PDA

View Full Version : Geode's Drop Rate......



Osmond
03-15-2012, 02:12 AM
Just a quick question to the community, Do u think SE should increase the drop rate of the elemental geodes? I know some think it's a bad idea, some think it's a so-so but I want to see what ya think as a community cause the drop rate is horrible at times.

Dragonlord
03-15-2012, 02:33 AM
Most of them are fine, but the rarity of fire weather makes flame geodes much rarer. In addition flame geodes are one of the highest demanded geode. So i think a flame geode droprate increase, or some place with more consistent fire weather is due for a change.

Camiie
03-15-2012, 02:42 AM
One needs 55 Geodes and 15 Avatarites to fully upgrade a single elemental weapon. That's after having done all the weather, elemental killshot, proc effect, and/or pet killshot trials. This is for weapons that, while often powerful, are truly for the common folk to be able to complete. They aren't Empyrean, Mythic, or Relic.

It wouldn't hurt or unbalance a thing for the upgrade items to become more common. While I get that some people farm them for gil, I think that's of a secondary concern to those who're actually trying to collect them to complete a weapon.

And, NO I don't think there should be a test server moogle placed on the live server to hand out free level 99 weapons to everyone, so don't anyone even start with that crap.

Osmond
03-15-2012, 03:00 AM
Lol I wouldn't want to see that Camiie but u got me curious. Yeah I do see a issue w/ flame geodes is 1 of the most problems that could do a slight adjustment cause those things selling @50k range in my server...no way in heck im buying them.

Eri
03-15-2012, 03:50 AM
I'd just adjust the droprate for Geodes that someone needs to Upgrade. So you farm with the Weapon equiped and the trail active you get a higher chance of getting a Drop. But as someone may argue you could just not do the trail and keep farming . That Droprate increase shoud only work for 50 Items (at Max) you obtain.

Camiie
03-15-2012, 04:08 AM
Lol I wouldn't want to see that Camiie but u got me curious. Yeah I do see a issue w/ flame geodes is 1 of the most problems that could do a slight adjustment cause those things selling @50k range in my server...no way in heck im buying them.

Sorry that wasn't aimed at you. I'm just used to seeing that sort of response when people ask for easing up on drop rates or some such thing. It was meant for future comments, not yours.

Economizer
03-15-2012, 04:36 AM
Just a quick question to the community, Do u think SE should increase the drop rate of the elemental geodes?

Not really an increased drop rate from mobs dropping them during weather. Still, older content getting revamped could use a few geodes sprinkled on top as a motivation, as well as geodes being possible "generic loot pool" loot would be an interesting possibility.

For example, MMM could have a weather rune in conjunction with some sort of way to make the geodes drop in good amounts. Or Campaign Battle with its increasingly lackluster drops could sprinkle some geodes on top as another motivation.

Prothscar
03-15-2012, 04:38 AM
Problem isn't the drop rate so much as you can only have one drop every five minutes.

Tsukino_Kaji
03-15-2012, 08:17 AM
The only real problem is the utter lack of fire weather. Flames geodes have gone up to 50k ea and it's not a matter of damand.

Zinato
03-15-2012, 08:24 AM
Problem isn't the drop rate so much as you can only have one drop every five minutes.

^ This, the only other issue is Geodes are used by goldsmithers unlike Avatarites which are all slowly falling below 10k apiece. (some slower then others due to popularity wind/stone/light)

As it stands it is a pain to farm but only for the wait time. Otherwise, even with 8 smn, 6 blm (saving for 7th), 1 cure, and 6 assorted others I haven't run into to many issues. (But boy am I tired of soil geodes needed 330 of them total) The first 15 drop during trials the last 40 turns into a game of camp the NM PH, or in this case the drop. Summary: All for changes to built in timer but, can live without.

Hayward
03-15-2012, 08:44 AM
It is really mystifying why Fire weather was designed to occur so rarely in the first place. With these geode trials, there is no excuse for this to still be the case unless this development team is actively pandering to the professional endgamers who don't want their "inferiors" having weapons that come close to or matches the performance of the weapons the "worked so hard" for (i.e. knew the right behinds to kiss, exploited the right gil fountains before they were shut down, etc.).

