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View Full Version : Coruscanti: Working As Intended?



Asymptotic
03-13-2012, 08:31 PM
All right, I give in. Coruscanti is actually "functioning" in some way. I'm not 100% convinced this is how it's supposed to be working, but here's some pretty pictures to get you hooked on this thread. We all like pictures, right!? Okay!

http://dl.dropbox.com/u/32078748/Last%20Dance/coruscanti_test.png

Notice that little tail on the end? We'll call that the "anomalous zone." It exists in the critical hit data from the same set, as well, although critical hits don't have the same pretty distribution that non-crits do:

http://dl.dropbox.com/u/32078748/Last%20Dance/coruscanti_test2.png

Even though the distribution isn't normal, you can still tell that the tail is out of place. So we know that Coruscanti is actually doing something. Especially when you consider that in theory, for my attack and the defense of those Bluffalos, those damage values should be 100% impossible.

All right, great! So we know Coruscanti is doing something. But what?

Well, we can infer from the shape of the anomalous zone that Coruscanti is not applying some multiplier to damage. It's not double damage, it's not triple damage, it's not quadruple damage. If it were some sort of damage multiplier, the frequency spike in the distribution of the non-crits would be replicated in the anomalous zone. It's also important to realize that all of the damage values are POSSIBLE for the Coruscanti to reach, just at higher attack values.

SO, it appears that Coruscanti's "Occasionally Deals Severe Damage" is functioning in one of two ways:


"Severe Damage" pretends that the ratio of your attack to the enemy's defense is capped (2.0)
Severe Damage is a large (>85%) attack boost


(Note that it also could ignore the enemy's defense altogether, or a large portion of it, which would produce identical effects.)

Update: Using Scissor Guard, it has been determined that Coruscanti is using capped ratio on "Severe Damage" attacks. This means it's pretending that your attack is 2x the enemy's defense, or for the same effect, ignoring the enemy's defense all together. It's currently unclear whether or not it's ignoring level correction on the ratio. Level correction still applies.

Here's where the problems start.

The processing rate on anomalous damage in the above sample seemed sort of small (~3.5%) and someone suggested that it may not work on double attacks. So, I tested it again with 0% double attack. None from gear, no saber dance, none from atmas - 100% vanilla single attacks.

Guess what?

With 0% Multi-Attack, Coruscanti did absolutely nothing.

What? That's crazy talk! It was mind-blowing. So I re-tested 10 different things to try to figure out what was going on. I thought maybe it was a hidden bonus to Saber Dance, or a hidden Dancer job trait. None of these things were true. Saber Dance + Twashtar produced no anomalous damage.

However, equipping double attack gear, I was able to get anomalous damage to process once again. So it became relatively apparent that Severe Damage was dependent on double attack. Furthermore, I noticed that whenever an anomalous attack occured, it was never on the first hit of the attack round.

I decided to see what would happen with Triple Attacks:

http://dl.dropbox.com/u/32078748/Last%20Dance/corus3.png

I made the following observations:


ODSD never processed on the first hit of a set of triple attacks, or on a single attack
If ODSD processed on the second hit of a triple attack, it also processed on the third.
ODSD could process only on the third hit of a triple attack.


The processing rate of "Severe Damage" on the triple attack data was approximately 5.6%, which if functioning as observed, is consistent with a 10% process rate on multi-attacks (it also fits with the intitial tests, as I had ~15% DA and 3% TA in gear, and was using Saber Dance most, but not all, of the time).

This really doesn't fit well at all with the item description, so I'll pose a few questions/suggestions for the Development Team (that probably won't get answered or acknowledged):


Is this working as intended? (Coruscanti only working on multi-attacks)
If so, why would you attach such a weak effect to such a rare item and give it such a misleading description?
If this is functioning properly, can we get the description changed to something more appropriate, please?
There are a lot of items with misleading descriptions. ("Elemental weapon skill damage increases depending on day" actually refers to ALL weapon skills, Blue Mage group 1 merit "Physical Potency" actually increases accuracy ). You seem to have a great localization team, maybe you should work more closely with them when defining item descriptions? I don't know, it seems like there are a lot of things that are worded very poorly and both the English and Japanese texts. (Occasionally deals Severe Damage is "Sometimes Great Damage" in Japanese)


There are people on multiple servers that shout constantly trying to get this dagger. If this is "working as intended," it's an extremely lackluster effect and these people are essentially wasting their time.

