hideka
03-05-2012, 04:02 AM
so ive been thinking that SE really needs to add in a a new job or two to spice up the game a bit, this has also been one of my favorite old passtimes lol.... heres my ideas on a new job
SYNERGIST
this is NOT akin to the FF13 Synergist role, so dont try to draw too many links. the name was just the most convienient one for the job.
Role: Synergist is the Party Wildcard, they have the ability to utilize all weapons*, have all magic skills but no spells naturally, they can wear every single piece of gear in the game*
*their natural selection of gear and weaponry would be limited untill they "linked" another charachter.
STATS
HP: B -
MP: c +
All stats are completely Even, unless effected by racial Bonuses. 85 is max stat at 99.
Weapon skills
Dagger B
Staff A+
Katanna B
Marksmanship C
Shield B
Evasion B
Parry C
Armor type: Leather, Cloth, Bone
Magic skill ( AllSkills avalible but Very little magic natively learned, all skills D untill Linked except for enhancing.)
Blue D
summon D
wind D
string D
singing D
elemental D
healing D
divine D
enfeebling D
dark D
Enhancing A+
JOB ABILITIES
Twin Souls
Duration 30 Minutes before Link activation on 2 targets
Duration 5 Minutes after a duplicate Link has been activated on 2 Targets
Recast 2 Hours
Effect: Allows the player to Link their souls with Duplicate Links EX: Can soul link alpha two people. after 5 minutes has expired, the second linked job will dissapear.
**Soul Link Mechanics
Soul link provides a copy of the related "XXXX soul" Job trait if applicible to the target and player. (see job traits below)
Example : Player Soul links Samurai, Samurai and player both gain "Bushido soul" job trait.
Can only Link up to 3 players at once, cannot link the same job twice, cannot link jobs set as your Support job.
Soul Link: Alpha
Level 10
Recast 5 Minutes
Duration 5 Minutes, extended by job trait levels
Links the players Soul with target Party member, granting player access to all job abilities of the Linked party member.
Soul Link: Beta
Level 20
Recast 10 Minutes
Duration 1 Hour, extended by job trait levels
Links the players soul with Target Gaining access to the targets Equipment selection, for both gear and weaponry, increases all combat skills to targets level.
Soul Link: Gamma
Level 30
Recast 5 minutes
Duration 5 Minutes, Extended by Job trait levels.
Links the players Soul with target Party Member, Granting Player access to all Known magic of target player. Raises all skill levels to match targets skill.
Blue magic: only copies currently set spells, does not grant stat bonuses, or trait sets.
Soul Link: Delta
Level 40
Recast 10 Minutes
Duration 1 Hour, Extended by Job trait Levels
Links the player soul with target Party Member, Granting Player access to all Primary Job traits of target player. Does not copy support job abilities.
Shared Boon
Level 50
Recast 10 Minutes
Effect: Copies all status enhancements to targets of Soul link at their current durations.
Mechanic Example:
Synergist Links Redmage, Warrior, and Bluemage
Synergist casts Temper, Animating Wail, Enfire, Occultation, and Battery charge and Berserk
Synergist uses Shared boon: Redmage warrior and blue mage gain the effects of Temper, Haste, Enfire, Blink, refresh, and Berserk all at the current durations
Soul Warding
Level 60
Recast 5 Minutes
Duration 1 minute
Redirects 25% of the damage taken by the target of soul warding to the synergist.
Target must be affected by a soul link
Soul Gard
Level 70
Recast 10 minutes
Duration 3 minutes
Creates a protective shield of Magic arround target. damage dealt to target is redirected to Synergists MP pool at a 1:1 ratio. target must be under the effects of soul link.
JOB TRAITS
Soul Synergy I
Level 15
Increases Soul Link duration
Alpha +5 Minutes
Beta +12 Minutes
Gamma + 5 minutes
Delta + 12 minutes
Soul synergy will have 5 tiers, each tier will provide this bonus ammount, the final maximum value through traits is +25 minutes to alpha and gamma, +60 minutes to Beta and Delta.
Illusory Soul
Level 15
Increases Magical Haste and reduces Spell Interruption rate when soul linking a Blue mage or Bard.
Stout Soul
Level 25
Increases Enmity and reduces damage taken when Soul linking Warrior or Paladin.
Deft Soul
level 35
Increases Critical Hit rate and Subtle Blow when soul linking a Monk or Dancer
Agile Soul
Level 45
Increases Evasion and Parry Chance when Soul linking a Ninja or Thief
Turbulent Soul
level 55
Increases Cure potency and Increases Magic Attack bonus when soul linking a White mage or Black mage
Astute Soul
level 65
Increases Fast cast and decreases enmity when soul linking a redmage or a scholar
Bushido soul
Level 85
Increases Attack power and Provides TP bonus on weaponskills when soul linking Dark knight or Samurai
Dragon Soul
Level 90
Increases Pets Effectiveness ( all stats +10%) and Masters effectiveness (all stats +10%) when soul linking a Dragoon or a Beast master.