The drop rate by day needs to be dramatically increased to draw even with weather drop rates. This may at least partially address the needless rarity of Flame Geodes and, in turn, make Fire/STR weapons less expensive to build (Which had never been a consideration for Magian Trials until a certain someone decided that the have-mores aren't special enough post-Abyssea).

SpankWustler
03-15-2012, 09:13 AM
Flame Geodes were up to 88,000 a piece on Phoenix for a little while last week.

I can not think of any appropriate words to follow that sentence.

Lokithor
03-15-2012, 09:04 PM
So many things would be made better just by a simple fix to the fire weather frequency. Make the Kuzotz region weather have fire frequency to match the frequency of ice weather in Valdeaunia.

Godofgods
03-15-2012, 10:53 PM
while the problems with flame is undeniable, breeze geodes are not to far behind. While their are indeed easier places to find wind weather then it is fire, the sheer amount needed is overwhelming. Along with Str+ weapons (flame geode), Eva weapons (breeze) are among the most popular elemental trial weapons.

The issue is that most jobs that would be interested in an Eva weapon are jobs that can use two weapons; such as Nin and Thf. So many of them have to do two separate trial weapons. And that really adds up.

15 geodes + 40 geodes = 55 geodes * 2 weapons = 110 geodes. (Granted thats accurate for any two weapons) But thats still a lot. And for elements like flame or breeze which hover around 50k and 30k each on my server, thats a bit insain from a developmental stand point. (that 5.5M and 3.3M respectively) And since that many are usually not on AH at once, and if someone tries to buy them, ppl will just jack up the price more, your looking at even more gill.
The other sad part about it is with the drop system of them as it is, you only get one every 5 min i believe. So if you tried to farm them, assuming you got one every 5 min exactly, that would still be over 9 straight hours of farming. And since we all no they wont drop so exactly, your looking at quite a long time. ... ... ... And thats just for one job.
That might be acceptable if they were ultimate weapons or something, but considering the time it takes for emp/relic/mystic, we really don't need a fourth super long or expensive weapon.

So an ease of restrictions on these geodes would be of benefit i feel. Be it drop rate, or increase weather conditions/locations.

RAIST
03-16-2012, 12:31 AM
So many things would be made better just by a simple fix to the fire weather frequency. Make the Kuzotz region weather have fire frequency to match the frequency of ice weather in Valdeaunia.

Kuzots actually follows a real life desert pattern: wide range of temperatures that can run from as low as near freezing at night in the cooler months to peak temps over 100F during the day in the hotter months, an extremely dry climate that is often windy and is thus prone to frequent dust storms. In this particular model, the peak high temperatures run on a cycle that start ramping up in the Spring and slope off in the Fall, with the hottest part of the cycle running from the end of Spring through to early Fall (Basically, Summer season). This is not to say that you can't have the odd hot days in January or February, they just don't commonly occur with a high frequency like in the Summer months (maybe once a week or so versus every other day or back to back days--not uncommon to catch some cycles in Jan, Feb, March, November...just usually only one cycle in a real-life day here and there, not every day and sometimes multiple cycles in a night's session during the Summer cycle).

And yes, this is an actual pattern for many desert regions. Don't believe me? Google desert climate statistics. You can easily see this trend here in the states (AZ, NV, etc.), but in other desert regions around the globe as well. And, by the way, temperature is not the primary determining factor for designating a desert region---it's more about the water cycle, as in how dry it is. You can have desert regions with icy areas.

