suffice while farming AF3+2, eliminating the need of a THF and the items they would like to have obtained.
Also, when I was farming my +2 items (100/100 now), I set the runs up so that drops were YPYD and rotating claims on the lesser NMs, it proved to be very efficient. I finished by farming spurt with 42 upgrades in less than 3 weeks using this method with shout groups.
Fupafighter
03-21-2012, 04:53 PM
K so why did they give us the option to destroy chests? because it causes lag.... Yall are just picky. Abyssea isn't hard for anyone but noobs.
FrankReynolds
03-21-2012, 10:23 PM
K so why did they give us the option to destroy chests? because it causes lag.... Yall are just picky. Abyssea isn't hard for anyone but noobs.
Because there is a limit to the number of chests that can be up at one time.
People who are popping 100's of chests don't need time.
People who are AFK don't create chests to pop.
Good call on the noob comment. You totally owned those guys.
Kristal
03-22-2012, 12:13 AM
Only when you chose NOT to gain time extensions, is your stay in Abyssea limited to 2 hours. Therefor you cannot complain the time limit is a pain, because YOU chose to do so. It's perfectly viable to get TEs first, THEN do whatever you want to do.
FrankReynolds
03-22-2012, 12:31 AM
Only when you chose NOT to gain time extensions, is your stay in Abyssea limited to 2 hours. Therefor you cannot complain the time limit is a pain, because YOU chose to do so. It's perfectly viable to get TEs first, THEN do whatever you want to do.
Wow! Thanks for explaining that. I'm sure the OP will be relieved to learn that they have added this wonderful feature. You really solved everyone's problems here. If only the OP had known how fun, convenient, exciting and necessary that farming time is in the grand scheme of things, perhaps we could have all saved some time here.
Please read the thread and understand what is being requested and why.
Cowardlybabooon
03-22-2012, 04:10 AM
I think it adds a bit of variety. Quit asking for more handouts. Abyssea is already a handout.
Fupafighter
03-22-2012, 07:18 AM
Exactly lol. I started out on the last abyssea expansion from a 2 year break, and it was a joke if you ask me. If people cannot obtain items in this game, resort to shout or offer to pay them for their services like EVERYONE ELSE. Removing time limit will do nothing but save us 5 minutes a day and break abyssea more than it already is. I know I would afk in abyssea just to keep farming cruor knowing I won't get kicked out. Also I could afk with capped amber and just abuse the KI system. There's a reason we have limits, we have to build lights for a reason.
Quetzacoatl
03-22-2012, 10:07 AM
MNK is easily one of the worst jobs to farm AF3+2 items with. It can't do red nor grellow staggers nor does it provide any form of TH. NIN+WHM, WAR+WHM or THF+WHM are all better choices. And you should probably add a BLM in there as well.
Don't forget the occasional BLU
FrankReynolds
03-22-2012, 10:37 PM
Exactly lol. I started out on the last abyssea expansion from a 2 year break, and it was a joke if you ask me. If people cannot obtain items in this game, resort to shout or offer to pay them for their services like EVERYONE ELSE. Removing time limit will do nothing but save us 5 minutes a day and break abyssea more than it already is. I know I would afk in abyssea just to keep farming cruor knowing I won't get kicked out. Also I could afk with capped amber and just abuse the KI system. There's a reason we have limits, we have to build lights for a reason.
I think it adds a bit of variety. Quit asking for more handouts. Abyssea is already a handout.
Where are you getting this "hand out" thing? I don't remember anyone asking for NMs to be easier, or drop rates to be raised.
Removing time limit will do nothing but save us 5 minutes a day
That's exactly it. People who want to farm cruor 24 hours a day are already doing it. People who want to abuse the KI from chests are already doing it. Hell, I know a guy who just fell cleaved for 15 hours a day for like a week straight. never left the zone just shouted for people on his mule.
This is merely a convenience thing. Any one who would afk inside abyssea is probably already afk right outside the maw as we speak, and so far it has caused exactly 0 problems in those zones. The rest of the world will continue to afk in jeuno because that is where everything else is.
Kristal
03-23-2012, 01:02 AM
Please read the thread and understand what is being requested and why.
Wut? That's not convenient at all. Please tldr for me. Oh, and make it a youtube video, so I don't have to wrap my brain around those letters.
This is merely a convenience thing.
Free mythics.. now THAT would be convenient!
FrankReynolds
03-23-2012, 01:43 AM
Postcount +1
Free mythics.. now THAT would be convenient!
I agree. We are asking for a nickle when we want a dime. Free mythics for everyone!
Fupafighter
03-23-2012, 02:58 PM
No No No, I'm saying I don't even need to have any azure or anything. I could just do amber and perle. You know how easy you get KI in chest in a hour alone with just pure amber? Imagine people that just afk in abyssea without needing blue chests. They could knock out 50 shells or 50 chloris buds in a day if they set their minds to it. That wouldn't be fair. If you guys are having issues with simple tasks, go play a different game. Abyssea is by far the easiest event in the game for the reward/effort ratio.
FrankReynolds
03-23-2012, 09:20 PM
No No No, I'm saying I don't even need to have any azure or anything. I could just do amber and perle. You know how easy you get KI in chest in a hour alone with just pure amber? Imagine people that just afk in abyssea without needing blue chests. They could knock out 50 shells or 50 chloris buds in a day if they set their minds to it. That wouldn't be fair. If you guys are having issues with simple tasks, go play a different game. Abyssea is by far the easiest event in the game for the reward/effort ratio.
It takes about what? 10-15 minutes to cap those lights now? so were talking about shaving maybe a few hours off of the time it takes to get 50 chloris buds? Oh my. The world will end.
So the guys who are attempting 50 chloris in a day right now are hitting the time roadblock and giving up. Right... got it. Fun theory, but in reality it's a minor inconvenience for them and a pain in the ass for new people.
Out of curiosity... If these are such "Simple tasks" for a non-noob like yourself, why aren't you finished yet? Why are you even in this thread? It doesn't concern people who have easily finished this super easy content right? Why do you care what the abysseans are up to?
Fupafighter
03-24-2012, 11:01 AM
Stop...just stop. 255 azure, atleast 150 pearlescent, and 200 amber does not take 15 minutes in tahrongi canyon. And your completely missing the point. Removing time limits literally will shave off DAYS. Go build perle and amber and go cleave, then go build perle, amber, and azure. Then come and tell me you dont get 50% blue chests opposed to 90% gold when you only have amber light. That's a hell of a difference. And you never even have to leave the zone if you don't have TE. Meaning, you can sit on that pearle and amber lights and keep cleaving forever with just amber. You're what I call an idiot who needs shit handed to you. I want to know, do you only possess a kannagi? Why do you post on dancer threads, and nyzle isle threads when you know nothing about them?
Arcon
03-24-2012, 02:18 PM
Stop...just stop. 255 azure, atleast 150 pearlescent, and 200 amber does not take 15 minutes in tahrongi canyon.
What are you doing with those kinda lights? For KI farm you get 255 amber on turtles in 15min and let pearl cap naturally over time. Equip melee Atma like RR, RR and Apoc, then proceed to cleave mobs to low HP with Cata, because it's very accurate, then switch to Great Axe and kill all mobs melee style. You'll get about 20~30 pearl per kill, including chests. Have your WHM mule nuke the occasional mob for azure, 16~24 azure per pull. And not until 255, but until 100+ ish, depending on what the necessary value is for your kill speed. I always get 128 because it's a nice number and I end up with a majority of gold chests and still enough blue chests to buil to over 300min in two hours. The entire light capping process takes half an hour at most, except pearl, which is still ~100 by then, but which caps naturally. And (depending on how many people help out with holding KIs) I only need three runs like these to be done, even less if they come on jobs to kill Glavoid with and do so consistently throughout the cleaving process. And I'm not talking three 24h sessions, but 3x ~5 hours, because cleaving is mind-numbingly boring and I can't do it any longer than that. Which means, even right now I finish the Glavoid stage in 20h worth of effort (including the time it takes to actually kill it, plus some overhead). So how exactly can you shave off days if the entire process takes less than one? Also, since you're apparently so smart, do tell me how our suggestion would be different?
Here's the thing: You'd still have to cap the lights once, to farm KI with. So that 30min overhead is still there. And unless you have absolutely nothing else planned for a week, yes, you can afk in the zone and save your lights. If your LS does any other events or you wanna do any other events (like VW shouts for example), you'd still have to exit and recap your lights the next time, which I believe applies to the majority of people. The only thing that would be different is that you don't have to hurry your ass off to make the most of the limited time you have. You call it skill, but it isn't. It's a monotonous process that takes 30min (more for pearl, but after 30min you're easily safe time wise and you can start farming already), so all that it does waste your time by 30min every time you enter Abyssea. And note that that only applies to cleaving or situations in which you need certain lights, which isn't always the case. For NM camping or seal/+2 farming most people don't even bother with lights, in which the time limit is nothing more but a "reenter every 2h" limitation, which is a ridiculous limitation.
It's like saying you can't afk in your Mog House for more than 120min, you'll have to reenter every now and then. And if you don't you get kicked out and enter for another hour and can't change job or check your dbox or anything like that. How is that challenge?
FrankReynolds
03-25-2012, 12:38 AM
Stop...just stop. 255 azure, atleast 150 pearlescent, and 200 amber does not take 15 minutes in tahrongi canyon. And your completely missing the point. Removing time limits literally will shave off DAYS. Go build perle and amber and go cleave, then go build perle, amber, and azure. Then come and tell me you dont get 50% blue chests opposed to 90% gold when you only have amber light. That's a hell of a difference. And you never even have to leave the zone if you don't have TE. Meaning, you can sit on that pearle and amber lights and keep cleaving forever with just amber. You're what I call an idiot who needs shit handed to you. I want to know, do you only possess a kannagi? Why do you post on dancer threads, and nyzle isle threads when you know nothing about them?
You clearly don't understand what I'm talking about, but it's cool. I get paid to sit at a computer all day, so I have plenty of time to laugh at you.
Farming KI from gold chests solo is retarded.
People who cleave in groups don't run out of time anyways, and thus would be unaffected by the change.
Man you are dense. Try to keep your issues from other threads that you also don't have anything to contribute to in those respective threads.
Fupafighter
03-25-2012, 06:46 AM
This is exactly my point. How can you guys want things easier than they already are lol? You guys are arguing for something that does not need to be added in anyway, and the thousands of empies and +2 gear out there just proves it. I'm done trying to explain, you guys are right, abyssea is toooooo haaarrrddd and having TE makes it hoooorrrible. My god give us no time limit so the noobs can get stuff, pllleeeeeassseee SE. Lol sad.
Raksha
03-25-2012, 07:22 AM
You guys are arguing for something that does not need to be added in anyway,
Technically we're arguing for something to be taken away.
Arcon
03-25-2012, 07:56 AM
Lol sad.
The only sad thing in this thread is your pea brain which appears to be constipated. I just explained how easy getting TE is, yet you still think it should be there. Zero challenge, just a time drain and annoyance. Hey, know what? This game is so easy, let's make it harder. After you log in, first your char will be terrorized for 10min before you can move. And every time you zone it will be terrorized for another 5min. What, you don't want that? Boo hoo, what a pussy, is the game too hard for you? Cry some more. Delicious tears. Lol so sad.
(In case you couldn't tell, which I assume is very likely, I employed your logic to show you just how stupid your argument is.)
Semco
03-26-2012, 09:59 AM
Seriously? ppl cant cap lights in abyssea in 120 mins? I went into abyssea today, to work on a weapon trial and had capped azure and pearly in less than 75 mins and was gettin TE's, on Darkknight. Taking the time restriction away isnt going to help you get your seals or +2 items, it will make it more difficult and you still wont get anyone to help you. I suggest you get 4 or 5 ppl like you who just came back and band together to get the items you need. No smart player in this game wants to see the time restriction taken away.
Fupafighter
03-26-2012, 12:06 PM
SOOOO lol what your saying, is because it is already so easy, why not remove the time limit so we can get stuff EVEN EASIER than it already is. Gotcha. Noobs.
Arcon
03-26-2012, 02:27 PM
Seriously? ppl cant cap lights in abyssea in 120 mins?
No, that's just Fupafighter, and he's agreeing with you.
Taking the time restriction away isnt going to help you get your seals or +2 items, it will make it more difficult and you still wont get anyone to help you.
