View Full Version : What SE Has Done RIGHT with the Updates
Vivivivi
03-13-2012, 12:39 AM
I'm as big a critic as anyone else of what was done/should be done with the game, but there's so much negative feedback here, I thought I'd take a moment to point out a lot of things SE has done to make the game both accessible to new players and fun.
Levelling and Skilling
With most of the "hot" content being suited for level 90+ players (Abyssea, VW, new Nyzul, etc), it only makes sense that new players shouldn't look at that stuff as unobtainable to get to. I totally support the addition of grounds of valor and allowing level 30 players entry to Abyssea. Granted, some people abuse this and have no idea how to play their jobs, and have no skills, but those players quickly learn that when they're 99 and can't hit anything, that they need to go back and skill.
Keeping older gear relevant
Love love love the +2 addition to relic gear, and some of the hardest gear in the game to obtain, such as the Pandemonium Warden and Absolute Virtue (and Jailer of Love) stuff is still better, at the very least- conditionally, than the best Voidwatch or Empyrean gear.
Soloable Trial Weapons
While not as good as relic, mythic, or empyrean weapons, the magian weapons are pretty much obtainable by anyone on their own who is willing to put the time into them. I think this is a great balance between having the very best, and having something really good without having to rely on others.
Weakness Triggers
While I do not wish this to continue to appear in other aspects of the game, I think this is an important part of keeping certain aspects challenging. When you have a party of level 99 players, sure you could zerg down most any boss in the game, but by maintaining the weakness triggering system, it adds a fun puzzle/timing element to keep it from being too easy.
Keeping Aggro to level 99 in older zones
I'm sure I'm not the only one who has noticed, but mobs that aggroed level 75 players continue to aggro level 99, even though they *should* probably check too weak. Zones like many of the ToAU areas and later CoP areas. As someone who is somewhat new (about a year) to the game, it makes doing these missions still fun. It would be boring if I could just burn through all these without the occasional unexpected fight.
There are of course many aspects of the game that I think need tweaks and could be reworked to be more enjoyable, but I think the points above make for a fun, accessible game for newer players like myself.
Godofgods
03-13-2012, 01:07 AM
Now if they would just take care of the Tarutaru npcs that cant see over the counters, then they'd be doing a great job!
Alhanelem
03-13-2012, 01:18 AM
Meteor is done right, as long as they don't nerf it. :p
They should just do away with skilling. Your weapon/magic skills should just cap when you level up.
Karbuncle
03-13-2012, 09:34 AM
I'm as big a critic as anyone else of what was done/should be done with the game, but there's so much negative feedback here, I thought I'd take a moment to point out a lot of things SE has done to make the game both accessible to new players and fun.
Levelling and Skilling
With most of the "hot" content being suited for level 90+ players (Abyssea, VW, new Nyzul, etc), it only makes sense that new players shouldn't look at that stuff as unobtainable to get to. I totally support the addition of grounds of valor and allowing level 30 players entry to Abyssea. Granted, some people abuse this and have no idea how to play their jobs, and have no skills, but those players quickly learn that when they're 99 and can't hit anything, that they need to go back and skill.
I agree with this :O!
Keeping older gear relevant
Love love love the +2 addition to relic gear, and some of the hardest gear in the game to obtain, such as the Pandemonium Warden and Absolute Virtue (and Jailer of Love) stuff is still better, at the very least- conditionally, than the best Voidwatch or Empyrean gear.
Disagree. Why take us up 24 Levels when the gear we wore at 75 is still going to be the best? I'm glad most of it is outdated :P
Soloable Trial Weapons
While not as good as relic, mythic, or empyrean weapons, the magian weapons are pretty much obtainable by anyone on their own who is willing to put the time into them. I think this is a great balance between having the very best, and having something really good without having to rely on others.
Agree on this too :) Just wish they'd Increase Fire weather.
Weakness Triggers
While I do not wish this to continue to appear in other aspects of the game, I think this is an important part of keeping certain aspects challenging. When you have a party of level 99 players, sure you could zerg down most any boss in the game, but by maintaining the weakness triggering system, it adds a fun puzzle/timing element to keep it from being too easy.
I like the Weakness system, It would be nice if they expanded on It, But I don't want it in all new content.
