View Full Version : New Buffoon's Collar?
Kristal
03-05-2012, 08:52 PM
http://gamerescape.com/wiki/images/b/b2/BuffoonCollar.png
It would be nice to have a higher level replacement for this lv.5 piece of neck equipment... not sure how many jobs are running around with such low level gear at level 99 and still use it actively...
Economizer
03-05-2012, 10:00 PM
Well obviously:
http://img.bluegartr.com/wiki/b/bf/Kenkonken_%28Level_99_II%29_description.png
-
Jokes aside, perhaps the effect of a Buffoon's Collar should be added to this (perhaps as a hidden effect)?:
http://img.bluegartr.com/wiki/a/ad/Cirque_Necklace_description.png
Camate
04-07-2012, 03:22 AM
With all the skill and ability additions to puppetmaster, it can be thought that overloading isn't so much of an issue anymore. Though we won't rule out the suggestion completely, we feel it might be better to add something new that everyone would be more excited about.
Ophannus
04-07-2012, 05:03 AM
Why would you need a replacement for it? What's wrong with macroing it in if it's still effective, just have it macroed into maneuvers. I mean on THF I still use level 14 Acid Bolts and stuff.
Spiritreaver
04-07-2012, 07:06 AM
With all the skill and ability additions to puppetmaster, it can be thought that overloading isn't so much of an issue anymore. Though we won't rule out the suggestion completely, we feel it might be better to add something new that everyone would be more excited about.
The bolded bit is a gross understatement Camate. Please do not have the dev team waste time on this unneeded request when that effort can be spent elsewhere. Like on say providing a secondary way of getting the harder to obtain attachments?
This fellow's sentiment is spot on---v
Why would you need a replacement for it? What's wrong with macroing it in if it's still effective, just have it macroed into maneuvers. I mean on THF I still use level 14 Acid Bolts and stuff.
I personally have overloaded on PUP two times since i got my Empy +1 body finished and i was truthfully going all out on BLM-spec at the time so that was to be expected. I stopped overloading period when i completed my +2. Throw in Cooldown(which i STILL think was an unneeded addition really) and overloading is a non-issue for any PUP that is even remotely trying. Not forgetting to mention, i don't even use the Buffoon's Collar i have now, its on one of my mules for storage.
Reiterating for clarity: Please do not burden the dev team with the OP's request Camate.
I'm all for shiny stuff, don't get me wrong, but i'd rather new stuff be 'new' and not a repack of something that does not need to be fixed. Especially with the size of the dev team as limitted as it appears to be.
That said, the next is at you OP
http://gamerescape.com/wiki/images/b/b2/BuffoonCollar.png
It would be nice to have a higher level replacement for this lv.5 piece of neck equipment... not sure how many jobs are running around with such low level gear at level 99 and still use it actively...
Why are you bothering with a Buffoon's Collar at lvl 99 anyways? Are you macro'ing in the damn thing on every manuver you use? Outside of a BLM-spec auto setup, like alluded to earlier in this post, i really don't see a situation where you would need to.
I mean hey, if you do use one alot, i'm in no way saying you shouldn't-its your character. But having an already bare-bones team even look into updating a non-visible piece of gear that works fine lvls 5~99 already BECAUSE its lvl 5? That just seems a frivolous waste of time to me.
And yes i see the irony of calling anything pertaining to a MMO frivolous. Don't mean it ain't tho.
Alhanelem
04-07-2012, 08:33 AM
I have a buffoon's collar and I don't even use it. It's just not needed.
Lunapanshiel
04-07-2012, 11:20 AM
personally i'd like to see a new buffoon's collar with an effect like the AFv1 gloves, in that in addition to reducing overload rate it slightly increases the secondary stat bonuses from using maneuvers
obviously a slight boost in maneuver duration(+5~ seconds) would be too much to ask considering what the developers have said previously, but i'd be happy with some sort of additional boost to maneuvers outside of simply overload reduction
xiozen
04-07-2012, 06:23 PM
The bolded bit is a gross understatement Camate. Please do not have the dev team waste time on this unneeded request when that effort can be spent elsewhere. Like on say providing a secondary way of getting the harder to obtain attachments?