Why will it make it more difficult? Because you don't time out anymore? Because you don't have to waste 30min every time you enter to cap lights first? Oh and wait, if it makes it harder, isn't that what you guys wanted?
No smart player in this game wants to see the time restriction taken away.
Wrong, I'm smarter than you are and I want to see it taken away.
Gotcha.
You didn't get a damn thing. Not that I'm surprised, though.
Fupafighter
03-26-2012, 04:37 PM
Seriously...sad lol.
Kristal
03-26-2012, 05:48 PM
It's like saying you can't afk in your Mog House for more than 120min, you'll have to reenter every now and then. And if you don't you get kicked out and enter for another hour and can't change job or check your dbox or anything like that. How is that challenge?
That's a mighty fine ssssstrawman argument you got there! Ssssshame if anything would happen to it... :rolleyes:
If you treat abyssea as an experience zone, time is not an issue.
If you treat abyssea as an event zone (limbus, dynamis, AV, PW), two hours is a reasonable limit for events. (And even then it can be extended if you know what you are doing.)
If you'd need 100 points for an idea to be considered worthy enough to implement, this idea would rate 5 at best.. and I'm being generous here.
Zero challenge, just a time drain and annoyance. Hey, know what? This game is so easy,
like anything else in FFXI
let's make it harder. After you log in, first your char will be terrorized for 10min before you can move. And every time you zone it will be terrorized for another 5min. What, you don't want that? Boo hoo, what a pussy, is the game too hard for you? Cry some more. Delicious tears. Lol so sad.
we're not talking about adding something that will make it harder but removing something that will make it more easier for lazy people/soloer that cant cast spells
Arcon
03-26-2012, 06:19 PM
It's like saying you can't afk in your Mog House for more than 120min, you'll have to reenter every now and then. And if you don't you get kicked out and enter for another hour and can't change job or check your dbox or anything like that. How is that challenge?
That's a mighty fine ssssstrawman argument you got there! Ssssshame if anything would happen to it... :rolleyes:
I said that, not Frank. You're kinda unlucky with quoting recently, aren't you?
And it has nothing to do with a strawman argument in any way, shape or form, which I'm sure you're aware of, or you would have done something to defend that assertion. The term you're looking for is an analogy.
If you treat abyssea as an experience zone, time is not an issue.
Agreed.
If you treat abyssea as an event zone (limbus, dynamis, AV, PW), two hours is a reasonable limit for events.
Why does there have to be any limit to events? How can limiting something that doesn't need to be limited ever be reasonable in any way? This is merely your deluded perception of what you consider average event playtime/interest, and even if that was not just your own perception but universal perception, it still wouldn't warrant a limit on it. If everyone felt two hours was enough for an event, people would just quit normally after two hours, give or take, and it would make limits inherently pointless.
(And even then it can be extended if you know what you are doing.)
So, what's the point of the time restriction then? An arbitrary limit that should be enough, but if it isn't you can extend it. That's seriously your argument?
If you'd need 100 points for an idea to be considered worthy enough to implement, this idea would rate 5 at best.. and I'm being generous here.
I'd give it a 5 bajillion. Since that's a completely subjective perspective all opinions are equally worthy, so let's average it to about 2.5 bajillion, and as such it should be implemented by your own admission.
Arcon
03-26-2012, 06:27 PM
Zero challenge, just a time drain and annoyance. Hey, know what? This game is so easy,
like anything else in FFXI
Even without a time limit. Point in case. Why did you strike annoyance through?
we're not talking about adding something that will make it harder but removing something that will make it more easier for lazy people/soloer that cant cast spells
It won't make it easier for anyone. How can you even make Abyssea easier? That's a completely worthless argument, the people who actually believe that are admitting that right now the time restriction is making it harder. Or do you not see that?
Reentering isn't hard. Ask any soloer. And if they're farming chests they'll also get time. You can get it even if you don't cast spells at all. The other day I helped a friend kill Scorpions for his trial, we got azure just from chests and we left with more than 120min after we were done (with almost capped ruby).
The only thing it's limiting is an arbitrary point in time at which you have to drop what you're doing and reenter. All it's doing is stopping you from playing the game for a few minutes every few hours. It's a bother. If you think removing that will make anything easier you're admitting it's hard to take 5 minutes to reenter.
Why did you strike annoyance through?
because I dont consider "anything else in FFXI" an "annoyance"
Tagus
03-27-2012, 01:41 AM
I think I'm going to change my vote to "keep abyssea the same". I always felt that jumping through an arbitrary, meaningless hoop had no value of any kind other than to waste my time, but it's obvious to me now that it actually has tremendous emotional value to the petty, fragile people who have accomplished all they wish to in abyssea. Perhaps when this game was actually a challenge you were unable to step upon it's glorious soap box, and the handicap ramp that is Abyssea allowed you to roll upwards to victory! Carry on thus, heroes of abyssea! I look forward to joining your ranks some day to look downwards upon those less dedicated.
Sarick
03-27-2012, 01:50 AM
I keep seeing all these lame arguments. Removing time limitations aren't really needed. This is SE we're talking about here! All the complaints about the time restrictions being useless and redundant will only escalate into them probably adding a maximum time limit in zone.
Example: you're allowed to use as many stones as you can carry + the 120 minutes but the maximum time in zone TE or not can never exceed 6000 minutes.
Is this what you want? Seriously, the complaints I'm seeing are asking for this more less by pointing out how stones aren't worth anything and everyone can farm time to stay in zone forever. Most of the comments I've seen are more geared towards petty personal attacks then opinions or relevant arguments.
If it's time you want changed here are the things I think would help for both new and experienced players.
1st. to help new players just starting pro-rate the initial stones. This could be set too the date abyssal was first added up to a maximum of 200 starting stones. This way new players have a chance to get started.
2nd. Allow players to extend time beyond 120 minutes with key item stones up to a maximum of 600 minutes including time extensions. After 600 minutes are used no more stones can be used to extend time however, time chest still increase time. There would probably be a cap at this point since I've seen people have over 20,000 minutes.
On a final note: If you want to complain about people being in zone to long then SE is bound to place a time cap. If it's not obvious yet people who complain offen result in more developer BALANCE nerfs then buffs. MNK/WAR/SAM/NIN/RNG/DRG ring any bells?
Tagus
03-27-2012, 02:36 AM
I think we all know they'll never change this. The time restriction is pretty much the only thing that requires management of any kind in Abyssea, and with SE's track record of new events generally moving back towards olde ffxi, if they were going to do anything to Abyssea it would more likely be to increase the challenge of it. I just feel like when I'm discussing a game that I have spent literally over a year of my life logged into at this point, anything that would make it easier for me to accomplish my goals should be supported. SE throws roadblocks in our way constantly, from the unnecessary 50 helms you need for your stage one kannagi that can't do crap, to the relic weapon requirements, etc...
Wanting things to be easier in a video game doesn't make you a noob, or lazy. It means you'd rather be spending time with your family, working out, earning a living, getting drunk with your friends, being a productive human being, etc. as opposed to sitting in front of the computer for that extra hour a day. I'm sorry to say, but you're a fucking retard if you see it any other way.
Duelle
03-27-2012, 02:46 AM
Wanting things to be easier in a video game doesn't make you a noob, or lazy. It means you'd rather be spending time with your family, working out, earning a living, being a productive human being, etc. as opposed to sitting in front of the computer for that extra hour a day. I'm sorry to say, but you're a fucking retard if you see it any other way.While I definitely agree with this (I could be doing something other than camp Ose over and over for that Jerkin if the thing would actually bother to drop), I don't agree with the removal of time limits in Abyssea. Abyssea as designed is pretty much perfect (barring the abuses to the proc system) and is what so many wanted FFXI to be all along. I'd rather the trade off be traverser stone limits than stupid things like drop rates, timers and so on.
Not to mention that yes, with the developers' current track record, they're more likely to nerf abyssea than anything else. They don't right now because they know the amount of anger that would hit the forums and that Cancel Account button on the Account Management page would be catastrophic to the game.
Zerich
03-27-2012, 05:33 AM
SE was pretty clear in saying that there are other places to exp, by adding higher level mobs in areas with their very own FoV pages...
In short OP and OP-sympathizers, you guys missed out on 2 years worth of content/stones. <That's too bad.>
Arcon
03-27-2012, 05:40 AM
In short OP and OP-sympathizers, you guys missed out on 2 years worth of content/stones.
Care to elaborate?
Carala
03-27-2012, 05:50 AM
As a new player all over again, I have to say I'm in favor for removing the time restrictions or at least increasing the base amount a traverser stone lasts.
I was not able to have my character restored (account cancelled in 2004). When I decided to play again in January, I had to start from scratch. I talked to Joachim very early on. I collected all celerities & sojourns immediately upon the first few days I had gotten into abyssea content. Here I am a month or so later after all of that and I'm still pretty much living stone to stone.
I'm also a paying customer, paying for content that I can't readily access unless I stop doing it. Which is back ass backwards. I shouldn't have to stop doing the content... to be able to do it. That's just fucking retarded. Most peopl who have an abundance of stones that "will never run out" are people who have quit for a length of time and renewed their subscription. I'm not going to do that for the sake of being able to play content that I want to access now. Players shouldn't also be practically required to get into an exp / cruor farming party to max time just to be able to have more time to spend in these zones. This is also reinforced when these zones offer quests that require fame, some of which is incredibly boring to gain and very time consuming even with run speed bonuses.
So before anyone gets off on the elitist nerd bandwagon, think about that and try to picture yourself in a new players shoes. Trust me, there is not enough worthwhile things to do outside of abyssea with all missions complete.
RAIST
03-27-2012, 06:54 AM
I think what Zerich was trying to say is you don't HAVE to xp in Abyssea on your way to 78+, which is basically when you first actually get anything useful to equip from the content. There' is tons of other content you can participate in and gain some sense of accomplishment along the way---Rank Missions, ZM, CoP, TAU, WotG, etc. There is a TON of stuff other than Abyssea in this game.
TLDR: You can still xp elsewhere, at an accelerated pace even (hello FoV/GoV?), while your stones build up.
Zerich
03-27-2012, 07:05 AM
Care to elaborate?
Sure, most of us have been building stones since Visions of Abyssea was released. Fast forward to today, we have over a year's (minus the ones we've obviously used) worth of stones to use in Aby. We got these stones from paying and keeping our accounts active during this time.
Sarick
03-27-2012, 10:53 AM
So before anyone gets off on the elitist nerd bandwagon, think about that and try to picture yourself in a new players shoes. Trust me, there is not enough worthwhile things to do outside of abyssea with all missions complete.
I did this last year with a new mule with 1 stone that now has over 600 stones. It's rough but you need to get in a good party build cruers and spend time that way or do something else instead of burning stones through your pocket.
At the start it's hard. It was hard for everyone but once you get past the slow part everything comes smoothly provided you're conservative. I'm not just someone posting a comment I speak from experence. When I leveled the other account I went crazy getting the abbsyte off the tonbarries with only 8 stones in my name. after spending 11+ stones I finally got it!
Fupafighter
03-27-2012, 11:14 AM
My main point is people would obtain things twice as easy with no time limits haha. Via just spam perle/amber only and never leave zone until you have completed that task.
Carala
03-27-2012, 11:28 AM
My main point is people would obtain things twice as easy with no time limits haha. Via just spam perle/amber only and never leave zone until you have completed that task.
Well by God, we might as well put time restrictions on every area. Hell, make it so VW can't be done but once every 2 hours.
This idea that time wasted or time spent = difficulty is ridiculous. There is nothing challenging about having to wait to access content other than testing one's patience. Limiting access in this way is terrible game design. Not quite as bad as 24+hour NM spawns. I know this is an old game, but fuck. It's 2012.
Zerich
03-27-2012, 11:55 AM
Well by God, we might as well put time restrictions on every area. Hell, make it so VW can't be done but once every 2 hours.
This idea that time wasted or time spent = difficulty is ridiculous. There is nothing challenging about having to wait to access content other than testing one's patience. Limiting access in this way is terrible game design. Not quite as bad as 24+hour NM spawns. I know this is an old game, but fuck. It's 2012.
Ternemos (sp), Dynamis, Assault, Einherjar (sp), Trials of the Magian, every NM that isn't a forced pop, and crafting say, "Hi!"
Sarick
03-27-2012, 12:07 PM
Well by God, we might as well put time restrictions on every area. Hell, make it so VW can't be done but once every 2 hours.