Keeping Aggro to level 99 in older zones
I'm sure I'm not the only one who has noticed, but mobs that aggroed level 75 players continue to aggro level 99, even though they *should* probably check too weak. Zones like many of the ToAU areas and later CoP areas. As someone who is somewhat new (about a year) to the game, it makes doing these missions still fun. It would be boring if I could just burn through all these without the occasional unexpected fight.
I actually quite hate this. Maybe in ToAU/CoP Areas some may view it as "experience", But walking through Kuftal tunnel and still getting aggro from Robber Crabs is nothing short of annoying as hell.
Overall, I agree. SE has done a few things right over the increase, I just wish they'd do less wrong :(
Arcon
03-13-2012, 03:52 PM
I actually quite hate this. Maybe in ToAU/CoP Areas some may view it as "experience", But walking through Kuftal tunnel and still getting aggro from Robber Crabs is nothing short of annoying as hell.
This. No reason for things to aggro that you can smash to a pulp in seconds with your bare fists as a naked BRD99. Honestly though, my opinion on this also changed a little from "against" to "indifferent", because I did come across several situations where this was actually useful, namely trials. I exploited their unexplicably aggressive attitude to round up huge numbers to AoE nuke them, which helped a lot with finishing the trials faster.
Despite that, I still consider it a weakness in the system that I'm exploiting rather than a "feature". It should still be adjusted imo, but I don't care much if they don't. It's not even as annoying as it used to be, because I rarely even bother to fight them but instead run just through as if nothing happened, most of the time they deaggro on their own after a bit, so it's hardly a bother.
The weakness system I don't get along with at all, I think they should never bother with it again. They used it to force job inclusion, which is not only a bad thing, but it didn't even work in two out of the three cases and made everything a lot worse (Dynamis and Abyssea).
SpankWustler
03-13-2012, 05:00 PM
This. No reason for things to aggro that you can smash to a pulp in seconds with your bare fists as a naked BRD99.
"I SING THE SONG OF YOUR FURIOUS DESTRUCTION!
DIE, ROBBER CRAB, AS I BITTERLY RECITE THE NAMES OF MY EX-GIRLFRIENDS IN METERED FORM!
SAM!
GERTRUDE!
GLASSLAKE MOONRIVER! -- DON'T ASK!
TEMPERANCE!
REGINA!
CLARISSA!
CHASTITY! ... IRONY!
BERTHA MATILDA CLEMSON!
THEY MOSTLY HAVE WEIRD NAMES?
I LIVED NEXT TO A MENNONITE PLACE FOR A WHILE! OKAY?
OKAY!
I AM RATHER APPEALING,
COMPARED TO THAT YEAR'S EIGHTEENTH QUILTING BEE!
OKAY?!"
Duelle
03-13-2012, 05:45 PM
They should just do away with skilling. Your weapon/magic skills should just cap when you level up.This. There may be roundabouts, but it's still tedious and annoying as hell.
Kristal
03-13-2012, 05:49 PM
This. No reason for things to aggro that you can smash to a pulp in seconds with your bare fists as a naked BRD99. Honestly though, my opinion on this also changed a little from "against" to "indifferent", because I did come across several situations where this was actually useful, namely trials. I exploited their unexplicably aggressive attitude to round up huge numbers to AoE nuke them, which helped a lot with finishing the trials faster.
Trials are the very reason why stuff still gives experience at 99. Excessively-Easy-Prey agro still exists because it benefits crafters making sneak and invis tools :D
There's also the nostalgia factor.. robber crabs just wouldn't be robber crabs anymore if they weren't nibbling on your toes, now would they?
Rosina
03-13-2012, 06:17 PM
You know what I find funny, people complaining about skilling up when it inreality is their fault for leeching. And before you say "well beat killing x amout of crabs a mnth to get levels" that point of viewed is flawed as that is every game ever made. And infact SE upped the exp outside of abyssea 100% from what it used to be so you guys could be getting 400-600+ a kill 6 man pt on IT. More with exp rings AND be skilling up. Befor the leech thing, I always had my stuff capped and rarely needed to do a "skill up party" which was the the thing players used to do @ 75/ merited.
