View Full Version : Please SE read this...
Haptic
03-16-2011, 05:01 AM
I'm tired of having to have to carry...
- 8 elemental staffs.
- 7 Elemental obis.
- Bunch of other gear.
:mad:
Not to mention, inventory space. Which still caps at 80, yes I know I have sack and satchel... but guess what, they are full too >.>.
Oh and the worst of all...
Change from a damage dealing job like Ninja which has tons of gear, to a mage. Takes like 10 good minutes. It makes me only want to play one job.
Yes I know, I don't have to carry all that stuff and that there is other staffs out there. However I like to play my jobs to fullness, otherwise I wouldn't bother to gear them. Could you please look into making 1 staff to rule them all! Lol... nah but really, and please don't make it something ridiculous to get like everything else.
As for the obis make a quest or something. Maybe like you can turn all them in and make 1 ultimate obi. Similar to Twilight Cape. ^^
Vraelia
03-16-2011, 11:50 AM
More inventory space? <Yes, please.>
Darkwizardzin
03-16-2011, 02:29 PM
I like the idea of one staff to rule them all... but unlike you I dissaggre with not making it hard to get.
If they ever make a staff like that I would think that it should only be gotten by players that work very very hard for it.
JagerForrester
03-16-2011, 04:56 PM
I do agree that when it comes to carrying a lot of gear because you need it for getting the best of casting elemental spells...can you change your Thread Title to a more meaningful title?
Please refrain from using ambiguous titles for new threads. A post with an ambiguous title such as “HELP! It’s an emergency!!” will attract far less relevant replies in comparison to titles that give a clear description of the thread.
Kingofgeeks
03-16-2011, 11:03 PM
i just gave up with carrying so much gear. i only carry thunder, ice, and dark items with me now. maaaaybe earth if i plan on taking damage, which is rare.
Vraelia
03-16-2011, 11:36 PM
Totally irrelevant, but Kingofgeeks...I love your signature. XD So detailed.^^ ....still would love more inventory space. o.o lols
Alkimi
03-16-2011, 11:50 PM
I think that FFXI is limited to 80 inventory spaces and there's nothing they can do about it. Something about PS2 limitations as per normal. They've got around this somewhat by using mog sack/satchel.
But yeah, I agree that carrying 8 staves all the time is excessive, perhaps something in the Magian trials line will alleviate this in the future or even add 'All affinities: +6" or something to Hvergelmir/Claustrum/Laevateinn/Tupsimati to make these staves worthwhile.
I'd also like to see a quest to be able to trade all your sea obis (if you have all 8) for one 'super-obi' which works on all days.
I also agree on the job changing thing. It takes forever to swap gear around when you change job, not sure if they can do anything about this though.
Rambus
03-16-2011, 11:55 PM
8 ele staffs? I shiver to think how meny magin staffs i need to cover those 8.
with all mage jobs my estamate is around 25.
cure potency
light acc (repose)
light attack
earth acc (elgy/brake)
earth attack
dark acc
dark attack (do dark attack magains work on drain/ aspir?) [noctohelix]
ice attack
ice acc ( bind)
fire attack
wind attack
wind - prep
water attack
thunder attack
2 MAB swords for blu
I guess a picky bard could get all acc staffs or use the remider ele staffs..
(same with smn with -prep staffs)
but yes magin trails are making this issue worse
Going slightly off what Alkimi said,
All SE needs to do is put All Elemental Magic: magic affinity +5 (i think this is what it is called on the magian staffs) onto hvergelmir. Add a dash of magic acc and maybe some perp- for smn, and walla! You have an empyrean staff that rules them all and that is actually useful. Although I can see how this steps on Laevateein's, Nirvana's and Tupsimati's turf. If I had to choose, a staff to rule them all in terms of magical damage would probably be Laevatein. The lvl 90 version has a whooping 50 MAB! Which is a rediculous amount. Probably not as good inside abyssea with all the mab atmas, but outside... The 90 version will probably reach upwards to 60 MAB, not to mention the aftermath. With the job trait that makes our spells give us tp, get off weaponskills for the aftermath may not be all that bad. The only problem is that getting a mythic is probably the hardest thing to accomplish right now in the game...
Alkimi
03-17-2011, 12:56 AM
Having 60 MAB on Laevateinn would put it roughly on par with Magian damage+ staves outside abyssea, although will depend how much MAB gear you have in the first place.