This fellow's sentiment is spot on---v
I personally have overloaded on PUP two times since i got my Empy +1 body finished and i was truthfully going all out on BLM-spec at the time so that was to be expected. I stopped overloading period when i completed my +2. Throw in Cooldown(which i STILL think was an unneeded addition really) and overloading is a non-issue for any PUP that is even remotely trying. Not forgetting to mention, i don't even use the Buffoon's Collar i have now, its on one of my mules for storage.
Reiterating for clarity: Please do not burden the dev team with the OP's request Camate.
I'm all for shiny stuff, don't get me wrong, but i'd rather new stuff be 'new' and not a repack of something that does not need to be fixed. Especially with the size of the dev team as limitted as it appears to be.
That said, the next is at you OP
Why are you bothering with a Buffoon's Collar at lvl 99 anyways? Are you macro'ing in the damn thing on every manuver you use? Outside of a BLM-spec auto setup, like alluded to earlier in this post, i really don't see a situation where you would need to.
I mean hey, if you do use one alot, i'm in no way saying you shouldn't-its your character. But having an already bare-bones team even look into updating a non-visible piece of gear that works fine lvls 5~99 already BECAUSE its lvl 5? That just seems a frivolous waste of time to me.
And yes i see the irony of calling anything pertaining to a MMO frivolous. Don't mean it ain't tho.
I agree everyone is entitled to their opinion--hence one of the purposes of this forum is to share your personal insights--saying that: It is my opinion that different play styles require different attention; some folks may overload more often than others for varying reasons--just because YOU stopped overloading--doesn't mean someone else couldn't benefit from the OP's original suggestion... Sooooo, Camate... thanks for your feedback and I hope you guys give this suggestion more than a once-over.
PS... I still macro in my Buffoon's collar +1 w/ my Puppetry Dastana's +1 w/ my Cirq. Body +2 when I perform maneuvers... to each his own. :)
Spiritreaver
04-08-2012, 05:03 AM
I agree everyone is entitled to their opinion--hence one of the purposes of this forum is to share your personal insights--saying that: It is my opinion that different play styles require different attention; some folks may overload more often than others for varying reasons--just because YOU stopped overloading--doesn't mean someone else couldn't benefit from the OP's original suggestion... Sooooo, Camate... thanks for your feedback and I hope you guys give this suggestion more than a once-over.
PS... I still macro in my Buffoon's collar +1 w/ my Puppetry Dastana's +1 w/ my Cirq. Body +2 when I perform maneuvers... to each his own. :)
Nah, you can stop right there buddy.
http://gamerescape.com/wiki/images/b/b2/BuffoonCollar.png
It would be nice to have a higher level replacement for this lv.5 piece of neck equipment... not sure how many jobs are running around with such low level gear at level 99 and still use it actively...
Is what the OP asked for.
Much maligned, way over-worked, and laughably understaffed-that's the current FFXI development team. And the OP is asking these guys to come up with a new item to replace another older item because it is equip-able lvls 5+. Its not broken, it doesn't lose potency in the lvls 5~99, and its still equip-able at PUP99.
I wouldn't have said word one if the OP had at least asked for some additional effects added to the proposed rep neck-piece. But that was not the case. The OP is asking for a new item whose only difference from an already ingame item is having "Level (5+X) PUP" in the item description.
Don't know about you, but i personally would like the few devs we have less left to actually fix varying aspects of the game that need fixing over superfluous requests like the OP's.
Also learn to read before you get indignant xiozen. While i think its silly for a PUP99 to need to use a Buffoon's collar at lvl 99, i have nothing against the item itself or the use of it.
Last half of my post from above, quoted verbatim with no edits, highlighting the bit you missed in your rush to +1 xiozen
Why are you bothering with a Buffoon's Collar at lvl 99 anyways? Are you macro'ing in the damn thing on every manuver you use? Outside of a BLM-spec auto setup, like alluded to earlier in this post, i really don't see a situation where you would need to.
I mean hey, if you do use one alot, i'm in no way saying you shouldn't-its your character. But having an already bare-bones team even look into updating a non-visible piece of gear that works fine lvls 5~99 already BECAUSE its lvl 5? That just seems a frivolous waste of time to me.
And yes i see the irony of calling anything pertaining to a MMO frivolous. Don't mean it ain't tho.