Which is something I think SE did right. The increased exp a kill on mobs was nice and wish it was like that @ launch. easy pray went from 32 exp a kill to 70-100 exp a kill. decent challenge 75 exp a kill to 100-200 a kill. tough was about 100-150 now is 250+ very tough was again 100-200 now is 450+ these are with out exp ring bonuses.
with them they 50% - 100% more (based on which ring you have.)
Arcon
03-13-2012, 07:44 PM
Trials are the very reason why stuff still gives experience at 99.
That is something different though. I don't mind mobs giving EXP, but the aggressive part is the annoyance here. There are mobs that still give EXP but do not aggro (even though they natively would). I wonder why this range couldn't have been expanded, because currently it only affects mobs in the 56~60 level range.
Zackan
03-14-2012, 12:54 AM
That is something different though. I don't mind mobs giving EXP, but the aggressive part is the annoyance here. There are mobs that still give EXP but do not aggro (even though they natively would). I wonder why this range couldn't have been expanded, because currently it only affects mobs in the 56~60 level range.
That and as far exp needed for trials.. This is the reason they need to expand MMM.
Malamasala
03-14-2012, 03:28 AM
I like the new spirit perpetuation and elemental siphon.
Kind of hilarious how the only positive SMN changes are spirit changes, and even they mean almost nothing.
Shadowsong
03-14-2012, 12:51 PM
You know what I find funny, people complaining about skilling up when it inreality is their fault for leeching. And before you say "well beat killing x amout of crabs a mnth to get levels" that point of viewed is flawed as that is every game ever made. And infact SE upped the exp outside of abyssea 100% from what it used to be so you guys could be getting 400-600+ a kill 6 man pt on IT. More with exp rings AND be skilling up. Befor the leech thing, I always had my stuff capped and rarely needed to do a "skill up party" which was the the thing players used to do @ 75/ merited.
Which is something I think SE did right. The increased exp a kill on mobs was nice and wish it was like that @ launch. easy pray went from 32 exp a kill to 70-100 exp a kill. decent challenge 75 exp a kill to 100-200 a kill. tough was about 100-150 now is 250+ very tough was again 100-200 now is 450+ these are with out exp ring bonuses.
with them they 50% - 100% more (based on which ring you have.)
Flawed logic is flawed, it is no longer 2007. We are playing the game as newly designed by SE themselves, and if it was not working as intended they would have changed it. If they allow leeches, they should change how skilling up is obtained, regardless of "how it used to be"
edit: This is absurd; It is not "our fault" for leeching, that is rediculous. By your logic, the exp up outside of abyssea is bad, EXP rings are bad, COR rolls are bad because they make people level faster and *GASP* not learn their jobs!
ITT: We should get 30 exp a mob and like it because we need 50,000 mobs in order to learn how to autoengage a mob and count to 3.
Not a single thing in the game requires more than an hour~ to learn, nothing, not a single thing.
Fupafighter
03-14-2012, 04:09 PM
The mobs that aggroe to us at 99 that did at 75 do this because they didn't want to make magian trials impossible lol. So they kept them easy prey. And since they are easy prey, they aggroe.
Karbuncle
03-14-2012, 04:36 PM
The mobs that aggroe to us at 99 that did at 75 do this because they didn't want to make magian trials impossible lol. So they kept them easy prey. And since they are easy prey, they aggroe.
Theres plenty of Easy Prey Enemies that do not aggro when they should.
I've experienced this at other levels too, Specifically Gigas in Upper Delkfutt. Easy Prey Monsters can be at a level where they will not aggro and yet continue to be Easy pre :o
There seems to be a common misconception that EP will always aggro if aggressive. This is simply not the case. SE wants robber crabs to aggro us therefore they aggro. Just like how they took away the aggro abilities of GoV mobs in lowbie zones, there's no rule of thumb here they follow. If they were to follow the rules set forth in the game up to the robber crab point, they wouldn't aggro. EP shouldn't really ever aggro period because it's just a stones throw away from being too weak. Would you try to run up to Chuck Norris and kick his ass? Probably not because you know you'd lose, even at his age he'd probably have you down on the ground before you could finish delivering your first blow.
Now, how is a crab gonna look at a IT+++++++ that they can conveniently still harm at a steady rate and think, "oh shit yeah I got a chance, alright chums let's do this! Robberrrrrrrrrrrrrrrrr Craaaab!" Ya know? Come on. Really? What happened to self preservation?
