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View Full Version : [Moghouse/UI update] Changing job -> Switch all the gear (1 by 1 is boring)



Hercule
03-07-2012, 12:52 AM
Hello,

I would like suggest this from a long time, since abyssea we are a lot of players to use multiple differents jobs and switch frequently.
I don't know if this is also technically possible, but this is the idea

Each time switch job is realy easy and fast, but switch all the gear take so long time, because we have to switch all piece 1 by 1...
Also its happend to everyone sometimes to forget some important pieces and notice it when its too late to go back in moghouse...

So i would like use a concrete exemple to show what i think should be the solution:

Imagine your MP3 player, imagine you want listen ACDC album, but imagine in your computer all the music is mixed with like 500+ others tracks because you cant use Folder, all your music are in the same unique folder, and you have to switch them 1 by 1 in your player.

Its what happening in FFXI

So the solution is simple
Folders!:)

Yeah it should be realy nice if we could make folders with all the gear for the job inside :o

RDM folder
DRK folder
RNG folder
DNC folder
MNK folder
Etc...

And then we should only need to switch 1 Folder instead of 70~ unique items 1 by 1 :cool:

Dazusu
03-07-2012, 03:20 AM
Item Sets. Easy.

Finuve
03-07-2012, 05:00 AM
Item Sets. Easy.
what he said, considering every job has gear overlapping with another

Puck
03-07-2012, 09:44 AM
Something like this has been suggested before, but they totally overlook it no matter how much we need it.

One thing I thought would be cool is giving mannequins jobs, and then allowing them only to equip gear for whatever job they are. So then if you switched to that job, you'd automatically be outfitted in all of the gear you had on the mannequin, while the mannequin would swap to whatever job you were before, holding that gear for you. Buy multiple mannequins, outfit more jobs. You'd need to keep track of shared gear, though.

Dazusu
03-07-2012, 09:29 PM
what he said, considering every job has gear overlapping with another

What I mean is the ability to create item sets, and move them 'whole' to your inventory. Kind of like his "folders idea", but something which can actually be done with the current GUI

Camate
04-07-2012, 03:10 AM
Greetings!

While we definitely understand how convenient this would be, there are a lot of hurdles to overcome to actually implement this kind of system.

If we were to put this system in place, during battle or even when not in battle, every time you swap equipment for spells or abilities it would require the system to check your Mog Sack/Satchel, which would cause a large amount of lag. Due to this we would like to avoid this.

Cowardlybabooon
04-07-2012, 04:17 AM
I'm an engineering major, not a programmer per se, but can't a simple check be put in place for this to only apply to mog houses? People really want this.

cidbahamut
04-07-2012, 04:24 AM
Sounds like a bunch of bullshit to me. That or something got lost in translation.

The goal has absolutely nothing to do with battle situations. All the OP really wants is to not have to comb through his safe/locker/storage/sack/satchel to pick up all the gear when he switches from say, Warrior to Black Mage. Automatically dumping all the axes and chainmail into storage while simultaneously pulling out all the wizarding robes, hats and staves.

Hercule
04-07-2012, 05:01 AM
Thanks for the reply :D

Yeah that exactly what cidbahamut say

Even my folder idea was an exemple but the best should be an item set

Koren
04-07-2012, 05:04 AM
I think Camate posted in the wrong thread. It sounds like a response to a request to allow macroing gear from our Mog Sack and Satchel.

RAIST
04-07-2012, 06:01 AM
Could make it a new option on the moogle menu specifically for swapping equipment sets. That way, this process only takes place with the moogle--could even be restricted to just the moghouse to avoid any potential resource issues when in a zone like Selbina, Tavnazia, etc. (in other words, not available with Nomad Moogle if this presents a resource issue).

Lots of potential ways to go with this idea, but there might need to be some level of automation to make it a really good asset worth SE investing the resources to create it. Seperate containers (ie, folders) by job could be one way to go, but because of the way the jobs are distributed on gear it can create some complications. Look at RDM---it's on the vast majority of most all WHM/BLM pieces, but also on pieces with melee jobs that don't have the primary mage jobs on them. Ultimately, you might still wind up swapping a lot of pieces one-by-one because they will eventually end up in another job's folder periodically (like Pluto's might bounce around between mages and you'd have to hunt it down each time). Unless the folders are just lists specifically for the purpose of moving pieces back and forth in a sort of pseudo macro approach. Of course, you could just get in the habit of leaving such items in sack/satchel all the time--but then you are back to moving things one at a time again if the system doesn't have really good exception handling for moving pieces from various containers.

It could be like a new macro system, instead of putting in /equip statements it would be a list of gear you would want to push/pull between the inventory containers. The catch-22 is controlling the source/destination for each piece, and catching the exceptions when one of the containers runs out of room. Perhaps assigning a source/destination per line, or per panel. It would likely require you to isolate specific pieces to specific containers--like all mage only gears in safe, all melee only pieces in sack, all ranged items only in satchel, or something like that. Either you would have to be very organized with it, or the code will have to have a very thorough system of exception handling. It might even require an additional secret container specifically for this purpose I guess, sort of a buffer zone to be used while the swaps are taking place.

Lots of possibilities.... but lots of potential issues that will require a LOT of flushing out.

Anapingofness
04-07-2012, 06:35 AM
Lag is the new "PS2 Limitations"...

Certainly, there were PS2 limitations but I highly doubt it was ever as bad as SE made it out to be. It's like if you breathe wrong you cause lag.

Really, I'd like to see some actual answers and not some bureaucratic bs.

Question to the Dev Team- If this question/suggestion came up on the JP forums, would the answer be different? Seems to me that the JP's get far more in depth answers than we do and really, more than anything that is a bit disheartening.

Aquilla
04-07-2012, 06:39 AM
I'd like to see this looked into. A lot more than 'viewing maps of other areas'. I'm glad they have all these fascinating ideas about maps, but honestly, at no point in time recently did I look at a map and say 'Wow, I'd really like to be able to see area __ right now.'

I did, however, look at my increasingly bloated mog house and go 'Where the f*$! are my staves'

Gear management is a pressing issue, and has been for a very long time. I like that we got more places to put said gear, but that hasn't made the issue much better. Altana help any cook out there -- for me 'crafting night' is preceded by a good hour of freeing up inventory just so I can cook up a bunch of sandwiches.

FrankReynolds
04-07-2012, 07:36 AM
Greetings!

While we definitely understand how convenient this would be, there are a lot of hurdles to overcome to actually implement this kind of system.

If we were to put this system in place, during battle or even when not in battle, every time you swap equipment for spells or abilities it would require the system to check your Mog Sack/Satchel, which would cause a large amount of lag. Due to this we would like to avoid this.

3rd parties don't seem to have this problem.

Juilan
04-08-2012, 12:43 AM
3rd parties don't seem to have this problem.

They also know how to use the memory from FFXI better, this is the dev team we're talking about here...