With the nuking gear I use Laevateinn would need ~58 MAB to beat magian outside abyssea, and ~63 MAB inside with Beyond/Minikin/Ultimate Atmas. Obviously these figures aren't exact and depend on a few things.
Rambus
03-17-2011, 06:26 AM
MAB on a weapon sucks period when you have potency staffs.
SE needs to change that, its stuff like that that tells me SE does not do testing.
Alkimi is prob right, I really cannot math it out because of all the new situations and gear though.
I will say this though, at 75 when I did do the math for that, the mab needed to match HQ staffs was 25-33 MAB ( the 33 MAB was more for ice nukes because of INT on the staff)
Ryland
03-17-2011, 08:44 AM
I'm tired of having to have to carry...
- Bunch of other gear.
:mad:
Why would you carry all of that extra gear? Clearly Krystal has the right idea for gear. Just get a decent balance of stats -- mnd so your spells do more damage, and chr so the mob gives you less hates, and NEVER BLINK because a mage might not be able to cure you. As for which elemental staff to use, pick the one with the coolest color. I like Neptune's staff because I like things that are blue.
Angelsasuke
03-17-2011, 10:55 AM
What is the blm world comming to when people say they dont have at least 7 staffs, _8 if your like me and have apollos just for completion of carrying 8). Yup it takes up inv space, and yes as you finsh your magians for elements you dont use lvl 51 HQ's anymore. But why give up the power of the blm jus becaue it takes time to switch it around... I wouldnt call any of my jobs uber or great but they are good enough to get the job done in low man situations or when i use them to solo carious mobs. Ive seen a change in the way blms are these days and its kinda sad most have no nuking gear no matter how cheap, comon really if nothing else 90 blm can get into teal insteads of rockin AF1, spell are a blm you should buy them all, spell for your subs count as well. Lvl 90 BLM without bare minimum(meaning NQ stuff like staves and all thier spells) back in the day would get no <3.
GO FARM. LOL.
I do believe that the grips and obis should be possible to combine together via a quest when you've collected all eight of them.
Magians however, are special and cannot be combined, really. Would be nice if they could be, but I don't think it'll be possible/happen.
Daydreamer
03-17-2011, 03:19 PM
Would love to see a Mega obi, Mega Gorget, Mega Belt. carrying all elemental obi's All Elemental Gorgets and Belts.. It is getting to be a bit to much. I dont have all gorgets or belts but i figured they would deserve an equally awesome lvl 99 counter part ? Take them to yurim and have them SuperDuperized. Same Mods but to all the element's / ws's in the game maybe even toss Int Mnd Chr +4 on the Obi, and Str Dex Vit Agi +3 on the all in one gorget. Belt's as they are new and not a part of the "In the Name of Science" quest perhaps have the Yurim In miserycoast abyssea be the one to augment those into a megabelt.
I'm still waiting for Synthesis: Duct tape recipe to combine them all. One can dream.
Daiiawn
03-18-2011, 03:34 AM
As far as staves go id be happy just to see the magians named slightly differently, so that if i want to equip my ice one it knows that i want my ice one and doesnt just choose randomly from 3-4 with the same name.
Obi's should definatly let you trade all 8 in for a "rainbow" obi, although it would be a ball ache getting the ones im missing
Yashii
03-18-2011, 04:03 AM
I feel your pain. among my highest jobs are RDM, SMN and BLM.. >.< Its a NIGHTMARE all the staves you need. SE, please hear us.. We need Superstaves/obis... Or More inventory. >.< (Read, Also a 90WAR with 15 fking weapons<DAMN JOO ABYSSEA>, 90 NIN with so many gearsets/katanas... WE NEED MORE SPACE. ; ;)
Momotarotaru
03-18-2011, 04:16 AM
Why would you carry all of that extra gear? Clearly Krystal has the right idea for gear. Just get a decent balance of stats -- mnd so your spells do more damage, and chr so the mob gives you less hates, and NEVER BLINK because a mage might not be able to cure you. As for which elemental staff to use, pick the one with the coolest color. I like Neptune's staff because I like things that are blue.
LOLOL LOVE YOUR JOKE !!!
As far as staves go id be happy just to see the magians named slightly differently, so that if i want to equip my ice one it knows that i want my ice one and doesnt just choose randomly from 3-4 with the same name.
Um, it already does that. Every final (level 90) tier has its own name per element. If you have different Varuna +2 staves, consider putting them in your mog satchel/sack or mog safe/storage/locker.