Community team, you guys are awesome. I'm sorry you guys have to deal with our complaining constantly, but please get a response on this. We just want to know if it's working properly.

Karbuncle
03-13-2012, 08:36 PM
The effect on this Dagger is pretty terrible if what you found is correct, But its still one hell of a dagger. I mean, In the future it will likely be replaced, but 15DEX and 5% Crit rate is pretty nice, and its DPS is nothing to slouch at.

But overall, Definitely not worth anyone's actual time and commitment knowing its "Severe damage" is an attack mod, Almost as bad as "Viper Bite", which supposedly deals double damage, when in reality, It just has an Attack mod.

Asymptotic
03-13-2012, 08:42 PM
If the 10% processing rate applied to all hits (not just multiple hits), it would actually make it one of the best choices for high defense targets.

It's also currently unknown whether or not it can process on weapon skills.

Asymptotic
03-13-2012, 08:44 PM
Anyone who's interested in seeing more data (Including raw data and discussions on the math behind it all) can look here:

http://www.ffxiah.com/forum/topic/29329/coruscanti-testing

Asymptotic
03-13-2012, 09:23 PM
For those of you who want to see what the distribution would look like without ODSD, the data is in the FFXIAH thread, but here's a picture:

http://dl.dropbox.com/u/32078748/Last%20Dance/comparison.png

Kristal
03-13-2012, 09:30 PM
What log parser are you using for that data? I recently noticed a 1260 dmg crit (Abyssea obviously) on PUP, and I'm wondering what other crit gems have and will go unnoticed in the fray of battle... (Running on Win 7 Pro x64.)

Byrth
03-13-2012, 09:38 PM
He obviously counts everything by hand. Google is your friend if you want to find an "ffxi parser"

Vold
03-13-2012, 09:44 PM
Soooo basically the effect is occa deals x1.5 - x2 damage or whatever with a low proc rate via D/T attacks? So a case of sensationalizing stats to garner VW interest? No wonder they've chosen to avoid this topic.

Not that it's a bad dagger, of course. I would love to have it for offhand, but I'm not gonna do the whole 0/300 thing for yet another sensationalized item that falls short considerably. I wasn't even doing it when I thought it was better 5 minutes ago. Yeah, I somehow doubt this has been missed and was intentional. It worked...

Asymptotic
03-13-2012, 09:50 PM
It does nothing if your attack is capped.

Asymptotic
03-13-2012, 10:03 PM
I'm trying to determine what exactly it's doing to attack right now.

Asymptotic
03-13-2012, 11:27 PM
If only it didn't take so long counting this all up by hand ;-;

SpankWustler
03-14-2012, 03:41 AM
If Coruscanti's broken, I can't wrap my mind around how Coruscanti could break that way. It's not doing what the Warrior and Thief Empyrean sets are doing, so they didn't just copy that effect.

If Coruscanti's working, I can't wrap my mind around a person actively making Coruscanti work that way. It's an incredibly convoluted effect that must have taken a lot of time to create yet it accomplishes so little that people thought it did nothing for months.

There is only one response.

http://www.myfreewallpapers.net/comics/wallpapers/joker-laughing.jpg

Asymptotic
03-14-2012, 06:03 AM
Think it may be auto-capping attack or ignoring defense all together, which still doesn't make this effect anything less than lackluster.

http://dl.dropbox.com/u/32078748/Last%20Dance/fmlcrabs.png

If it happened 10% of hits, instead of 10% chance to happen on a multi-attack, the effect would actually be sort of worth going after.

As it stands, there's virtually no reason to get this dagger. Anyone serious enough to have the time to "seriously" go after this dagger (in other words, do many hundreds to thousands of Qilins) has the time to build a Twashtar or Mandau, at which point this dagger is competing for your offhand slot, and loses miserably to STR Thokcha in almost all scenarios (yes, Coruscanti's crappy effect works while offhanded).

Asymptotic
03-14-2012, 06:30 AM
If Coruscanti's broken, I can't wrap my mind around how Coruscanti could break that way. It's not doing what the Warrior and Thief Empyrean sets are doing, so they didn't just copy that effect.

If Coruscanti's working, I can't wrap my mind around a person actively making Coruscanti work that way. It's an incredibly convoluted effect that must have taken a lot of time to create yet it accomplishes so little that people thought it did nothing for months.