Spiritreaver
04-08-2012, 05:10 AM
personally i'd like to see a new buffoon's collar with an effect like the AFv1 gloves, in that in addition to reducing overload rate it slightly increases the secondary stat bonuses from using maneuvers
obviously a slight boost in maneuver duration(+5~ seconds) would be too much to ask considering what the developers have said previously, but i'd be happy with some sort of additional boost to maneuvers outside of simply overload reduction
Sorry i didn't see this post before i replied to xiozen.
This is what i'm talking about here, not a thing wrong with what this person is asking for. A new item that that has similar functionality to and an older item, but improves on it.
That's awesome. The request in the OP? Not so much
xiozen
04-10-2012, 06:54 PM
Nah, you can stop right there buddy.
Is what the OP asked for.
Much maligned, way over-worked, and laughably understaffed-that's the current FFXI development team. And the OP is asking these guys to come up with a new item to replace another older item because it is equip-able lvls 5+. Its not broken, it doesn't lose potency in the lvls 5~99, and its still equip-able at PUP99.
I wouldn't have said word one if the OP had at least asked for some additional effects added to the proposed rep neck-piece. But that was not the case. The OP is asking for a new item whose only difference from an already ingame item is having "Level (5+X) PUP" in the item description.
Don't know about you, but i personally would like the few devs we have less left to actually fix varying aspects of the game that need fixing over superfluous requests like the OP's.
Also learn to read before you get indignant xiozen. While i think its silly for a PUP99 to need to use a Buffoon's collar at lvl 99, i have nothing against the item itself or the use of it.
Last half of my post from above, quoted verbatim with no edits, highlighting the bit you missed in your rush to +1 xiozen
According to Webster's dictionary the definition of indignant is: "feeling or showing anger because of something unjust or unworthy : filled with or marked by indignation"
I don't believe my post reflected any anger; I believe I smiled in my post to show that I am not angry; that being said--it still stands as is... no reason to reiterate what is still valid. :) But you're welcome to try again...
Dohati
04-11-2012, 12:18 AM
i macro the collar in for maneuvers instead of af hands so i don't blink from changing gear every 5~10sec so mages can still target me easily, but it does what i want it to do, so why would we need a new one? i never overload anyway, and if i did, i would just use cooldown and erase it. <.<
Kristal
04-12-2012, 12:09 AM
Reiterating for clarity: Please do not burden the dev team with the OP's request Camate.
Your request is meaningless. Camate conveys messages to and from the devs, and they obviously gave a response.
And what's up with the hostility? Every update sees a whole host of items added that replace older items, and sometimes these newer items are worse then what I was suggesting.... (20/40 neo nyzul armor sets?)
What is so devastating about asking for a 96-99 PUP neck piece with +5 to automaton skills and overload reduction? Or whatever other stat + overload reduction?
Would it be nice to have a higher level neckpiece for maneuvers? Yes.
Does the entire dev team need to drop whatever they are doing to come up with this new neckpiece? Heck no.
I get the impressing some of you guys would have the devs prioritize adding different flavors of cheesecake to the game... You can have your cake, but you cannot eat it... because the cake is a lie!
Spiritreaver
04-16-2012, 11:17 PM
Not making separate posts for you two cause its not needed.
According to Webster's dictionary the definition of indignant is: "feeling or showing anger because of something unjust or unworthy : filled with or marked by indignation"
I don't believe my post reflected any anger; I believe I smiled in my post to show that I am not angry; that being said--it still stands as is... no reason to reiterate what is still valid. :) But you're welcome to try again...
Use whichever adjective you like, slappy. The fact remains that your whole post to me was off-base because you didn't bother to read mine in totality.
And yes your post does still stand as is, flawed in its conception. I personally see no need to use the Buffoon's Collar as it is now outside of one specific scenario(spamming Ice manuvers on BLM-spec Auto), but there are those that feel differently and i spoke to that in the post you didn't fully read.
And just you get the point, i'll say it 3x in this post-read a whole post before you reply. You could miss key info otherwise.
Your request is meaningless. Camate conveys messages to and from the devs, and they obviously gave a response.
And what's up with the hostility? Every update sees a whole host of items added that replace older items, and sometimes these newer items are worse then what I was suggesting.... (20/40 neo nyzul armor sets?)
