View Full Version : [dev1098] New Merchant NPC Items: Needs more Raise III
Edyth
03-03-2012, 09:53 AM
I refuse to pay 900,000 gil to raise the bitch ass of the person who ripped me off. Raise III does not benefit the purchaser. If an NPC sells it for a modest price, then we are less idiotic for buying it. If an NPC sells it for 500,000 gil or so, I'd rather give my gil to that NPC. Doctors don't pay their patients.
I nominate Proud Beard to sell it. He's given me so much gil, I'd be happy to put it some back into his pocket. Thanks.
Alhanelem
03-03-2012, 11:42 AM
I agree i'ts overpriced, though you should simply go do the fights which drop it instead. It was meant to be not as easy to obtain as other spells.
Raising people does benefit the caster, because it means you might win a battle when you wouldn't have otherwise because of deaths. Just because it isn't cast on you, doesn't mean it doesn't benefit you. However, Raise III is only marginally better than raise II.
All that being said, they really should consider making it easier to obtain if they really intend to make a new raise spell super hard to obtain.
Zinato
03-03-2012, 12:26 PM
Personally, in this day and age Raise III is something I consider to be a trophy piece or the last spell for the collection, a novelty at best. Even at 75 it was common for all DD to use RR earrings before an event and after each death. Even then RIII was only used to speed up the process of revivals in mass wipes and to prevent exp loss in a time exp was much harder to come by. Fast forward to today, in addition to standard RR earrings DD have access to cheap CP scrolls of RR, Twilight mail of some jobs granting instant RIII, Temp RR scrolls in VW, Atma of Apoc in Abyssea, Auto-raise in WoE. That all assumes 1) a timed event where raising quickly is critical and 2) there is a danger of frequent death. (Zombie has never been an effective strategy) Add to that WHM has 2 other Raise spells that grant the same effect but don't reduce EXP loss as much, given that everyone is capped exp at all times now exp loss isn't a perk anymore. RIII is worth 3k and not a gil more, that's where it was for many years, until the recent obsurd inflation. Besides, anyone brave enough to call you gimp won't be getting a raise anyway. Those are my thoughts.
Mifaco
03-03-2012, 01:07 PM
I nominate Proud Beard to sell it. He's given me so much gil, I'd be happy to put it some back into his pocket. Thanks.
Wrong, the only person to sell it should be Challoux.
Tsuneo
03-03-2012, 01:38 PM
I nominate people to use reraise.
Tsukino_Kaji
03-03-2012, 01:47 PM
I can't wait to see Edyth's araise thread.
Yukichibi
03-04-2012, 01:24 AM
The only use of raise III is in case of a wipe you can raise 3 people in a row.
Dazusu
03-04-2012, 02:50 AM
I refuse to pay 900,000 gil to raise
ITT: Killing Kirin is hard.
Sky is all the rage right now, with Augments and all. Pick up a couple of seals, gather a group of 3-4 friends, and go kill Kirin.
However, your opening post does re-enforce my request though. Stick a moogle in town, and let it sell you everything for 1~100K Gil. Relics, Empyreans, AF, Spells - the lot.
Edit: Why use gil? Cruor. Sell everything for Cruor.
Daniel_Hatcher
03-04-2012, 04:57 AM
With Araise coming Raise III should be easier to obtain, and I don't mean difficulty of enemies, I mean stupid drop rates.
Malamasala
03-05-2012, 02:14 AM
Obviously Raise 3 drop rate should depend on how many people your alliance have raised since the characters were created. So old players have 100% drop rate, and new players have to walk around the dunes and raise people.
Psxpert2011
03-05-2012, 02:47 AM
Personally, in this day and age Raise III is something I consider to be a trophy piece or the last spell for the collection, a novelty at best. Even at 75 it was common for all DD to use RR earrings before an event and after each death. Even then RIII was only used to speed up the process of revivals in mass wipes and to prevent exp loss in a time exp was much harder to come by. Fast forward to today, in addition to standard RR earrings DD have access to cheap CP scrolls of RR, Twilight mail of some jobs granting instant RIII, Temp RR scrolls in VW, Atma of Apoc in Abyssea, Auto-raise in WoE. That all assumes 1) a timed event where raising quickly is critical and 2) there is a danger of frequent death. (Zombie has never been an effective strategy) Add to that WHM has 2 other Raise spells that grant the same effect but don't reduce EXP loss as much, given that everyone is capped exp at all times now exp loss isn't a perk anymore. RIII is worth 3k and not a gil more, that's where it was for many years, until the recent obsurd inflation. Besides, anyone brave enough to call you gimp won't be getting a raise anyway. Those are my thoughts.
Good insight!
Pricey scrolls, go out and have fun with your friends getting it for free(that is what this game(MMO) is about anyway,right?)
RI,II,II are for noobs! Can't wait until Arise comes around, what fun will we have nit-picking at that subject. Will there be bugs? Who knows if the test went smoothly. If your too dumb to get a RR scroll, a book RR, or too cheap for a RR gorget, earring, maybe you deserve a R1. :PP
Yeah, the scroll of Raise III goes for 900k (http://www.ffxiah.com/item/4748/raise-iii) on my server but that's greed for you, when you know no one's going to go out of their way to help you get it for free.