To the OP, you know just as well as I you invis/sneak up and you never fight a single thing because it's an annoying roadblock to your end goal to do so, so your favoritism of aggro is pretty null. Am I just wanting to run through areas without bothering with invis sneak? lol you're damn right I do. I've been aggroed enough for 8 years. If I want to kill a robber crab then I'll do it. I don't need aggro to decide for me. Not at level 99. If I had a chance in hell of dying I could see the need for aggro, like on DC or higher mobs. But there isn't a chance in hell of you dying unless you aggro a dozen EP mobs. Intentionally.
With all of that said, I am pretty confident that the only reason this stuff still aggros is because SE has been lazy to change the governing rules.
Vivivivi
03-15-2012, 11:06 PM
To the OP, you know just as well as I you invis/sneak up and you never fight a single thing because it's an annoying roadblock to your end goal to do so, so your favoritism of aggro is pretty null.
That's totally true, and you're right, when I don't want to deal with it I throw up s/i, but in running through parts of Aht Urhgan, and getting spotted by an imp, while sometimes annoying, adds to the adventure in my opinion :)
Rosina
03-16-2012, 01:40 PM
ummm shadow song your logic is flawed, and you are putting words in my mouth. Not smart. It is infact your fault you leech. Because it is your choice to leech. SE never forced leeching on anyone. And no one i talked exp'ed outside abyssea with the new exp. Infact most ppl i chated with never knew exp was increased on the mobs. Leeching is a player choice, not game design. My personal beef with leeching is hpw rude it is. I'm doing the work for other they should do themselves. I'm not playing this game to kill mobs as my part sits and watches that crap. And slows exp down. I've died in aby cuz of leechers. Exp is slow if ppl leech. As for "made up number of mobs." welcome to gaming... sorta how you play games. You kill stuff to level.
Arcon
03-16-2012, 04:13 PM
My personal beef with leeching is hpw rude it is. I'm doing the work for other they should do themselves.
You're confusing people who go afk during dom ops parties with people who pay others to leech or who hold KI while getting EXP to help other people with their empyrean weapon farming. No one cares about random party afkers and they usually get kicked anyway. That's not all that "leeching" is. The word just has an undeservingly bad connotation to it. It's just used to describe someone who doesn't kill mobs for their EXP, which still leaves plenty of uses for them in a party. A keywhore, for example, is necessary to a party but is still leeching EXP. Those are the people we are talking about here.
And yes, it is our choice for leeching, and there's nothing at all wrong about it. It's a lot faster to leech to 99 in a few hours and then skill up any weapon in a few hours, than to spend weeks and months leveling to 99 in what some people consider the "real" way. There is "real" way to EXP and there certainly isn't a "better" way, it all comes down to personal preference. The people complaining about skilling up their jobs kinda remind me of those super sweet sixteen girls who cry over getting the wrong luxury car for their birthday. Both EXP and skilling are easier and faster than ever, there really is no need to complain.
Rosina
03-16-2012, 08:57 PM
Acron leeching is bad. It is rude. no way around it. Players doing the work of others is rude. And yes it is rude. I dislike joing a party in ANYTHING and see 50% (not made up either i literly saw 1/2 a party be afk.) It also does slow the exp rate as less people killing slower the kill rate, slower the exp flow. Not to mention how many "healers" are afk. And no i'm not mixing up the two, Been on this game for years to know the difference. Leeching was bad once and you did get kicked for it. Some of what you listed isn't leeching just so you know. Key people are still doing work... though not killing mobs they are infact opening boxes so they still contribute. Holding KI or pops isn't leeching cuz you are contributing to the party. Leeching means you do not contribute at all, you just sit and suck what ever is there exp, items etc w/o putting any effort into it.
Arcon
03-16-2012, 09:07 PM
Acron leeching is bad. It is rude. no way around it.
As I said, you're mixing up things.
Key people are still doing work... though not killing mobs they are infact opening boxes so they still contribute. Holding KI or pops isn't leeching cuz you are contributing to the party. Leeching means you do not contribute at all, you just sit and suck what ever is there exp, items etc w/o putting any effort into it.
You know what I find funny, people complaining about skilling up when it inreality is their fault for leeching.