Manipulators Soul
Level95
Increases Pet Magic attack bonus and increases master Weapon skill damage when soul linking a puppetmaster or summoner
Snipers soul
Level 99
Increases Ranged attack and accuracy, and increases Multi shot chance when soul linking Ranger or Corsair.
MAGIC
synergist has a very limited natural spell list, all of them exclusive to the job
Soul devour
MP25
Casting time 1 second.
Recast time 120 seconds
Consumes enemy Soul to replenish MP, can only be cast on Fallen targets.
Mp restored = Enemy level *3 +20
EXample : Level 50 Enemy * 3 +20 = 170 MP restored, Net of 145 MP restored.
Soul Funnel
MP50
Casting time 3 seconds
Recast time 10 seconds
Limit 1 target
Duration, 5 minutes or untill removed by either target, or if synergists HP falls below 25%.
Effect: Drains synergists HP over time and replinishes targets HP over time.
Mechanic: level /10 = damage over time, level /10*2= HP restored over time
L99Synergist casts Soul funnel on Paladin, synergist looses 10 HP per tic, Paladin gains 20 HP per tic
*Cannot be targeted by regen effects
*cannot rest while active
*cannot be slept while active
*effect is cancled if player ventures outside of EXP range of Target
Spirit Funnel
MP1
Casting time 5 seconds
Recast time 60 seconds
Limit 1 target
Duration 5 minutes or untill removed by either target, or if synergist runs out of MP
Effect: Drains Synergists MP over time and replinishes targets MP over time.
Mechanic: Level/30 = MP drained per tic, level/30*1.5 = MP healed per tic
Example: Level 99 synergist casts Spirit funnel on Black mage, Synergist looses 5 MP per tic, Black mage gains 7 MP per tic.
*Cannot be targeted by regen effects
*cannot rest while active
*effect is cancled if player ventures outside of EXP range of Target
Bolster Soul: HP
MP 100
casting time 3 seconds
recasting time 10 seconds
Limit target 1
Limit 1 bolster effect per target.
Duration 30 Minutes
Reduces Synergists HP by 10% Increases Targets Maximum HP by 10%
Bolster Soul: MP
MP 100
Casting time 3 seconds
recasting time 10 seconds
Limit Target 1
Limit 1 bolster effect per target.
Duration 30 minutes
Reduces Synergists MP by 10% increases targets Maximum MP by 10%
Bolster Soul: TP
MP 100
Casting time 3 seconds
recasting time 10 seconds
Limit Target 1
Limit 1 bolster effect per target.
Duration 30 minutes
Reduces Synergitsts Maximum TP by 50%, Increases Targets Maximum TP by 50%
Soul Siphon: Weakness
MP 50
casting time 1 second
Recasting time 10 seconds
Limit Cannot cast while weakened
Limit target must be weakened
Removes weakness from target, Inflicts Synergist with weakness equal to HALF the duration of targets remaining weakness.
Soul Siphon: Death
MP : 250
Casting time 10 seconds
Recasting time 5 minutes
Limit cannot cast while weakened
limit target must be dead
Provides Raise effect to target, Weakness duration reduced by 20%, synergists HP and MP is reduced to 1 for 60 seconds.
Soul Siphon: Doom
MP 50
Casting time 1 second
Recasting time 10 seconds
Limit target must be afflicted with doom
Removes doom from target 100% of the time, Inflicts doom status on Synergist equal to 20 tics of doom, has lower chance of being removed.
Merits
Tier 1
Soul Potency: Increases Soul trait Potency ( see XXXX souls for effect)
Soul warding Potency: increases damage reduction by 1% per merit
Soul Siphon: reduces negative effects of using soul siphon spells
HP from soul siphon death increased by 5% of maximum HP per merit
Soul siphon doom increases doom timer by 1 second per merit
reduces weakness timer by 5% when using soul siphon weakness per merit
Bolster Effects: Reduces bolster penalties by 10% per merit, increases Bolster bonuses by 5% per merit.
Tier 2
Dual Class: Increases Support job Level by 1 per merit.
Bolster Soul: Support job- MP 100 Limit 1 target: increases targets support job by 1 level per merit, reduces synergists support job level by 1 per merit.
Equipment Mastery: can equip armor available to support job, even if main job cannot equip naturally. each merit opens up a new slot
Head
Hands
Feet
Pants
Body
Purge: Removes 1 debuff and 1 buff from the target per merit.
ARTIFACT
Coming soon as i get done taking a break
RELIC
Coming soon as i get done taking a break
EMPERYAN+2
Coming soon as i get done taking a break
id love to hear feed back, keep in mind this is just fantasy and a passing of time for me, theres almost zero chance of this ever being implemented in this game.