What is so devastating about asking for a 96-99 PUP neck piece with +5 to automaton skills and overload reduction? Or whatever other stat + overload reduction?
Would it be nice to have a higher level neckpiece for maneuvers? Yes.
Does the entire dev team need to drop whatever they are doing to come up with this new neckpiece? Heck no.
I get the impressing some of you guys would have the devs prioritize adding different flavors of cheesecake to the game... You can have your cake, but you cannot eat it... because the cake is a lie!
Any hostility i've shown in this thread thus far has been toward xiozen, so why should that bother you when its justified? Also this is what Camate said
With all the skill and ability additions to puppetmaster, it can be thought that overloading isn't so much of an issue anymore. Though we won't rule out the suggestion completely, we feel it might be better to add something new that everyone would be more excited about.
Bolded the bit about them keeping the suggestion open. One reason why i spoke up. If they had firmly said no, i wouldn't have bothered.
This was directed at you, cause at the time i actually wondered.
Why are you bothering with a Buffoon's Collar at lvl 99 anyways? Are you macro'ing in the damn thing on every manuver you use? Outside of a BLM-spec auto setup, like alluded to earlier in this post, i really don't see a situation where you would need to.
I mean hey, if you do use one alot, i'm in no way saying you shouldn't-its your character. But having an already bare-bones team even look into updating a non-visible piece of gear that works fine lvls 5~99 already BECAUSE its lvl 5? That just seems a frivolous waste of time to me.
And yes i see the irony of calling anything pertaining to a MMO frivolous. Don't mean it ain't tho.
That's me asking a question, not being hostile. Moving on
What is so devastating about asking for a 96-99 PUP neck piece with +5 to automaton skills and overload reduction? Or whatever other stat + overload reduction?
Not a thing, but that's not what you asked for and its not what the community rep responded to.
It would be nice to have a higher level replacement for this lv.5 piece of neck equipment... not sure how many jobs are running around with such low level gear at level 99 and still use it actively..
This is what you asked for. This is what Camate was replying to.
And just to have it stated plainly, who cares what lvl an item is? Does its lvl have some bearing on its usefulness? I still see ppl macro'ing in items like W turbans and scorpion harness' at 99.
Would it be nice to have a higher level neckpiece for maneuvers? Yes.
Does the entire dev team need to drop whatever they are doing to come up with this new neckpiece? Heck no.
But its not needed since the lvl 5 version is working just fine for those that use it. As to the dev team having to drop what they are doing to make this wished for piece, of course they shouldn't. But that brings us to another reason why i wrote my initial post in the first place.
As recently as the last patch, major job changes for some jobs were pushed back at the last minute. Why? Because the dev team didn't have the resources(read: Manpower) to release them on time. I think the reason given was they were still tied up on Meteor.
The whole team having to stop what they are doing to make 1 spell correct. Hmm.
Now you lucked out and got a community rep to respond to your request. Ultimately what will be done by SE is what will be done, as the request is still open, but i felt another view had to be expressed here in this thread to balance your initial request. And thinking on it now, even if you had asked for a Buffoon's rep with more than an increase in starting lvl on it, i would have said something.
There are more pressing needs for PUP, hell the other jobs too for that matter, and having the team take time out to even hear a suggestion like yours is a waste of time that could be better spent elsewhere.
Overdrive, Buffoon's Collar, AF hands/+1, Cooldown. Those are the tools we currently have to deal with overload. Call me a snob or w/e, but with these tools if you are overloading more than once in a blue moon, you are doing something horribly wrong. Aside from aesthetics, there is really no need for the item you are asking for. None, except the 'OOOHH shiny!!!' factor.
And i will be 'that guy' and ask point blank: Would you rather more fluff additions to the job that change nothing? Or would you rather real changes that boost the job Because until the dev team grows in size(which i really don't see happening unless SE stops pouring money into 14..) i think that FFXI as a whole won't be getting both.
Kristal
04-17-2012, 11:04 PM
Overdrive, Buffoon's Collar, AF hands/+1, Cooldown. Those are the tools we currently have to deal with overload. Call me a snob or w/e, but with these tools if you are overloading more than once in a blue moon, you are doing something horribly wrong. Aside from aesthetics, there is really no need for the item you are asking for. None, except the 'OOOHH shiny!!!' factor.