Momotarotaru
03-18-2011, 04:22 AM
I think SE should make item sync with item to become one item.
Example if you own 2 Obis you can sync to become one (when you have more Obi then you sync it again) like we do augment. This rule can apply to any group item Exp.. Element staff, Obi, Ring, Earring
Ethalio
03-18-2011, 04:31 AM
As a BLM I too have problems to put all my equipment in my inventory with all elementals staves and all special nuke, enfeeble, and dark equipment pieces.
my suggestion for SE: add special inventories for every job; for example you have a JOB at 75+, you can do a quest and have a 30 space additional inventory called <job> sack.
furthermore you can just put equipment the job can use, + jugs(in case of BST), tools(NIN), cards(COR), and food/medicines in these inventories -> no quest items, rare/ex items or other stuff. additionally you can only access these inventories when the job is set as main and you can /equip items, which are inside these inventories (means nearly no wait times just to change jobs, since equipped items are reequipped when it's in your inventory and you wore it while changing to another job).
Ordoric
03-19-2011, 07:36 AM
As far as i can tell we are all sick of multiple copies of the SAME weapon type, regardless they should have some decent magian adds for the one staff that the main three wealders can gain bonus on smn sch and blm the Hvergelmir should carry some killer potency perpetuation and magic acc
Corres
03-19-2011, 07:45 AM
the way tanaka would have done rainbow staff:
2 possibilities:
1: make all elemental staves trials. trade all of them to the moogle when ended last trial for lvl 99. make now the longest one of all.
2: obtain relic, mythic, empyrean staff. can start trial for rainbow staff only at their base stats (i.e: blm empyrean lvl 85, blm relic lvl 75)
kill possibly all big hnm's with a killshot from certain elements. the element of the day ingame (i.e. firesday) determines what to use.
other than that: it won't really change which is a big letdown.
Bejiita
03-19-2011, 09:28 AM
I don't mind the different elemental staves, combining them is too easy an answer. One thing I do not like though is that Potency, Accuracy, and Perpetuation are all separated. I would have liked them all to be tied together, as they are all facets of that element, as they are on the original level 51 elemental staves.
Rambus
03-21-2011, 12:31 AM
I don't mind the different elemental staves, combining them is too easy an answer. One thing I do not like though is that Potency, Accuracy, and Perpetuation are all separated. I would have liked them all to be tied together, as they are all facets of that element, as they are on the original level 51 elemental staves.
cure potency but yeah I really hope HQ ele staffs don't ever become gimp because i cannot do all the magin staffs to replace them.
too much time and Inventory issues. They know inventory is a big issue so why have 2-4 staffs to replace one?
Odintius
03-21-2011, 02:46 AM
Think we should be able to call a elemental out and say here hold this...
Imole
03-22-2011, 08:53 AM
8 ele staffs? I shiver to think how meny magin staffs i need to cover those 8.
with all mage jobs my estamate is around 25.
cure potency
light acc (repose)
light attack
earth acc (elgy/brake)
earth attack
dark acc
dark attack (do dark attack magains work on drain/ aspir?) [noctohelix]
ice attack
ice acc ( bind)
fire attack
wind attack
wind - prep
water attack
thunder attack
2 MAB swords for blu
I guess a picky bard could get all acc staffs or use the remider ele staffs..
(same with smn with -prep staffs)
but yes magin trails are making this issue worse
The Magic attack staves still have higher magic acc values above HQ elemental staves. So personly im not gona quest and acc staves. Magic Att all the way for me.
Imole
03-22-2011, 08:55 AM
I don't mind the different elemental staves, combining them is too easy an answer. One thing I do not like though is that Potency, Accuracy, and Perpetuation are all separated. I would have liked them all to be tied together, as they are all facets of that element, as they are on the original level 51 elemental staves.
The perpetuation cost isreally the only problem since acc is still a higher value than the level 51 staves. But definatly agree with your point.