SYNERGIST
this is NOT akin to the FF13 Synergist role, so dont try to draw too many links. the name was just the most convienient one for the job.
Role: Synergist is the Party Wildcard, they have the ability to utilize all weapons*, have all magic skills but no spells naturally, they can wear every single piece of gear in the game*
*their natural selection of gear and weaponry would be limited untill they "linked" another charachter.
STATS
HP: B -
MP: c +
All stats are completely Even, unless effected by racial Bonuses. 85 is max stat at 99.
Weapon skills
Dagger B
Staff A+
Katanna B
Marksmanship C
Shield B
Evasion B
Parry C
Armor type: Leather, Cloth, Bone
Magic skill ( AllSkills avalible but Very little magic natively learned, all skills D untill Linked except for enhancing.)
Blue D
summon D
wind D
string D
singing D
elemental D
healing D
divine D
enfeebling D
dark D
Enhancing A+
JOB ABILITIES
Twin Souls
Duration 30 Minutes before Link activation on 2 targets
Duration 5 Minutes after a duplicate Link has been activated on 2 Targets
Recast 2 Hours
Effect: Allows the player to Link their souls with Duplicate Links EX: Can soul link alpha two people. after 5 minutes has expired, the second linked job will dissapear.
**Soul Link Mechanics
Soul link provides a copy of the related "XXXX soul" Job trait if applicible to the target and player. (see job traits below)
Example : Player Soul links Samurai, Samurai and player both gain "Bushido soul" job trait.
Can only Link up to 3 players at once, cannot link the same job twice, cannot link jobs set as your Support job.
Soul Link: Alpha
Level 10
Recast 5 Minutes
Duration 5 Minutes, extended by job trait levels
Links the players Soul with target Party member, granting player access to all job abilities of the Linked party member.
Soul Link: Beta
Level 20
Recast 10 Minutes
Duration 1 Hour, extended by job trait levels
Links the players soul with Target Gaining access to the targets Equipment selection, for both gear and weaponry, increases all combat skills to targets level.
Soul Link: Gamma
Level 30
Recast 5 minutes
Duration 5 Minutes, Extended by Job trait levels.
Links the players Soul with target Party Member, Granting Player access to all Known magic of target player. Raises all skill levels to match targets skill.
Blue magic: only copies currently set spells, does not grant stat bonuses, or trait sets.
Soul Link: Delta
Level 40
Recast 10 Minutes
Duration 1 Hour, Extended by Job trait Levels
Links the player soul with target Party Member, Granting Player access to all Primary Job traits of target player. Does not copy support job abilities.
Shared Boon
Level 50
Recast 10 Minutes
Effect: Copies all status enhancements to targets of Soul link at their current durations.
Mechanic Example:
Synergist Links Redmage, Warrior, and Bluemage
Synergist casts Temper, Animating Wail, Enfire, Occultation, and Battery charge and Berserk
Synergist uses Shared boon: Redmage warrior and blue mage gain the effects of Temper, Haste, Enfire, Blink, refresh, and Berserk all at the current durations
Soul Warding
Level 60
Recast 5 Minutes
Duration 1 minute
Redirects 25% of the damage taken by the target of soul warding to the synergist.
Target must be affected by a soul link
Soul Gard
Level 70
Recast 10 minutes
Duration 3 minutes
Creates a protective shield of Magic arround target. damage dealt to target is redirected to Synergists MP pool at a 1:1 ratio. target must be under the effects of soul link.
JOB TRAITS
Soul Synergy I
Level 15
Increases Soul Link duration
Alpha +5 Minutes
Beta +12 Minutes
Gamma + 5 minutes
Delta + 12 minutes
Soul synergy will have 5 tiers, each tier will provide this bonus ammount, the final maximum value through traits is +25 minutes to alpha and gamma, +60 minutes to Beta and Delta.
Illusory Soul
Level 15
Increases Magical Haste and reduces Spell Interruption rate when soul linking a Blue mage or Bard.
Stout Soul
Level 25
Increases Enmity and reduces damage taken when Soul linking Warrior or Paladin.
Deft Soul
level 35
Increases Critical Hit rate and Subtle Blow when soul linking a Monk or Dancer
Agile Soul
Level 45
Increases Evasion and Parry Chance when Soul linking a Ninja or Thief
Turbulent Soul
level 55
Increases Cure potency and Increases Magic Attack bonus when soul linking a White mage or Black mage
Astute Soul
level 65
Increases Fast cast and decreases enmity when soul linking a redmage or a scholar
Bushido soul
Level 85
Increases Attack power and Provides TP bonus on weaponskills when soul linking Dark knight or Samurai
Dragon Soul
Level 90
Increases Pets Effectiveness ( all stats +10%) and Masters effectiveness (all stats +10%) when soul linking a Dragoon or a Beast master.