This idea that time wasted or time spent = difficulty is ridiculous. There is nothing challenging about having to wait to access content other than testing one's patience.
Voidwalker already has a time limit. You need stones to get loot and those are scheduled like abyssal stones. You can't just do these indefinitely because to pop them you need stones. Sure you can do them without stones but you won't get any loot items.
Carala
03-27-2012, 12:09 PM
Let's riddle your post full of holes.
1) Temenos - I've done it already, finding people who want to is near impossible. It's old content
2) Dynamis - boring, I don't want or need anything from it. I grinded this back in 03 & 04', why would I want to do it again? See last part of 1)
3) Assault - Because solo'ing things all the time is fun?
4) Magian Trials - I refuse to do these out of principle that you do the same thing and kill the same NM's 100's and 100's of times, amongst gambling drops with greedy players (guild friends or not). Farming these weapons are a pathetic waste of time spent in this game.
5) Forced NM's. Because camping in the same position for hours & hours for items that the NM may drop, that I don't need is fun? So is logging in every 10 hours to see if it's spawned, right?
6) Crafting - ...... really? Anyone would even mention crafting as a suggestion? Huge waste of time, it's boring, farming items to craft things is boring given how out of touch the dev team is with the skill up system in this game, and I don't even need the miniscule amount of gil it'd make me.
If old outdated content is an acceptable solution to you, than I'm not sure what to say. Most of the stuff I've done... a lot of times. Abyssea is however freshly new to me. Some stuff from ToAU & WoG are new to me, but they aren't to many who are still around, and thus they simply don't do this content. If I could solo everything in that content, I'd rather just go play a single player game.
Zerich
03-27-2012, 12:17 PM
Let's riddle your post full of holes.
1) Temenos - I've done it already, finding people who want to is near impossible. It's old content
2) Dynamis - boring, I don't want or need anything from it. I grinded this back in 03 & 04', why would I want to do it again? See last part of 1)
3) Assault - Because solo'ing things all the time is fun?
4) Magian Trials - I refuse to do these out of principle that you do the same thing and kill the same NM's 100's and 100's of times, amongst gambling drops with greedy players (guild friends or not). Farming these weapons are a pathetic waste of time spent in this game.
5) Forced NM's. Because camping in the same position for hours & hours for items that the NM may drop, that I don't need is fun? So is logging in every 10 hours to see if it's spawned, right?
6) Crafting - ...... really? Anyone would even mention crafting as a suggestion? Huge waste of time, it's boring, farming items to craft things is boring given how out of touch the dev team is with the skill up system in this game, and I don't even need the miniscule amount of gil it'd make me.
If old outdated content is an acceptable solution to you, than I'm not sure what to say. Most of the stuff I've done... a lot of times. Abyssea is however freshly new to me. Some stuff from ToAU & WoG are new to me, but they aren't to many who are still around, and thus they simply don't do this content. If I could solo everything in that content, I'd rather just go play a single player game.
You're either a completely oblivious new player who has never done a spit of endgame for FFXI, or you are a dedicated troll. Whichever it is, I recommend quitting.
Carala
03-27-2012, 12:42 PM
And you're completely wrong, on both guesses. I recommend a stfu.
Dazusu
03-27-2012, 01:09 PM
And you're completely wrong, on both guesses. I recommend a stfu.
Bad troll. Angry too. Delicious.
RAIST
03-27-2012, 01:22 PM
Let's riddle your post full of holes.
3) Assault - Because solo'ing things all the time is fun?
umm....when did this become soloable?
Carala
03-27-2012, 01:50 PM
It didn't. It's unspoken knowledge that you don't just login and presto, you have 5 other people ready & willing to do whatever it is that you want to do.
However, if you want people readily available to do ANYTHING remotely "end-game" in this game, guess what they're looking to do? You guessed it, abyssea content. I don't know about you guys, but I don't have the time nor desire to login, and wait 2+ hours for enough (Interest) to go do all the fail that Zerich so graciously pointed out.
And Dazusu, do you even know what a troll is? And yes, I'm very angry. So much that I've smashed 3 laptops while trying to make this post. You got me.
Arcon
03-27-2012, 02:42 PM
In short OP and OP-sympathizers, you guys missed out on 2 years worth of content/stones. <That's too bad.>
Sure, most of us have been building stones since Visions of Abyssea was released. Fast forward to today, we have over a year's (minus the ones we've obviously used) worth of stones to use in Aby. We got these stones from paying and keeping our accounts active during this time.
Ok, I thought that's what you meant but didn't wanna reply without confirmation, as it makes you sound kinda stupid, and I hate to just flat out assume this about people. First of all, the only people who built up stones since the beginning are the people who used them and thus are people who didn't miss out on content. And secondly, you seem to think that we make this request because we have no stones, which is bullshit. I have over 500 and I've been doing Abyssea continuously for almost two years now and have every +2 item for all my jobs as well as done lots of empyreans for my linkshell (most without chest/time farming).
And that was our entire point: the time restriction isn't limiting anything or anyone. Everyone has more stones than they know what to do with. The time restriction does absolutely nothing but force people to reenter every few hours. That's what it has come down to, and if you don't see that you're the one who truly believes that maintaining Abyssea time is somehow hard.
Ternemos (sp), Dynamis, Assault, Einherjar (sp), Trials of the Magian, every NM that isn't a forced pop, and crafting say, "Hi!"
Crafting: Not in any way time restricted.
Trials: Not in any way time restricted, unless you count NM trials, which you've already covered with "NMs".
NMs: Not at all time restricted unless you count the rage-timer. Waiting for repop is not the same as a time restriction, it's what's called limited availability, which is an aspect that applies to Dynamis, Limbus, Assault and Einherjar as well, and which, in turn, does not apply to Abyssea.
And here's the thing about limited availability. They're limited because these events offer something that could otherwise be completely extremely quickly. If Assaults had no cooldown or tag recover time, people would do them exactly once, one day long and never again. Same goes for Einherjar (spam all chambers and Odin all day until everyone gets their favorite abjuration), Limbus (Homam/Nashira) and Dynamis (bar relic farming). You could literally finish everything those events had to offer in a day if there was no time limit on it, again, except relic farming. That is impossible with Abyssea. Abyssea needs large scale exposure to be even done efficiently, and it will still take you days and weeks to finish just your +2 items and get some useful NM drops. That is the main difference here.
The purpose for the Abyssean time limit was very clear, when it was released. Times have changed. The restriction is simply not needed anymore. Most people are completely done with Abyssea, congestion is a non-issue. People can already blow as many stones as they want on it, so actual time investment is also a non-issue. So, what exactly is the issue?
The only argument I ever hear against it is "It's making it easier" which is bullshit, if you believe that you admit that getting time is hard. And aside from that, it's not even a good argument, because there's nothing wrong with making casual content easier.
RAIST
03-27-2012, 04:02 PM
It didn't. It's unspoken knowledge that you don't just login and presto, you have 5 other people ready & willing to do whatever it is that you want to do.
However, if you want people readily available to do ANYTHING remotely "end-game" in this game, guess what they're looking to do? You guessed it, abyssea content. I don't know about you guys, but I don't have the time nor desire to login, and wait 2+ hours for enough (Interest) to go do all the fail that Zerich so graciously pointed out.
And Dazusu, do you even know what a troll is? And yes, I'm very angry. So much that I've smashed 3 laptops while trying to make this post. You got me.
well..if you are organized and form a "static", then yes... you can log on and have people ready and willing to go do an event. Not like that's a new concept.....it's old school planning that they used to do with entire linkshells dedicated to specific events. Now you just can do it on a smaller scale in a more casual atmosphere than before is all.
Took just over a month for 4 of us to meet once a week to get to Nyzul floor 100. Not like that took any kind of massive planning....just needed a few friends who could all get on within a set time frame once a week (or more often, depending on how fast you want to get through them). Next on the agenda after we clear a few more objectives that have come up is to run all the assault missions. Same thing....set up a time, everyone on at that time, and we will do them. Then we'll eventually move on to the rest of the TAU content. Not rocket science, just takes a little forethought is all. Same goes for Abyssea--just need to work smarter.
Shadowsong
03-27-2012, 06:51 PM
Let's riddle your post full of holes.
1) Temenos - I've done it already, finding people who want to is near impossible. It's old content
2) Dynamis - boring, I don't want or need anything from it. I grinded this back in 03 & 04', why would I want to do it again? See last part of 1)
3) Assault - Because solo'ing things all the time is fun?
4) Magian Trials - I refuse to do these out of principle that you do the same thing and kill the same NM's 100's and 100's of times, amongst gambling drops with greedy players (guild friends or not). Farming these weapons are a pathetic waste of time spent in this game.
5) Forced NM's. Because camping in the same position for hours & hours for items that the NM may drop, that I don't need is fun? So is logging in every 10 hours to see if it's spawned, right?
6) Crafting - ...... really? Anyone would even mention crafting as a suggestion? Huge waste of time, it's boring, farming items to craft things is boring given how out of touch the dev team is with the skill up system in this game, and I don't even need the miniscule amount of gil it'd make me.
If old outdated content is an acceptable solution to you, than I'm not sure what to say. Most of the stuff I've done... a lot of times. Abyssea is however freshly new to me. Some stuff from ToAU & WoG are new to me, but they aren't to many who are still around, and thus they simply don't do this content. If I could solo everything in that content, I'd rather just go play a single player game.
May I ask why you play this game?
No one here asked you to, so no one here wants to hear you whine about it.
(1) I find people to do Limbus with me whenever I want to, do you have any friends?
(2) You obviously have no clue about even recent updates to the game if you are comparing Neo-Dynamis to Dynamis you grinded in 2003.
(3) LOL soloing assault
(4) Magian trials take less time, less effort, less knowledge, and less aggrivation than 90% of content at any period of time in the game, seriously, do you even play this game or are you trolling from another forum?
(5) I can't even form the words to debunk this one, #mymindisfulloffuck
(6) Crafting... meh
Ok, so you hate old content for stupid reasons, thats fine. Why don't you do Walk of Echoes, VoidWatch, NeoNyzul, or Legion like the rest of the goddamned player base?
edit: Jesus Christ you can't even use the correct game terminology (lolguild). I call BS on this guy having played before
Kristal
03-27-2012, 07:57 PM
I said that, not Frank. You're kinda unlucky with quoting recently, aren't you?
It's that bloody multi-quote thing. If you touched that once, it keeps haunting you weeks later, even in other threads.
It's especially bothersome if you post from different machines and get blindsided >_<
And it has nothing to do with a strawman argument in any way, shape or form, which I'm sure you're aware of, or you would have done something to defend that assertion. The term you're looking for is an analogy.
You deliberately created a non-existent situation with the intent to attack it as if it was the real thing. Classic strawman argument and undefendable because there is no position to defend.
Why does there have to be any limit to events? How can limiting something that doesn't need to be limited ever be reasonable in any way? This is merely your deluded perception of what you consider average event playtime/interest, and even if that was not just your own perception but universal perception, it still wouldn't warrant a limit on it. If everyone felt two hours was enough for an event, people would just quit normally after two hours, give or take, and it would make limits inherently pointless.
You must have been living under a rock these past years, because SE is the one that has imposed a 2h limit on events and has made considerable changes to existing content to impose it. Blame the guys putting FFXI in the news negatively for an 18-hour battle. Two hours also is a nice time frame, because you can easily fit it into a casual schedule or two of such events on one evening.
So, what's the point of the time restriction then? An arbitrary limit that should be enough, but if it isn't you can extend it. That's seriously your argument?
I'd give it a 5 bajillion. Since that's a completely subjective perspective all opinions are equally worthy, so let's average it to about 2.5 bajillion, and as such it should be implemented by your own admission.
No, because your rating is modified by x0.0 for reasons of invalid emotional scope (being over 9000!!!). So combined with my rating that makes 2.5/100, even LESS then what I rated it. Change denied.
5/100 is based on cost/benefit. Fact is, it only affects a handfull of people, for a limited time, and only because they decide to ignore better options. It would take time and money to fix something that at best is a very minor inconvenience for the 0.01%ers. It's something they could address when they got nothing else left to do or happened to be fixing some more important problem in the same bit of code.
For a rough comparison, I'd rate beetle's foot a 1/100, RDM merits 125/100, Ob CB 145/100 and salvage dupe 900/100.