Strife
03-22-2011, 09:58 PM
SE seems to be contradicting itself when it implements new ways to alleviate storage problems then replaces 8 staves with 25 (counting only the macc, MAB, prep cost & cure potency ones). I worked out I need at least 17 staves but would like at least 21. If they would consolidate the different staves by putting all the elemental ones together like the lv 51 staves i.e. macc, MAB & prep cost of one element in 1 staff or even by putting like stats together & removing the elemental affinity -i.e. a staff with “Magic damage +X” one with “avatar prep cost -X”etc. I would be ecstatic. I think it should've been this way to begin with as the way it is now is completely unbalanced & unfair to mages. Melee usually do 1 sometimes 2-3 weapons per class while mages have to do up to 8 or more! Please SE stop being cruel to us mages! Maybe they'll do this on the Hvergelmir it will be interesting to see what they put on it in the end. Obis, gorgets, belts & grips also kill inventory I don't understand why they keep coming out with this 1 per element non-sense & don't just make one that effects them all or a way to turn all the individual elemental ones into one general one.
I think at 99 the final final magian staff trials should be compactable, provided you have finished all of the staves involved up to the final level. It can even be a magian trial itself!
The staves would all have to be of the same element and all 100% finished, but I think being able to combine the staves based on element would help with inventory tremendously. Instead of 25 staves, we'd be back at 8.
Momotarotaru
03-27-2011, 08:04 PM
The Magic attack staves still have higher magic acc values above HQ elemental staves. So personly im not gona quest and acc staves. Magic Att all the way for me.
I don't think Magic attack staff has Magic Acc higher than HQ staff Magic Acc
Rambus
03-29-2011, 02:09 PM
SE seems to be contradicting itself when it implements new ways to alleviate storage problems then replaces 8 staves with 25 (counting only the macc, MAB, prep cost & cure potency ones). I worked out I need at least 17 staves but would like at least 21. If they would consolidate the different staves by putting all the elemental ones together like the lv 51 staves i.e. macc, MAB & prep cost of one element in 1 staff or even by putting like stats together & removing the elemental affinity -i.e. a staff with “Magic damage +X” one with “avatar prep cost -X”etc. I would be ecstatic. I think it should've been this way to begin with as the way it is now is completely unbalanced & unfair to mages. Melee usually do 1 sometimes 2-3 weapons per class while mages have to do up to 8 or more! Please SE stop being cruel to us mages! Maybe they'll do this on the Hvergelmir it will be interesting to see what they put on it in the end. Obis, gorgets, belts & grips also kill inventory I don't understand why they keep coming out with this 1 per element non-sense & don't just make one that effects them all or a way to turn all the individual elemental ones into one general one.
Game wasw always unfair to mages past 03/05 ish when people did not see the potonal in melee dd yet.
mages don't even have a relic class weapon, well SMN and WHM kinda do now but BLM, RDM,SCH for casting still don't
I started to think the dev team does not understand casting stats ever since mythics came out along with the ZNM T4 staff and PW staff.
Kimiko
03-30-2011, 02:50 AM
Tell me this then good sir. As a BLM just how many of those 25 odd magian staves you claim you need are you going to actually use on a regular basis? I can think of maybe at most 3 to 4 that would be used on a common basis (fire, ice, thunder potency & dark accuracy). Beyond that, you are working way too hard for even minimal gains at that point.
Fiarlia
04-02-2011, 03:10 AM
For Elemental staves, I think combining them all into one would be a bit much, however I think the idea of light elements and dark elements would be good. Combining Dark, Earth, Ice and Water elements into one staff and then Light, Wind, Fire and Thunder into a light element staff would work perfectly well, as you would still have the negative impacts on an opposing element for Macc, Potency and Perpetuation cost. This would effectively drop the number of (basic) staves a mage would carry from 8 to 4-5 (the 2 elemental staves I suggested, Dark/Pluto for Resting, Earth/Terra for PDT, and Light/Apollo for cures), as I believe adding the extra stats to my suggested staves would be a bit much.
I'd also suggest a similar solution to the magian staves, but they could only be combined once completed (meaning not until 99), and only if the same type (Affinity damage combines only with affinity damage, perpetuation only combines with perpetuation, etc).
Likewise, combine the obi's in the same way.
Zackan
04-02-2011, 05:06 AM
For Elemental staves, I think combining them all into one would be a bit much, however I think the idea of light elements and dark elements would be good. Combining Dark, Earth, Ice and Water elements into one staff and then Light, Wind, Fire and Thunder into a light element staff would work perfectly well, as you would still have the negative impacts on an opposing element for Macc, Potency and Perpetuation cost. This would effectively drop the number of (basic) staves a mage would carry from 8 to 4-5 (the 2 elemental staves I suggested, Dark/Pluto for Resting, Earth/Terra for PDT, and Light/Apollo for cures), as I believe adding the extra stats to my suggested staves would be a bit much.