So people who "contribute" in ways that aren't combat somehow don't have a skilling problem? Keying boxes gives you skillups? You were the one who said people who need skillups are the ones who leeched, so either you consider people who contribute another way (holding KI, keying, paying, etc.) to be leeching as well, or you're contradicting yourself.
No one gives a crap about people who afk in parties. "Leeching" is a commonly accepted term for people who do not fight in a party, regardless of their contribution. And that affects a large majority of people who level any jobs these days, because almost everyone either pays to have their jobs leeched to 99 or gets their EXP from friends' KI cleave parties.
Daniel_Hatcher
03-16-2012, 09:12 PM
Holding KI or pops isn't leeching cuz you are contributing to the party.
lol, if you say so....
Sagagemini
03-16-2012, 10:04 PM
Weakness Triggers
While I do not wish this to continue to appear in other aspects of the game, I think this is an important part of keeping certain aspects challenging. When you have a party of level 99 players, sure you could zerg down most any boss in the game, but by maintaining the weakness triggering system, it adds a fun puzzle/timing element to keep it from being too easy.
This was probably one of the worst game implementations ever created in the history of MMORPG. It made all jobs besides proccers to be obsolete. While in the past SE made fun of one or another job (loldrg and lolpup) with this system it made jobs besides war, nin, whm, blm/brd and blu to be basically useless.
Just my 2 cents.
Tamoa
03-16-2012, 11:07 PM
Acron leeching is bad. It is rude. no way around it. Players doing the work of others is rude. And yes it is rude. I dislike joing a party in ANYTHING and see 50% (not made up either i literly saw 1/2 a party be afk.) It also does slow the exp rate as less people killing slower the kill rate, slower the exp flow. Not to mention how many "healers" are afk. And no i'm not mixing up the two, Been on this game for years to know the difference. Leeching was bad once and you did get kicked for it. Some of what you listed isn't leeching just so you know. Key people are still doing work... though not killing mobs they are infact opening boxes so they still contribute. Holding KI or pops isn't leeching cuz you are contributing to the party. Leeching means you do not contribute at all, you just sit and suck what ever is there exp, items etc w/o putting any effort into it.
Abyssea has been out for almost 2 years. People leech exp (in abyssea and other areas too) one way or another, but nobody says you have to leech. You can also just leave an exp alliance in abyssea if there are too many people leeching.
Get over it already. Quit beating the very very dead horse.
pink DD not blinking is bad. It is rude. no way around it. Players doing the work of others is rude. And yes it is rude. I dislike joing a party in ANYTHING and see 50% (not made up either i literly saw 1/2 a party be pink DD not blinking.) It also does slow the exp rate as less people slower killing slower the kill rate, slower the exp flow.......
FTFY
as for skilling and leeching, even XPing without leeching you get your lvl faster than your skill, +lvl synced skill+ jobs that have use for several weapons......
Shadowsong
03-17-2012, 11:54 AM
Acron leeching is bad. It is rude. no way around it. Players doing the work of others is rude. And yes it is rude.
I call this kind of quote "Starcade-ing"
Who is this hypthetical group of "other players" that are being taken advantage of? Can we include full pink DNC that parse 1% of total damage in the group of leechers?
I forgot about that feature that lets those damned dirty leechers join parties without a leaders permission, taking advantage of everyone!
edit: Ya know what Rosina? I'm sick of this. "Leeching is Bad", well who the heck are you to tell me what is good or bad? I'm playing the game SE designed, NOT YOU. Hmmmm should we listen to some crazy girl who constantly spews incorrect game mechanics and advice or should we listen to THE DESIGNERS OF THE GAME.
Hint: People do not like being told what to do, especially by mediocre players. Perhaps if you started playing the game like it was 2012 instead of 2004, "Rosina" wouldn't now be a synonym with "retarded"
Feynman
03-17-2012, 04:32 PM
I do think the "leeching war" has gotten out of hand. I don't leech my jobs but I don't think poorly of anyone who does. In fact I'm one of these absolutely insane people that solo each job these days because burn parties and aby parties are a "shoot to the top" approach that I personally don't find appealing. To me, this type of game is about the climb. It's the struggle to get to the top. Once I'm there...then what? But that's the point right? It is a personal preference. Live and let live.