Overdrive isn't much of an Overload tool, it merely ensures that when overload DOES occur, it's gonna be the mother of all overloads. Also, I'd add Heatsink and Condensor to that list.
[/quote]And i will be 'that guy' and ask point blank: Would you rather more fluff additions to the job that change nothing? Or would you rather real changes that boost the job Because until the dev team grows in size(which i really don't see happening unless SE stops pouring money into 14..) i think that FFXI as a whole won't be getting both.[/QUOTE]
PUP isn't going to be seeing real changes for a while, we just got our turn. And SE is going to add fluff regardless. I'm just asking for the dev team to consider adding a particular kind of fluff.
Sure, the 'cost' might be that PUP shows up on one less mage armor piece or ammo slot item. I'm sure the lack of much needed Cure Potency or Magic Attack Bonus is going to be a big price to pay... possibly too big.
Spiritreaver
04-20-2012, 01:34 PM
Sorry, been busy IRL and thought i responded to this before
1)Overdrive isn't much of an Overload tool, it merely ensures that when overload DOES occur, it's gonna be the mother of all overloads. Also, I'd add Heatsink and Condensor to that list.
'And i will be 'that guy' and ask point blank: Would you rather more fluff additions to the job that change nothing? Or would you rather real changes that boost the job Because until the dev team grows in size(which i really don't see happening unless SE stops pouring money into 14..) i think that FFXI as a whole won't be getting both.'
2)PUP isn't going to be seeing real changes for a while, we just got our turn. And SE is going to add fluff regardless. I'm just asking for the dev team to consider adding a particular kind of fluff.
3)Sure, the 'cost' might be that PUP shows up on one less mage armor piece or ammo slot item. I'm sure the lack of much needed Cure Potency or Magic Attack Bonus is going to be a big price to pay... possibly too big.
1-No Overdrive isn't much of anything really, but we still have it and it still can be used to manage burden in an overload situation. And i didn't add any attachments in that little list true, just didn't occur to me to. But my point there still remains, PUP has plenty of ways to combat oveloading already.
2-Exactly. And if PUPs should be asking for ANYTHING right now, its should be things that the job actually needs(more avenues to readily obtain attachments anyone?). And as of right now, the list of what the job actually needs is pretty small.
Again i ask, why bog down the dev team with even having to consider requests like yours? You even seem to agree that SE does a well enough job adding useless crap that isn't needed/used as is. They surely don't need anymore help in that arena, do they?
3-This statement was just unnecessary. The sarcasm does not speak to the point i was making does it? But if it made you chuckle a bit i guess that's good enough.
I'm done in any event. I just hope that if/when the dev team decides to wastes more of its time looking into this needless request of yours, they take a look at the other posts in this thread as well and take the oposing views into account.
Kristal
04-21-2012, 12:57 AM
3-This statement was just unnecessary. The sarcasm does not speak to the point i was making does it? But if it made you chuckle a bit i guess that's good enough.
I'm done in any event. I just hope that if/when the dev team decides to wastes more of its time looking into this needless request of yours, they take a look at the other posts in this thread as well and take the oposing views into account.
Oh, how I wish it was mere sarcasm...
http://img.bluegartr.com/wiki/thumb/c/c7/Lavalier_%2B1_description.png/300px-Lavalier_%2B1_description.png
http://img.bluegartr.com/wiki/thumb/6/6c/Opima_Pigaches_description.png/300px-Opima_Pigaches_description.png
http://img.bluegartr.com/wiki/thumb/c/c4/Maniacus_Sash_description.png/300px-Maniacus_Sash_description.png
Your point is that SE has better things to spend dev time on. I agree.
I also want to point out that they spend their time on much WORSE things then my suggestion. Or things that they apparently did not spent ANY time on... why do they keep adding PUP to these mage things... it just doesn't make ANY sense... (unless MACC, MAB and MCHR translate to automatons somehow, but I don't think anyone found any evidence for that.)
Economizer
04-21-2012, 02:24 AM
why do they keep adding PUP to these mage things... it just doesn't make ANY sense...
SE obviously wants to make sure that Puppetmasters can perform strong Aeolian Edges.