Shadowsong
03-27-2012, 08:03 PM
If old outdated content is an acceptable solution to you, than I'm not sure what to say. Most of the stuff I've done... a lot of times. Abyssea is however freshly new to me. Some stuff from ToAU & WoG are new to me, but they aren't to many who are still around, and thus they simply don't do this content. If I could solo everything in that content, I'd rather just go play a single player game.
Sorry to break this to you, but Abyssea is old, outdated content.
Tamoa
03-27-2012, 08:29 PM
You're either a completely oblivious new player who has never done a spit of endgame for FFXI, or you are a dedicated troll. Whichever it is, I recommend quitting.
Reading through the last few pages of this thread, it seems you're almost right:
I was not able to have my character restored (account cancelled in 2004). When I decided to play again in January, I had to start from scratch.
@Carala - when you haven't played in over 7 years and still whine about all the "outdated" content and things you don't want to do, I do wonder why you came back in the first place. There's "outdated" content you never even tried because it wasn't around when you quit the first time.
That's just fucking retarded. Most peopl who have an abundance of stones that "will never run out" are people who have quit for a length of time and renewed their subscription.
Well that's just a load of bs. The only break I ever took from this game was when the earthquake hit Japan a year ago. I have 703 traverser stones with npc and 5 on me. And I know a lot of people - that, just like me, haven't quit or been on breaks - with more stones than me.
Edit: Just noticed this:
4) Magian Trials - I refuse to do these out of principle that you do the same thing and kill the same NM's 100's and 100's of times, amongst gambling drops with greedy players (guild friends or not). Farming these weapons are a pathetic waste of time spent in this game.
Sounds to me like you don't have any friends in this game? Oh and if bettering one (or more) jobs by getting the best (or one of the best) weapons for it, is a waste of time in your eyes, then I REALLY question why you play. Why are you wanting unlimited access to Abyssea then? What do you do in there? Exp? Surely you can get TEs when exping?
5) Forced NM's. Because camping in the same position for hours & hours for items that the NM may drop, that I don't need is fun? So is logging in every 10 hours to see if it's spawned, right?
That would be timed spawn NMs, not forced. And there are barely any left of those in this game, in case you didn't notice. At least with any worthwhile drops.
6) Crafting - ...... really? Anyone would even mention crafting as a suggestion? Huge waste of time, it's boring, farming items to craft things is boring given how out of touch the dev team is with the skill up system in this game, and I don't even need the miniscule amount of gil it'd make me.
Ever heard of synergy? Any idea what kind of gil you can make with capped synergy and the right subcrafts?
Ow my head -.-
FrankReynolds
03-27-2012, 10:00 PM
You deliberately created a non-existent situation with the intent to attack it as if it was the real thing. Classic strawman argument and undefendable because there is no position to defend.
Your strawman argument is a strawman argument. LOL @ attacking his technique instead of addressing the argument itself which was: that adding things that are in no way shape or form fun just so that people waste time is bad.
He's also correct in that if you are arguing that the time limit is needed then you are also by extension arguing that you have difficulty getting time. Which is hilarious being as you clearly think you are great.
Waldrich
03-27-2012, 10:21 PM
The only truth behind all this discussion... a NEW character need to wait sometime before effectively farm things into abyssea... while other people can do it all the time... I have a 27 days character and I can't farm +1/+2 w/o help from my friends with trigger + TE, If you're hardcore w/o hardcore friends you're completly lost; having a new character into the game "NOW".
Increase the limit to 240 won't solve much, but we can farm time into exp PT. (helpfull).
I'd suggest to give a new abyssea player "daily quest" to get traveler stones.
Removal of Abyssea Time Restriction will become Empyrean Weapon VERY EASY to obtain.
As it's now I have precious 7 traveler stones!!! I can't do nothing atm :) Oh shit I need to farm feet (Atthowa Chasm) hahahaha
Sorry English isn't my native language. I tried my best.
RAIST
03-27-2012, 11:57 PM
The only truth behind all this discussion... a NEW character need to wait sometime before effectively farm things into abyssea... while other people can do it all the time... I have a 27 days character and I can't farm +1/+2 w/o help from my friends with trigger + TE, If you're hardcore w/o hardcore friends you're completly lost; having a new character into the game "NOW".
Increase the limit to 240 won't solve much, but we can farm time into exp PT. (helpfull).
I'd suggest to give a new abyssea player "daily quest" to get traveler stones.
Removal of Abyssea Time Restriction will become Empyrean Weapon VERY EASY to obtain.
As it's now I have precious 7 traveler stones!!! I can't do nothing atm :) Oh shit I need to farm feet (Atthowa Chasm) hahahaha
Sorry English isn't my native language. I tried my best.
But, as mentioned earlier, there is soooo much more a new player can do OTHER than abyssea. Things like unlocking subjobs, leveling said subjobs, earning home nation's (and optionally other nations') rank, completing quests to raise fame, getting Chocobo License, Airship Pass, Sea Access, Sky Access, TAU Access, farming Artifact Armor, Limit Breaks, completeing quests for quested only spells/equipment/weaponskills, skilling up, Campaign Battles to increase WotG rank, getting the WotG maps (quested), Dynamis and Limbus (and gear from said zones, which require repeated participation to acquire), Nyzul Isle, Assaults, Salvage, Einherjar....omg the list goes on even longer.
All the while.....because you aren't spending any time in Abyssea while working on all this other content, your base stones are building in the background. Then, when you get a nice linkshell you are comfortable with and can then gather a few friends to help you find your abysites, you will get one that will multiply your stone stock immediately (Celerity Abyssites are retroactive--it recalculates the time passed since you started Abyssea and you gain the extra stones you would have aquired at the faster rate, so if it's been one month or so since you started abyssea, for each Celerity you get, you can pick up to ~18 free stones instantly).
All you have to do is just unlock Abyssea as soon as you can, then play the game somewhere other than in Abyssea for a while and then go get your Abyssites of Celerity--the first two of which are basically purchased. One is quested by simply trading an item you can buy off the AH (which you get back and can re-sell it back on the AH), the other is purchased for 9000 cruor. So.....after farting around for a month or so after unlocking Abyssea, then spending a spot of gil on the AH, and joining ONE decent Abyssea party for farm a spot of Cruor.....you can get up to a FREE 36 stones, depending on just how much time has passed. At this point, you get 2 stones every 24 hours. After that, you can farm the third Celerity off the Tonberries (fairly easy to do...some jobs could solo these early on) to get another ~18 free stones. This will finally cap you at getting a stone every 8 hours.
Stone stock problem virtually fixed for a new player....work smarter, not harder.
Carala
03-28-2012, 01:47 AM
May I ask why you play this game?
No one here asked you to, so no one here wants to hear you whine about it.
(1) I find people to do Limbus with me whenever I want to, do you have any friends?
(2) You obviously have no clue about even recent updates to the game if you are comparing Neo-Dynamis to Dynamis you grinded in 2003.
(3) LOL soloing assault
(4) Magian trials take less time, less effort, less knowledge, and less aggrivation than 90% of content at any period of time in the game, seriously, do you even play this game or are you trolling from another forum?
(5) I can't even form the words to debunk this one, #mymindisfulloffuck
(6) Crafting... meh
Ok, so you hate old content for stupid reasons, thats fine. Why don't you do Walk of Echoes, VoidWatch, NeoNyzul, or Legion like the rest of the goddamned player base?
edit: Jesus Christ you can't even use the correct game terminology (lolguild). I call BS on this guy having played before
Jesus Christ! I choose not to use "correct" game terminology. Linkshell reads dumb as fuck, sort of.. like you. Just because this game out of the many many more MMO's have come before & after it don't use anything but "guild", as that's what they really are, it's been my choice to use the proper name for calling a Linkshell, what it really is. I'm not sorry at all that I'm purposely not politically correct enough for you. Get over yourself.
Despite the annoyances of this game, it's still pretty fun and if I'm having fun guess what? I play it. I don't owe you or anyone any reasons of why I choose to play.
And no one here asked for you to chime in with your opinion, about anything. On any thread, but yet you're all over them like a whore to cock.
1) I have a few.. LINKSHELLS I'm in, not one single person in any of them do this content. Virtually all of them are veteran players and they spend most of their time dicking around in abyssea. See bottom of post.
2) I admit, I haven't gone to do any dynamis since I returned but just looking at the page listed updates to it.... You obviously have no clue what dynamis was like before CoP, if you're considering that drastically different.
3) LOL! Read the post following, common knowledge that you just don't go do some of this stuff solo. Even more common knowledge that you don't just have a group of people wanting to do it at a moment's notice, much less in a reasonable time frame upon logging in.
4) Let's dissect this just a little: You do a quest that requires killing some lowbie timed / lottery NM a handful of times. You have to essentially this same routine 2-4 times. Others involve scoring xxx killing blows / weapon skills used on xxx mob in xxx weather. Then eventually you get to killing the same abyssea zone bosses / stronger NM's, over and over and over and over and over again for 50 of their items. Sounds (fun) and (interest)ing. That's sarcasm by the way.
In no way do I think emp weapons should be served on a platter, but let's face it. Doing essentially the same thing about 9 times for a single item isn't challenging. It's certainly not fun. If anyone finds that fun, I have to think they're out of their mind. But to each their own.
5) This one is as full of fail as your other retorts.
6) We agree. Meh.
Refer back to #3 for VW, Nyzul, etc. Occasionally there's a shout in Jeuno for some VW group. Never anything else. It's a bit on the impossible side to do any of this when 1) Everyone you know & care to actually play with happen to live 4 hours ahead. So unless I want the opportunity to do some of these things with people who aren't tools, I'd either have to bail on my friends and/or be like you - quit my job so I can play at opportune hours.
Arcon
03-28-2012, 02:03 AM
You deliberately created a non-existent situation with the intent to attack it as if it was the real thing. Classic strawman argument and undefendable because there is no position to defend.
That is not a strawman argument, it's an analogy. A strawman argument would be if the situation I created was different to the actual situation and only tried to fool people into thinking it compares. My analogy was applying your reasoning to a similar situation which better exemplified the flawed reasoning your argument presented. While the situation does not compare fully, it is indeed similar and was closer to a reductio ad absurdum than a strawman argument. Also, for a strawman argument I would have to actually attack the situation I created, but I didn't. I attacked the original situation (which was the time restriction in Abyssea) and presented my analogy at the very end of my post to sum up how ridiculous the argument of the opposing party looks to me.
Shadowsong
03-28-2012, 02:06 AM
^
Ill just let that post do all the talking for me
Carala
03-28-2012, 02:17 AM
It's cute that you feel anything Arcon just wrote works for you. Back to grade school: "I'm right, you're wrong, I win."
Sfchakan
03-28-2012, 03:02 AM
Obvious troll is obvious. I just found someone new to avoid on Odin. :)
All of the people who are new to abyssea should either a) look for or b) start EXP alliances in the zones they are interested in farming. It's really simple. Get to 300-400 minutes and farm away. You kids who are new definitely need the exp/merits, so there's no point in arguing that this sucks. This is what many of us did when Abyssea first came out in order to have time to farm seals and items. We had nothing handed to us like you guys are asking for.
Carala
03-28-2012, 03:28 AM
Obvious troll is obvious. I just found someone new to avoid on Odin. :)
All of the people who are new to abyssea should either a) look for or b) start EXP alliances in the zones they are interested in farming. It's really simple. Get to 300-400 minutes and farm away. You kids who are new definitely need the exp/merits, so there's no point in arguing that this sucks. This is what many of us did when Abyssea first came out in order to have time to farm seals and items. We had nothing handed to us like you guys are asking for.
Fantastic & likewise.
While I appreciate the less asshole-like post, there are problem areas. Grauberg, Konschtat, Vunkerl, Misareaux (sometimes), Tahrongi, Attohwa. I've never encountered people exp'ing in these zones. I'm not saying it doesn't happen, I just haven't ever seen it. I need the merits & exp for what exactly? Jobs that I will never take to level 2? Merits on jobs & general tabs have been maxed for a while that I cared enough to level up. So save for simply just farming TE, which is easy in your general exp zones, getting people together for the ones I listed above to farm enough TE at an efficient rate to do actually do stuff in those zones and not waste traverser stones, on the other hand is not.
I like how no one is actually addressing the whole point of the thread. It's more of the same replies.
Game
Design
Flaw
You seriously need to stop white knighting this system / SE. It's obvious how much stock you put into time spent and time you pour down the drain into your character. I know it grows epeen. Same exact people that can't handle a game that has more than pve content.