That said it IS annoying when you get wiped because someone has no idea what they are doing. This is largely a product of being able to reach 99 without ever having to have played your job. But if you correct these people (kindly not the omg ur so dumb and such a bad player tactic that is normally seen) and they STILL do the same things and are getting you killed then they probably ARE bad players and you should move on. Because Shadowsong is right in general. Pretty much all major mechanics can be learned very quickly. I do disagree that everything can be learn in under an hour. The nuances of monster weaknesses, family strengths/weakness, and things of this nature can take awhile. Let's face it, if I asked "Which monster class is weak against vermin?" most people wouldn't be able to answer right away. Is this crucial to gameplay? No. But I soloed BST to 99 so I learned these things. It was annoying to charm a pet that was terrified of the mob I was trying to kill.
On the topic of the OP, what SE has done is allowed people to play however they want. Part of me misses the days of the 6-man party, meeting new people and every fight having a degree of challenge where one mistake could spell disaster. Then I remember how many times I wouldn't log into the game because I didn't have an entire day to devote to seeking a party. Or watching the party I just joined die because the WHM left. Rosina is right that the exp has been boosted and I think that was needed. Soloing jobs with books I still cap my skills well before I level. And you can solo every job now. I'm currently soloing WHM, so I do mean every job. But when I wanted DNC to 50 for subjob (I hate DNC...again preference) I was able to jump into a burn party for the last 10 levels when I thought I was going to go insane. Overall SE has made the game more accessible, which I think is great.
Rosina
03-17-2012, 05:22 PM
At one point leeching was rude, and it still is. How is it rude? Think of the story of the Hen and the duck (an aesope fable might i add) The hen does all this work around her little farm. The duck just sits on his butt not doing a thing, hen keeps asking the duck to help. Duck refuses, then by dinner. The hen put in effort for her meal the duck did nothing but expected a hand out. Aka the duck did nothing to earn his daily bread but expected it reguardless. That is leeching in a nutshell. The term leech came about when people acted like the little blood sucker. They would essential just sit and suck the parties well earned spoils, such as experience points or loot with out doing a thing to help. If your helping in some fashion your still "earning your keep". Don't like my attitude, too bad. I have every right to be upset about leeching due to the fact that i've died because of it i lost so much exp over leeching its crazy. And exp tends to be epicly slow so sometimes I'm losing more exp then gaining.
Shadowsong
03-17-2012, 05:26 PM
I do think the "leeching war" has gotten out of hand. I don't leech my jobs but I don't think poorly of anyone who does. In fact I'm one of these absolutely insane people that solo each job these days because burn parties and aby parties are a "shoot to the top" approach that I personally don't find appealing. To me, this type of game is about the climb. It's the struggle to get to the top. Once I'm there...then what?
I respect your decision to treat exping as content. But it is extreamly unrealistic to think that the majority of people think it is. For me, "this type of game" is about Killing Gods with your friends, Liberating Abyssea, popping HNMs and having to develope a strategy for success, and seeing my character grow as a reward for my efforts.
I do not get the same rush after killing my 1500th Robber Crab as I do when I kill the Legendary Wyrm God Shinryu... I mean come on
Rosina
03-17-2012, 05:31 PM
to add (ps3 text limitations and no pc to log on to) Worst case of leeching i seen was aby la thaine worm party. That is the worst party to leech in though a person can solo worms. Having 5 pop on you and aggro can easily kill ya. I seen parties near wipe and disband after too many deaths. Another area is gusgen mines if the level sync is too low or someone pulls ghouls w/o thinking. Not fun watching your entire group die because the much needed healer decided to take it upon them selves and be a leech w/o saying. I'm not a picky person, just in my personal experience i see more bad then good come from leeching. Not to mention certain jobs can't leech. Blue mage being one of them. I've seen level 40+ blu w/o a single blue magic spell which makes them just a shell of a job since blu has no natural traits due to the lore of the class. Plus needing skill to get your spells. But more importently it is a video game, meant to be played. And I hope SE does fix it. They fixed the leeching in ffx14, so why not here.