This is the pattern I've followed in game for fire weather cycles--start tracking it more aggressively from June through October--I in fact saw a forecast for back to back cycles this morning at 4am in QSC, October 19th/20th. I caught it in roughly the same slot in the last game year on 10/18 on Feb. 29th real life time (in other words, there is a pattern to it...and it's been fairly consistent so far). The past four days, I've farmed roughly 30 flame geodes in weather by checking on just 3 of the zones where fire routinely pops--didn't feel like continually changing jobs to bounce around on WHM to check all the regions. This was roughly the peak window for fire weather for this game year--give it about 10 days and we'll be back in the cycle again. Rinse and repeat. It is cyclical, and thus can be tracked and planned for if you are willing to put the effort into it. Even though the data set is not complete (not all zones show up, and it periodically blanks out for some regions, even all regions for nearly a full RL day at times), the weather reporting at ff11info.com (http://ff11info.com/bazaar/en/weather.php) can be a big help in catching these cycles....if you care to farm them yourself.

As for the issue with the pricing on the AH....you may not necessarily have to pay the 80k prices. These prices have only recently ramped up like this on our server. The odd thing is, the price has gone up while the supply has INCREASED (Garudite is real bad about this...seen it jump from 40k to 70k each while the stock ramped up from ~50 to over 100). Obviously people are getting a lot of them....some players periodically buy nearly 2 dozen flame in one day at peak pricing (75-80k, presumably crafters as they get stacks of wind crystals too--last one I noted doing this was Devilsaint the other day). This will quickly drain the stock down into the teens, and a short while later the stock is right back up to 50+. I have seen our supply break 80--it will hover above 50 for days, dip down under 20, then go right back up to 50 within a couple hours. You can sometimes see the same player selling chunks of Ifritite/flame repeatedly--sometimes a run of 12+ in each pass. This happens often, regardless of the history routinely showing people nabbing the flames below the 50k mark--not uncommon for me to see some slip by for 10k here and there. And yet, people keep paying the jacked up prices, regardless of the price history. This happens routinely on roughly a 2 week cycle...roughly one year in game time. Things that make you go "hmmm....."

It may simply be more an issue with impatience driving the price up then a supply/demand issue. Perhaps if SE could just remove the cool-down restriction on the drops some of this market anxiety would go away because more people might be inclined to farm them instead of a smaller group doing so and raking in the rewards of their efforts on the AH--which could eventually drive the price back down again.

Trumpy
03-16-2012, 01:08 AM
it feels to me that geodes were droppin much better originally. then after some update it felt like i was gettin far fewer than before. and now there are the avatites. my question is are geodes and avatites on the same drop timer? cause that would be horrible. ive been growing tired of how slow i been collectin breeze geodes so i was goin to go farm some but i couldnt find wind weather that day. i was gonna try to be mindful and figure if they dropped on same timer and all that.

Aana
03-16-2012, 01:31 AM
Flame geodes will be expensive so long as they are needed to be HQ3ed to make pyrosoul rings and only a CHANCE to make a vulcan's pearl.

Crafters have to blow through tons of them to get the HQ3 flame gem, then use that to TRY to HQ a vulcans with it.

Also, I wouldnt get to used to using avatar-tites as a reason they should be cheaper. Dat mining found stat+5 HQ earrings crafted (NQ +4). My bet is on the avatar-tites in the same method as the geodes for making +3/4HQ earrings. If thats the case those are going to spike to hell and never come down because it is likely the 'last' upgrade we will get and never be replaced by something higher.

On the upside, the +5 earrings will drop the demand for +4s so geode prices will simmer down some as they wouldnt be worth wasting time to HQ +4 stat earrings when you can make +5s.

RAIST
03-16-2012, 01:33 AM
haven't actually bothered timing the drop rates to be certain, but it kinda feels like they share the same timer. When going after the Garudites, it feels like at least 3 minutes between each drop of either Breeze/Garudite (and these are mobs consistenly granting 105/111 xp to 99, think that's around 81/82 now). Might have to actually start timing them out of curiosity.

Zinato
03-16-2012, 05:19 AM
it feels to me that geodes were droppin much better originally. then after some update it felt like i was gettin far fewer than before. and now there are the avatites. my question is are geodes and avatites on the same drop timer? cause that would be horrible.