Point is no one should have to find other things to do against the content that they actually want to do. You're seriously fooling yourself if you don't think there are a lot of players who feel the same way. I'm not sure why any of you feel so threatened by the idea of removing the time restriction. All the arguments against it are just rofl and dodge any valid point that has been made.
Tamoa
03-28-2012, 04:20 AM
Wow, a lot of mad going on here.
Ok so - if you don't need to exp or merit any jobs, and you don't want to make empyrean weapon(s), wtf do you do in Abyssea that keeps eating all your traverser stones?
Oh and for the record, we were all in your shoes at some point. Hell, the majority of us we even had to actually take the time and traverser stones to figure out how Abyssea actually worked, at least you don't have to do that.
Insulting the thousands of players that ever made an empyrean weapon by saying it's a waste of time doesn't exactly help your case either.
Carala
03-28-2012, 04:59 AM
Wow, a lot of mad going on here.
Ok so - if you don't need to exp or merit any jobs, and you don't want to make empyrean weapon(s), wtf do you do in Abyssea that keeps eating all your traverser stones?
Oh and for the record, we were all in your shoes at some point. Hell, the majority of us we even had to actually take the time and traverser stones to figure out how Abyssea actually worked, at least you don't have to do that.
Insulting the thousands of players that ever made an empyrean weapon by saying it's a waste of time doesn't exactly help your case either.
A lot of people here would have said the same exact thing about the Grand Marshal grind in vanilla WoW, that it was a waste of time. When I did it, it sure didn't seem like it. Looking back, I realize differently it was a huge waste of time (not in terms of game time, in terms of the actual time I gave away from my life to put into that task). There however is two huge differences, that was actually fun and it required actually being good if you didn't want to have to grind honor 10+ hours a day, everyday for 4 months.
You can't even begin to compare the world of difference that a scripted fight vs a thinking, breathing human on the other side of a screen makes when it comes to keeping gameplay fresh while in the process of upgrading ones character. I'm not proposing people get empyreans from pvp. Ballista was fail.
I might be inclined to feel somewhat differently if the method of obtaining these items was at least amusing, but leave it to be unoriginal in execution and not even fun and fully centered on time spent rather than effort expended. The two are not the same. If thousands of players are insulted about a comment like that, they'll just have to get over it. That's on them, not me.
Duelle
03-28-2012, 06:01 AM
While I appreciate the less asshole-like post, there are problem areas. Grauberg, Konschtat, Vunkerl, Misareaux (sometimes), Tahrongi, Attohwa. I've never encountered people exp'ing in these zones. I'm not saying it doesn't happen, I just haven't ever seen it. I need the merits & exp for what exactly? Jobs that I will never take to level 2? Merits on jobs & general tabs have been maxed for a while that I cared enough to level up. So save for simply just farming TE, which is easy in your general exp zones, getting people together for the ones I listed above to farm enough TE at an efficient rate to do actually do stuff in those zones and not waste traverser stones, on the other hand is not.That's because abyssea has fallen into the same pattern the rest of the game has: some zones are easier to farm than others. It's largely why everyone is either killing worms in La Theine or birds in Miseraux or Bluffaloes/Observers in Uleguerand. Grauberg is a long walk unless you already got all confluxes, and the only worthwhile mobs you can farm are crabs, AKA the mob most people who have played this game are already sick of. The other zones werent even as popular when Abyssea launched, but I used to see doll-killing parties in Altepa a lot. FFXI is very unfortunately subject to random trends that form.
Point is no one should have to find other things to do against the content that they actually want to do. You're seriously fooling yourself if you don't think there are a lot of players who feel the same way. I'm not sure why any of you feel so threatened by the idea of removing the time restriction. All the arguments against it are just rofl and dodge any valid point that has been made.Because we all know that if the devs under Tanaka Hiromichi touch abyssea, it's going to be to nerf it in some way in the name of "Balance". As I love Abyssea, I don't want that guy anywhere near the batch of content I can actually do in a way I can actually enjoy. RDM is currently "useless" in the "relevant" content (AKA voidwatch), and even if it wasn't I wouldn't be able to draw my sword against any of those mobs. At least Abyssea gives me that opportunity.
I might be inclined to feel somewhat differently if the method of obtaining these items was at least amusing, but leave it to be unoriginal in execution and not even fun and fully centered on time spent rather than effort expended. The two are not the same.And yet it's still several echelons above anything else that has been done in this game. At least you can plan things and expect to get X within a certain timeframe. By comparison, I could camp an NM for 8 or 9 days in a row and get nothing for my troubles. Sure, certain NM pop times may make things a little wonky (which I agree is something they got wrong. The weapon trials should have really used timed spawns instead of lottery pop NMs), but it's still way better than counting on the RNG gods favoring you to get the drop or loot you're looking for.
Since you seem to have played WoW, I hope that you can see the difference between the magian trials and the alternatives would be akin the difference between relying on RNG for rare trinkets/librams/totems/relics and grinding justice/valor points to get them.
Fupafighter
03-28-2012, 07:11 AM
I'm still saying lol sad 2 days later. hahaha. Give up already, only the noobs be struggling with abyssea still. And yes, noob does mean "newer" or "less intelligent", doesn't mean your a bad player, it just means you have a lot to learn, and you have to learn that abyssea has, and always will be abused, and needs no changes, and 98% of the player base would agree.
Sagagemini
03-28-2012, 09:49 AM
So, despite the trolls that got what they wanted from Abyssea, don't even need that anymore after having their LS roll this for them and yet tell others to go the harder way is a must, I would really like SE to take a look at this matter in the future.
You changed CoP, you changed Dynamis, even changed the 95 cap to adjust the difficulty with the lack of players for old content. Its natural to adjust Abyssea now to this.
Ignore the stupid posts from players who wants nothing but to make others game experience as miserable as possible since their RL are horrible and they play games to get revenge on what they can't face in Real Life, against their bosses, parents or girls that reject them each day. These players don't contribute for your game to prosper and keep attractive to newer players that are required to keep your funds going. They just complain about everything, even ideas that do not even touch their characters, just to be a pest like they like to be.
So Square, if you are reading this topic its a good suggestion to get newer players into this part of the game without the help that the bitter veterans (those that want new players to suffer and quit) had and forgot they had 17 ppl to help them with everything.
You recognized adjustments were needed for newer players to get them into older events, now its time to get Abyssea into this. The message was sent. I would like a Dev or Moderator to read the positive criticism (even those who suggested something a bit different, like extending time or stones, etc) from the players that are indeed affected by this problem.
If possible lock this thread since the trolls won't resist bashing any idea that contributes to anyone besides themselves (5-10% of the game population).
Shadowsong
03-28-2012, 11:58 AM
Trolls are too obvious now to be funny anymore, /threadfail
And actually, Arcon trolled me with his post 2 minutes before mine, I was pointing out your own post illustrating how retarded you are for me.
edit: Also, bringing up WoW automatically makes everything else you write invalid (as if it wasn't obvious enough lol). Why don't you go play that?
FrankReynolds
03-28-2012, 12:45 PM
I'm still saying lol sad 2 days later. hahaha. Give up already, only the noobs be struggling with abyssea still. And yes, noob does mean "newer" or "less intelligent", doesn't mean your a bad player, it just means you have a lot to learn, and you have to learn that abyssea has, and always will be abused, and needs no changes, and 98% of the player base would agree.
Fortunately 98% of the player base keeps out discussions like this one that have no negative impact on them because while they may feel that abyssea is "easy enough", they don't feel the need to blab on internet forums about how they are better than "Noobs".
Sorry that you have a hard time farming lights, but the rest of us just think farming lights is boring. The idea is to make the game less tedious so that it is more about doing fun exciting content, and less about mindless crap like zoning in and out of abyssea, or killing 200 of the same mob every day. QWhen the content was new, the time limit served a purpose. Now it does not. Please be less dense.
RAIST
03-28-2012, 03:27 PM
Has it not yet dawned on you guys that Abyssea is not the only thing for new players to do? <previous post (http://forum.square-enix.com/ffxi/threads/21901-Suggestion-Remove-Abyssea-Time-restrictions?p=299018&viewfull=1#post299018)>
As for farming time....you don't necessarily HAVE to farm Azure kills. I have gone 3+ hours solo on jobs that have NO way to get azure light--WAR, SAM, MNK....
And as for stone stock, in just a weeks time, a new player can stock up on about 8 stones. With those 8 stones, they can get into a group for XP, build up a spot of cuor, purchase 2 abyssites (one directly via Cruor, the other indirectly by a quest item off AH that can be resold afterwards) and then go farm a third and they pick up 13 stones because of the way they revert back to when they first started Abyssea and it recalculates their stock. From that point on, they get 3 stones per day. If they then go after their abyssites to extend time per stone, they can eventually get to the point where they will only be spending 1 or 2 stones each time they go in (48 minutes per stone, if you EVER use more than 2 per session, you are just throwing them away). So, unless they are spamming the crap out of stones all night, they will in all likelyhood be breaking even or gaining stones from that point on. If they do run out...wll, guess what....there's plenty of other stuff to do in this game BESIDES Abyssea.
Stones are really not that big of an issue if you take the time to learn how to use the system properly.
Fupafighter
03-28-2012, 06:46 PM
The only thing people really have a reason to complain about is having to leave the zone and come back. While it would be a cool idea, thinking it wouldn't break abyssea more is just ignorant and selfish of people. Yall are just lucky we don't have a daily limit really anymore.
Sarick
03-28-2012, 10:01 PM
Fantastic & likewise.
While I appreciate the less asshole-like post, there are problem areas. Grauberg, Konschtat, Vunkerl, Misareaux (sometimes), Tahrongi, Attohwa. I've never encountered people exp'ing in these zones. I'm not saying it doesn't happen, I just haven't ever seen it.
Grauberg, Burn parties on those flooting orbs, people also exp party on the bogards.
Konshtat, this is another great place to do a burn party. If you have capped amber and azure can exp indefinitly. You can also make good money off augmented items in the process. These give nice augments if you farm enough.
Vunkerl, the bats say hello, wonderful burn spot, rabbits and caterpillars are for amber.
Misareaux, This zone has constant burn parties. birds, birds, birds, crabs.
Tahrongi, Cat's, bats, bugs, scorps all make good burn parties.
Attohwa, Awesome spot to kill fleas. You're a warrior even a poorly geared warrior can fell cleave these. The mandies are also cool because they aggro.
I don't know where you've been but I've been in parties in these zones multiple times. I already agreed that new players should get a small starting stash of stones. If they used these correctly they too could have 700+ stones in a week if implemented.
There is no need to remove the time in these zones. If people actually read the two solutions I offered and they where implemened none of these arguments would be valid.
Keelu
03-29-2012, 12:52 AM
There is a reason that you cannot remove the time limit. It's not about being annoying. It's about RMT. There is a quest that allows you to exchange cruor for a ridiculous 1 cruor to 2.6 gil rate. It's called a chocobo blinker. If you go into Abyssea and farm your cruor chain to max and you get 500-600 cruor per kill and then do so for a couple of hours, you get a good amount of cruor and therefore gil, but nothing gamebreaking. Now remove the time limit. RMT. Gil would FLOOD the market and we'd have another major period of inflation. Think about it. SE cannot allow this. They also have no reason to take this nifty way to make gil while making exp out of the game. It's limited by time. Remove the time limit and the RMTs will just lose their minds farming cruor and blinkering it. You could easily with 2 characters kill the mobs required very quickly while having 16 bots get the same cruor apiece. Then blinker all the cruor. Let's be modest and assume 100k cruor per hour. That's 1800k per alliance. They'd do what? 15-16 hours a day. 1800KX18X2.6. How much gil is that for ONE RMT group (or legit linkshell for that matter). The answer is 84million. ONE DAY! ONE. Not allowable.
Can you do this now? Yes. But once you get tired and go to sleep (you have to come back in) I know you could technically just get like 60k minutes and spend the month in Abyssea. SE has a glitch for that and you'll randomly lose status after a certain period of time. There's a reason. GIL.