I'd also suggest a similar solution to the magian staves, but they could only be combined once completed (meaning not until 99), and only if the same type (Affinity damage combines only with affinity damage, perpetuation only combines with perpetuation, etc).
Likewise, combine the obi's in the same way.
like light dark ws i can see this, maybe they can do progressions for the staves equivalent to ws's.. 8 singles-> 4 doubles-> 2 quadruples. Maybe at lvl 99 they will invent ws's that cover all elements. If they do this they can then combine the quadruple staves together. For this reason is why it doesnt make sense to combine all 8 together. but for staves of 4 makes sense. (Because a all in one WS does not exist so why shoudl a staff)
Fiarlia
04-05-2011, 03:41 AM
Actually part of the reason I suggested this is because I use a "proc" set on my BLM for mobs that die too fast, since my high damaging normal nukes would leave little time to go through them all properly, especially if Discernment tells me the element is Ice, moreso if I get unlucky and cast an AM that lands during a TP move. In this proc set I deliberately use the incorrect staff to lower the damage, and while an all-in-one staff would be a fantastic inventory saver, two all-in-two staves would allow me to continue doing this and still save on a lot of inventory space.
And before anyone tries to bash, I only use the proc set on mobs that it's worth it to, generally only AF3+1 seal mobs, almost never +2 stone mobs. With the +1, even a good number of those I don't have to. A good example would be something like Pascerpot, he dies stupid fast. >_>
Miiyo
04-05-2011, 09:01 AM
I like the merging idea. It could be used for a trial.
1. Merging 8 staves down to 4. Lightning/Water || Ice/Fire || Wind/Stone || Light/Dark
2. Merging 4 down to 2. Lightning/Water/Ice/Fire || Wind/Stone/Light/Dark
3. Finally, Master Caster Staff AF3 (Since they're all at +2, instead of doing +3 just call them AF3 simply because i think that would be cool, lol)
For the obi's we can have new "abyssea obi's." Then the abyssea obi's can be combined with the COP obi's in the same 8/4/2/1 format to create the "Ultima Obi".
I would personally like for the total dmg done include factors that show skill and time spent leveling attributes. ie. something like every 20 levels of elemental magic skill is 150 dmg. something that would clearly show if your skill level is 300 or that you just partied from 1-90 in a week.
Just for kicks, since we're combining the staves, why don't we have the weapon have one spell that is the combination of the elements. Let's call this spell... "Ultima?" ^.^
BLM's are walking around with Varuna Staves+2 and doing under 3k dmg in abyssea. Make this a hard and long process to obtain. Make 8 new "Seals" (like kindred, beastmen, etc). Spread them out throughout Vana'diel. Water and ice seals on mobs/NM's in sea. Air and Light in sky. Dark and fire in Dynamis. So forth and so on just to help move traffic to older areas.
I kinda went farther with this idea here http://forum.square-enix.com/ffxi/threads/4673-Ultima-AF3
Forevergogo
04-28-2011, 01:47 PM
Why doesn't the OP also carry around the elemental grips? *rolls eyes*
The staves are enough, a solid waist piece can suffice in place of all those obis.
How often are you under the right weather / day effects to begin with???
to quote wiki from: http://wiki.ffxiclopedia.org/wiki/Rairin_Obi
"Despite the description, the bonus is actually a latent effect that requires the corresponding day and/or weather to be active for the bonuses to be granted."
I'd say your obis are very case-limited scenario, the bonuses you get under the conditions Will outweigh a good belt but... overall, considering odds are the correct day and/or weather Isn't happening corresponding to the element of your spell that you're about to cast, a solid +int +mnd belt would be more beneficial for the long haul. Example: Witch sash, or Penitent's Rope (if you don't wanna blow a couple million)
So really, 8 staves compared to a melee class which typically has a TP-building set and a WS set, its about equal. Then again, how often do BLMs need to use a light staff? I'd rather drain than cure any day.
Raksha
04-28-2011, 02:18 PM
Wrong forum, i know, but I play SCH and Obis are almost a necessity. I skirt by with only 4 magian staves (cure pot, Ice, thunder, and Wind (only did wind because we're getting screwed w/o blizz5 til august)) and terra + pluto's. I really would like to see something like this added to the game, but i dont think some crazy long magian thing (read: Hverglemir) is the way to go. Something like the Yurim_[A] suggestion would be brilliant.