Common theory is they do, in fact, drop on the same timer. From what little testing I've done that seems to be the case. (Provided after 2 hours of seeing mostly rites I left the area for a lower level one.) Another theory states if a rite can drop it will drop first, In other words once one drops you have 5 minutes to find a geode or the rite will overwrite it. This can be bothersome on the bigger monsters outside abyssea (It's usually a bad idea to farm in there anyway) It can take much longer to kill high level monsters for that drop. Bottomline is in either case go to low level areas unless you are intentionally farming both.

The rate geodes drop haven't been an issue for me, its the stupid timer which eats up all my time. Provided I'm sure in the name of the great balance god, should the timer be removed the drop rate even in weather will have to be cut to 1/5. One final note, rites have 0 crafting value so for the most part they are nice and cheap (breeze excluded), I think the reason geodes haven't followed suit is Pyrosoul type rings have gone up in price, and these new trials take roughly 3x the previous amount meaning the trial weapon creators have likely not finished yet.

Lokithor
03-16-2012, 06:08 AM
Kuzots actually follows a real life desert pattern:
I'm not disputing the fact the desert climates actually refer to precipitation or that deserts can be cold. Last I checked, FFXI was not set on earth. I mentioned Kuzotz because it was one of the only places in the game that gets fire weather at all. I wouldn't mind a bit less "realism" and a bit better game BALANCE.

RAIST
03-16-2012, 06:53 AM
I'm not disputing the fact the desert climates actually refer to precipitation or that deserts can be cold. Last I checked, FFXI was not set on earth. I mentioned Kuzotz because it was one of the only places in the game that gets fire weather at all. I wouldn't mind a bit less "realism" and a bit better game BALANCE.

One of the only places? There's 9 regions that get fire weather. They provide 22 zones that get fire weather, 2/3 have mobs high enough to drop flame geodes:

Zulkhelm (2, 1 too low)
Kuzots (3, 1 too low)
Volbow (4)
Aragoneu(1, but too low)
Derfland (2, 1 too low)
Elshimo (5, 2 too low)
Halvung (2)

Aragoneu Front (1)
Derfland Front (2)

22 zones, 16 zones across 8 regions that have mobs high enough to get geodes off of.

Tsukino_Kaji
03-16-2012, 07:15 AM
while the problems with flame is undeniable, breeze geodes are not to far behind.Sky, they drop like crazy.

Trumpy
03-16-2012, 10:38 AM
are geodes like beastmen seals where you need to get exp for them to drop or can u slaughter any mob for them? i cant really remember but im thinking you need to get exp, is that right?

Lokithor
03-16-2012, 10:59 AM
One of the only places? There's 9 regions that get fire weather.
I love someone whose arguments, although accurate, have no relevance.

Here is a great web site that tracks weather. (http://ff11info.com/bazaar/en/weather.php)

This tracks 40 areas over 3 game days. Most of the time, there is zero fire weather in the forecast. When I checked just now, there was 1 out of 120 with fire in the forecast. It's impossible to argue that this is balanced.

Hear is some grammer and spelling errors that you can now base your next irrelevant post on.

Sparthos
03-16-2012, 11:00 AM
Mount Zhayolm/Halvung's fire weather occurrence is so rare it might as well not be mentioned. It only happens when the volcano erupts and it doesn't even last that long.

Zhayolm makes Terrigan and Yhoat look good.

RAIST
03-16-2012, 11:11 AM
are geodes like beastmen seals where you need to get exp for them to drop or can u slaughter any mob for them? i cant really remember but im thinking you need to get exp, is that right?

The theory can vary depending on where you ask, probably because of when they got added. Seen claims from experience yielding 50+ to needing to be DC to a 75. I lean more towards EP at 75 (56+), but usually am on something around 60+. If it can spawn level 60+ (like, say a range of 58-62)...you can pretty much count on geodes to drop from them.

RAIST
03-16-2012, 11:39 AM
I love someone whose arguments, although accurate, have no relevance.

Here is a great web site that tracks weather. (http://ff11info.com/bazaar/en/weather.php)

This tracks 40 areas over 3 game days. Most of the time, there is zero fire weather in the forecast. When I checked just now, there was 1 out of 120 with fire in the forecast. It's impossible to argue that this is balanced.