There is only one response.

http://www.myfreewallpapers.net/comics/wallpapers/joker-laughing.jpg

This pretty much sums up my thoughts on it. I'll add my own picture to show what face I made when we figured out what was going on:

http://i3.kym-cdn.com/entries/icons/original/000/005/545/OpoQQ.jpg

Also, special thanks to the following people who helped me unwrap this weapon:

Crimy of Bismarck - killed Bluffalo while I tested to keep their levels high, and disposed of any that aggroed me of the wrong level for specific test.
Markas of Bismark - killed Crabs while I tested to keep their levels high, and disposed of unwanted friends.
Byrth of Lakshmi - helped make sense of the data.
Motenten of Fenrir - helped make sense of the data.
Vrtreya of Asura - helped make sense of the data.

I'll let you all know when we officially figure out if it's capping attack or not.

saevel
03-14-2012, 07:49 AM
Is it a 10% proc rate of all multihits or just DA / TA? If it's in your off hand is it 10% of all off hand hits or just 10% of DA / TA from off hand?

Asymptotic
03-14-2012, 07:56 AM
10% of DA / TA from off hand

This. It never processes on the first hit with Coruscanti.

Longshot
03-14-2012, 08:10 AM
Sounds like a demonry ring that only procs 10% of the time, i.e. I can stop caring about Coruscanti.

Asymptotic
03-14-2012, 08:46 AM
Not really. Demonry Ring is a set percentage. The benefit of an ODSD proc depends heavily on your Attack and the enemy's Defense.

Looking at the triple attack case, normal hits were dealing 49-88 damage, about 65 on average. ODSD processed attacks were doing 101-151 damage, or 126 damage on averae. Damage was roughly doubled for an ODSD proc.

Versus crabs with Scissor Guard up, I was dealing 12-~65 damage with normal attacks (~35 average). ODSD procs were still averaging in the 120s, since it appears to completely ignore defense whatsoever. That's almost quadruple damage.

Still, it should process on 10% of hits in general, not just on multi-attacks. If it's working as intended, the description is extremely misleading. And as it is, it's a disappointingly weak effect.

Longshot
03-14-2012, 10:16 AM
I said demonry ring but I was just referencing the part where it only procs on TAs, poor example on my part. This is good info though, thanks for testing. If the effect procced much more often then it might be useful for situations like amorph floors during Neo-Nyzul. I've been spamming Qilin for the dagger but I already have 99 Mandau and multiple offhands including the Lux so I can finally stop chasing this thing.

Asymptotic
03-14-2012, 10:57 AM
Actually, Amorph floors you're getting screwed over by damage resistance, not defense.

Asymptotic
03-14-2012, 11:35 AM
Pretty much verified that it's using capped ratio (basically, completely ignoring the enemy's defense) on an ODSD processed attack.

The only questions left are:

1.) Does it also ignore level correction?
2.) Does it process on weapon skills?

I can test 1.) pretty easily (well, when I get help levelling up Bluffalo), but 2.) is much more difficult to test.

VZX
03-14-2012, 01:40 PM
On point #2:
If it follows the same rule as normal multi-hit i.e. if the earlier multi-hit proc, then the rest of the hits will also get the same benefit, then you'll easily notice the significant damage boost if it trigger on 2nd hit (3/4~5 or 4/5~6 hits are boosted).

It's also easier to notice in WS if the system consider non-main hit of Exen/Evis/DE as ODSD-able hit. You will probably see 10%+ of your WS get significantly higher damage.

Asymptotic
03-14-2012, 03:38 PM
It doesn't ignore level correction.

saevel
03-14-2012, 11:27 PM
This. It never processes on the first hit with Coruscanti.

Thanks was just curious. Then I guess yeah, pretty worthless (the additional stat). Wonder how it stacks against other daggers though.

Aana
03-14-2012, 11:41 PM
Thanks for all your hard work testing this :)

Monchat
03-15-2012, 01:25 AM
Thanks was just curious. Then I guess yeah, pretty worthless (the additional stat). Wonder how it stacks against other daggers though.

the lv 95 STR magian dagger was on par/slightly better depending on situation (not counting the special effect since it was unknown) so the level 99 is definately better. and is easy to get.