Shadowsong
03-17-2012, 05:39 PM
At one point leeching was rude, and it still is. How is it rude? Think of the story of the Hen and the duck (an aesope fable might i add) The hen does all this work around her little farm. The duck just sits on his butt not doing a thing, hen keeps asking the duck to help. Duck refuses, then by dinner. The hen put in effort for her meal the duck did nothing but expected a hand out. Aka the duck did nothing to earn his daily bread but expected it reguardless. That is leeching in a nutshell. The term leech came about when people acted like the little blood sucker. They would essential just sit and suck the parties well earned spoils, such as experience points or loot with out doing a thing to help. If your helping in some fashion your still "earning your keep". Don't like my attitude, too bad. I have every right to be upset about leeching due to the fact that i've died because of it i lost so much exp over leeching its crazy. And exp tends to be epicly slow so sometimes I'm losing more exp then gaining.
Edit: nevermind, my rant isnt good enough for her, I'll just let the above speak for itself.
I especially liked the "one healer going afk = wiping 18 man alliance" line lol.
Rosina, I can understand how it might be difficult for you (full pink, no gear swaps, subjobs out of left field) to handle picking up slack for other players. But we, capable players are able to at any time. And if you can't be civil and nice enough to people who need to go afk, no wonder you don't get invited into good parties.
And you are right: I don't like your attitude. Thank god not a single other person shares your point of view so it doesn't matter at all.
Shadowsong
03-17-2012, 05:48 PM
Having 5 pop on you and aggro can easily kill ya. I seen parties near wipe and disband after too many deaths.
Holy crap get better parties, your party members can't handle 5 worms solo? They should be able to handle 20 worms....
And I hope SE does fix it.
Sorry to break it to you, but this is Working as Intended. Abyssea + Abyssea leeching was SE's fix to the retardation that was the old 6-man parties. And Thank God! lol
Rosina
03-17-2012, 06:08 PM
I do not hate people. Just the art of leeching, I see/ have seen no good from it. And uh... if your retort is to insult is my gear on a character that no longer exists, then your just grasping straws to try and discredit me. Plus add the fact that last gear set I was was spry vest with my charis +1 feet rest was base charis I was /thf and with the atma I used could more or less solo anything with out need of shadows. But honestly, say one GOOD thing about leeching. If you think its great prove it? Not be immature and insult my playstyle over my personal opinion. You guys really need to stop taking what I say seriously. I have right to make comments on something i dislike as much as you do. I play this for fun, and relaxation. Not to bust my butt for people who log on and do nothing. If the game is THAT boring for you that you can't sit and press a few buttons, then why bother playing this at all?
Rosina
03-17-2012, 06:10 PM
Holy crap get better parties, your party members can't handle 5 worms solo? They should be able to handle 20 worms....
Sorry to break it to you, but this is Working as Intended. Abyssea + Abyssea leeching was SE's fix to the retardation that was the old 6-man parties. And Thank God! lol
aka i'm too lazy to play a video game. got it. :)
Shadowsong
03-17-2012, 06:30 PM
I do not hate people. Just the art of leeching, I see/ have seen no good from it. And uh... if your retort is to insult is my gear on a character that no longer exists, then your just grasping straws to try and discredit me. Plus add the fact that last gear set I was was spry vest with my charis +1 feet rest was base charis I was /thf and with the atma I used could more or less solo anything with out need of shadows. But honestly, say one GOOD thing about leeching. If you think its great prove it? Not be immature and insult my playstyle over my personal opinion. You guys really need to stop taking what I say seriously. I have right to make comments on something i dislike as much as you do. I play this for fun, and relaxation. Not to bust my butt for people who log on and do nothing. If the game is THAT boring for you that you can't sit and press a few buttons, then why bother playing this at all?
^ Ladies and Gentleman, I rest my case. If that is the equipment you wear, you are actually WORSE than the leechers who do nothing, at least they are expected to do nothing.
edit: One good thing that has come from leeching: EXPing is no longer content.
My suggestion to you is to stop EXPing and to start enjoying the actual game. If that does not appeal to you, perhaps it is time to move to an MMO where exping is content.
Rosina
03-17-2012, 06:41 PM
^ Ladies and Gentleman, I rest my case
edit: One good thing that has come from leeching: EXPing is no longer content.
Also, when 99% of us enjoy something, and 1% doesn't, the burden of proof is on the 1%. Like we would care if you are in a dark corner earning .0001% of our exp while we are out enjoying the actual game.
aka i am too lazy to think of a good reason.