Hear is some grammer and spelling errors that you can now base your next irrelevant post on.

As I pointed out when I referenced that site.. it is an incomplete data set. It is based on what forecasts a group of people collecting in a limited set of time. For the most part, there is enough data there for you to get a general feel for most of the patterns. There are clearly holes in the forecast collection--zones routinely drop off, and I've seen it post nothing for over 24hours as well. The charts aren't as reliable as the forecast app either. Look at them and you will see some obvious discrepencies. Things like one chart only shows two occurrences of light and I have seen it forecast 5 times where the chart says null. The tracking of fire does not match up between the data collected for both charts--one shows instances that aren't in the other. But what it shows in the 3 day forecast calendar IS accurate, and you CAN use it to get a good feel for when to expect to find the weather popping if you use ti enough. The more you track it, the better you will get at setting aside the time for the weather you are after.

As for it only coming up in Cape Terrigan for Windsday right now, that's because (as I clearly explained earlier) it is November 9th on the game calendar, and is therefore out of season (2nd month of Fall). When it is in season, you wil see it forecast in multiple zones within the three day window--sometimes back to back in the same zone (noted I saw it do this morning as the season was ending). When in season, you can hit it a lot as back to back cycles, or at least with only 1 or 2 game days between them. Granted, sometimes it means switching zones....but with VW and OP's, it only takes a few minutes to move between them.

The bigger points are, that it is on a cycle, it is trackable, and there are tools available to help you track it.

Even though it may not show a zone in the forecast--it doesn't necessarily mean the weather is not in the forecast for that zone. But once you get accustomed to the patterns, you may get a feel for when it may be a good time to check some of those other zones as well. The trick is to actually take the time to actually do it.

And as for Mt Z......I got several cycles of fire there when I was working on trials with people and doing TAU missions (footprint search, getting lightning cell, and such). So, IDK why you aren't seeing it....perhaps because it wasn't in season at the time you were looking for it. Again....it boils down to being in synch with the pattern. The same goes for other elements too. Grauberg goes through it's phases of heavy thunder---not the best time to go there for wind at those times. Attowha has a similar shift between earth/wind. It's all cyclical, just have to track it and plan accordingly.

Lokithor
03-16-2012, 07:27 PM
Sigh. The point of citing the weather forecast site was not to illustrate its effectiveness. It was to illustrate the imbalance of fire versus other weathers. How about this. Do you believe that the frequency of fire weather is perfectly balanced (equal) to the others? If not, it should be increased, regardless of how many zones get the weather, regardless of seasonal climate patterns and regardless of weather forecasting web sites.

Zerich
03-16-2012, 07:40 PM
Flame Geodes were up to 88,000 a piece on Phoenix for a little while last week.

I can not think of any appropriate words to follow that sentence.

you have reached your state of 'balance'

Zinato
03-16-2012, 07:48 PM
No it is not literally balanced, the idea was designed to be realistic, long before the introduction of the geode system. The fact that geodes came later on is an entirely separate matter. I do not feel that more weather should be added simply for trials if it draws away from the realism of the game. (Bare in mind light weather is just as rare if not more so.)

Do not take that the wrong way I still think an alternate means to obtain geodes should exist. Openly available battlefields, that contain geode/rite dropping enemies with all 8 weathers, or something of the like. Do also consider the balance associated with such an addition. Adding a location with unlimited weather would make trials with matching monsters much easier, meaning combinations would have to be carefully looked at. Also, such a thing would make no change to either the 5 minute wait time or the fact rites will replace a geode drop. It would mean that one area 60+ and another 80+ would have to exist in order to prevent undermining itself. As it stands at 5 minutes a geode even under perfect conditions a player is looking at 275 minutes or ~4 1/2 hours. In easier terms I'm saying by all means level the balance between frequency of all weathers, just don't do it in current areas and don't expect a magic turn around from the AH. (Note the price on wind geodes is also rather high and wind weather is common enough 1 per 5 minutes is possible.)