Tagus
03-29-2012, 01:35 AM
There is a reason that you cannot remove the time limit. It's not about being annoying. It's about RMT. There is a quest that allows you to exchange cruor for a ridiculous 1 cruor to 2.6 gil rate. It's called a chocobo blinker. If you go into Abyssea and farm your cruor chain to max and you get 500-600 cruor per kill and then do so for a couple of hours, you get a good amount of cruor and therefore gil, but nothing gamebreaking. Now remove the time limit. RMT. Gil would FLOOD the market and we'd have another major period of inflation. Think about it. SE cannot allow this. They also have no reason to take this nifty way to make gil while making exp out of the game. It's limited by time. Remove the time limit and the RMTs will just lose their minds farming cruor and blinkering it. You could easily with 2 characters kill the mobs required very quickly while having 16 bots get the same cruor apiece. Then blinker all the cruor. Let's be modest and assume 100k cruor per hour. That's 1800k per alliance. They'd do what? 15-16 hours a day. 1800KX18X2.6. How much gil is that for ONE RMT group (or legit linkshell for that matter). The answer is 84million. ONE DAY! ONE. Not allowable.
Can you do this now? Yes. But once you get tired and go to sleep (you have to come back in) I know you could technically just get like 60k minutes and spend the month in Abyssea. SE has a glitch for that and you'll randomly lose status after a certain period of time. There's a reason. GIL.
The entire value of removing the time restriction is so that we don't have to waste our time leaving to get more time... yet to NPC blinkers you must leave and return to purchase more blinkers due to inventory restrictions. It would really have no effect on RMT. All they have to do now is farm lights at the start, and then they can farm cruor to their heart's content. They then have to buy the blinkers, go to town to sell them, go back to abyssea to buy more, etc... the time restriction does not limit their activity in any way, and it's removal will not make it easier for them. It literally has no effect on their behavior, other than making the farming of lights necessary at the start, which is negligible.
Keelu
03-29-2012, 01:58 AM
The entire value of removing the time restriction is so that we don't have to waste our time leaving to get more time... yet to NPC blinkers you must leave and return to purchase more blinkers due to inventory restrictions. It would really have no effect on RMT. All they have to do now is farm lights at the start, and then they can farm cruor to their heart's content. They then have to buy the blinkers, go to town to sell them, go back to abyssea to buy more, etc... the time restriction does not limit their activity in any way, and it's removal will not make it easier for them. It literally has no effect on their behavior, other than making the farming of lights necessary at the start, which is negligible.
The point isn't farming lights, which is negligible. What you're missing is farming the cruor chain, which is less than negligible. Farm cruor to max and spam. Go to bed. Get back online. Continue farming. At some point they do need to do exactly what you mentioned, and reenter. Light farming isn't the issue. It takes time to refarm lights and build your chain. It's not entirely the only reason, but it's something I would do without the hassle. Saying, "go farm 20000 minutes is easy," but actually getting to that point and then being alive is less easy. It would have an effect on the economy. It would not be quite as drastic at first or maybe even not at all. The point is that ANY effect is unacceptable. Leaving to get the blinkering done is a moot point. That's included no matter what. Change blinkers to any other easier to obtain cruor item, it only changes the conversion rate while saving lots of time. Regardless of how you might minimize the effect by obvious requirements to cash the cruor in, the ability to troll cruor in this manner with no effort would have quite an overall effect. 18 character at 600 cruor/kill overnighting for days. Then take one of them back and forth blinkering this cruor. Yeah that's not different than now. Not at all.
Keelu
03-29-2012, 02:07 AM
OH and i neglected that the time limit keeps people from just botting key pop mobs and forcing you to either phony up the dough or gold boxing it. It simply leaves too much of a strain on GMs. Too many problems with this idea. They made the time limit to keep big LSes from bullying for long periods of time.
FrankReynolds
03-29-2012, 03:00 AM
OH and i neglected that the time limit keeps people from just botting key pop mobs and forcing you to either phony up the dough or gold boxing it. It simply leaves too much of a strain on GMs. Too many problems with this idea. They made the time limit to keep big LSes from bullying for long periods of time.
RMT have no problems keeping time up while farming cruor 24/7. People can already bot NMs to their hearts content. Big LSs already have no problems with farming time and gold boxes and pop NMs and ??? NMs all at the same time.
In fact now that I think about it, the less exploitative you are, the more this helps you. Big LS, RMT and bots have nothing to gain from this but convenience.
Carala
03-29-2012, 04:09 AM
Trolls are too obvious now to be funny anymore, /threadfail
And actually, Arcon trolled me with his post 2 minutes before mine, I was pointing out your own post illustrating how retarded you are for me.
edit: Also, bringing up WoW automatically makes everything else you write invalid (as if it wasn't obvious enough lol). Why don't you go play that?
Right, because mentioning WoW some how invalidates anything. That goes to show how unintelligent you really are.
"I was pointing out your own post illustrating how retarded you are for me." Awesome English there bro.
Seriously, every thread I've read that you've entered continues to prove how low you are on the genetic chain. I guess that's what happens when you keep it all in the family. Gtfo.
Sfchakan
03-29-2012, 04:29 AM
Keelu, we've butted heads in the past, but you are 100% right here. I've been trying to say it for the entirety of this thread and people just respond with nonsense. People would abuse the hell out of this. This change shouldn't and won't happen, so please stop trying to make excuses for this idea. There are too many cons that effect everyone.
"OH, BUT THE HAVES ARE JUST TRYING TO KEEP THE HAVE NOTS DOWN!" Pft.
Btw, it's amazing a moderator hasn't purged this thread. It's full of posts that are nothing but personal attacks masquerading as responses.
Tagus
03-29-2012, 05:06 AM
The point isn't farming lights, which is negligible. What you're missing is farming the cruor chain, which is less than negligible. Farm cruor to max and spam. Go to bed. Get back online. Continue farming. At some point they do need to do exactly what you mentioned, and reenter. Light farming isn't the issue. It takes time to refarm lights and build your chain. It's not entirely the only reason, but it's something I would do without the hassle. Saying, "go farm 20000 minutes is easy," but actually getting to that point and then being alive is less easy. It would have an effect on the economy. It would not be quite as drastic at first or maybe even not at all. The point is that ANY effect is unacceptable. Leaving to get the blinkering done is a moot point. That's included no matter what. Change blinkers to any other easier to obtain cruor item, it only changes the conversion rate while saving lots of time. Regardless of how you might minimize the effect by obvious requirements to cash the cruor in, the ability to troll cruor in this manner with no effort would have quite an overall effect. 18 character at 600 cruor/kill overnighting for days. Then take one of them back and forth blinkering this cruor. Yeah that's not different than now. Not at all.
I don't mean to be rude, but do you have any real understanding of how the RMT are manipulating blinkers? They don't build cruor chains, they sell FC spots and focus on EXP to attract customers who buy into the party, and probably reach 100-150 cruor per kill max. Even using your example and under the current system, let's say they farm lights, they get their 18 characters up to 600 cruor/kill, they farm as long as they want to, and then they buy/sell chocobo blinkers. Think about it for a sec... if you took away the time limit, how would they be effected in that process? They wouldn't have to farm lights... which probably takes them 30 minutes or less. It's not going to effect the economy in the slightest if they don't have to spend that 30 minutes out of a 10 or 20 hour party farming lights. Many of these cleaves are infinite, with mules shouting for members in jeuno as the party lasts hours or even days. The time restriction does absolutely nothing to limit them. I mean... if you don't get it, you don't get it. That's fine and I can accept that. I've always hated RMT as much as the next person. But please don't use it as a crutch for a shitty argument.
Carala
03-29-2012, 05:16 AM
I don't mean to be rude, but do you have any real understanding of how the RMT are manipulating blinkers? They don't build cruor chains, they sell FC spots and focus on EXP to attract customers who buy into the party, and probably reach 100-150 cruor per kill max. Even using your example and under the current system, let's say they farm lights, they get their 18 characters up to 600 cruor/kill, they farm as long as they want to, and then they buy/sell chocobo blinkers. Think about it for a sec... if you took away the time limit, how would they be effected in that process? They wouldn't have to farm lights... which probably takes them 30 minutes or less. It's not going to effect the economy in the slightest if they don't have to spend that 30 minutes out of a 10 or 20 hour party farming lights. Many of these cleaves are infinite, with mules shouting for members in jeuno as the party lasts hours or even days. The time restriction does absolutely nothing to limit them. I mean... if you don't get it, you don't get it. That's fine and I can accept that. I've always hated RMT as much as the next person. But please don't use it as a crutch for a shitty argument.
Most of the time, they don't even do any of that. They find people that are gullable enough and just flat out take their money and provide no exp/cruor/merit service. Almost every time I've logged on, I see a shout or yell about someone who got jipped from the notorious RMT names.
Even then, if RMT was anywhere near the problem people make them out to be all that would have to be done is lower or eliminate the gil vendor price of cruor bought items. Problem solved in reference to abyssea.
But wait Tagus, that would pose a problem for all the people advocating against removing or increasing time in abyssea areas. We can't be having that now, can we?
Tagus
03-29-2012, 05:32 AM
Most of the time, they don't even do any of that. They find people that are gullable enough and just flat out take their money and provide no exp/cruor/merit service. Almost every time I've logged on, I see a shout or yell about someone who got jipped from the notorious RMT names.
Even then, if were anywhere near the problem people make them out to be all that would have to be done is lower or eliminate the price of cruor bought items. Problem solved.
But wait Tagus, that would pose a problem for all the people advocating against removing or increasing time in abyssea areas. We can't be having that now, can we?
Haha... I don't even think those guys are RMT.... just random people taking advantage of others. RMT at least understand that if you screw over your customer base and start scaring people away from joining your parties, your profits will suffer! But seriously... this argument is amazing.
OMG abyssea... if it didn't have a time restriction the RMT would be unstoppable and the economy would colllapse!!!
Really? Because an organized, money-motivated group of RMT isn't capable of farming f'ing lights? Because they would rather run a team of mules back and forth NPC'ing trash than bring a widowmaker WAR and a phalanx RDM out to abyssea on several servers at a time, and make 100k/hr multiplied by 16 people per server? God, I don't even want to figure the math on that one but here we go...
100k/hr X 16 people = 1.6 million gil/ hour total
1.6 million gil/hour X $14/mil = what... 21 bucks an hour per party, per server?
Fucking hell, I barely make that individually, and those bastards make it playing a video game, while living in a 3rd world country.
Carala
03-29-2012, 05:53 AM
You're completely right.
An observation: out of the MMO's I've played, somehow it's always been snobby self-absorbed tools & ihavevirtuallyalmostalldayeverydaytoplay FFXI kiddies / unemployed losers who ever have a problem with RMT's or ever default to them beng the sole problem for a shitty player driven economy.
Your average game player, at least everyone who doesn't seem to play this game and others like it as a job, typically in my experience could care less what people do with ingame currency.
Tagus
03-29-2012, 06:01 AM
You're completely right.
An observation: out of the MMO's I've played, somehow it's always been snobby self-absorbed tools & ihavevirtuallyalmostalldayeverydaytoplay FFXI kiddies / unemployed losers who ever have a problem with RMT's or ever default to them beng the sole problem for a shitty player driven economy.
Your average game player, at least everyone who doesn't seem to play this game and others like it as a job, typically in my experience could care less what people do with ingame currency.
I don't even know if it's an issue of liking, disliking, or caring about RMT... it's more an issue of understanding how they function within the game, how SE limits them, how they circumvent those limits, and the difference between things that would effect them and things that would not.
FrankReynolds
03-29-2012, 07:02 AM
So to recap:
The time limit does not stop people from exploiting abyssea for cruor / gil by cleaving etc.
The time limit does not stop people from Monopolizing Notorious Monsters by botting (does anyone really do this?).
The time limit does not stop large groups from Monopolizing timed NMs and ??? NMs while simultaneously farming Cruor and / or KI from gold chests.
As far as I can tell, the time limit is an inconvenience to people who do abyssea casually / infrequently... and absolutely no problem for people who spam abyssea for purposes of exploiting it.
Sfchakan
03-29-2012, 07:15 AM
Sure, it does not prevent people from doing it, but it does help bottleneck the nonstop abuse that would occur otherwise. Stop defending this suggestion. You can pretend you're right all you want to, but it only helps your +1 circle jerk. It will not get this suggestion implemented.
FrankReynolds
03-29-2012, 08:46 AM
Sure, it does not prevent people from doing it, but it does help bottleneck the nonstop abuse that would occur otherwise. Stop defending this suggestion. You can pretend you're right all you want to, but it only helps your +1 circle jerk. It will not get this suggestion implemented.
Nonstop abuse besides the things listed above that are already happening nonstop?