Asymptotic
03-15-2012, 07:30 AM
It's 100% not worth going after. You're better off just using a STR magian, or making a Twashtar/Mandau.

DaBackpack
03-15-2012, 07:41 AM
Thank you very much for testing this out. I saw the thread on FFXIAH and was impressed with the effort. Not so much with the weapon, though...
If you're going for testing it in weaponskills, you might want to try single-hit non-crit WSes with it on the off-hand. With multiple hits, I'd imagine it would be harder to test, but I'm not an expert. Then you could do this the same way, and ignore lower-damage hits from partial whiffs. And I think crabs would be the primary test subject, since you could get a more noticeable change in damage from capped pDIF on them. Like I said, I'm not expert, just trying to help out :)

-Aspiring mathematician :)

Asymptotic
03-15-2012, 08:43 AM
It wouldn't matter if the Coruscanti were in the mainhand or offhand, I don't think. I think large amounts of double attack, single wielding with something like Wasp Sting (no mods) would be the way to go.

DaBackpack
03-15-2012, 08:51 AM
Yeah, that's true. It should be easy to tell when a DA procs.

But what if you double attack but the first attack misses? It would -look- like a single hit, but the ODSD effect could still affect your WS damage. I can see why this would be difficult to measure.

Well actually it doesn't really matter. If you do enough weaponskills, your results will converge towards "the answer".

Edit: All a whiffed DA would do is this:

Say you get a DA, but the first hit misses and the second hit lands ODSD. If the WS reaches its single-hit "peak damage" (a theoretical value where the maximum possible value for the WS is reached), you would just have a random point on your graph that lay between "singlehit" and "doublehit". It doesn't matter though, that is just what might happen.

VZX
03-15-2012, 12:02 PM
You can tell whether it's main hit or DA/TA proc by looking at your WS TP return.

Still, I think that's not the interesting part. The interesting point is whether multi-hit WS's 2nd,3rd,4th, etc hit considered as ODSD-able hit or not and whether it has the same rule as DA/TA proc on normal swing.

Asymptotic
03-15-2012, 04:08 PM
I guess Exenterator with defender up and 0% DA/TA would be the easiest test subject.

Asymptotic
03-15-2012, 04:08 PM
...except that's not possible because /WAR gives DA!

SpankWustler
03-15-2012, 04:42 PM
There are surprisingly few ways to turn one's attack to rubbish outside of Defender, I have learned tonight.

Even Nashmau Stew, which I thought would wreck attack much like it wrecks everything else, apparently adds 18% attack?! The List of attack- equipment usable by Dancer (http://www.ffxiah.com/search/item?&jobs[]=524288&description=attack-#adv) doesn't look promising, either. Most of it is Rare/EX or rarely sold.

That last bit is fortunate, I suppose, because dumb people would totally use that dumb stuff if it grew on dumb trees.

Asymptotic
03-15-2012, 07:39 PM
Yeah, for my tests i was using usually Sveltesse Gouriz + 2 platinum earrings. I couldn't find much else that I could just grab easily.

Byrth
03-15-2012, 10:57 PM
Tactical Mantle and Aiming Bracelets. Additionally, you can set your skill to 0 on the Test Server.

Arcon
03-16-2012, 12:25 AM
Tactical Mantle and Aiming Bracelets. Additionally, you can set your skill to 0 on the Test Server.

An Adler Ring is also very easy to get.

Tsukino_Kaji
03-16-2012, 07:17 AM
...except that's not possible because /WAR gives DA!Man it's been almost a decade since I lvled war, do you get defender before you get DA?

Arcon
03-16-2012, 07:19 AM
Man it's been almost a decade since I lvled war, do you get defender before you get DA?

Same level (25).

Asymptotic
03-16-2012, 11:21 PM
I shared the information with our friends over in the Japanese forum:

http://forum.square-enix.com/ffxi/threads/21882-%E3%82%B3%E3%83%AB%E3%82%B9%E3%82%AB%E3%83%B3%E3%83%86%E3%82%A3-%E3%80%8C%E6%99%82%E3%80%85%E5%A4%A7%E3%83%80%E3%83%A1%E3%83%BC%E3%82%B8-%E3%80%8D

Asymptotic
05-16-2012, 02:36 AM
"The issue wherein the item Coruscanti's attribute "occasionally deal severe damage" would not be applied to the first of a series of standard attacks."

Aww yeah.