RAIST
03-16-2012, 10:51 PM
Sigh. The point of citing the weather forecast site was not to illustrate its effectiveness. It was to illustrate the imbalance of fire versus other weathers. How about this. Do you believe that the frequency of fire weather is perfectly balanced (equal) to the others? If not, it should be increased, regardless of how many zones get the weather, regardless of seasonal climate patterns and regardless of weather forecasting web sites.

more or less, yes WHEN IT IS IN SEASON. The point of the site is to watch and actually see how often it really pops versus all these claims about how rare it is. Case in point....it has been out of season for roughly 24 hours. It popped twice last night in Cape Terrigan---windsday and lightsday, two hours in between. Guess what....Fire is forecast for Altepa for darksday/firesday, roughly 8.5 hours after I last saw it pop in Terrigan. Also.. Light is forecast for Darksday for an off-season cycle. That's another one... it pops on a pattern as well, roughly a 4 week window 4 times a year where it's frequency is ramped up.

The point of the site is a tool to help you track the pattern so you can actually see and plan for the increased frequency if that is how you want to do your trials.

As for balance.....the imbalance is NOT in the weather cycles. The imbalance is in the drop rates when the required conditions are present. If there in fact is a hard 5 minute cool down between drops, then you are limited to no more than 11 or 12 drops in a given game day. This window comes around roughly 3 times a day, and you have at least a 1/8 chance of hitting this window each time you log in for 1 hour. Regardless of the weather factor coming in to play, you have 45 game days throughout the game year that you can guarantee the conditions exist for any given element (one day per game week, you always know conditions exist for a particular geode). With perfect timing and kill rate, that means at best you can guarantee up to 495 to 540 time slices for a geode to drop in a 14.4 day window (1game year).

The point is, there are TONS of opportunity for a geode to drop in this game. All of the windows can be tracked and planned for in some fashion or another. The problem is, that even when all the stars and moon align properly and you have created the PERFECT opportunity to farm.....you can still walk away with only one rock for an hour of trying.

The problem is the DROP RATES. NOT the frequency of the windows of opportunity, but the actual success rate for acquisition when that window opens. At least you have a means to determine ahead of time when those windows will open. That is half the battle won, the other part we have no control over. At least we can tell if it is a good time to farm or not. The part we can not predict/plan for is what SE needs to fix first.....DROP RATES.

Zinato
03-17-2012, 05:19 AM
A quick note I wanted to make, the entire situation could be solved outright if day of the week geodes/rites were increased in drop rate, or if a situation where weather is absent (abyssea) geodes do not fall on a timer. For example location A: Altepa Desert earth weather = 5 minutes per geode ~20% drop rate. location B: Abyssea - La theine (or a currently unweathered area) Drop rate increased to ~10-15% (over the ~2% it is now) no timer for these areas. I fully understand why they want weather to hold more valuable results, after all SE loves the R.N.G. even still weather is unbalanced, days are not. To add to that days come once every 8 hours, and artificial timers is a way SE likes to do things. In other words a player could A) play the weather game and farm only during weather (which could yield results much faster) or they can play the days and get ~12 max per game hour. Either way the artificial wall stays in place. Perhaps, they could just make drops static 10% or w/e in abyssea accounting for faster kills and lack of weather. This wouldn't be unbalanced as abyssea can't physically have weather and adjusting drop rates is likely as time consuming as weather patterns for abyssea. (and less detrimental to kill day/weather trials) I think order of issue is #1 Day drops are too low, #2 5 minute timer is BS, especially if rites/geodes share it, #3 if all else fails then weather patterns should be looked at, and even then abyssea should see the first changes. (after all abyssea could have odd weather given its situation common fire weather in abyssea altepa wouldn't be far fetched)

Also, in the mean time a word of advice. It's rather easy to acquire needed geodes by offering trades 1:1, 2:1 and so on, many players doing wind trials will gladly share flame/soil geodes if it means finishing trials faster. (That's how I did my 3 fire weapons, and 4/6 Earth ones)

Septimus
03-17-2012, 05:31 AM
Personally, I would be happy if they added Geodes/Avatarites to the rewards for doing the Avatar quests. While 10,000 gil each is nice, I would trek out everyday if I could put in work towards my Magian weapons.