Anyway i made a seperate thread about this feel free to post proof and opinion on how leeching is good, how it is helping ffxi in there so we can stop derailing this thread because i said 1 comment and ppl got "butt hurt" over it.
ps shadowsong... what are you trying to prove by quoting me? All i'm getting from you is you just do not like getting pointed out for being lazy. And are taking it as a personal insult that i said leeching is bad.
Cuz so far all i did was point out there was no need to insult my gear or a character, ON A VIDEO GAME, who got deleted a year ago.
Shadowsong
03-17-2012, 06:42 PM
Just keep digging Rosina, just keep digging lol
Thank god you are back
Rosina
03-17-2012, 06:46 PM
Just keep digging Rosina, just keep digging lol
Thank god you are back
your the only one digging for insults well you and acron. I just play ffxi to relax i really don't give a rats **** how you play, only if it effects me.
Tamoa
03-17-2012, 09:47 PM
I do not hate people. Just the art of leeching, I see/ have seen no good from it. And uh... if your retort is to insult is my gear on a character that no longer exists, then your just grasping straws to try and discredit me. Plus add the fact that last gear set I was was spry vest with my charis +1 feet rest was base charis I was /thf and with the atma I used could more or less solo anything with out need of shadows. But honestly, say one GOOD thing about leeching. If you think its great prove it? Not be immature and insult my playstyle over my personal opinion. You guys really need to stop taking what I say seriously. I have right to make comments on something i dislike as much as you do. I play this for fun, and relaxation. Not to bust my butt for people who log on and do nothing. If the game is THAT boring for you that you can't sit and press a few buttons, then why bother playing this at all?
Ok, if you say so.
Lotto
03-18-2012, 12:17 AM
your the only one digging for insults well you and acron. I just play ffxi to relax i really don't give a rats **** how you play, only if it effects me.
I don't get it, you said you started to play with a new character so how someone leeching an abyssea xp party is currenty affecting you?
Same for GoV, you don't like to play with people that are afk? Well just play solo and leave the people who are tired of EXPing (= everybody) alone. If you're playing to relax why are you spending so much time at being mad against everybody? As you said, just relax and stop your crusade against every leechers.
Feynman
03-18-2012, 03:03 AM
I respect your decision to treat exping as content. But it is extreamly unrealistic to think that the majority of people think it is. For me, "this type of game" is about Killing Gods with your friends, Liberating Abyssea, popping HNMs and having to develope a strategy for success, and seeing my character grow as a reward for my efforts.
I do not get the same rush after killing my 1500th Robber Crab as I do when I kill the Legendary Wyrm God Shinryu... I mean come on
I agree with that as well. I enjoy these things also. The way I view it though, once all jobs are 99 that's all there is to do. And I'm sorry but "develop strategy" for Gods? By now I think every job iteration has been tried and can be found online. You are right that killing thousands of the same mobs itself is not the most exciting thing. No argument there. But to me, killing an Aby NM the thousandth time and getting the last item I need to upgrade equipment is only exciting for a very short time. Getting a new ability or spell that I know I've worked for, and then having the time to experiment with it, find its best uses, and learn how to use it most effectively is a much longer lasting enjoyment.
All of this is moot though because my point was that SE has turned the game into one that really only had one play style into one that you can play in many different ways. This is a good thing because people enjoy different types of play style! I know many people that quit back in the day because of the exp grind. I know many people today that have quit because we act like aby is the only way and they hate it. Can't we stop demeaning and arguing over what is the "right" or "best" way to play the game already?
Jandel
03-19-2012, 01:04 AM
All of this is moot though because my point was that SE has turned the game into one that really only had one play style into one that you can play in many different ways. This is a good thing because people enjoy different types of play style! I know many people that quit back in the day because of the exp grind. I know many people today that have quit because we act like aby is the only way and they hate it. Can't we stop demeaning and arguing over what is the "right" or "best" way to play the game already?
This. I like that SE made possible to 2-3 man party to get decent exp and level job.
I like the ability to log for 1h and build a bit of exp to my job. And this, for exp content.
I like the update that fixed pup (I've started to level it pre-75 raise cap). B+ in h2h skill and magic fix helped me die less! Love the rdm pup that haste, stoneskin and the whm no loger silena me when I'm at 5% hp!