Zerich
03-05-2012, 10:41 PM
I nominate people to use reraise.
scroll of instant warp, too!
they get mad when i want to retrace them :/
they don't understand that i'm giving them a free 6k warp ;-;
Psxpert2011
03-06-2012, 03:57 AM
scroll of instant warp, too!
they get mad when i want to retrace them :/
they don't understand that i'm giving them a free 6k warp ;-;
Lol, i see noobs /shout ing for retrace over and over and over as if the sky will fall. I'm friendly to tell them or bluntly shout in reaction that "if you do campaign, you should be able to get retrace scroll for cheap!" and also, "you can get retrace rings". It's so cheap and accessible that there's no reason to pass it up and not get into the habit in replacing a use item like that each time you use it.
I always try to be self reliant if I can help it(unless I'm in a event/ party and there's complimentary tele/warp.
Alhanelem
03-07-2012, 05:28 PM
Can't wait until Arise comes aroundYeah, I can't wait for it either. *tank dies* "Have Arise?" "Nope." *sigh, rb3 then..."
Translation: Currently Arise is planned to be "difficult to obtain," and considering that Raise III is already difficult to obtain, I wouldn't count on the white mage in your party having the spell.
what is the point of this? Raise1 them and move along. In this age exp gain is not an issue. My whm mule will never have r3, its pointless.
arise will be different.....maybe. lol
Dazusu
03-07-2012, 09:42 PM
The whole idea of weakness timer, and EXP loss went out the window when Abyssea arrived.
Trisscar
03-08-2012, 01:18 PM
Obviously Raise 3 drop rate should depend on how many people your alliance have raised since the characters were created. So old players have 100% drop rate, and new players have to walk around the dunes and raise people.
What people? No one parties in the dooms any more, haha.
Cylestea
03-08-2012, 01:24 PM
people should just be happy to get a raise no matetr its lvl i hate when people complain. WHAT dont r2 me r 3 me. me.....w we are raiding and none of us have r3 take what you get now stop wasting time!
Trisscar
03-08-2012, 01:43 PM
people should just be happy to get a raise no matetr its lvl i hate when people complain. WHAT dont r2 me r 3 me. me.....w we are raiding and none of us have r3 take what you get now stop wasting time!
People seriously still do that? Wow, color me impressed.
Alhanelem
03-08-2012, 01:45 PM
what is the point of this? Raise1 them and move along. In this age exp gain is not an issue. My whm mule will never have r3, its pointless.
arise will be different.....maybe. lol
It's not about EXP loss. Arise reduces the time spent weakened.
illusionist
03-08-2012, 07:46 PM
Lots of WHM is needed recently,and my WHM mentor told me "raise 3 is for decrease accidental double death When you wake up"
Not so different,but raise III gives you half HP (of weakness)the moment you wake up.
As a WHM,(not a main)Double death means double task for me,So I use raise III.
And The way to get magic spell didn't change since lvl cap was 60,now for who actually need it,it's hard to gather players with same purpose.
People changed but the way to get spell is not changed.
It takes away the motivation from newer player..
If many people needs it,Sell it cheap,at shop.
Change the way along players.
(So sorry for my English skill,don't tease plz)
Alhanelem
03-09-2012, 02:14 AM
Asking people to sell something rare and desirable for cheap is like asking the middle east to give up all its oil profits and return gas prices to 50 cents a gallon.
The only way to control the price of something is to make it readily available- like having the scroll on an NPC for a fixed price. but then it definitely wouldn't be super rare like the devs seem to want it to be (Not that I want it to be rare, but you know the devs do want it that way)
illusionist
03-09-2012, 09:23 AM
Ah,sorry,I meant "NPC and Fixed price”.
Shipp
03-09-2012, 09:36 AM
If many people needs it,Sell it cheap,at shop.
Change the way along players.
(So sorry for my English skill,don't tease plz)
Your English is fine, and I agree with your post. If a spell, especially something that is not even used for the WHM's benefit, is needed by the majority of players, a shop needs to sell it for a fair amount. I've had Raise III since 2003-04, somewhere around then, however I can understand why some WHMs today are buying Reraise III and just buying Raise and Raise II for parties. Why should they buy a very over-priced spell that only affects other players?
Personally, I don't care if I get a Raise 1 at this point since EXP is so easy to come by, in fact I just request a Raise 1 when I die so I can get up faster since /whm, /rdm, and /sch all have access to it. I just payed 1.8m for :NI a couple weeks ago, and that's perfectly fine with me, because it directly benefits me, however Raise III is not that type of spell. It is a benefit to the person who died, RR III is what benefits me as a WHM, and that's not near as expensive.
I haven't made up my mind about Arise yet, but Raise III should definitely just be a vendored spell at this point. It's nothing but fluff to help those who want to sell it for outrageous prices. Not that I blame them, but something that doesn't even benefit the WHM has no business being that expensive, really.
illusionist
03-09-2012, 10:49 AM
Why should they buy a very over-priced spell that only affects other players?
Agreed.
Back in 2003,I was WHM40 or around,so I didn't have Raise III,and I guess I bought it cheapest time.
It means Raise III had less meaning back then,Same to nowadays.
So I have different view only this point,still I think Raise III's high price comes from
How WHM works recently.as many player thinks, Raise III is not for EXP.having Raise I,II,III and use them all,(in disaster)makes group's recovery faster no need to wait recast.
"In charge without actual benefit"."Responsible".
(And also,as I said in former post,having half of (weakness's)HP makes WHM's work easier,but also this reason has its meaning only in group fight.)
comparing :NI and Raise III is nice way to explain(But what a price @_@)
Most of whm's spells are to cast other member.and "as responsible one(in own mind)"we buy them with less chance to earn gils as WHM.
We will do so,but a bit unfair.
(In static party I belong,there's 2 WHMs which are member's 2nd account.these situation came from mistreat.)
Arise?I just have no idea,just because I don't know,but so curious.