I am not sure what would be a decent number for a reward, 5 Geodes 1 or 3 Avatarites? And if people would be worried about the market being flooded, maybe the ones from the Avatar quests could be new items with an "Ex" tag so that people could only use them for trials or to craft themselves. Also, I would guess that only the celestial avatar quests should have the geodes, since there are three dark avatars that could be spammed for ultra-hardcore grinding action.

Gippo
08-05-2012, 02:24 AM
necro bump for a good cause. SE, Please adjust fire weather frequency or increase drop rate on flame geodes...

Komori
08-05-2012, 04:51 AM
What Gippo said, please. Doing the first four trials for thunder staff I got like seven thunder geodes. Not even all of those were due to weather; I got decent drops on the day. Flame Geodes? Not a chance, your lucky to see one flame geode every three months with how small their drop rate seems to be in comparison to all other geodes. The only other geode I find hard to get is soil (earth) but the rest drop like candy.

SharMarali
08-05-2012, 12:13 PM
The only real problem is the utter lack of fire weather. Flames geodes have gone up to 50k ea and it's not a matter of damand.

This. A thousand times, this. We need zones that have fire weather more often than once in a blue moon.

Tsukino_Kaji
08-05-2012, 12:15 PM
70k right now, 3.85m per trial.
In 1175 kills for a fire trial, I got 5.

wish12oz
08-05-2012, 12:33 PM
no @ the OP

Camiie
08-05-2012, 01:06 PM
When it's easier/cheaper/faster to make a 90 Empyrean than a 99 Elemental weapon you know damn well something is screwed up. The bar for the fire based trials is set too high. It shouldn't be any more trouble to make a fire weapon than it is any other element.

Kysaiana
08-05-2012, 05:42 PM
It'd be nice if they would up the drop rate on day to at least match that of weather. The rarity of heatwaves, the large amount of people doing fire-path weapons, and the huge demand for pyrosoul rings has upped the price of flame geodes to 60-70k on a good day on Siren. Light weather is equally if not more rare than fire weather, but at least there's the option of getting them in nyzul isle. All the other weathers are pretty common, I have no idea why garudites are so expensive when they're so easy to farm, I suppose the demand for them is just that high.

Speaking of avatar-ites, it's kind of annoying they take up the same drop space as geodes on higher level monsters, this adds to rarity of the already scarce flame geodes since most of the monsters people fight will drop ifritites more often than not on firesday. Maybe if avatarites could be synthed into gems it would alleviate some of the demand for fire geodes.

Godofgods
08-06-2012, 12:15 AM
The only real reason ppl wouldn't want the geode rate increased is because theirs might sell for less.

Considering they added more geode trials as ToM was expanded, i say they should be increased. One time i was blu burning during windsday. The entire windsday killing mass mobs, i had one single geode drop. While i wasn't their specifically for them, it was still annoying.

Availability increase and/or prices drop some would only increase the possibility of players actually doing more ToM weapons. And prices will never drop so low on the higher selling elements (such as wind and fire) that ppl would stop listing them on the AH. Heck theirs a few that are down to 1-2k a piece and their still being listed. So i doubt those currently going for 20-60k a piece are going to disappear.

Tsukino_Kaji
08-06-2012, 04:48 AM
There's an easy answer to the drop rate issue. Add geodes as regular drops to their associated elementals like cluster.

Camiie
08-06-2012, 10:45 AM
There's an easy answer to the drop rate issue. Add geodes as regular drops to their associated elementals like cluster.

Holy crap... That's a great idea. Liked with extreme prejudice!

Teraniku
08-06-2012, 04:13 PM
Flame Geodes were up to 88,000 a piece on Phoenix for a little while last week.

I can not think of any appropriate words to follow that sentence.

70k on Shiva last i checked

Mifaco
08-06-2012, 04:57 PM
I would rather make a Magic Defense Bonus axe and be done with the BS rather than pay 3.7 million for +2 STR