Manipulators Soul
Level95
Increases Pet Magic attack bonus and increases master Weapon skill damage when soul linking a puppetmaster or summoner
Snipers soul
Level 99
Increases Ranged attack and accuracy, and increases Multi shot chance when soul linking Ranger or Corsair.
MAGIC
synergist has a very limited natural spell list, all of them exclusive to the job
Soul devour
MP25
Casting time 1 second.
Recast time 120 seconds
Consumes enemy Soul to replenish MP, can only be cast on Fallen targets.
Mp restored = Enemy level *3 +20
EXample : Level 50 Enemy * 3 +20 = 170 MP restored, Net of 145 MP restored.
Soul Funnel
MP50
Casting time 3 seconds
Recast time 10 seconds
Limit 1 target
Duration, 5 minutes or untill removed by either target, or if synergists HP falls below 25%.
Effect: Drains synergists HP over time and replinishes targets HP over time.
Mechanic: level /10 = damage over time, level /10*2= HP restored over time
L99Synergist casts Soul funnel on Paladin, synergist looses 10 HP per tic, Paladin gains 20 HP per tic
*Cannot be targeted by regen effects
*cannot rest while active
*cannot be slept while active
*effect is cancled if player ventures outside of EXP range of Target
Spirit Funnel
MP1
Casting time 5 seconds
Recast time 60 seconds
Limit 1 target
Duration 5 minutes or untill removed by either target, or if synergist runs out of MP
Effect: Drains Synergists MP over time and replinishes targets MP over time.
Mechanic: Level/30 = MP drained per tic, level/30*1.5 = MP healed per tic
Example: Level 99 synergist casts Spirit funnel on Black mage, Synergist looses 5 MP per tic, Black mage gains 7 MP per tic.
*Cannot be targeted by regen effects
*cannot rest while active
*effect is cancled if player ventures outside of EXP range of Target
Bolster Soul: HP
MP 100
casting time 3 seconds
recasting time 10 seconds
Limit target 1
Limit 1 bolster effect per target.
Duration 30 Minutes
Reduces Synergists HP by 10% Increases Targets Maximum HP by 10%
Bolster Soul: MP
MP 100
Casting time 3 seconds
recasting time 10 seconds
Limit Target 1
Limit 1 bolster effect per target.
Duration 30 minutes
Reduces Synergists MP by 10% increases targets Maximum MP by 10%
Bolster Soul: TP
MP 100
Casting time 3 seconds
recasting time 10 seconds
Limit Target 1
Limit 1 bolster effect per target.
Duration 30 minutes
Reduces Synergitsts Maximum TP by 50%, Increases Targets Maximum TP by 50%
Soul Siphon: Weakness
MP 50
casting time 1 second
Recasting time 10 seconds
Limit Cannot cast while weakened
Limit target must be weakened
Removes weakness from target, Inflicts Synergist with weakness equal to HALF the duration of targets remaining weakness.
Soul Siphon: Death
MP : 250
Casting time 10 seconds
Recasting time 5 minutes
Limit cannot cast while weakened
limit target must be dead
Provides Raise effect to target, Weakness duration reduced by 20%, synergists HP and MP is reduced to 1 for 60 seconds.
Soul Siphon: Doom
MP 50
Casting time 1 second
Recasting time 10 seconds
Limit target must be afflicted with doom
Removes doom from target 100% of the time, Inflicts doom status on Synergist equal to 20 tics of doom, has lower chance of being removed.
Merits
Tier 1
Soul Potency: Increases Soul trait Potency ( see XXXX souls for effect)
Soul warding Potency: increases damage reduction by 1% per merit
Soul Siphon: reduces negative effects of using soul siphon spells
HP from soul siphon death increased by 5% of maximum HP per merit
Soul siphon doom increases doom timer by 1 second per merit
reduces weakness timer by 5% when using soul siphon weakness per merit
Bolster Effects: Reduces bolster penalties by 10% per merit, increases Bolster bonuses by 5% per merit.
Tier 2
Dual Class: Increases Support job Level by 1 per merit.
Bolster Soul: Support job- MP 100 Limit 1 target: increases targets support job by 1 level per merit, reduces synergists support job level by 1 per merit.
Equipment Mastery: can equip armor available to support job, even if main job cannot equip naturally. each merit opens up a new slot
Head
Hands
Feet
Pants
Body
Purge: Removes 1 debuff and 1 buff from the target per merit.
ARTIFACT
Coming soon as i get done taking a break
RELIC
Coming soon as i get done taking a break
EMPERYAN+2
Coming soon as i get done taking a break
id love to hear feed back, keep in mind this is just fantasy and a passing of time for me, theres almost zero chance of this ever being implemented in this game.