What makes you think they won't do this? They do this stuff all the time. They add a new system / zone / whatever, and make it artificially hard with timers etc. because they know that hardcore big LSs are going to spam the crap out of it. Then when all the die hard players have moved on to the next cool thing, they decrease the difficulty so that casual players can breeze through it with the same degree of ease that the die hard players did. All this abuse your talking about amounts to nothing. What happens if it takes a week less to build an empyrian weapon? or if Joe gilbuyer farms his own cruor instead of buying gil from the RMT that are already there 24/7? Does tanaka kill a kitten? Does the world end?
Arcon
03-29-2012, 02:45 PM
There is a reason that you cannot remove the time limit. It's not about being annoying. It's about RMT.
The entire argument is flawed. First of all, they would already do that (just as easily), if it was profitable. But blinkers aren't the best way to make gil for them. They'd have to pay for 18 accounts to get anywhere near that number. Right now they only have to pay for 2 accounts to do FC parties all day. And several of them would have to be active, killing different mobs all the time and keeping the party alive, they couldn't just multibox them. One of them would also have to waste cruor on opening chests. And sustaining 100k/hr is also not easily, especially when chains are so easy to fuck up and if just one other party decides to show up and cleave their mobs, they're fucked.
Secondly, flooding the market with gil goes completely against their own interest. If the value of gil decreases, less people will buy their "product", because they get less for their money and they'd have to make even more to compensate for it. They would break their own business. Their best bet is to get the money that's currently in circulation, so again FC is their business of choice.
And finally, as was said before, you can do it now just as easily. The time restriction does not help one bit. You don't have to come back in after you sleep (which wouldn't matter for them anyway, they'd just change shifts, it would only gimp normal players in that regard), because the time you get in 3h alone would be enough to sleep through an entire night without losing your status (I know, because you've done it several times without even trying).
SE has a glitch for that and you'll randomly lose status after a certain period of time. There's a reason. GIL.
You believe that a glitch is in place for a purpose? Also, that glitch happens so rarely, it's negligible. I only know about it from reading on these forums, and I've been in Abyssea for days on end before. There's no reason for this glitch, definitely not a useless one as that.
The point isn't farming lights, which is negligible. What you're missing is farming the cruor chain, which is less than negligible.
No, it's exactly that, negligible. Getting the cruor chain to max takes 30min, 1h if they suck as much as many RMT do. So that takes 1h out of the 15~16 you mentioned, so it would reduce their gain from 84M to 79M. So you're saying 84M is ok, but 79M isn't? And that's assuming that in that one hour they get no cruor at all, which is also wrong. And assuming they don't do this for 24h/day, which is also wrong. And assuming they don't have to do this even without the limit as well, which is also wrong. Even if there was no time limit at all, they'd have to reenter to sell the cruor to a NPC at some point. The time limit plays absolutely no factor in any of these calculations.
Yeah that's not different than now. Not at all.
Couldn't have said it better myself.
So to recap:
The time limit does not stop people from exploiting abyssea for cruor / gil by cleaving etc.
The time limit does not stop people from Monopolizing Notorious Monsters by botting (does anyone really do this?).
The time limit does not stop large groups from Monopolizing timed NMs and ??? NMs while simultaneously farming Cruor and / or KI from gold chests.
As I said before, the actual only argument people have against it is "too easy!" which is only valid if you consider it hard now. Everything else is just noise. None of their "arguments" about exploiting anything holds water. There don't need to be any bottlenecks because Abyssea is old. Most people have what they want. And God forbid those darned new players can suddenly camp Berstuk with ease.
I don't mean to be rude, but do you have any real understanding of how the RMT are manipulating blinkers? They don't build cruor chains, they sell FC spots and focus on EXP to attract customers who buy into the party, and probably reach 100-150 cruor per kill max. Even using your example and under the current system, let's say they farm lights, they get their 18 characters up to 600 cruor/kill, they farm as long as they want to, and then they buy/sell chocobo blinkers. Think about it for a sec... if you took away the time limit, how would they be effected in that process? They wouldn't have to farm lights... which probably takes them 30 minutes or less. It's not going to effect the economy in the slightest if they don't have to spend that 30 minutes out of a 10 or 20 hour party farming lights. Many of these cleaves are infinite, with mules shouting for members in jeuno as the party lasts hours or even days. The time restriction does absolutely nothing to limit them. I mean... if you don't get it, you don't get it. That's fine and I can accept that. I've always hated RMT as much as the next person. But please don't use it as a crutch for a shitty argument.
azure cruors coffers say "Hi!" so they would still cap azure.
their is no reason to let time limit, but since it's fucking easy to get TE there isn't any reason to remove it either.
Deal with it and let dev works on bigger issues!
Broso
03-30-2012, 04:29 AM
I don't find abyssea hard, and am working on finishing my 9th and 10th emps currently. However, I would enjoy it a lot more if when I had 15-20 minutes to play I could go claim X nm then go back to whatever I have to do in my life. I work full time, go to school full time, and have obligations to my family that basically never let me sit at my computer for more than an hour straight. Burning stones isn't an issue, however, I would be more likely to gold box farm than congest NMs if I were able to sit in a corner while unable to play. To the guy who mentioned that people would just build amber, you are still limited by how many KI you can hold. A soloist is going to spend a lot of time getting the wrong KI, but also probably isn't going to be cleaving either. There is no one saying that the content is too hard, and to say removing the restriction would make it easier doesn't serve to eliminate the main point of this argument.
The time limit currently doesn't serve the function of limiting time in abyssea for a majority of the playerbase. The players effected by the time limit are severely hindered while most people would notice no difference with or without the time limit. Choco blinkers is a poor argument for having a time limit, the amount of gil added this way would basically stay the same as now if this were even how RMT made their bread and butter. It isn't, and the way they do make their money isn't effected by time limits.
I do agree it would help to remove some congestion in abyssea if cruor/gil ratio was lowered but I don't know a good way to solve this because people would just move on to selling VW cells anyways.
Let's be honest, anyone who would really be helped a lot by the removal of a time limit probably isn't the type to be knocking emps out by the day. I bypass this limitation by having multiple characters so I don't need to spend any of my extremely limited time shouting for members for anything I want, fortunately I am lucky enough to be in that situation. I don't, however, think that everyone should have to pay for multiple characters to bypass a limitation that essentially doesn't serve any real function at this point. I had a lot more time to play in the past where I could join an exp party and get 10ish hours then go to town farming but that just isn't life anymore and I assume there are others in the same boat.
Plus, if RMT are making this game too hard then maybe you should take your own advice and suck less.
RAIST
03-30-2012, 04:32 AM
you do realize this is not meant to be a solo game.....just saying. that's really all this would do, is make it easier for the soloer. This <shouldn't> be an issue for people who do these kinds of things with friends, or even PUG for that matter, so long as they are organized.
Broso
03-30-2012, 04:44 AM
It is not an issue for anyone but the soloer. Is your argument that soloers should be punished? If I have less than 2 hours a day to play you can bet your ass I'm not going to spend a second even trying to shout for members for a group. I've chosen to bypass this limitation by having multiple characters but that option isn't available to everyone. There are casual people who want to enjoy the games functionality without a group, abyssea is a great opportunity to do so. I have a small LS of friends that would be willing to help me but unfortunately -I- am the one who the wonky playtime that can't commit to set schedules even on a daily basis.
The point is that the time limit does not function as it did when abyssea first came out. For 99% of the player base it does not limit their time in abyssea. I have hundreds of stones on all of my characters and can go in and out as needed, so I am not affected by the time limit at all. This debate doesn't really hurt me either way but I can still see why the people who are asking for this would ask for it. There is reason and opportunity to solo in abyssea, I can go NIN/DNC and solo for 2 hours, leave my camp for a few minutes, come back and solo for 2 more hours and that will create no less congestion than just going for 4 hours.
This issue doesn't even effect the people who do these kinds of things with friends, or even a PUG for that matter, organized or not. Just saying.
RAIST
03-30-2012, 04:57 AM
the content is not designed as soloable content--it was designed first as group content. It is a freaking MMO for heaven's sake. So, by going in solo, you are automatically hindering your efficiency...pure and simple. This is a known fact, and should be expected.
As for not being able to team up....is your schedule completely random? Are there no times that you routinely get on, or is there no way to know in advance that you will be able to be on this Saturday from 9pm to 10pm your time? If you have absolutely no way to schedule anything, then that is more a real-life problem than a game design problem--I seriously doubt it is so common an issue that warrants removing a key game mechanic. If there actually is some level of predictability to your schedule, then you have an opportunity to plan things. Bring it up in LS, use the /lsmes feature (or get your leaders to post it for you), ask for help in your server's forums here or on other sites--there are ways to get help. Whether your LS/FL has people that can be on to help you at that time is a completely different issue that really has nothing to do with Abyssea time management--it's more an issue with who you've linked up with to play the game. We have people in odd time slots like that (players range from west coast to EU, even JP at one time), and when we can swing it, we will go and help people with stuff--helpin' a brotha' out kind of thing. If you don't have that kind of support in your playing circle....perhaps there is a bigger issue that needs to be addressed?
Broso
03-30-2012, 05:14 AM
The argument through this whole thread has been that abyssea is made for 2-3 people, but should somehow be inaccessable for 1 person. I guess that just isn't going to soak in for me.
For me personally, yeah my times are basically entirely random, which is why I've chosen to have mules and just go do stuff when I'm on rather than shout. I would rather multibox than deal with people I don't like and that is why I am in a small LS with people I do like. My main reason for not asking for help with stuff is because in reality I would probably never be able to return the favor, and because I can do it by myself I can dedicate my longer playing days to doing stuff for them. There will be anecdotal evidence for both sides.
To address the more important pieces of what you said: How is the abyssea time limit a key function if for a vast majority of the player base it does not limit their time in abyssea? There has been more than enough commentators that have mentioned having hundreds of stones that they will never use. My personal experience aside, the time limit does nothing but hurt people who can't/won't be able to find groups. The time limit does nothing to the rest of us.
Scuro
03-30-2012, 01:07 PM
I got a better suggestion.... Remove Abyssea lol
Miera
04-01-2012, 09:24 AM
Yeah, might as well-
\
People would idle in there 24 hours a day, botting your favourite NMs like Gukumatz. The zones would become congested. If you don't have any friends - that sucks for you. Level BST
Y'know on second thought I change my mind, that would suck. I cosign Dazusu
FrankReynolds
04-02-2012, 02:46 AM
Yeah, might as well-
Y'know on second thought I change my mind, that would suck. I cosign Dazusu
First of all, I can already camp Guku 24 hours a day.
Second, what would the point be? you can only hold one ki.
Third, really? congestion? really? there are 9 zones and literally hundreds of NMs spread all over them.
Fourth, BST? Wtf does BST have to do with this?
Waldrich
04-11-2012, 08:16 AM
But, as mentioned earlier, there is soooo much more a new player can do OTHER than abyssea. Things like unlocking subjobs, leveling said subjobs, earning home nation's (and optionally other nations') rank, completing quests to raise fame, getting Chocobo License, Airship Pass, Sea Access, Sky Access, TAU Access, farming Artifact Armor, Limit Breaks, completeing quests for quested only spells/equipment/weaponskills, skilling up, Campaign Battles to increase WotG rank, getting the WotG maps (quested), Dynamis and Limbus (and gear from said zones, which require repeated participation to acquire), Nyzul Isle, Assaults, Salvage, Einherjar....omg the list goes on even longer.
All the while.....because you aren't spending any time in Abyssea while working on all this other content, your base stones are building in the background. Then, when you get a nice linkshell you are comfortable with and can then gather a few friends to help you find your abysites, you will get one that will multiply your stone stock immediately (Celerity Abyssites are retroactive--it recalculates the time passed since you started Abyssea and you gain the extra stones you would have aquired at the faster rate, so if it's been one month or so since you started abyssea, for each Celerity you get, you can pick up to ~18 free stones instantly).
All you have to do is just unlock Abyssea as soon as you can, then play the game somewhere other than in Abyssea for a while and then go get your Abyssites of Celerity--the first two of which are basically purchased. One is quested by simply trading an item you can buy off the AH (which you get back and can re-sell it back on the AH), the other is purchased for 9000 cruor. So.....after farting around for a month or so after unlocking Abyssea, then spending a spot of gil on the AH, and joining ONE decent Abyssea party for farm a spot of Cruor.....you can get up to a FREE 36 stones, depending on just how much time has passed. At this point, you get 2 stones every 24 hours. After that, you can farm the third Celerity off the Tonberries (fairly easy to do...some jobs could solo these early on) to get another ~18 free stones. This will finally cap you at getting a stone every 8 hours.
Stone stock problem virtually fixed for a new player....work smarter, not harder.
Man I'm hardcore, I did all that in 2 weeks :)
I want to say I feel punished for getting in the game later...
I can't do a Empy Weapon.
3 Stones a day each one is 45mins for me... really nothing to me.
If you think it's enough, good luck for you :)
you mentioned all past events... All what worth nowdays(To me) is VWNM, Dynamis, Legion, New Nyzul Isle, Abyssea.
Good luck getting invites to (VWNM) as WAR w/o an Ukonvasara.
I'm all against removal of Abyssea time restriction.
RAIST
04-11-2012, 10:48 AM
Man I'm hardcore, I did all that in 2 weeks :)
I want to say I feel punished for getting in the game later...
I can't do a Empy Weapon.
3 Stones a day each one is 45mins for me... really nothing to me.
If you think it's enough, good luck for you :)
you mentioned all past events... All what worth nowdays(To me) is VWNM, Dynamis, Legion, New Nyzul Isle, Abyssea.
Good luck getting invites to (VWNM) as WAR w/o an Ukonvasara.
I'm all against removal of Abyssea time restriction.
Nice try. No way you completed even just that list in two weeks. A lot of the quests and missions require next RL day to progress....some even 5 days, so at best you'd be looking at roughly 3 months.
Xantavia
04-11-2012, 11:47 AM
Just think of the time restriction as SE trying to reinforce the Player Warning when you log on. Go into Abyssea to do what you want to do, and when its time to restone, walk away from the game for a little bit. This seems like it would work well for the casual player. If they only have a limited time to play, they will know that "hey, I've only got 2 hours to play, turn in my stones and when I time out, time to go".
svengalis
04-15-2012, 06:54 AM
I can kinda see where some of these new players are coming from but I think removing the time limit at this point in the game is a bad idea. I can see it turning into a big problem for empyrean weapon farmers. Maybe in a year or two though...
Sarick
04-15-2012, 11:15 AM
I think we can all agree that two easy solution for everyone are.
1. Increase the starting base stones for new people after the first Abyssea quest is started.
2. Increase the time carried over and max base time. This way you can join a party in one zone then leave and farm in another etc etc etc. with the ability to use all stones entering from the start. I think 600 minutes is a nice round number but 300 would also work.
\/ PLEASE LIKE THIS UP IF YOU AGREE (that little button that looks like a thumbs up down there to the left.), If not please explain why. IMHO removing time restrictions should never be an option. I sincerely think the options I listed above are middle ground for both sides of this discussion and hope you do as well.
AyinDygra
04-15-2012, 09:25 PM
A long time ago, several suggestions were made that I liked better than those proposed so far here...
My favorite being: (link to earlier post) (http://forum.square-enix.com/ffxi/threads/10736-Ode-to-Crystals?p=136174&viewfull=1#post136174)
Enemies in Abyssea could drop Azure, Amber, Ruby & Pearl Crystals and NMs/Ephemerals/Elementals/Avatars would drop Clusters that, when used, would grant +5 (crystals) and +50 (clusters) to each respective light. (numbers for example purposes only) (some crystals/clusters could be bought from the Cruor Prospector also)
This way, anyone on any job could go in, farm crystals/clusters, and have the ability to get their lights up faster, in each visit, and have a head-start the next time they visit. Currently, jobs/job combos that can't cause azure kills must rely on red chests to contain azure light to get to the point where they can build their time, and some have weak elemental weaponskills needed to create amber light... making other types of chest farming take far longer than necessary.
I also think we should be able to use more of our stones at the start of each visit, but this solution is the most appealing to me.
Tsukino_Kaji
04-16-2012, 01:25 PM
I they ever do remove the time restictions. They would have to adjust the XP gain and nerf cruor.
Raksha
04-16-2012, 01:56 PM
I they ever do remove the time restictions. They would have to adjust the XP gain and nerf cruor.
No they wouldnt.
Zerich
04-16-2012, 03:47 PM
aby wasn't easy enough? what?
Dragoy
04-16-2012, 08:03 PM
I remember well the time when I got my first Abyssea add-on. It was a bit after Scars of Abyssea was released, and it did really feel like that the system was punishing me for it.
Back then, I just wanted to do the quests around there, and getting time extensions was far from what it is now. Even for an alliance it could take some time to get them coming, or fail at it even, so that wasn't really an option for me, or for the play-style. It felt like I had bought a game (full price even), but then the company comes and takes the controller away after a while.
I actually got a reasoning for this, an official answer from the Customer Service. They said, in short: "it is to protect the players' eyes", which sounds good and all that, but considering people could stay there virtually forever if they were able to get time extensions, and that I paid (and still pay monthly) to play, it becomes absolutely ridonkulous.
Not to mention the other content the players can keep on staring at after exiting Abyssea!
After some time passed, with the help of more and more key-items and taking breaks off of Abyssea, I would eventually have some 10s in stock but I would still easily use more than I would get. After more time passed, and a friend whom I did everything with stopped playing, I would take a much longer break from it.
The last time I checked I had 666 stones, so it's probably around 700-800 now. Mostly this is likely because depending of what I do now (even solo), I can get time extensions more or less from the start, so I'm not burning through the time if I'm actually defeating stuff for boxes to appear.
That, and I am not doing the quests any longer, which obviously use up loads of stones (as an example, I did one of them quests (http://ffxi.gamerescape.com/wiki/The_Egg_Enthusiast) about 279 times, for roughly around 50 hours to get all the seals off of it which is ridiculous in its own regard).
As for congestion, botters, and the likes, I am unsure how it would affect them, were the restriction removed completely. They can already 'bot' and camp what they want, as much as they want, so in that regard I am doubtful it would really change things much. If it would increase any such behaviour, then I would be very much against this since I may or may not be creating an Empyrean weapon or few in the near future, and Gugumatz for example is still camped quite heavily (would be nice if something could be finally done about such monsters, something other than adding the items into random boxes).
So I, too, am of the opinion that it would likely not affect those who already have progressed to, or past a certain point where there is either an abundance of Traverser Stones, and/or time extensions are easy to come by (even alone). The system, as it is, more or less only punishes the newcomers and can be quite the frustration. In many cases there are other things to do, of course, but Abyssea being as accessible as it is to everyone else, I don't think those who just got access should be denied from it either.
If nothing else, they should remove the 60 minute banishment from Abyssea if you fall below 5 minutes of time remaining. Sure, it doesn't happen much, but when it does, it's just a great annoyance and makes no sense whatsoever. >.>;
Its interesting that it seens some of the newer players havent found a good linkshell to help them in their quests. Our linkshell has had 7 new players join over the past month. And by new I mean going through the limit breaks including maat. We support them let them grow at their own pace, help out with the fun stuff let them ask trillions of questions, took them to abyssea made them lights and time extentions, run parties for them. And the point of this tail....
Not once did they ever run out of TIME in Abyssea for the 2 day party. Now they have broken their 99 limit break its time to start working on armour and seals and nms.
I would suggest to SE we nee a list of newbies so people can adopt them, but this would be open to all sorts of people wanting to abuse them to better themselves.
The great thing about introducing new people to the game, they tend to find other new players to the game because of the stuff they are doing.
So to everyone who complains about getting no help or giving no help and needing more time for solo eventing, go find a real LS, one who cares to nuture and keep the game alive.
Luvbunny
04-18-2012, 01:08 AM
Ok this thread is useless. SE does not need to remove time restriction at all. People need to do research and work on doing those quests.... and getting those abysite. You can easily plow through em with 3-6 people, and MANY abynoobybabies need those abysite still. Just because it is not obvious you can get more bang for your buck with your stones does not mean you cannot do it with a little research. Laziness and ignorance is not an excuse, not every single thing in this game is all about gears and weapon collection.
The restriction is a GOOD thing, so that you don't have to deal with massive competition on seal farming and those plus 2 + empyrian weapon farm. People are limited with the time so they need to plan ahead, a 2 hours limit will ensure that you need to get out of abyssea and take a short time break and always remember that. We don't need news flash of player dropping dead cuz they been playing FFXI for 18 hours straight trying to beat impossible NM.
Arcon
04-18-2012, 02:37 AM
It's very simple, if anyone thinks the time restriction has any purpose at all right now, they are either delusional or they simply suck beyond the description of any combination of words.
svengalis
04-18-2012, 08:13 AM
Nice try. No way you completed even just that list in two weeks. A lot of the quests and missions require next RL day to progress....some even 5 days, so at best you'd be looking at roughly 3 months.
I think he was talking about the Abyssea quest only.
svengalis
04-18-2012, 08:16 AM
It's very simple, if anyone thinks the time restriction has any purpose at all right now, they are either delusional or they simply suck beyond the description of any combination of words.
I think you're wrong because notorious monsters like gukumatz are still camped 24/7. Once we don't see stuff like that then it will be time to remove those time restrictions.
RAIST
04-18-2012, 09:15 AM
I think he was talking about the Abyssea quest only.
Nope, he quoted me with the list, and then claimed he's hardcore because he did all that in two weeks. If it took 2 weeks to get stones to 45 minutes and 8 hour regen time...that is certainly not hardcore.
I think you're wrong because notorious monsters like gukumatz are still camped 24/7. Once we don't see stuff like that then it will be time to remove those time restrictions.
IDK about 24/7....2 of the last 3 times I went after him, he was wandering around aimlessly with no one around. Maybe it's more server specific or something---likely time of day/week comes into play as well. If I go out there and there are groups actively farming lizards/buggards, it's pretty much a no-brainer they will be after Guku too. At times like that, you may simply be better off seeing if you can team up with a group or just decide to work on something else. Plenty of other stuff one can work on either for themself or someone in the LS. Putting the blinders on and wanting to do only one thing at one specific time seems more like a player driven issue than a game design issue. But, then again....this game's playerbase seems to becoming more and more about me me me than helping each other out.
Arcon
04-18-2012, 03:18 PM
I think you're wrong because notorious monsters like gukumatz are still camped 24/7. Once we don't see stuff like that then it will be time to remove those time restrictions.
First of all, no. There are not many people camping Gukumatz these days, I've been doing several Empys for my LS recently and almost every time we went there we were the only ones after it. Occasionally we had to deal with one other duo or trio group, but that was it. We finished an entire Sobek stage in two evenings, and we're a casual social LS.
Secondly, even if that was true, the time limit is no hindrance whatsoever. Either people farm time in between Guku pops (since they have to kill fodder mobs for triggers anyway) or they're lazy like me and just retime every 2h, in either case the time limit does nothing to prevent anyone from camping anything for however long they desire.
mattkoko
04-19-2012, 12:34 AM
I understand this may be just me, but time restriction does not bother me at all. It is easy enough to farm. Only thing that sucks to me is building lights. Not so much ruby, amber or azure since those drop 100% if proper kill is made. But farming pearl light is a pain in the ass. Pearl light should have higher drop imo or maybe even make it 100%. Also, the nerf on certain mobs dropping more lights is beyond me. They contradict themself in their opening message just as you log on the game "Please do not let this game interfere with real life or hold you back from spending time with friends family etc" Then they nerf light building so it takes longer to farm them. And i am not even going to go into the other stuff they waste our time on *cough* farming an NM 4-8 hours that supposedly have a 1 hour window 3-4 times per trial *cough cough* excuse me. If they took out that message in the beginning, then i probably wouldnt mind all the shit they like to waste our time on. So one of 2 things need to happen. They either take out that message about the game not interfering with rl, or they should make it so these things in game dont waste so much time.
AroHurst
04-19-2012, 09:42 PM
Honestly, the easiest way to make this whole problem go away would be to change time extensions to pop in gold boxes instead of blue.
Make it easier for melee to farm TE's, and this entire issue becomes moot.
Luvbunny
04-22-2012, 04:41 AM
Why people are still complaining about time restriction in abyssea. Considering this content are the MOST accessible and player friendly and not to mention the most rewarding by far, they will have to put some sort of a barrier so people don't consume it instantly in a day. As it is now, its already way too good to be true. Stop asking for nonsensical tweak, least they come back and "barance" the crap out of abyssea content. Just be glad they are leaving it as it is and too busy coming up with post abyssea content that are mostly half baked and not very fun.